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===APPENDIX A: LEARNING GUIDE============================================
This section is especially for parents, or for any adult who wants to
help a child learn and grow as much as possible from playing with 3-D
Dinosaur Adventure.
PLAYING AND LEARNING
Having fun and learning are two of the most natural things in the world
to a child. Your child is learning in some way when he does the things
that are most fun to him. When he plays a video game in which the object
is to shoot down the most aliens in the least amount of time, he enjoys
himself while improving his hand-eye coordination and dexterity. In
virtually every activity kids enjoy, there is at least the potential for
learning. Want a simple formula for getting kids to learn? Make it fun!
But what are they learning? How do we help them to learn the really
important things? How do we teach them to take initiative in learning
about themselves and their world? After all, there won't always be a
game to play that will teach them what they need to know.
The theory behind Knowledge Adventure Interactive Books is that the way
to ignite a child's intellect is to introduce him or her to the fun of
learning. If we truly achieve this, we no longer have to come up with
sneaky ways to get kids to learn; once they recognize the inherent joy
of learning, nothing will stop them from finding out everything they
want to know!
3-D Dinosaur Adventure is designed to provide your child with many
possible directions to explore according to her own interests. As a
parent, you are the best possible assistant in this process because you
know your child, her level, and her interests. Most importantly, she
craves one-on-one time with you.
ENHANCING YOUR CHILD'S PLAY
When you sit down with your child to play with 3-D Dinosaur Adventure, or
any other program, you may want to keep the following suggestions in
mind.
1. Let your child take the lead.
If your child is old enough to read and follow the instructions in
this manual, let him try to install and start 3-D Dinosaur Adventure
himself. If you set up the software for him, let him take over as
soon as it is ready to play with. Simply observing and making
interested comments about what your child is doing are good ways to
encourage his learning without imposing your own agenda.
2. Be a learner yourself.
Aim to be a student of your child more than of the software. What can
you find out about your child's learning style, interests, attention
span, and thought processes? If there is something neither of you can
figure out about the software, find out the answer together by looking
it up in this guide. Set an example by talking through this process:
"Why don't we look up `sound' in the manual?"
3. Ask appropriate questions.
An excellent way to assist your child's learning while following the
first two guidelines is to ask questions that are appropriate for
her age and interests and that challenge her to go a step further
in her play: "I wonder what would happen if you clicked on those
little symbols?" Go slowly and sparingly with these questions,
challenging your child only as she seems ready. Rather than
interrupting her play, you might wait a few minutes for her to
discover something on her own. That way you'll both learn something!
4. Have fun together!
The fact that you have purchased a Knowledge Adventure product for
your child and you are taking the time to read this guide says
something about you as a parent. You recognize the importance of both
fun and learning. Your own enjoyment of the learning process and the
fun you have spending time with your child will enhance your play
together more than anything specific you do or say.