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Text File  |  2003-09-28  |  1KB  |  46 lines

  1. rem
  2. rem ******** Example of a terrain shadow creation script.
  3. rem
  4.  
  5. GeometryTemplate.setActive patchGeometry
  6. rem *** 4.0 is 4 pixels per meter.
  7. GeometryTemplate.shadowPrecision 0.5
  8.  
  9. raytracer.init
  10. raytracer.ambientIntensity 0.3
  11. raytracer.blockSize 16
  12.  
  13. rem *** 1 == Trace only the nearest terrain patch.
  14. rem *** 0 == Trace all patches.
  15. raytracer.OnlyNearest 0
  16.  
  17. rem *** < 0, trace all pixels
  18. rem *** Else, number of meters from moving free camera to trace the shadows. Preview tool.
  19. raytracer.shadowsNearCamera -10.0
  20.  
  21. raytracer.light.create
  22. rem **** Should be sun direction ***
  23. raytracer.light.direction 0.5/0.4/0.76
  24. raytracer.light.selfshadowing 1
  25. raytracer.light.objectShadows 1
  26. raytracer.light.shadowIntensity 0.8
  27. raytracer.light.intensity 0.7
  28. raytracer.light.fov 2
  29. raytracer.light.viewDistance 500
  30. raytracer.light.softness 0.0
  31.  
  32. raytracer.light.create
  33. raytracer.light.direction 0/1/0
  34. raytracer.light.selfshadowing 0
  35. raytracer.light.objectShadows 1
  36. raytracer.light.shadowIntensity 0.4
  37. raytracer.light.intensity 0.0
  38. raytracer.light.fov 45
  39. raytracer.light.viewDistance 20
  40. raytracer.light.softness 0.0
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