; ; ; Breakaway's WATERLOO! ; ; Menu scripts ; ; Copyright (c) 2001 by Breakaway Games, Inc. ; @BEGINMENU Waterloo: 18 June 1815. Will you... ^Try a Tutorial. ^Play a Scenario. ^Fight the Battle. ^Play a MultiPlayer game. ^Load a previously Saved Game. ^Exit Game @COURSESELECT Will you... ^Change the course of history! ^Use only Historical Scenarios. @NEWGAME ^Finish Battle ^Save Game ^Load Game ^Game Options ^Preferences ^Order Of Battle ^Messages ^Reinforcements ^Scenario Status ^Scenario Info ^Credits ^Online Manual ^Battle History ^EXIT @DEMOGAME ^Finish Battle ^Order Of Battle ^Messages ^Scenario Status ^Scenario Info ^Credits ^EXIT @GAME ^Save Game ^Load Game ^Game Speed ^Options ^Text ^Preferences ^Admit Defeat? ^About Waterloo! ^Help|F8 ^Battle History|F11 ^Quit @GAMESPEED ^Pause ^Slow ^Normal ^Fast ^Turbo @MAPTEXT Map Text: ^None ^Normal ^Verbose @ORDERS Orders? ^Form Line ^Form Column ^Form Skirmish line ^Charge! ^Cancel orders @BRIGADEORDERS Brigade Orders? ^Form Battle Line ^Form Double Line ^Form Reserve Column ^Form Maneuver Column ^Cancel orders @RESERVES1 'I am told that General %STR0 suggests we keep %STR1's %STR2 in reserve.' ^Are you willing to pay %NUM0 VP? @RESERVES2 'I am told that General %STR0 prefers we keep %STR1's %STR2 in reserve.' ^Are you willing to pay %NUM0 VP? @RESERVES3 'I am told that General %STR0 wishes to keep %STR1's %STR2 in reserve.' ^Are you willing to pay %NUM0 VP? @RESERVES4 'I am told that General %STR0 requires that we keep %STR1's %STR2 in reserve.' ^Are you willing to pay %NUM0 VP? @RESERVESDEFAULT 'I am told that General %STR0 insists on keeping %STR1's %STR2 in reserve.' ^Are you willing to pay %NUM0 VP? @DIFFICULTYLEVEL Select Difficulty Level: ^vs. %STR0 ^vs. %STR1 ^vs. %STR2 ^vs. %STR3 @INTERFACE Interface: ^No Unit Reselect on Drag. ^Right Mouse Move Command ^Flags Show Relative Morale ^Big Hills. ^Sparse Trees. ^Terrain grid. ^Reverse map rotate. ^No Map Scroll. ^No Scenario Intros ^No Tactical Tips ^Less Graphic Detail @ZOOMANALYSIS ^Battle Overview|F1 ^Center of Army|F2 ^Largest VP Location|F3 ^Last Message/Location|F4 @ZOOMBATTLE ^Max Zoom In ^Max Zoom Out ^Look North ^Look East ^Look South ^Look West @REPORTS ^Scenario Status.|F5 ^Order of Battle.|F6 ^Courier Messages.|F7 @INFO ^Interface ^Formations ^Morale ^Terrain ^Victory ^Shortcut keys @WHEREIS Where is? @BUGLECALLS ^Charge! ^Advance. ^Bayonets! ^Retreat. ^Recall ^Skirmishers ^Double Quick @CONFEDCAPTURE French capture %STR0! @UNIONCAPTURE Allied troops capture %STR0! @UNIONAPPROACH Allied troops approach %STR0! @CONFEDAPPROACH French approach %STR0! @ARRIVINGBATTERY '%STR0's Battery is arriving near %STR1.' @ARRIVINGBRIGADE '%STR0's Brigade is arriving near %STR1.' @ARRIVINGGENERAL 'General %STR0 is arriving near %STR1.' @AVAILABLEBATTERY '%STR0's Battery is available near %STR1.' @AVAILABLEBRIGADE '%STR0's Brigade is available near %STR1.' @AVAILABLEGENERAL 'General %STR0 is available near %STR1.' @ACTIVATEDBATTERY %STR0's battery activated. @ACTIVATEDBRIGADE %STR0's brigade activated. @PICKTUTORIAL Select a Tutorial @PICKSCENARIO Select a Scenario @SELECTSCENARIOTYPE @width = 320 @title =Select scenario type... Small Skirmish. Minor Altercation Moderate Engagement. Large Battle. Enter Code. @GENERALSBATTERY %STR0's battery @GENERALSBTTY %STR0's btty @GENERALSBRIGADE %STR0's brigade @GENERALREGT %STR0 Regt. @ENDOFSCENARIO --- END of SCENARIO --- @BATTLESUMMARY BATTLE SUMMARY @YOURRATING Your rating: @MOSTEFFECTIVEUNIT Most effective unit @MOSTEFFECTIVEBRIGADE Most effective brigade @HARDESTFIGHTINGUNIT Hardest fighting unit @ENEMYOFFICERSPOTTED New enemy officer spotted near @WHATSAYYOUGENERAL What say you General, (Y)es or (N)o? @SAVEFILE Select Save File... @SAVESUCCESS ^Game has been saved. @SAVEFAILURE ^Game NOT saved. @INCOMPATIBLESAVE Incompatible