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- =head1 NAME
-
- perlguts - Introduction to the Perl API
-
- =head1 DESCRIPTION
-
- This document attempts to describe how to use the Perl API, as well as
- containing some info on the basic workings of the Perl core. It is far
- from complete and probably contains many errors. Please refer any
- questions or comments to the author below.
-
- =head1 Variables
-
- =head2 Datatypes
-
- Perl has three typedefs that handle Perl's three main data types:
-
- SV Scalar Value
- AV Array Value
- HV Hash Value
-
- Each typedef has specific routines that manipulate the various data types.
-
- =head2 What is an "IV"?
-
- Perl uses a special typedef IV which is a simple signed integer type that is
- guaranteed to be large enough to hold a pointer (as well as an integer).
- Additionally, there is the UV, which is simply an unsigned IV.
-
- Perl also uses two special typedefs, I32 and I16, which will always be at
- least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16,
- as well.) They will usually be exactly 32 and 16 bits long, but on Crays
- they will both be 64 bits.
-
- =head2 Working with SVs
-
- An SV can be created and loaded with one command. There are five types of
- values that can be loaded: an integer value (IV), an unsigned integer
- value (UV), a double (NV), a string (PV), and another scalar (SV).
-
- The seven routines are:
-
- SV* newSViv(IV);
- SV* newSVuv(UV);
- SV* newSVnv(double);
- SV* newSVpv(const char*, int);
- SV* newSVpvn(const char*, int);
- SV* newSVpvf(const char*, ...);
- SV* newSVsv(SV*);
-
- If you require more complex initialisation you can create an empty SV with
- newSV(len). If C<len> is 0 an empty SV of type NULL is returned, else an
- SV of type PV is returned with len + 1 (for the NUL) bytes of storage
- allocated, accessible via SvPVX. In both cases the SV has value undef.
-
- SV* newSV(0); /* no storage allocated */
- SV* newSV(10); /* 10 (+1) bytes of uninitialised storage allocated */
-
- To change the value of an *already-existing* SV, there are eight routines:
-
- void sv_setiv(SV*, IV);
- void sv_setuv(SV*, UV);
- void sv_setnv(SV*, double);
- void sv_setpv(SV*, const char*);
- void sv_setpvn(SV*, const char*, int)
- void sv_setpvf(SV*, const char*, ...);
- void sv_vsetpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool *);
- void sv_setsv(SV*, SV*);
-
- Notice that you can choose to specify the length of the string to be
- assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may
- allow Perl to calculate the length by using C<sv_setpv> or by specifying
- 0 as the second argument to C<newSVpv>. Be warned, though, that Perl will
- determine the string's length by using C<strlen>, which depends on the
- string terminating with a NUL character.
-
- The arguments of C<sv_setpvf> are processed like C<sprintf>, and the
- formatted output becomes the value.
-
- C<sv_vsetpvfn> is an analogue of C<vsprintf>, but it allows you to specify
- either a pointer to a variable argument list or the address and length of
- an array of SVs. The last argument points to a boolean; on return, if that
- boolean is true, then locale-specific information has been used to format
- the string, and the string's contents are therefore untrustworthy (see
- L<perlsec>). This pointer may be NULL if that information is not
- important. Note that this function requires you to specify the length of
- the format.
-
- STRLEN is an integer type (Size_t, usually defined as size_t in
- config.h) guaranteed to be large enough to represent the size of
- any string that perl can handle.
-
- The C<sv_set*()> functions are not generic enough to operate on values
- that have "magic". See L<Magic Virtual Tables> later in this document.
-
- All SVs that contain strings should be terminated with a NUL character.
- If it is not NUL-terminated there is a risk of
- core dumps and corruptions from code which passes the string to C
- functions or system calls which expect a NUL-terminated string.
- Perl's own functions typically add a trailing NUL for this reason.
- Nevertheless, you should be very careful when you pass a string stored
- in an SV to a C function or system call.
-
- To access the actual value that an SV points to, you can use the macros:
-
- SvIV(SV*)
- SvUV(SV*)
- SvNV(SV*)
- SvPV(SV*, STRLEN len)
- SvPV_nolen(SV*)
-
- which will automatically coerce the actual scalar type into an IV, UV, double,
- or string.
-
- In the C<SvPV> macro, the length of the string returned is placed into the
- variable C<len> (this is a macro, so you do I<not> use C<&len>). If you do
- not care what the length of the data is, use the C<SvPV_nolen> macro.
- Historically the C<SvPV> macro with the global variable C<PL_na> has been
- used in this case. But that can be quite inefficient because C<PL_na> must
- be accessed in thread-local storage in threaded Perl. In any case, remember
- that Perl allows arbitrary strings of data that may both contain NULs and
- might not be terminated by a NUL.
-
- Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len),
- len);>. It might work with your compiler, but it won't work for everyone.
- Break this sort of statement up into separate assignments:
-
- SV *s;
- STRLEN len;
- char * ptr;
- ptr = SvPV(s, len);
- foo(ptr, len);
-
- If you want to know if the scalar value is TRUE, you can use:
-
- SvTRUE(SV*)
-
- Although Perl will automatically grow strings for you, if you need to force
- Perl to allocate more memory for your SV, you can use the macro
-
- SvGROW(SV*, STRLEN newlen)
-
- which will determine if more memory needs to be allocated. If so, it will
- call the function C<sv_grow>. Note that C<SvGROW> can only increase, not
- decrease, the allocated memory of an SV and that it does not automatically
- add a byte for the a trailing NUL (perl's own string functions typically do
- C<SvGROW(sv, len + 1)>).
