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- SHADOW 120 15 25 0 1 Network game help
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- BUTTON 175 195 235 215 11 15 7 [CLOSE]
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- string 190 198 0 1 Close
- BUTTON 330 195 405 215 11 15 7 gsn/nethelp2.gsn
- string 345 198 0 1 Next >>
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- string 30 198 0 1 << Back
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- string 16 45 0 1 Being a fishing server gives you control of the match. When client fishermen start
- string 16 57 0 1 to join your game, their games will be set to the same venue and conditions as yours.
- string 16 69 0 1 The server computer will allocate a different peg to all the client computers, this
- string 16 81 0 1 occurs in the background. As clients start to join the draw screens of both the client
- string 16 93 0 1 and server computers change to show the new angler appearing. Client computers
- string 16 105 0 1 use the "Join" button to join a servers game, the game will then look for a fishing
- string 16 117 0 1 server and set itself up to the servers venue and conditions. The server will also
- string 16 129 0 1 allocate the client computer angler a peg to fish from, if there are any available.
- string 16 141 0 1 If all is successful the client computer will be set up and the status will change.
- string 16 153 0 1 Both server and client can chose not to participate in the game if they select the
- string 16 165 0 1 "CANCEL" option from the match screen. A client leaving the game will not affect
- string 16 177 0 1 the match too much, his/her old peg will just be replaced by a computer angler.
- END