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Text File  |  2003-09-28  |  4KB  |  171 lines

  1. Message=This is not a valid .cfg file.  It is only used as an example.  You must edit this file and change the 'GamePath' to point where you have Battlefield installed.
  2.  
  3. [Editor Paths]
  4.  
  5. GamePath=C:\Games\Battlefield 1942 1.4\
  6.  
  7. //    custom mod files go here:
  8. ModsPath=Mods\GCMOD\
  9. //    objects are read from here
  10. ObjectsPath=Mods\GCMOD\objects\
  11. //    SMs are read from here
  12. StandardMeshPath=Mods\bf1942\standardMesh\
  13. //    TMs are read from here
  14. TreeMeshPath=Mods\bf1942\treeMesh\
  15. //    textures are read from here
  16. TexturePath=Mods\bf1942\texture\
  17.  
  18. //This is used for mods to be able to open mod created archive.
  19. //right now there is a limit of 8
  20. OpenMODArchive=Mods\GCMOD\Archives\standardmesh.rfa
  21. OpenMODArchive=Mods\GCMOD\Archives\standardmesh_001.rfa
  22. OpenMODArchive=Mods\GCMOD\Archives\texture.rfa
  23. OpenMODArchive=Mods\GCMOD\Archives\texture_001.rfa
  24.  
  25. //    Object list
  26. ObjectsList=GCMOD.lst
  27.  
  28. [Defaults]
  29. LevelName=MyLevel
  30. MaterialSize=512
  31. WorldSize=2048
  32. HeightScale=1
  33. TexOffsetX=0
  34. TexOffsetY=0
  35. VertexFogEnable=1
  36. FogColor=0.77/0.766/0.75
  37. GlobalAmbientColor=0.1/0.1/0.1
  38. AmbientColor=0.15/0.15/0.18
  39. DiffuseColor=0.3/0.3/0.3
  40. SpecularColor=0.3/0.3/0.3
  41. ShadowColor=0.4
  42. WaterLevel=50
  43. AlternativePath=Texture/Europe
  44. WaterSpecularEnable=1
  45. WaterTexLayer1=texture/water05
  46. WaterTexLayer2=texture/water06
  47. WaterNormalMap=texture/normalMap01
  48. WaterScrollDirectionNormalmap=1/0
  49. WaterScrollDirection1=1/-0.5
  50. WaterScrollDirection2=1/0.5
  51. WaterSpecularColor=0.65/0.55/0.4
  52. WaterScrollLayer1=0.02
  53. WaterScrollLayer2=0.02
  54. WaterScrollNormalmap=0.02
  55. WaterSpecularStreakFactor=0.001
  56. WaterTileLayer1=0.5
  57. WaterTileLayer2=0.5
  58. WaterTileNormalMap=1
  59. WaterLightDirection=-0.3/0.5/-0.65
  60. WaterShallowColor=1/1/1
  61. WaterDeepColor=1/1/1
  62. WaterAlphaDepth=0
  63. WaterShallowAlpha=0.5
  64.  
  65. [Theatres]
  66. Theatre=Default
  67. Theatre=Africa
  68. Theatre=Pacific
  69. Theatre=Russia
  70.  
  71. [GameModes]
  72. GameMode=Coop
  73. GameMode=Conquest
  74. GameMode=TDM
  75. GameMode=CTF
  76.  
  77. [Skies]
  78.  
  79. //    Sky=name
  80. //    SkyMesh=mesh
  81. //    SkyDefaults=heightoffset/rot/lightvector (in x/y/z form)
  82. //    defaults get used when user chooses a sky, but they can still change those values
  83.  
  84. Sky=Battleaxe
  85. SkyMesh=Sky_Gazala_m1
  86. SkyDefaults=200/180/0.628/0.661/-0.41
  87.  
  88. Sky=Berlin
  89. SkyMesh=Sky_Berlin_m1
  90. SkyDefaults=150/180/-0.191/.45/-0.873
  91.  
  92. Sky=Bocage
  93. SkyMesh=Sky_Bocage_m1
  94. SkyDefaults=150/180/-0.191/.45/-0.873
  95.  
  96. Sky=Bulge
  97. SkyMesh=Sky_Bulge_m1
  98. SkyDefaults=0/180/-0.087/0.319/-0.944
  99.  
  100. Sky=El_Alamein
  101. SkyMesh=Sky_Elala_m1
  102. SkyDefaults=50/0/-0.75/0.46/0.46
  103.  
  104. Sky=Gazala
  105. SkyMesh=Sky_Battleaxe_m1
  106. SkyDefaults=150/180/0.5/0.4/0.76
  107.  
  108. Sky=Guadalcanal
  109. SkyMesh=Sky_Guada_m1
  110. SkyDefaults=150/180/0.783/0.38/-0.49
  111.  
  112. Sky=Iwo_Jima
  113. SkyMesh=Sky_IwoJima_m1
  114. SkyDefaults=50/180/0.764/0.5867/-0.251
  115.  
  116. Sky=Kharkov
  117. SkyMesh=Sky_Kharkov_m1
  118. SkyDefaults=200/180/-0.483/0.345/-0.805
  119.  
  120. Sky=Kursk
  121. SkyMesh=Sky_Kursk_m1
  122. SkyDefaults=0/180/0.718/0.8/-0.696
  123.  
  124. Sky=Market
  125. SkyMesh=Sky_Market_m1
  126. SkyDefaults=0/180/0.365/0.59/-0.715
  127.  
  128. Sky=Midway
  129. SkyMesh=Sky_Midway_m1
  130. SkyDefaults=0/180/0.628/0.661/-0.41
  131.  
  132. Sky=Omaha
  133. SkyMesh=Sky_Omaha_m1
  134. SkyDefaults=200/180/-0.448/0.3765/0.810
  135.  
  136. Sky=Stalingrad
  137. SkyMesh=Sky_Stalingrad_m1
  138. SkyDefaults=0/180/-0.719/0.625/0.305
  139.  
  140. Sky=Tobruk
  141. SkyMesh=Sky_Tobruk_m1
  142. SkyDefaults=150/180/-0.778/0.58/-0.234
  143.  
  144. Sky=Wake
  145. SkyMesh=Sky_Wake_m1
  146. SkyDefaults=0/180/-0.295/0.496/-0.816
  147.  
  148. [Teams]
  149.  
  150. //    Team=name_of_team/name_of_flag_template/name_of_skin
  151. //    then there should be exactly 5 kit names following.
  152.  
  153. Team=US/AnimatedUsFlag/USSoldier
  154. TeamBase=USBase
  155. TeamKit=US_Scout
  156. TeamKit=US_Assault
  157. TeamKit=US_AT
  158. TeamKit=US_Medic
  159. TeamKit=US_Engineer
  160.  
  161. Team=Germans/AnimatedGeFlag/GermanSoldier
  162. TeamBase=GEBase
  163. TeamKit=German_Scout
  164. TeamKit=German_Assault
  165. TeamKit=German_AT
  166. TeamKit=German_Medic
  167. TeamKit=German_Engineer
  168.  
  169. [END]
  170.  
  171.