-
- If you have an SV and want to know what kind of data Perl thinks is stored
- in it, you can use the following macros to check the type of SV you have.
-
- SvIOK(SV*)
- SvNOK(SV*)
- SvPOK(SV*)
-
- You can get and set the current length of the string stored in an SV with
- the following macros:
-
- SvCUR(SV*)
- SvCUR_set(SV*, I32 val)
-
- You can also get a pointer to the end of the string stored in the SV
- with the macro:
-
- SvEND(SV*)
-
- But note that these last three macros are valid only if C<SvPOK()> is true.
-
- If you want to append something to the end of string stored in an C<SV*>,
- you can use the following functions:
-
- void sv_catpv(SV*, const char*);
- void sv_catpvn(SV*, const char*, STRLEN);
- void sv_catpvf(SV*, const char*, ...);
- void sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
- void sv_catsv(SV*, SV*);
-
- The first function calculates the length of the string to be appended by
- using C<strlen>. In the second, you specify the length of the string
- yourself. The third function processes its arguments like C<sprintf> and
- appends the formatted output. The fourth function works like C<vsprintf>.
- You can specify the address and length of an array of SVs instead of the
- va_list argument. The fifth function extends the string stored in the first
- SV with the string stored in the second SV. It also forces the second SV
- to be interpreted as a string.
-
- The C<sv_cat*()> functions are not generic enough to operate on values that
- have "magic". See L<Magic Virtual Tables> later in this document.
-
- If you know the name of a scalar variable, you can get a pointer to its SV
- by using the following:
-
- SV* get_sv("package::varname", FALSE);
-
- This returns NULL if the variable does not exist.
-
- If you want to know if this variable (or any other SV) is actually C<defined>,
- you can call:
-
- SvOK(SV*)
-
- The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>. Its
- address can be used whenever an C<SV*> is needed.
-
- There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain Boolean
- TRUE and FALSE values, respectively. Like C<PL_sv_undef>, their addresses can
- be used whenever an C<SV*> is needed.
-
- Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>.
- Take this code:
-
- SV* sv = (SV*) 0;
- if (I-am-to-return-a-real-value) {
- sv = sv_2mortal(newSViv(42));
- }
- sv_setsv(ST(0), sv);
-
- This code tries to return a new SV (which contains the value 42) if it should
- return a real value, or undef otherwise. Instead it has returned a NULL
- pointer which, somewhere down the line, will cause a segmentation violation,
- bus error, or just weird results. Change the zero to C<&PL_sv_undef> in the first
- line and all will be well.
-
- To free an SV that you've created, call C<SvREFCNT_dec(SV*)>. Normally this
- call is not necessary (see L<Reference Counts and Mortality>).
-
- =head2 Offsets
-
- Perl provides the function C<sv_chop> to efficiently remove characters
- from the beginning of a string; you give it an SV and a pointer to
- somewhere inside the PV, and it discards everything before the
- pointer. The efficiency comes by means of a little hack: instead of
- actually removing the characters, C<sv_chop> sets the flag C<OOK>
- (offset OK) to signal to other functions that the offset hack is in
- effect, and it puts the number of bytes chopped off into the IV field
- of the SV. It then moves the PV pointer (called C<SvPVX>) forward that
- many bytes, and adjusts C<SvCUR> and C<SvLEN>.
-
- Hence, at this point, the start of the buffer that we allocated lives
- at C<SvPVX(sv) - SvIV(sv)> in memory and the PV pointer is pointing
- into the middle of this allocated storage.
-
- This is best demonstrated by example:
-
- % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)'
- SV = PVIV(0x8128450) at 0x81340f0
- REFCNT = 1
- FLAGS = (POK,OOK,pPOK)
- IV = 1 (OFFSET)
- PV = 0x8135781 ( "1" . ) "2345"\0
- CUR = 4
- LEN = 5
-
- Here the number of bytes chopped off (1) is put into IV, and
- C<Devel::Peek::Dump> helpfully reminds us that this is an offset. The
- portion of the string between the "real" and the "fake" beginnings is
- shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect
- the fake beginning, not the real one.
-
- Something similar to the offset hack is performed on AVs to enable
- efficient shifting and splicing off the beginning of the array; while
- C<AvARRAY> points to the first element in the array that is visible from
- Perl, C<AvALLOC> points to the real start of the C array. These are
- usually the same, but a C<shift> operation can be carried out by
- increasing C<AvARRAY> by one and decreasing C<AvFILL> and C<AvLEN>.
- Again, the location of the real start of the C array only comes into
- play when freeing the array. See C<av_shift> in F<av.c>.
-
- =head2 What's Really Stored in an SV?
-
- Recall that the usual method of determining the type of scalar you have is
- to use C<Sv*OK> macros. Because a scalar can be both a number and a string,
- usually these macros will always return TRUE and calling the C<Sv*V>
- macros will do the appropriate conversion of string to integer/double or
- integer/double to string.
