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PC World Plus! (NZ) 2001 September
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PCW0901.iso
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Waterloo.exe
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data1.cab
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menu.txt
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2001-04-03
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8KB
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552 lines
;
;
; Breakaway's WATERLOO!
;
; Menu scripts
;
; Copyright (c) 2001 by Breakaway Games, Inc.
;
@BEGINMENU
Waterloo: 18 June 1815.
Will you...
^Try a Tutorial.
^Play a Scenario.
^Fight the Battle.
^Play a MultiPlayer game.
^Load a previously Saved Game.
^Exit Game
@COURSESELECT
Will you...
^Change the course of history!
^Use only Historical Scenarios.
@NEWGAME
^Finish Battle
^Save Game
^Load Game
^Game Options
^Preferences
^Order Of Battle
^Messages
^Reinforcements
^Scenario Status
^Scenario Info
^Credits
^Online Manual
^Battle History
^EXIT
@DEMOGAME
^Finish Battle
^Order Of Battle
^Messages
^Scenario Status
^Scenario Info
^Credits
^EXIT
@GAME
^Save Game
^Load Game
^Game Speed
^Options
^Text
^Preferences
^Admit Defeat?
^About Waterloo!
^Help|F8
^Battle History|F11
^Quit
@GAMESPEED
^Pause
^Slow
^Normal
^Fast
^Turbo
@MAPTEXT
Map Text:
^None
^Normal
^Verbose
@ORDERS
Orders?
^Form Line
^Form Column
^Form Skirmish line
^Charge!
^Cancel orders
@BRIGADEORDERS
Brigade Orders?
^Form Battle Line
^Form Double Line
^Form Reserve Column
^Form Maneuver Column
^Cancel orders
@RESERVES1
'I am told that General %STR0 suggests we keep %STR1's %STR2 in reserve.'
^Are you willing to pay %NUM0 VP?
@RESERVES2
'I am told that General %STR0 prefers we keep %STR1's %STR2 in reserve.'
^Are you willing to pay %NUM0 VP?
@RESERVES3
'I am told that General %STR0 wishes to keep %STR1's %STR2 in reserve.'
^Are you willing to pay %NUM0 VP?
@RESERVES4
'I am told that General %STR0 requires that we keep %STR1's %STR2 in reserve.'
^Are you willing to pay %NUM0 VP?
@RESERVESDEFAULT
'I am told that General %STR0 insists on keeping %STR1's %STR2 in reserve.'
^Are you willing to pay %NUM0 VP?
@DIFFICULTYLEVEL
Select Difficulty Level:
^vs. %STR0
^vs. %STR1
^vs. %STR2
^vs. %STR3
@INTERFACE
Interface:
^No Unit Reselect on Drag.
^Right Mouse Move Command
^Flags Show Relative Morale
^Big Hills.
^Sparse Trees.
^Terrain grid.
^Reverse map rotate.
^No Map Scroll.
^No Scenario Intros
^No Tactical Tips
^Less Graphic Detail
@ZOOMANALYSIS
^Battle Overview|F1
^Center of Army|F2
^Largest VP Location|F3
^Last Message/Location|F4
@ZOOMBATTLE
^Max Zoom In
^Max Zoom Out
^Look North
^Look East
^Look South
^Look West
@REPORTS
^Scenario Status.|F5
^Order of Battle.|F6
^Courier Messages.|F7
@INFO
^Interface
^Formations
^Morale
^Terrain
^Victory
^Shortcut keys
@WHEREIS
Where is?
@BUGLECALLS
^Charge!
^Advance.
^Bayonets!
^Retreat.
^Recall
^Skirmishers
^Double Quick
@CONFEDCAPTURE
French capture %STR0!
@UNIONCAPTURE
Allied troops capture %STR0!
@UNIONAPPROACH
Allied troops approach %STR0!
@CONFEDAPPROACH
French approach %STR0!
@ARRIVINGBATTERY
'%STR0's Battery is arriving near %STR1.'
@ARRIVINGBRIGADE
'%STR0's Brigade is arriving near %STR1.'
@ARRIVINGGENERAL
'General %STR0 is arriving near %STR1.'
@AVAILABLEBATTERY
'%STR0's Battery is available near %STR1.'
@AVAILABLEBRIGADE
'%STR0's Brigade is available near %STR1.'
@AVAILABLEGENERAL
'General %STR0 is available near %STR1.'
@ACTIVATEDBATTERY
%STR0's battery activated.
@ACTIVATEDBRIGADE
%STR0's brigade activated.
@PICKTUTORIAL
Select a Tutorial
@PICKSCENARIO
Select a Scenario
@SELECTSCENARIOTYPE
@width = 320
@title =Select scenario type...
Small Skirmish.
Minor Altercation
Moderate Engagement.
Large Battle.
Enter Code.
@GENERALSBATTERY
%STR0's battery
@GENERALSBTTY
%STR0's btty
@GENERALSBRIGADE
%STR0's brigade
@GENERALREGT
%STR0 Regt.
@ENDOFSCENARIO
--- END of SCENARIO ---
@BATTLESUMMARY
BATTLE SUMMARY
@YOURRATING
Your rating:
@MOSTEFFECTIVEUNIT
Most effective unit
@MOSTEFFECTIVEBRIGADE
Most effective brigade
@HARDESTFIGHTINGUNIT
Hardest fighting unit
@ENEMYOFFICERSPOTTED
New enemy officer spotted near
@WHATSAYYOUGENERAL
What say you General, (Y)es or (N)o?
