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Revista CD Expert 42
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Egoboo
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egoboo
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modules
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healer.mod
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ulna.obj
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script.txt
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2000-10-30
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// Check for a kill order
IfOrdered
tmpx = selforder
tmpy = [UNDO]
IfXIsEqualToY
UndoEnchant
//------------------------------------------------------------------------------
// Undead are sustained by magic
IfSpawned
EnchantTarget // target is self...
Walk
//------------------------------------------------------------------------------
// ZZ> Handle death by sending a message and other stuff
IfKilled
tmpargument = MESSAGEDEATH
IfTargetIsOnSameTeam
tmpargument = MESSAGEFRAG
IfTargetIsSelf
tmpargument = MESSAGEACCIDENT
SendMessageNear
// Drop goodies
tmpargument = 65535
DropMoney
// Respawn the team
// tmpx = selfmorale
// tmpy = 1
// IfXIsLessThanY
// CleanUp
// Make the character body
tmpargument = 45
SetBumpHeight
//------------------------------------------------------------------------------
// ZZ> For helper AIs
IfLeaderKilled
BecomeLeader
//------------------------------------------------------------------------------
// ZZ> Respawn the character
//IfCleaned
// DropWeapons
// SpawnPoof
// RespawnCharacter
// BecomeLeader
IfTimeOut
tmpx = rand & 255
tmpy = 235
IfXIsMoreThanY
tmpargument = tmpx & 1 + 2
tmpdistance = rand & 2047 + 10000
PlaySound
// Randomize the frames...
tmpargument = tmpx & 1 + LATCHLEFT
PressLatchButton
SetTargetToNearbyEnemy
tmpx = targetdistance
tmpy = 110
IfXIsLessThanY
IfFacingTarget
tmpargument = rand & 1 + LATCHLEFT
PressLatchButton
tmpargument = 20
SetTime
tmpx = targetx
tmpy = targety
tmpdistance = 200
tmpturn = targetturnto
Compass
Else
tmpargument = rand & 31 + 120
SetTime
tmpx = rand & 1023 - 512 + selfspawnx
tmpy = rand & 1023 - 512 + selfspawny
ClearWaypoints
AddWaypoint
IfAtLastWaypoint
tmpargument = 0
SetTime
//------------------------------------------------------------------------------
// ZZ> Handle being attacked by blocking or countering or running away
IfAttacked
// Image changes with damage
// Chase the attacker
SetTargetToWhoeverAttacked
IfTargetIsOnHatedTeam
tmpx = targetx
tmpy = targety
tmpdistance = 200
tmpturn = targetturnto
Compass
ClearWaypoints
AddWaypoint
tmpargument = 30
SetTime
//------------------------------------------------------------------------------
IfBumped
SetTargetToWhoeverBumped
IfTargetIsOnHatedTeam
IfFacingTarget
tmpargument = rand & 1 + LATCHLEFT
PressLatchButton
Else
tmpx = targetx
tmpy = targety
tmpdistance = 200
tmpturn = targetturnto
Compass
ClearWaypoints
AddWaypoint
tmpargument = 30
SetTime
Else
tmpargument = 0
SetTime
SetTargetToOldTarget
//------------------------------------------------------------------------------
End
//------------------------------------------------------------------------------