-
- If you I<really> need to know if you have an integer, double, or string
- pointer in an SV, you can use the following three macros instead:
-
- SvIOKp(SV*)
- SvNOKp(SV*)
- SvPOKp(SV*)
-
- These will tell you if you truly have an integer, double, or string pointer
- stored in your SV. The "p" stands for private.
-
- The are various ways in which the private and public flags may differ.
- For example, a tied SV may have a valid underlying value in the IV slot
- (so SvIOKp is true), but the data should be accessed via the FETCH
- routine rather than directly, so SvIOK is false. Another is when
- numeric conversion has occured and precision has been lost: only the
- private flag is set on 'lossy' values. So when an NV is converted to an
- IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be.
-
- In general, though, it's best to use the C<Sv*V> macros.
-
- =head2 Working with AVs
-
- There are two ways to create and load an AV. The first method creates an
- empty AV:
-
- AV* newAV();
-
- The second method both creates the AV and initially populates it with SVs:
-
- AV* av_make(I32 num, SV **ptr);
-
- The second argument points to an array containing C<num> C<SV*>'s. Once the
- AV has been created, the SVs can be destroyed, if so desired.
-
- Once the AV has been created, the following operations are possible on AVs:
-
- void av_push(AV*, SV*);
- SV* av_pop(AV*);
- SV* av_shift(AV*);
- void av_unshift(AV*, I32 num);
-
- These should be familiar operations, with the exception of C<av_unshift>.
- This routine adds C<num> elements at the front of the array with the C<undef>
- value. You must then use C<av_store> (described below) to assign values
- to these new elements.
-
- Here are some other functions:
-
- I32 av_len(AV*);
- SV** av_fetch(AV*, I32 key, I32 lval);
- SV** av_store(AV*, I32 key, SV* val);
-
- The C<av_len> function returns the highest index value in array (just
- like $#array in Perl). If the array is empty, -1 is returned. The
- C<av_fetch> function returns the value at index C<key>, but if C<lval>
- is non-zero, then C<av_fetch> will store an undef value at that index.
- The C<av_store> function stores the value C<val> at index C<key>, and does
- not increment the reference count of C<val>. Thus the caller is responsible
- for taking care of that, and if C<av_store> returns NULL, the caller will
- have to decrement the reference count to avoid a memory leak. Note that
- C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their
- return value.
-
- void av_clear(AV*);
- void av_undef(AV*);
- void av_extend(AV*, I32 key);
-
- The C<av_clear> function deletes all the elements in the AV* array, but
- does not actually delete the array itself. The C<av_undef> function will
- delete all the elements in the array plus the array itself. The
- C<av_extend> function extends the array so that it contains at least C<key+1>
- elements. If C<key+1> is less than the currently allocated length of the array,
- then nothing is done.
-
- If you know the name of an array variable, you can get a pointer to its AV
- by using the following:
-
- AV* get_av("package::varname", FALSE);
-
- This returns NULL if the variable does not exist.
-
- See L<Understanding the Magic of Tied Hashes and Arrays> for more
- information on how to use the array access functions on tied arrays.
-
- =head2 Working with HVs
-
- To create an HV, you use the following routine:
-
- HV* newHV();
-
- Once the HV has been created, the following operations are possible on HVs:
-
- SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
- SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval);
-
- The C<klen> parameter is the length of the key being passed in (Note that
- you cannot pass 0 in as a value of C<klen> to tell Perl to measure the
- length of the key). The C<val> argument contains the SV pointer to the
- scalar being stored, and C<hash> is the precomputed hash value (zero if
- you want C<hv_store> to calculate it for you). The C<lval> parameter
- indicates whether this fetch is actually a part of a store operation, in
- which case a new undefined value will be added to the HV with the supplied
- key and C<hv_fetch> will return as if the value had already existed.
-
- Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just
- C<SV*>. To access the scalar value, you must first dereference the return
- value. However, you should check to make sure that the return value is
- not NULL before dereferencing it.
-
- These two functions check if a hash table entry exists, and deletes it.
-
- bool hv_exists(HV*, const char* key, U32 klen);
- SV* hv_delete(HV*, const char* key, U32 klen, I32 flags);
-
- If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will
- create and return a mortal copy of the deleted value.
-
- And more miscellaneous functions:
-
- void hv_clear(HV*);
- void hv_undef(HV*);
-
- Like their AV counterparts, C<hv_clear> deletes all the entries in the hash
- table but does not actually delete the hash table. The C<hv_undef> deletes
- both the entries and the hash table itself.
-
- Perl keeps the actual data in linked list of structures with a typedef of HE.
- These contain the actual key and value pointers (plus extra administrative
- overhead). The key is a string pointer; the value is an C<SV*>. However,
- once you have an C<HE*>, to get the actual key and value, use the routines
- specified below.
-
- I32 hv_iterinit(HV*);
- /* Prepares starting point to traverse hash table */
- HE* hv_iternext(HV*);
- /* Get the next entry, and return a pointer to a
- structure that has both the key and value */
- char* hv_iterkey(HE* entry, I32* retlen);
- /* Get the key from an HE structure and also return
- the length of the key string */
- SV* hv_iterval(HV*, HE* entry);
- /* Return an SV pointer to the value of the HE
- structure */
- SV* hv_iternextsv(HV*, char** key, I32* retlen);
- /* This convenience routine combines hv_iternext,
- hv_iterkey, and hv_iterval. The key and retlen
- arguments are return values for the key and its
- length. The value is returned in the SV* argument */
-
- If you know the name of a hash variable, you can get a pointer to its HV
- by using the following:
-
- HV* get_hv("package::varname", FALSE);
-
- This returns NULL if the variable does not exist.
