home *** CD-ROM | disk | FTP | other *** search
- ;
- ;
- ; Breakaway's WATERLOO!
- ;
- ; Menu scripts
- ;
- ; Copyright (c) 2001 by Breakaway Games, Inc.
- ;
-
- @BEGINMENU
- Waterloo: 18 June 1815.
- Will you...
- ^Try a Tutorial.
- ^Play a Scenario.
- ^Fight the Battle.
- ^Play a MultiPlayer game.
- ^Load a previously Saved Game.
- ^Exit Game
-
- @COURSESELECT
- Will you...
- ^Change the course of history!
- ^Use only Historical Scenarios.
-
- @NEWGAME
- ^Finish Battle
- ^Save Game
- ^Load Game
- ^Game Options
- ^Preferences
- ^Order Of Battle
- ^Messages
- ^Reinforcements
- ^Scenario Status
- ^Scenario Info
- ^Credits
- ^Online Manual
- ^Battle History
- ^EXIT
-
- @DEMOGAME
- ^Finish Battle
- ^Order Of Battle
- ^Messages
- ^Scenario Status
- ^Scenario Info
- ^Credits
- ^EXIT
-
- @GAME
- ^Save Game
- ^Load Game
- ^Game Speed
- ^Options
- ^Text
- ^Preferences
- ^Admit Defeat?
- ^About Waterloo!
- ^Help|F8
- ^Battle History|F11
- ^Quit
-
-
- @GAMESPEED
- ^Pause
- ^Slow
- ^Normal
- ^Fast
- ^Turbo
-
-
- @MAPTEXT
- Map Text:
- ^None
- ^Normal
- ^Verbose
-
- @ORDERS
- Orders?
- ^Form Line
- ^Form Column
- ^Form Skirmish line
- ^Charge!
- ^Cancel orders
-
- @BRIGADEORDERS
- Brigade Orders?
- ^Form Battle Line
- ^Form Double Line
- ^Form Reserve Column
- ^Form Maneuver Column
- ^Cancel orders
-
- @RESERVES1
- 'I am told that General %STR0 suggests we keep %STR1's %STR2 in reserve.'
- ^Are you willing to pay %NUM0 VP?
-
- @RESERVES2
- 'I am told that General %STR0 prefers we keep %STR1's %STR2 in reserve.'
- ^Are you willing to pay %NUM0 VP?
-
- @RESERVES3
- 'I am told that General %STR0 wishes to keep %STR1's %STR2 in reserve.'
- ^Are you willing to pay %NUM0 VP?
-
- @RESERVES4
- 'I am told that General %STR0 requires that we keep %STR1's %STR2 in reserve.'
- ^Are you willing to pay %NUM0 VP?
-
- @RESERVESDEFAULT
- 'I am told that General %STR0 insists on keeping %STR1's %STR2 in reserve.'
- ^Are you willing to pay %NUM0 VP?
-
-
- @DIFFICULTYLEVEL
- Select Difficulty Level:
- ^vs. %STR0
- ^vs. %STR1
- ^vs. %STR2
- ^vs. %STR3
-
- @INTERFACE
- Interface:
- ^No Unit Reselect on Drag.
- ^Right Mouse Move Command
- ^Flags Show Relative Morale
- ^Big Hills.
- ^Sparse Trees.
- ^Terrain grid.
- ^Reverse map rotate.
- ^No Map Scroll.
- ^No Scenario Intros
- ^No Tactical Tips
- ^Less Graphic Detail
-
- @ZOOMANALYSIS
- ^Battle Overview|F1
- ^Center of Army|F2
- ^Largest VP Location|F3
- ^Last Message/Location|F4
-
- @ZOOMBATTLE
- ^Max Zoom In
- ^Max Zoom Out
- ^Look North
- ^Look East
- ^Look South
- ^Look West
-
- @REPORTS
- ^Scenario Status.|F5
- ^Order of Battle.|F6
- ^Courier Messages.|F7
-
- @INFO
- ^Interface
- ^Formations
- ^Morale
- ^Terrain
- ^Victory
- ^Shortcut keys
-
- @WHEREIS
- Where is?
-
- @BUGLECALLS
- ^Charge!
- ^Advance.
