// Sharpen_3x3=ps_2_0 // http://www.homecinema-fr.com/forum/viewtopic.php?t=29814317 sampler s0 : register(s0); float4 p0 : register(c0); float4 p1 : register(c1); #define width (p0[0]) #define height (p0[1]) #define counter (p0[2]) #define clock (p0[3]) #define one_over_width (p1[0]) #define one_over_height (p1[1]) #define PI acos(-1) #define x 0.8 float4 main(float2 tex : TEXCOORD0) : COLOR { float dx = one_over_width*x; float dy = one_over_height*x; float4 c9 = tex2D(s0, tex) * 2.0; float4 c1 = tex2D( s0, tex + float2( -dx , -dy ) ) * 0.1; c1 += tex2D( s0, tex + float2( 0 , -dy ) ) * 0.15; c1 += tex2D( s0, tex + float2( dx , -dy ) ) * 0.1; c1 += tex2D( s0, tex + float2( -dx , 0 ) ) * 0.15; c1 += tex2D( s0, tex + float2( dx , 0 ) ) * 0.15; c1 += tex2D( s0, tex + float2( -dx , dy ) ) * 0.1; c1 += tex2D( s0, tex + float2( 0 , dy ) ) * 0.15; c1 += tex2D( s0, tex + float2( dx , dy ) ) * 0.1; float4 c0 = c9 -c1 ; return c0; }