-
- The hash algorithm is defined in the C<PERL_HASH(hash, key, klen)> macro:
-
- hash = 0;
- while (klen--)
- hash = (hash * 33) + *key++;
- hash = hash + (hash >> 5); /* after 5.6 */
-
- The last step was added in version 5.6 to improve distribution of
- lower bits in the resulting hash value.
-
- See L<Understanding the Magic of Tied Hashes and Arrays> for more
- information on how to use the hash access functions on tied hashes.
-
- =head2 Hash API Extensions
-
- Beginning with version 5.004, the following functions are also supported:
-
- HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash);
- HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash);
-
- bool hv_exists_ent (HV* tb, SV* key, U32 hash);
- SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);
-
- SV* hv_iterkeysv (HE* entry);
-
- Note that these functions take C<SV*> keys, which simplifies writing
- of extension code that deals with hash structures. These functions
- also allow passing of C<SV*> keys to C<tie> functions without forcing
- you to stringify the keys (unlike the previous set of functions).
-
- They also return and accept whole hash entries (C<HE*>), making their
- use more efficient (since the hash number for a particular string
- doesn't have to be recomputed every time). See L<perlapi> for detailed
- descriptions.
-
- The following macros must always be used to access the contents of hash
- entries. Note that the arguments to these macros must be simple
- variables, since they may get evaluated more than once. See
- L<perlapi> for detailed descriptions of these macros.
-
- HePV(HE* he, STRLEN len)
- HeVAL(HE* he)
- HeHASH(HE* he)
- HeSVKEY(HE* he)
- HeSVKEY_force(HE* he)
- HeSVKEY_set(HE* he, SV* sv)
-
- These two lower level macros are defined, but must only be used when
- dealing with keys that are not C<SV*>s:
-
- HeKEY(HE* he)
- HeKLEN(HE* he)
-
- Note that both C<hv_store> and C<hv_store_ent> do not increment the
- reference count of the stored C<val>, which is the caller's responsibility.
- If these functions return a NULL value, the caller will usually have to
- decrement the reference count of C<val> to avoid a memory leak.
-
- =head2 References
-
- References are a special type of scalar that point to other data types
- (including references).
-
- To create a reference, use either of the following functions:
-
- SV* newRV_inc((SV*) thing);
- SV* newRV_noinc((SV*) thing);
-
- The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>. The
- functions are identical except that C<newRV_inc> increments the reference
- count of the C<thing>, while C<newRV_noinc> does not. For historical
- reasons, C<newRV> is a synonym for C<newRV_inc>.
-
- Once you have a reference, you can use the following macro to dereference
- the reference:
-
- SvRV(SV*)
-
- then call the appropriate routines, casting the returned C<SV*> to either an
- C<AV*> or C<HV*>, if required.
-
- To determine if an SV is a reference, you can use the following macro:
-
- SvROK(SV*)
-
- To discover what type of value the reference refers to, use the following
- macro and then check the return value.
-
- SvTYPE(SvRV(SV*))
-
- The most useful types that will be returned are:
-
- SVt_IV Scalar
- SVt_NV Scalar
- SVt_PV Scalar
- SVt_RV Scalar
- SVt_PVAV Array
- SVt_PVHV Hash
- SVt_PVCV Code
- SVt_PVGV Glob (possible a file handle)
- SVt_PVMG Blessed or Magical Scalar
-
- See the sv.h header file for more details.
-
- =head2 Blessed References and Class Objects
-
- References are also used to support object-oriented programming. In the
- OO lexicon, an object is simply a reference that has been blessed into a
- package (or class). Once blessed, the programmer may now use the reference
- to access the various methods in the class.
-
- A reference can be blessed into a package with the following function:
-
- SV* sv_bless(SV* sv, HV* stash);
-
- The C<sv> argument must be a reference. The C<stash> argument specifies
- which class the reference will belong to. See
- L<Stashes and Globs> for information on converting class names into stashes.
-
- /* Still under construction */
-
- Upgrades rv to reference if not already one. Creates new SV for rv to
- point to. If C<classname> is non-null, the SV is blessed into the specified
- class. SV is returned.
-
- SV* newSVrv(SV* rv, const char* classname);
-
- Copies integer, unsigned integer or double into an SV whose reference is C<rv>. SV is blessed
- if C<classname> is non-null.
-
- SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
- SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
- SV* sv_setref_nv(SV* rv, const char* classname, NV iv);
-
- Copies the pointer value (I<the address, not the string!>) into an SV whose
- reference is rv. SV is blessed if C<classname> is non-null.
-
- SV* sv_setref_pv(SV* rv, const char* classname, PV iv);
-
- Copies string into an SV whose reference is C<rv>. Set length to 0 to let
- Perl calculate the string length. SV is blessed if C<classname> is non-null.
-
- SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length);
-
- Tests whether the SV is blessed into the specified class. It does not
- check inheritance relationships.
