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- // Sharpen_3x3=ps_2_0
- // http://www.homecinema-fr.com/forum/viewtopic.php?t=29814317
-
- sampler s0 : register(s0);
- float4 p0 : register(c0);
- float4 p1 : register(c1);
-
- #define width (p0[0])
- #define height (p0[1])
- #define counter (p0[2])
- #define clock (p0[3])
- #define one_over_width (p1[0])
- #define one_over_height (p1[1])
-
- #define PI acos(-1)
-
- #define x 0.8
-
- float4 main(float2 tex : TEXCOORD0) : COLOR
- {
-
- float dx = one_over_width*x;
- float dy = one_over_height*x;
-
- float4 c9 = tex2D(s0, tex) * 2.0;
-
- float4 c1 = tex2D( s0, tex + float2( -dx , -dy ) ) * 0.1;
- c1 += tex2D( s0, tex + float2( 0 , -dy ) ) * 0.15;
- c1 += tex2D( s0, tex + float2( dx , -dy ) ) * 0.1;
-
- c1 += tex2D( s0, tex + float2( -dx , 0 ) ) * 0.15;
- c1 += tex2D( s0, tex + float2( dx , 0 ) ) * 0.15;
-
- c1 += tex2D( s0, tex + float2( -dx , dy ) ) * 0.1;
- c1 += tex2D( s0, tex + float2( 0 , dy ) ) * 0.15;
- c1 += tex2D( s0, tex + float2( dx , dy ) ) * 0.1;
-
- float4 c0 = c9 -c1 ;
-
- return c0;
- }