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release_242.txt
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------------------------- Blender 2.42 release ----------------
July 14th, 2006
After the 2.40 animation recode, this second "Orange" release focuses
mainly on the render pipeline. Our coders have been very busy meeting
the requirements for the Elephants Dream movie and this has resulted in
a big boost of the development:
- The render pipeline was completly rewritten and became
tile-based and fully threaded, supporting advanced preview
renders, layer-rendering and pass render, with a tight
integration to the compositor.
- Node based materials boost blender capabilities in this
area. For an easy migration, old materials are still there.
New shaders includes anisotropic and fresnel. Ray-tracing now
supports transmissivity and 'total internal reflection'.
- A new compositor, also node based, allowing powerful imaging
manipulations, including vector blur.
- New industry standard exchange formats. This includes OpenEXR,
Cineon, DPX and Collada.
- The already topnotch LSCM unwrapper was further expanded to
ABF++, which means unwrapping is now more automatic with
less stretching, interactively updated while editing.
A minimize stretch tool was added for local adjustments.
- Game engine was greatly expanded with now full use of the new
Bullet physics library.
- The Blender Video Sequence editor now allows to edit unlimited
amounts of images and videos, became full float-images aware,
and - for Linux only now - supports FFMPEG with a large range
of codecs for audio and video.
- Hundreds of bugs were mercyless hunted and killed.
And much more goodies.
For html versions of release logs, with images and examples, please check:
http://www.blender3d.org/cms/Releaselogs.34.0.html
Have fun!
The blender.org team.