-
- int sv_isa(SV* sv, const char* name);
-
- Tests whether the SV is a reference to a blessed object.
-
- int sv_isobject(SV* sv);
-
- Tests whether the SV is derived from the specified class. SV can be either
- a reference to a blessed object or a string containing a class name. This
- is the function implementing the C<UNIVERSAL::isa> functionality.
-
- bool sv_derived_from(SV* sv, const char* name);
-
- To check if you've got an object derived from a specific class you have
- to write:
-
- if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }
-
- =head2 Creating New Variables
-
- To create a new Perl variable with an undef value which can be accessed from
- your Perl script, use the following routines, depending on the variable type.
-
- SV* get_sv("package::varname", TRUE);
- AV* get_av("package::varname", TRUE);
- HV* get_hv("package::varname", TRUE);
-
- Notice the use of TRUE as the second parameter. The new variable can now
- be set, using the routines appropriate to the data type.
-
- There are additional macros whose values may be bitwise OR'ed with the
- C<TRUE> argument to enable certain extra features. Those bits are:
-
- =over
-
- =item GV_ADDMULTI
-
- Marks the variable as multiply defined, thus preventing the:
-
- Name <varname> used only once: possible typo
-
- warning.
-
- =item GV_ADDWARN
-
- Issues the warning:
-
- Had to create <varname> unexpectedly
-
- if the variable did not exist before the function was called.
-
- =back
-
- If you do not specify a package name, the variable is created in the current
- package.
-
- =head2 Reference Counts and Mortality
-
- Perl uses a reference count-driven garbage collection mechanism. SVs,
- AVs, or HVs (xV for short in the following) start their life with a
- reference count of 1. If the reference count of an xV ever drops to 0,
- then it will be destroyed and its memory made available for reuse.
-
- This normally doesn't happen at the Perl level unless a variable is
- undef'ed or the last variable holding a reference to it is changed or
- overwritten. At the internal level, however, reference counts can be
- manipulated with the following macros:
-
- int SvREFCNT(SV* sv);
- SV* SvREFCNT_inc(SV* sv);
- void SvREFCNT_dec(SV* sv);
-
- However, there is one other function which manipulates the reference
- count of its argument. The C<newRV_inc> function, you will recall,
- creates a reference to the specified argument. As a side effect,
- it increments the argument's reference count. If this is not what
- you want, use C<newRV_noinc> instead.
-
- For example, imagine you want to return a reference from an XSUB function.
- Inside the XSUB routine, you create an SV which initially has a reference
- count of one. Then you call C<newRV_inc>, passing it the just-created SV.
- This returns the reference as a new SV, but the reference count of the
- SV you passed to C<newRV_inc> has been incremented to two. Now you
- return the reference from the XSUB routine and forget about the SV.
- But Perl hasn't! Whenever the returned reference is destroyed, the
- reference count of the original SV is decreased to one and nothing happens.
- The SV will hang around without any way to access it until Perl itself
- terminates. This is a memory leak.
-
- The correct procedure, then, is to use C<newRV_noinc> instead of
- C<newRV_inc>. Then, if and when the last reference is destroyed,
- the reference count of the SV will go to zero and it will be destroyed,
- stopping any memory leak.
-
- There are some convenience functions available that can help with the
- destruction of xVs. These functions introduce the concept of "mortality".
- An xV that is mortal has had its reference count marked to be decremented,
- but not actually decremented, until "a short time later". Generally the
- term "short time later" means a single Perl statement, such as a call to
- an XSUB function. The actual determinant for when mortal xVs have their
- reference count decremented depends on two macros, SAVETMPS and FREETMPS.
- See L<perlcall> and L<perlxs> for more details on these macros.
-
- "Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>.
- However, if you mortalize a variable twice, the reference count will
- later be decremented twice.
-
- "Mortal" SVs are mainly used for SVs that are placed on perl's stack.
- For example an SV which is created just to pass a number to a called sub
- is made mortal to have it cleaned up automatically when stack is popped.
- Similarly results returned by XSUBs (which go in the stack) are often
- made mortal.
-
- To create a mortal variable, use the functions:
-
- SV* sv_newmortal()
- SV* sv_2mortal(SV*)
- SV* sv_mortalcopy(SV*)
-
- The first call creates a mortal SV (with no value), the second converts an existing
- SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the
- third creates a mortal copy of an existing SV.
- Because C<sv_newmortal> gives the new SV no value,it must normally be given one
- via C<sv_setpv>, C<sv_setiv>, etc. :
-
- SV *tmp = sv_newmortal();
- sv_setiv(tmp, an_integer);
-
- As that is multiple C statements it is quite common so see this idiom instead:
-
- SV *tmp = sv_2mortal(newSViv(an_integer));
-
-
- You should be careful about creating mortal variables. Strange things
- can happen if you make the same value mortal within multiple contexts,
- or if you make a variable mortal multiple times. Thinking of "Mortalization"
- as deferred C<SvREFCNT_dec> should help to minimize such problems.
- For example if you are passing an SV which you I<know> has high enough REFCNT
- to survive its use on the stack you need not do any mortalization.
- If you are not sure then doing an C<SvREFCNT_inc> and C<sv_2mortal>, or
- making a C<sv_mortalcopy> is safer.