- ^Bayonets!
- ^Retreat.
- ^Recall
- ^Skirmishers
- ^Double Quick
-
- @CONFEDCAPTURE
- French capture %STR0!
-
- @UNIONCAPTURE
- Allied troops capture %STR0!
-
- @UNIONAPPROACH
- Allied troops approach %STR0!
-
- @CONFEDAPPROACH
- French approach %STR0!
-
- @ARRIVINGBATTERY
- '%STR0's Battery is arriving near %STR1.'
-
- @ARRIVINGBRIGADE
- '%STR0's Brigade is arriving near %STR1.'
-
- @ARRIVINGGENERAL
- 'General %STR0 is arriving near %STR1.'
-
- @AVAILABLEBATTERY
- '%STR0's Battery is available near %STR1.'
-
- @AVAILABLEBRIGADE
- '%STR0's Brigade is available near %STR1.'
-
- @AVAILABLEGENERAL
- 'General %STR0 is available near %STR1.'
-
- @ACTIVATEDBATTERY
- %STR0's battery activated.
-
- @ACTIVATEDBRIGADE
- %STR0's brigade activated.
-
- @PICKTUTORIAL
- Select a Tutorial
-
- @PICKSCENARIO
- Select a Scenario
-
- @SELECTSCENARIOTYPE
- @width = 320
- @title =Select scenario type...
-
- Small Skirmish.
- Minor Altercation
- Moderate Engagement.
- Large Battle.
- Enter Code.
-
- @GENERALSBATTERY
- %STR0's battery
-
- @GENERALSBTTY
- %STR0's btty
-
- @GENERALSBRIGADE
- %STR0's brigade
-
- @GENERALREGT
- %STR0 Regt.
-
- @ENDOFSCENARIO
- --- END of SCENARIO ---
-
- @BATTLESUMMARY
- BATTLE SUMMARY
-
- @YOURRATING
- Your rating:
-
- @MOSTEFFECTIVEUNIT
- Most effective unit
-
- @MOSTEFFECTIVEBRIGADE
- Most effective brigade
-
- @HARDESTFIGHTINGUNIT
- Hardest fighting unit
-
- @ENEMYOFFICERSPOTTED
- New enemy officer spotted near
-
- @WHATSAYYOUGENERAL
- What say you General, (Y)es or (N)o?
-
- @SAVEFILE
- Select Save File...
-
- @SAVESUCCESS
- ^Game has been saved.
-
- @SAVEFAILURE
- ^Game NOT saved.
-
- @INCOMPATIBLESAVE
- Incompatible save game.
- ^Save game version: %STR0
- ^Game version: %STR1
-
- @************************* Stuff below here needs translating *******
-
- @SAVEGAME
- Save Game
-
- @SAVECAMPAIGN
- Save Campaign
-
- @WATCHREPLAY
- Watch Replay
-
- @CONTINUEBATTLE
- Next Scenario
-
- @OOB
- Order of Battle
-
- @RETURNTOSCENARIO
- Return to Scenario
-
- @TRYATUTORIAL
- Try a Tutorial
-
- @RETURNTOMAINMENU
- Return to Main Menu
-
- @REPLAYSCENARIO
- Play Again
-
- @CLICKTOCONTINUE
- Click To Continue
-
- @RANDOMSCEN1
- Randomized Scenario
-
- @RANDOMSCEN2
- A battle which never happened, but might have.
-
- @RANDOMSCEN3
- Test your generalship against the truly unknown!
-
- @VICTORYLOCATIONS
- Victory Point Locations
-
- @KEYVP
- Key VP Location
-
- @INITIALSTRENGTH
- INITIAL STRENGTH
-
- @REGIMENTS
- regiments
-
- @MEN
- men
-
- @MOREENROUTE
- more en route
-
- @BATTERIES
- batteries
-
- @CANNON
- cannon
-
- @YOURNAME
-
- Enter your name:
-
- @ENTERCODE
- @width=320
-
- Enter code:
-
- @INVALIDCODE
- @width = 320
- Invalid code. Please try again.
-
- @REALLYQUIT
- @width = 320
- Do you really want to quit?
-
- Yes
- No
-
- @NOBATTLES
- No Battles completed.
