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Revista CD Expert 42
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CDGAMER42.iso
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FishSim
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fsetup
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gsn
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nethelp1.gsn
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Text File
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2000-01-14
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2KB
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39 lines
SETCOL 0 0 0 0
SETCOL 11 26 26 26
SETCOL 15 31 31 31
SETCOL 7 18 18 18
SETCOL 63 31 0 0
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ADD 110 110
CONTAINER 0 0 421 230
DIALOG 0 0 420 230 10 10 15 11 15 7
changefont TM20
Linex 120 32 295 63
SHADOW 120 15 25 0 1 Network game help
BUTTON 175 195 235 215 11 15 7 [CLOSE]
changefont tm15
string 190 198 0 1 Close
BUTTON 330 195 405 215 11 15 7 gsn/nethelp2.gsn
string 345 198 0 1 Next >>
BUTTON 20 195 95 215 11 15 7 gsn/multi.gsn
string 30 198 0 1 << Back
changefont tm10
string 16 45 0 1 Being a fishing server gives you control of the match. When client fishermen start
string 16 57 0 1 to join your game, their games will be set to the same venue and conditions as yours.
string 16 69 0 1 The server computer will allocate a different peg to all the client computers, this
string 16 81 0 1 occurs in the background. As clients start to join the draw screens of both the client
string 16 93 0 1 and server computers change to show the new angler appearing. Client computers
string 16 105 0 1 use the "Join" button to join a servers game, the game will then look for a fishing
string 16 117 0 1 server and set itself up to the servers venue and conditions. The server will also
string 16 129 0 1 allocate the client computer angler a peg to fish from, if there are any available.
string 16 141 0 1 If all is successful the client computer will be set up and the status will change.
string 16 153 0 1 Both server and client can chose not to participate in the game if they select the
string 16 165 0 1 "CANCEL" option from the match screen. A client leaving the game will not affect
string 16 177 0 1 the match too much, his/her old peg will just be replaced by a computer angler.
END