-
- The mortal routines are not just for SVs -- AVs and HVs can be
- made mortal by passing their address (type-casted to C<SV*>) to the
- C<sv_2mortal> or C<sv_mortalcopy> routines.
-
- =head2 Stashes and Globs
-
- A "stash" is a hash that contains all of the different objects that
- are contained within a package. Each key of the stash is a symbol
- name (shared by all the different types of objects that have the same
- name), and each value in the hash table is a GV (Glob Value). This GV
- in turn contains references to the various objects of that name,
- including (but not limited to) the following:
-
- Scalar Value
- Array Value
- Hash Value
- I/O Handle
- Format
- Subroutine
-
- There is a single stash called "PL_defstash" that holds the items that exist
- in the "main" package. To get at the items in other packages, append the
- string "::" to the package name. The items in the "Foo" package are in
- the stash "Foo::" in PL_defstash. The items in the "Bar::Baz" package are
- in the stash "Baz::" in "Bar::"'s stash.
-
- To get the stash pointer for a particular package, use the function:
-
- HV* gv_stashpv(const char* name, I32 create)
- HV* gv_stashsv(SV*, I32 create)
-
- The first function takes a literal string, the second uses the string stored
- in the SV. Remember that a stash is just a hash table, so you get back an
- C<HV*>. The C<create> flag will create a new package if it is set.
-
- The name that C<gv_stash*v> wants is the name of the package whose symbol table
- you want. The default package is called C<main>. If you have multiply nested
- packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl
- language itself.
-
- Alternately, if you have an SV that is a blessed reference, you can find
- out the stash pointer by using:
-
- HV* SvSTASH(SvRV(SV*));
-
- then use the following to get the package name itself:
-
- char* HvNAME(HV* stash);
-
- If you need to bless or re-bless an object you can use the following
- function:
-
- SV* sv_bless(SV*, HV* stash)
-
- where the first argument, an C<SV*>, must be a reference, and the second
- argument is a stash. The returned C<SV*> can now be used in the same way
- as any other SV.
-
- For more information on references and blessings, consult L<perlref>.
-
- =head2 Double-Typed SVs
-
- Scalar variables normally contain only one type of value, an integer,
- double, pointer, or reference. Perl will automatically convert the
- actual scalar data from the stored type into the requested type.
-
- Some scalar variables contain more than one type of scalar data. For
- example, the variable C<$!> contains either the numeric value of C<errno>
- or its string equivalent from either C<strerror> or C<sys_errlist[]>.
-
- To force multiple data values into an SV, you must do two things: use the
- C<sv_set*v> routines to add the additional scalar type, then set a flag
- so that Perl will believe it contains more than one type of data. The
- four macros to set the flags are:
-
- SvIOK_on
- SvNOK_on
- SvPOK_on
- SvROK_on
-
- The particular macro you must use depends on which C<sv_set*v> routine
- you called first. This is because every C<sv_set*v> routine turns on
- only the bit for the particular type of data being set, and turns off
- all the rest.
-
- For example, to create a new Perl variable called "dberror" that contains
- both the numeric and descriptive string error values, you could use the
- following code:
-
- extern int dberror;
- extern char *dberror_list;
-
- SV* sv = get_sv("dberror", TRUE);
- sv_setiv(sv, (IV) dberror);
- sv_setpv(sv, dberror_list[dberror]);
- SvIOK_on(sv);
-
- If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the
- macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>.
-
- =head2 Magic Variables
-
- [This section still under construction. Ignore everything here. Post no
- bills. Everything not permitted is forbidden.]
-
- Any SV may be magical, that is, it has special features that a normal
- SV does not have. These features are stored in the SV structure in a
- linked list of C<struct magic>'s, typedef'ed to C<MAGIC>.
-
- struct magic {
- MAGIC* mg_moremagic;
- MGVTBL* mg_virtual;
- U16 mg_private;
- char mg_type;
- U8 mg_flags;
- SV* mg_obj;
- char* mg_ptr;
- I32 mg_len;
- };
-
- Note this is current as of patchlevel 0, and could change at any time.
-
- =head2 Assigning Magic
-
- Perl adds magic to an SV using the sv_magic function:
-
- void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);
-
- The C<sv> argument is a pointer to the SV that is to acquire a new magical
- feature.
-
- If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to
- convert C<sv> to type C<SVt_PVMG>. Perl then continues by adding new magic
- to the beginning of the linked list of magical features. Any prior entry
- of the same type of magic is deleted. Note that this can be overridden,
- and multiple instances of the same type of magic can be associated with an
- SV.
-
- The C<name> and C<namlen> arguments are used to associate a string with
- the magic, typically the name of a variable. C<namlen> is stored in the
- C<mg_len> field and if C<name> is non-null and C<namlen> E<gt>= 0 a malloc'd
- copy of the name is stored in C<mg_ptr> field.
-
- The sv_magic function uses C<how> to determine which, if any, predefined
- "Magic Virtual Table" should be assigned to the C<mg_virtual> field.
- See the "Magic Virtual Table" section below. The C<how> argument is also
- stored in the C<mg_type> field. The value of C<how> should be chosen
- from the set of macros C<PERL_MAGIC_foo> found perl.h. Note that before
- these macros were added, Perl internals used to directly use character
- literals, so you may occasionally come across old code or documentation
- referring to 'U' magic rather than C<PERL_MAGIC_uvar> for example.
