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Text File  |  2003-09-28  |  3.7 KB  |  179 lines

  1. Message=This is not a valid .cfg file.  It is only used as an example.  You must edit this file and change the 'GamePath' to point where you have Battlefield installed.
  2.  
  3. [Editor Paths]
  4. GamePath=C:\Games\Battlefield 1942 1.4\
  5.  
  6. //    custom mod files go here:
  7. ModsPath=Mods\DesertCombat\
  8. //    objects are read from here
  9. ObjectsPath=Mods\DesertCombat\objects\
  10. //    SMs are read from here
  11. StandardMeshPath=Mods\bf1942\standardMesh\
  12. //    TMs are read from here
  13. TreeMeshPath=Mods\bf1942\treeMesh\
  14. //    textures are read from here
  15. TexturePath=Mods\bf1942\texture\
  16.  
  17. //This is used for mods to be able to open mod created archives.
  18. //Right now there is a limit of 8
  19. OpenMODArchive=Mods\DesertCombat\Archives\standardMesh.rfa
  20. OpenMODArchive=Mods\DesertCombat\Archives\Texture.rfa
  21.  
  22. //    Object list
  23. ObjectsList=dc.lst
  24.  
  25. [Defaults]
  26. LevelName=DCLevel
  27. MaterialSize=512
  28. WorldSize=2048
  29. HeightScale=1
  30. TexOffsetX=0
  31. TexOffsetY=0
  32. VertexFogEnable=1
  33. FogColor=0.77/0.766/0.75
  34. GlobalAmbientColor=0.1/0.1/0.1
  35. AmbientColor=0.15/0.15/0.18
  36. DiffuseColor=0.3/0.3/0.3
  37. SpecularColor=0.3/0.3/0.3
  38. ShadowColor=0.4
  39. WaterLevel=50
  40. AlternativePath=Texture/Europe
  41. WaterSpecularEnable=1
  42. WaterTexLayer1=texture/water05
  43. WaterTexLayer2=texture/water06
  44. WaterNormalMap=texture/normalMap01
  45. WaterScrollDirectionNormalmap=1/0
  46. WaterScrollDirection1=1/-0.5
  47. WaterScrollDirection2=1/0.5
  48. WaterSpecularColor=0.65/0.55/0.4
  49. WaterScrollLayer1=0.02
  50. WaterScrollLayer2=0.02
  51. WaterScrollNormalmap=0.02
  52. WaterSpecularStreakFactor=0.001
  53. WaterTileLayer1=0.5
  54. WaterTileLayer2=0.5
  55. WaterTileNormalMap=1
  56. WaterLightDirection=-0.3/0.5/-0.65
  57. WaterShallowColor=1/1/1
  58. WaterDeepColor=1/1/1
  59. WaterAlphaDepth=0
  60. WaterShallowAlpha=0.5
  61.  
  62. [Theatres] //this is the equivilent to the alternatetexturepath
  63. Theatre=Europe
  64. Theatre=Africa
  65. Theatre=Pacific
  66. Theatre=Russia
  67.  
  68. [GameModes]
  69. GameMode=Coop
  70. GameMode=Conquest
  71. GameMode=TDM
  72. GameMode=CTF
  73.  
  74. [Skies]
  75.  
  76. //    Sky=name
  77. //    SkyMesh=mesh
  78. //    SkyDefaults=heightoffset/rot/lightvector (in x/y/z form)
  79. //    defaults get used when user chooses a sky, but they can still change those values
  80.  
  81. Sky=Battleaxe
  82. SkyMesh=Sky_Gazala_m1
  83. SkyDefaults=200/180/0.628/0.661/-0.41
  84.  
  85. Sky=Berlin
  86. SkyMesh=Sky_Berlin_m1
  87. SkyDefaults=150/180/-0.191/.45/-0.873
  88.  
  89. Sky=Bocage
  90. SkyMesh=Sky_Bocage_m1
  91. SkyDefaults=150/180/-0.191/.45/-0.873
  92.  
  93. Sky=Bulge
  94. SkyMesh=Sky_Bulge_m1
  95. SkyDefaults=0/180/-0.087/0.319/-0.944
  96.  
  97. Sky=El_Alamein
  98. SkyMesh=Sky_Elala_m1
  99. SkyDefaults=50/0/-0.75/0.46/0.46
  100.  
  101. Sky=Gazala
  102. SkyMesh=Sky_Battleaxe_m1
  103. SkyDefaults=150/180/0.5/0.4/0.76
  104.  
  105. Sky=Guadalcanal
  106. SkyMesh=Sky_Guada_m1
  107. SkyDefaults=150/180/0.783/0.38/-0.49
  108.  
  109. Sky=Iwo_Jima
  110. SkyMesh=Sky_IwoJima_m1
  111. SkyDefaults=50/180/0.764/0.5867/-0.251
  112.  
  113. Sky=Kharkov
  114. SkyMesh=Sky_Kharkov_m1
  115. SkyDefaults=200/180/-0.483/0.345/-0.805
  116.  
  117. Sky=Kursk
  118. SkyMesh=Sky_Kursk_m1
  119. SkyDefaults=0/180/0.718/0.8/-0.696
  120.  
  121. Sky=Market
  122. SkyMesh=Sky_Market_m1
  123. SkyDefaults=0/180/0.365/0.59/-0.715
  124.  
  125. Sky=Midway
  126. SkyMesh=Sky_Midway_m1
  127. SkyDefaults=0/180/0.628/0.661/-0.41
  128.  
  129. Sky=Omaha
  130. SkyMesh=Sky_Omaha_m1
  131. SkyDefaults=200/180/-0.448/0.3765/0.810
  132.  
  133. Sky=Stalingrad
  134. SkyMesh=Sky_Stalingrad_m1
  135. SkyDefaults=0/180/-0.719/0.625/0.305
  136.  
  137. Sky=Tobruk
  138. SkyMesh=Sky_Tobruk_m1
  139. SkyDefaults=150/180/-0.778/0.58/-0.234
  140.  
  141. Sky=Wake
  142. SkyMesh=Sky_Wake_m1
  143. SkyDefaults=0/180/-0.295/0.496/-0.816
  144.  
  145. [Teams]
  146.  
  147. //    Team=name_of_team/name_of_flag_template/name_of_skin
  148. //  TeamBase=flag_base_template
  149. //    TeamKit=name of kit to use
  150.  
  151. Team=Iraq/AnimatedJapFlag/IraqSoldier
  152. TeamBase=JPBase
  153. TeamKit=Iraq_Sniper
  154. TeamKit=Iraq_Assault
  155. TeamKit=Iraq_AT
  156. TeamKit=Iraq_HeavyAssault
  157. TeamKit=Iraq_Support
  158. TeamKit=Iraq_SpecOps
  159.  
  160. Team=US/AnimatedUsFlag/USSoldier
  161. TeamBase=USBase
  162. TeamKit=US_Sniper
  163. TeamKit=US_Assault
  164. TeamKit=US_AT
  165. TeamKit=US_HeavyAssault
  166. TeamKit=US_Support
  167. TeamKit=US_SpecOps
  168.  
  169. [END]
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