// Check for a kill order IfOrdered tmpx = selforder tmpy = [UNDO] IfXIsEqualToY UndoEnchant //------------------------------------------------------------------------------ // Undead are sustained by magic IfSpawned EnchantTarget // target is self... Walk //------------------------------------------------------------------------------ // ZZ> Handle death by sending a message and other stuff IfKilled tmpargument = MESSAGEDEATH IfTargetIsOnSameTeam tmpargument = MESSAGEFRAG IfTargetIsSelf tmpargument = MESSAGEACCIDENT SendMessageNear // Drop goodies tmpargument = 65535 DropMoney // Respawn the team // tmpx = selfmorale // tmpy = 1 // IfXIsLessThanY // CleanUp // Make the character body tmpargument = 45 SetBumpHeight //------------------------------------------------------------------------------ // ZZ> For helper AIs IfLeaderKilled BecomeLeader //------------------------------------------------------------------------------ // ZZ> Respawn the character //IfCleaned // DropWeapons // SpawnPoof // RespawnCharacter // BecomeLeader IfTimeOut tmpx = rand & 255 tmpy = 235 IfXIsMoreThanY tmpargument = tmpx & 1 + 2 tmpdistance = rand & 2047 + 10000 PlaySound // Randomize the frames... tmpargument = tmpx & 1 + LATCHLEFT PressLatchButton SetTargetToNearbyEnemy tmpx = targetdistance tmpy = 110 IfXIsLessThanY IfFacingTarget tmpargument = rand & 1 + LATCHLEFT PressLatchButton tmpargument = 20 SetTime tmpx = targetx tmpy = targety tmpdistance = 200 tmpturn = targetturnto Compass Else tmpargument = rand & 31 + 120 SetTime tmpx = rand & 1023 - 512 + selfspawnx tmpy = rand & 1023 - 512 + selfspawny ClearWaypoints AddWaypoint IfAtLastWaypoint tmpargument = 0 SetTime //------------------------------------------------------------------------------ // ZZ> Handle being attacked by blocking or countering or running away IfAttacked // Image changes with damage // Chase the attacker SetTargetToWhoeverAttacked IfTargetIsOnHatedTeam tmpx = targetx tmpy = targety tmpdistance = 200 tmpturn = targetturnto Compass ClearWaypoints AddWaypoint tmpargument = 30 SetTime //------------------------------------------------------------------------------ IfBumped SetTargetToWhoeverBumped IfTargetIsOnHatedTeam IfFacingTarget tmpargument = rand & 1 + LATCHLEFT PressLatchButton Else tmpx = targetx tmpy = targety tmpdistance = 200 tmpturn = targetturnto Compass ClearWaypoints AddWaypoint tmpargument = 30 SetTime Else tmpargument = 0 SetTime SetTargetToOldTarget //------------------------------------------------------------------------------ End //------------------------------------------------------------------------------