-
- The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC>
- structure. If it is not the same as the C<sv> argument, the reference
- count of the C<obj> object is incremented. If it is the same, or if
- the C<how> argument is C<PERL_MAGIC_arylen>, or if it is a NULL pointer,
- then C<obj> is merely stored, without the reference count being incremented.
-
- There is also a function to add magic to an C<HV>:
-
- void hv_magic(HV *hv, GV *gv, int how);
-
- This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>.
-
- To remove the magic from an SV, call the function sv_unmagic:
-
- void sv_unmagic(SV *sv, int type);
-
- The C<type> argument should be equal to the C<how> value when the C<SV>
- was initially made magical.
-
- =head2 Magic Virtual Tables
-
- The C<mg_virtual> field in the C<MAGIC> structure is a pointer to an
- C<MGVTBL>, which is a structure of function pointers and stands for
- "Magic Virtual Table" to handle the various operations that might be
- applied to that variable.
-
- The C<MGVTBL> has five pointers to the following routine types:
-
- int (*svt_get)(SV* sv, MAGIC* mg);
- int (*svt_set)(SV* sv, MAGIC* mg);
- U32 (*svt_len)(SV* sv, MAGIC* mg);
- int (*svt_clear)(SV* sv, MAGIC* mg);
- int (*svt_free)(SV* sv, MAGIC* mg);
-
- This MGVTBL structure is set at compile-time in C<perl.h> and there are
- currently 19 types (or 21 with overloading turned on). These different
- structures contain pointers to various routines that perform additional
- actions depending on which function is being called.
-
- Function pointer Action taken
- ---------------- ------------
- svt_get Do something before the value of the SV is retrieved.
- svt_set Do something after the SV is assigned a value.
- svt_len Report on the SV's length.
- svt_clear Clear something the SV represents.
- svt_free Free any extra storage associated with the SV.
-
- For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds
- to an C<mg_type> of C<PERL_MAGIC_sv>) contains:
-
- { magic_get, magic_set, magic_len, 0, 0 }
-
- Thus, when an SV is determined to be magical and of type C<PERL_MAGIC_sv>,
- if a get operation is being performed, the routine C<magic_get> is
- called. All the various routines for the various magical types begin
- with C<magic_>. NOTE: the magic routines are not considered part of
- the Perl API, and may not be exported by the Perl library.
-
- The current kinds of Magic Virtual Tables are:
-
- mg_type
- (old-style char and macro) MGVTBL Type of magic
- -------------------------- ------ ----------------------------
- \0 PERL_MAGIC_sv vtbl_sv Special scalar variable
- A PERL_MAGIC_overload vtbl_amagic %OVERLOAD hash
- a PERL_MAGIC_overload_elem vtbl_amagicelem %OVERLOAD hash element
- c PERL_MAGIC_overload_table (none) Holds overload table (AMT)
- on stash
- B PERL_MAGIC_bm vtbl_bm Boyer-Moore (fast string search)
- D PERL_MAGIC_regdata vtbl_regdata Regex match position data
- (@+ and @- vars)
- d PERL_MAGIC_regdatum vtbl_regdatum Regex match position data
- element
- E PERL_MAGIC_env vtbl_env %ENV hash
- e PERL_MAGIC_envelem vtbl_envelem %ENV hash element
- f PERL_MAGIC_fm vtbl_fm Formline ('compiled' format)
- g PERL_MAGIC_regex_global vtbl_mglob m//g target / study()ed string
- I PERL_MAGIC_isa vtbl_isa @ISA array
- i PERL_MAGIC_isaelem vtbl_isaelem @ISA array element
- k PERL_MAGIC_nkeys vtbl_nkeys scalar(keys()) lvalue
- L PERL_MAGIC_dbfile (none) Debugger %_<filename
- l PERL_MAGIC_dbline vtbl_dbline Debugger %_<filename element
- m PERL_MAGIC_mutex vtbl_mutex ???
- o PERL_MAGIC_collxfrm vtbl_collxfrm Locale collate transformation
- P PERL_MAGIC_tied vtbl_pack Tied array or hash
- p PERL_MAGIC_tiedelem vtbl_packelem Tied array or hash element
- q PERL_MAGIC_tiedscalar vtbl_packelem Tied scalar or handle
- r PERL_MAGIC_qr vtbl_qr precompiled qr// regex
- S PERL_MAGIC_sig vtbl_sig %SIG hash
- s PERL_MAGIC_sigelem vtbl_sigelem %SIG hash element
- t PERL_MAGIC_taint vtbl_taint Taintedness
- U PERL_MAGIC_uvar vtbl_uvar Available for use by extensions
- v PERL_MAGIC_vec vtbl_vec vec() lvalue
- x PERL_MAGIC_substr vtbl_substr substr() lvalue
- y PERL_MAGIC_defelem vtbl_defelem Shadow "foreach" iterator
- variable / smart parameter
- vivification
- * PERL_MAGIC_glob vtbl_glob GV (typeglob)
- # PERL_MAGIC_arylen vtbl_arylen Array length ($#ary)
- . PERL_MAGIC_pos vtbl_pos pos() lvalue
- < PERL_MAGIC_backref vtbl_backref ???