-
- @LOADINGVIDEO
- Loading Video...
-
- @NEEDCD
- @width = 320
- @title=CD Not Found
- @button=Search Again
- You must have the Waterloo! CD in your CD-ROM
- drive to play this scenario. If you would
- like to insert the CD now and search again,
- you may do so now.
-
- @SYNCHINGENDGAME
- @width = 320
- @title = Multiplayer
- Synchronization at the end of the game.
- Please wait...
-
- @HELPMANUAL
- Help with Waterloo!
-
- @CARMANTITLE
- History of the Battle
-
- @BHHELP00
- TECHNICAL SUPPORT & CREDITS
-
- @BHHELP01
- INTRODUCTION - Please Read First!
-
- @BHHELP02
- GETTING STARTED - The Tutorial Scenarios
-
- @BHHELP03
- INTERFACE OVERVIEW
-
- @BHHELP04
- The Basics
-
- @BHHELP05
- Commanding Units in the Field
-
- @BHHELP06
- Using Formation Commands
-
- @BHHELP07
- Using Administrative Commands
-
- @BHHELP08
- Using Artillery Commands
-
- @BHHELP09
- Understanding Unit Information
-
- @BHHELP10
- Unit Cohesion
-
- @BHHELP11
- Unit Morale and Battle Stress
-
- @BHHELP12
- Army Morale
-
- @BHHELP13
- The Game Clock
-
- @BHHELP14
- Battlefield Terrain
-
- @BHHELP15
- Order of Battle Screen
-
- @BHHELP16
- Courier Messages and Reinforcements
-
- @BHHELP17
- Scoring Victory Points
-
- @BHHELP18
- Finishing the Scenario
-
- @BHHELP19
- CREATING YOUR OWN BATTLES
-
- @BHHELP20
- MULTIPLAYER WATERLOO
-
- @BHHELP21
- HOTKEYS
-
- @BHHELP22
- Not Used
-
- @BHHELP23
- Not Used
-
- @BHHISTORY00
- Napoleon's Last Battle
-
- @BHHISTORY01
- Revolution and War--"Vive la France!"
-
- @BHHISTORY02
- French Empire--"Vive l'Empereur!"
-
- @BHHISTORY03
- Peace and War
-
- @BHHISTORY04
- The Battle of Ligny
-
- @BHHISTORY05
- The Battle of Quatre-Bras
-
- @BHHISTORY06
- Waterloo: The Field of Battle
-
- @BHHISTORY07
- The Gates of Hougoumont
-
- @BHHISTORY08
- D'Erlon Routed
-
- @BHHISTORY09
- "Prepare to Receive Cavalry!"
-
- @BHHISTORY10
- La Haye Sainte
-
- @BHHISTORY11
- Plancenoit
-
- @BHHISTORY12
- "La Garde Recule!"
-
- @BHHISTORY13
- Aftermath
-
- @BHHISTORY14
- The Infantry Arm
-
- @BHHISTORY15
- The Cavalry Arm
-
- @BHHISTORY16
- The Artillery Arm
-
- @BHHISTORY17
- Bibliography & Links
-
- @BATTLECODE
- Battle Code
-
- @OOBHELP
- @title=Order of Battle Explanation
- @width=500
- Each regiment or artillery piece has a large
- block associated with it. This block represents
- the original number of men present in the unit.
- ^The number of stars present with the unit represents
- its morale.
- ^The number of casualties the unit has suffered is
- indicated by the darker shading starting from the
- right side of the unit.
- ^The degree to which the unit is stressed is indicated
- by the shading to the left of the casualty shading.
- ^The notches below the unit indicate the number
- of casualties inflicted upon enemy units.
- ^If you click on a unit on the screen while playing
- a game, you will be taken to the map where the
- unit presently stands.
- ^K, W, & M refer to # of men killed, wounded
- and missing in that unit. For various scenarios,
- casualties may occur prior to a scenario's start.
-
- @SELECTCAMPAIGN
- @title=Campaign Selection
- @width=320
- Select a Campaign...
-
- @ARMYSTATUS
- @title=Army Status
- @width=320
- Current Army Morale
-
- @ ; This line must remain at end of file
-
-