@SAVEFILE
Select Save File...
@SAVESUCCESS
^Game has been saved.
@SAVEFAILURE
^Game NOT saved.
@INCOMPATIBLESAVE
Incompatible save game.
^Save game version: %STR0
^Game version: %STR1
@************************* Stuff below here needs translating *******
@SAVEGAME
Save Game
@SAVECAMPAIGN
Save Campaign
@WATCHREPLAY
Watch Replay
@CONTINUEBATTLE
Next Scenario
@OOB
Order of Battle
@RETURNTOSCENARIO
Return to Scenario
@TRYATUTORIAL
Try a Tutorial
@RETURNTOMAINMENU
Return to Main Menu
@REPLAYSCENARIO
Play Again
@CLICKTOCONTINUE
Click To Continue
@RANDOMSCEN1
Randomized Scenario
@RANDOMSCEN2
A battle which never happened, but might have.
@RANDOMSCEN3
Test your generalship against the truly unknown!
@VICTORYLOCATIONS
Victory Point Locations
@KEYVP
Key VP Location
@INITIALSTRENGTH
INITIAL STRENGTH
@REGIMENTS
regiments
@MEN
men
@MOREENROUTE
more en route
@BATTERIES
batteries
@CANNON
cannon
@YOURNAME
Enter your name:
@ENTERCODE
@width=320
Enter code:
@INVALIDCODE
@width = 320
Invalid code. Please try again.
@REALLYQUIT
@width = 320
Do you really want to quit?
Yes
No
@NOBATTLES
No Battles completed.
@LOADINGVIDEO
Loading Video...
@NEEDCD
@width = 320
@title=CD Not Found
@button=Search Again
You must have the Waterloo! CD in your CD-ROM
drive to play this scenario. If you would
like to insert the CD now and search again,
you may do so now.
@SYNCHINGENDGAME
@width = 320
@title = Multiplayer
Synchronization at the end of the game.
Please wait...
@HELPMANUAL
Help with Waterloo!
@CARMANTITLE
History of the Battle
@BHHELP00
TECHNICAL SUPPORT & CREDITS
@BHHELP01
INTRODUCTION - Please Read First!
@BHHELP02
GETTING STARTED - The Tutorial Scenarios
@BHHELP03
INTERFACE OVERVIEW
@BHHELP04
The Basics
@BHHELP05
Commanding Units in the Field
@BHHELP06
Using Formation Commands
@BHHELP07
Using Administrative Commands
@BHHELP08
Using Artillery Commands
@BHHELP09
Understanding Unit Information
@BHHELP10
Unit Cohesion
@BHHELP11
Unit Morale and Battle Stress
@BHHELP12
Army Morale
@BHHELP13
The Game Clock
@BHHELP14
Battlefield Terrain
@BHHELP15
Order of Battle Screen
@BHHELP16
Courier Messages and Reinforcements
@BHHELP17
Scoring Victory Points
@BHHELP18
Finishing the Scenario
@BHHELP19
CREATING YOUR OWN BATTLES
@BHHELP20
MULTIPLAYER WATERLOO
@BHHELP21
HOTKEYS
@BHHELP22
Not Used
@BHHELP23
Not Used
@BHHISTORY00
Napoleon's Last Battle
@BHHISTORY01
Revolution and War--"Vive la France!"
@BHHISTORY02
French Empire--"Vive l'Empereur!"
@BHHISTORY03
Peace and War
@BHHISTORY04
The Battle of Ligny
@BHHISTORY05
The Battle of Quatre-Bras
@BHHISTORY06
Waterloo: The Field of Battle
@BHHISTORY07
The Gates of Hougoumont
@BHHISTORY08
D'Erlon Routed
@BHHISTORY09
"Prepare to Receive Cavalry!"
@BHHISTORY10
La Haye Sainte
@BHHISTORY11
Plancenoit
@BHHISTORY12
"La Garde Recule!"
@BHHISTORY13
Aftermath
@BHHISTORY14
The Infantry Arm
@BHHISTORY15
The Cavalry Arm
@BHHISTORY16
The Artillery Arm
@BHHISTORY17
Bibliography & Links
@BATTLECODE
Battle Code
@OOBHELP
@title=Order of Battle Explanation
@width=500
Each regiment or artillery piece has a large
block associated with it. This block represents
the original number of men present in the unit.
^The number of stars present with the unit represents
its morale.
^The number of casualties the unit has suffered is
indicated by the darker shading starting from the
right side of the unit.
^The degree to which the unit is stressed is indicated
by the shading to the left of the casualty shading.
^The notches below the unit indicate the number
of casualties inflicted upon enemy units.
^If you click on a unit on the screen while playing
a game, you will be taken to the map where the
unit presently stands.
^K, W, & M refer to # of men killed, wounded
and missing in that unit. For various scenarios,
casualties may occur prior to a scenario's start.
@SELECTCAMPAIGN
@title=Campaign Selection
@width=320
Select a Campaign...
@ARMYSTATUS
@title=Army Status
@width=320
Current Army Morale
@ ; This line must remain at end of file