save game. ^Save game version: %STR0 ^Game version: %STR1 @************************* Stuff below here needs translating ******* @SAVEGAME Save Game @SAVECAMPAIGN Save Campaign @WATCHREPLAY Watch Replay @CONTINUEBATTLE Next Scenario @OOB Order of Battle @RETURNTOSCENARIO Return to Scenario @TRYATUTORIAL Try a Tutorial @RETURNTOMAINMENU Return to Main Menu @REPLAYSCENARIO Play Again @CLICKTOCONTINUE Click To Continue @RANDOMSCEN1 Randomized Scenario @RANDOMSCEN2 A battle which never happened, but might have. @RANDOMSCEN3 Test your generalship against the truly unknown! @VICTORYLOCATIONS Victory Point Locations @KEYVP Key VP Location @INITIALSTRENGTH INITIAL STRENGTH @REGIMENTS regiments @MEN men @MOREENROUTE more en route @BATTERIES batteries @CANNON cannon @YOURNAME Enter your name: @ENTERCODE @width=320 Enter code: @INVALIDCODE @width = 320 Invalid code. Please try again. @REALLYQUIT @width = 320 Do you really want to quit? Yes No @NOBATTLES No Battles completed. @LOADINGVIDEO Loading Video... @NEEDCD @width = 320 @title=CD Not Found @button=Search Again You must have the Waterloo! CD in your CD-ROM drive to play this scenario. If you would like to insert the CD now and search again, you may do so now. @SYNCHINGENDGAME @width = 320 @title = Multiplayer Synchronization at the end of the game. Please wait... @HELPMANUAL Help with Waterloo! @CARMANTITLE History of the Battle @BHHELP00 TECHNICAL SUPPORT & CREDITS @BHHELP01 INTRODUCTION - Please Read First! @BHHELP02 GETTING STARTED - The Tutorial Scenarios @BHHELP03 INTERFACE OVERVIEW @BHHELP04 The Basics @BHHELP05 Commanding Units in the Field @BHHELP06 Using Formation Commands @BHHELP07 Using Administrative Commands @BHHELP08 Using Artillery Commands @BHHELP09 Understanding Unit Information @BHHELP10 Unit Cohesion @BHHELP11 Unit Morale and Battle Stress @BHHELP12 Army Morale @BHHELP13 The Game Clock @BHHELP14 Battlefield Terrain @BHHELP15 Order of Battle Screen @BHHELP16 Courier Messages and Reinforcements @BHHELP17 Scoring Victory Points @BHHELP18 Finishing the Scenario @BHHELP19 CREATING YOUR OWN BATTLES @BHHELP20 MULTIPLAYER WATERLOO @BHHELP21 HOTKEYS @BHHELP22 Not Used @BHHELP23 Not Used @BHHISTORY00 Napoleon's Last Battle @BHHISTORY01 Revolution and War--"Vive la France!" @BHHISTORY02 French Empire--"Vive l'Empereur!" @BHHISTORY03 Peace and War @BHHISTORY04 The Battle of Ligny @BHHISTORY05 The Battle of Quatre-Bras @BHHISTORY06 Waterloo: The Field of Battle @BHHISTORY07 The Gates of Hougoumont @BHHISTORY08 D'Erlon Routed @BHHISTORY09 "Prepare to Receive Cavalry!" @BHHISTORY10 La Haye Sainte @BHHISTORY11 Plancenoit @BHHISTORY12 "La Garde Recule!" @BHHISTORY13 Aftermath @BHHISTORY14 The Infantry Arm @BHHISTORY15 The Cavalry Arm @BHHISTORY16 The Artillery Arm @BHHISTORY17 Bibliography & Links @BATTLECODE Battle Code @OOBHELP @title=Order of Battle Explanation @width=500 Each regiment or artillery piece has a large block associated with it. This block represents the original number of men present in the unit. ^The number of stars present with the unit represents its morale. ^The number of casualties the unit has suffered is indicated by the darker shading starting from the right side of the unit. ^The degree to which the unit is stressed is indicated by the shading to the left of the casualty shading. ^The notches below the unit indicate the number of casualties inflicted upon enemy units. ^If you click on a unit on the screen while playing a game, you will be taken to the map where the unit presently stands. ^K, W, & M refer to # of men killed, wounded and missing in that unit. For various scenarios, casualties may occur prior to a scenario's start. @SELECTCAMPAIGN @title=Campaign Selection @width=320 Select a Campaign... @ARMYSTATUS @title=Army Status @width=320 Current Army Morale @ ; This line must remain at end of file