------------------------- Blender 2.42 release ---------------- July 14th, 2006 After the 2.40 animation recode, this second "Orange" release focuses mainly on the render pipeline. Our coders have been very busy meeting the requirements for the Elephants Dream movie and this has resulted in a big boost of the development: - The render pipeline was completly rewritten and became tile-based and fully threaded, supporting advanced preview renders, layer-rendering and pass render, with a tight integration to the compositor. - Node based materials boost blender capabilities in this area. For an easy migration, old materials are still there. New shaders includes anisotropic and fresnel. Ray-tracing now supports transmissivity and 'total internal reflection'. - A new compositor, also node based, allowing powerful imaging manipulations, including vector blur. - New industry standard exchange formats. This includes OpenEXR, Cineon, DPX and Collada. - The already topnotch LSCM unwrapper was further expanded to ABF++, which means unwrapping is now more automatic with less stretching, interactively updated while editing. A minimize stretch tool was added for local adjustments. - Game engine was greatly expanded with now full use of the new Bullet physics library. - The Blender Video Sequence editor now allows to edit unlimited amounts of images and videos, became full float-images aware, and - for Linux only now - supports FFMPEG with a large range of codecs for audio and video. - Hundreds of bugs were mercyless hunted and killed. And much more goodies. For html versions of release logs, with images and examples, please check: http://www.blender3d.org/cms/Releaselogs.34.0.html Have fun! The blender.org team.