- ~ PERL_MAGIC_ext (none) Available for use by extensions
-
- When an uppercase and lowercase letter both exist in the table, then the
- uppercase letter is used to represent some kind of composite type (a list
- or a hash), and the lowercase letter is used to represent an element of
- that composite type. Some internals code makes use of this case
- relationship.
-
- The C<PERL_MAGIC_ext> and C<PERL_MAGIC_uvar> magic types are defined
- specifically for use by extensions and will not be used by perl itself.
- Extensions can use C<PERL_MAGIC_ext> magic to 'attach' private information
- to variables (typically objects). This is especially useful because
- there is no way for normal perl code to corrupt this private information
- (unlike using extra elements of a hash object).
-
- Similarly, C<PERL_MAGIC_uvar> magic can be used much like tie() to call a
- C function any time a scalar's value is used or changed. The C<MAGIC>'s
- C<mg_ptr> field points to a C<ufuncs> structure:
-
- struct ufuncs {
- I32 (*uf_val)(pTHX_ IV, SV*);
- I32 (*uf_set)(pTHX_ IV, SV*);
- IV uf_index;
- };
-
- When the SV is read from or written to, the C<uf_val> or C<uf_set>
- function will be called with C<uf_index> as the first arg and a pointer to
- the SV as the second. A simple example of how to add C<PERL_MAGIC_uvar>
- magic is shown below. Note that the ufuncs structure is copied by
- sv_magic, so you can safely allocate it on the stack.
-
- void
- Umagic(sv)
- SV *sv;
- PREINIT:
- struct ufuncs uf;
- CODE:
- uf.uf_val = &my_get_fn;
- uf.uf_set = &my_set_fn;
- uf.uf_index = 0;
- sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));
-
- Note that because multiple extensions may be using C<PERL_MAGIC_ext>
- or C<PERL_MAGIC_uvar> magic, it is important for extensions to take
- extra care to avoid conflict. Typically only using the magic on
- objects blessed into the same class as the extension is sufficient.
- For C<PERL_MAGIC_ext> magic, it may also be appropriate to add an I32
- 'signature' at the top of the private data area and check that.
-
- Also note that the C<sv_set*()> and C<sv_cat*()> functions described
- earlier do B<not> invoke 'set' magic on their targets. This must
- be done by the user either by calling the C<SvSETMAGIC()> macro after
- calling these functions, or by using one of the C<sv_set*_mg()> or
- C<sv_cat*_mg()> functions. Similarly, generic C code must call the
- C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV
- obtained from external sources in functions that don't handle magic.
- See L<perlapi> for a description of these functions.
- For example, calls to the C<sv_cat*()> functions typically need to be
- followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()>
- since their implementation handles 'get' magic.
-
- =head2 Finding Magic
-
- MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */
-
- This routine returns a pointer to the C<MAGIC> structure stored in the SV.
- If the SV does not have that magical feature, C<NULL> is returned. Also,
- if the SV is not of type SVt_PVMG, Perl may core dump.
-
- int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);
-
- This routine checks to see what types of magic C<sv> has. If the mg_type
- field is an uppercase letter, then the mg_obj is copied to C<nsv>, but
- the mg_type field is changed to be the lowercase letter.
-
- =head2 Understanding the Magic of Tied Hashes and Arrays
-
- Tied hashes and arrays are magical beasts of the C<PERL_MAGIC_tied>
- magic type.
-
- WARNING: As of the 5.004 release, proper usage of the array and hash
- access functions requires understanding a few caveats. Some
- of these caveats are actually considered bugs in the API, to be fixed
- in later releases, and are bracketed with [MAYCHANGE] below. If
- you find yourself actually applying such information in this section, be
- aware that the behavior may change in the future, umm, without warning.
-
- The perl tie function associates a variable with an object that implements
- the various GET, SET, etc methods. To perform the equivalent of the perl
- tie function from an XSUB, you must mimic this behaviour. The code below
- carries out the necessary steps - firstly it creates a new hash, and then
- creates a second hash which it blesses into the class which will implement
- the tie methods. Lastly it ties the two hashes together, and returns a
- reference to the new tied hash. Note that the code below does NOT call the
- TIEHASH method in the MyTie class -
- see L<Calling Perl Routines from within C Programs> for details on how
- to do this.
-
- SV*
- mytie()
- PREINIT:
- HV *hash;
- HV *stash;
- SV *tie;
- CODE:
- hash = newHV();
- tie = newRV_noinc((SV*)newHV());
- stash = gv_stashpv("MyTie", TRUE);
- sv_bless(tie, stash);
- hv_magic(hash, (GV*)tie, PERL_MAGIC_tied);
- RETVAL = newRV_noinc(hash);
- OUTPUT:
- RETVAL
-
- The C<av_store> function, when given a tied array argument, merely
- copies the magic of the array onto the value to be "stored", using
- C<mg_copy>. It may also return NULL, indicating that the value did not
- actually need to be stored in the array. [MAYCHANGE] After a call to
- C<av_store> on a tied array, the caller will usually need to call
- C<mg_set(val)> to actually invoke the perl level "STORE" method on the
- TIEARRAY object. If C<av_store> did return NULL, a call to
- C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory
- leak. [/MAYCHANGE]
-
- The previous paragraph is applicable verbatim to tied hash access using the
- C<hv_store> and C<hv_store_ent> functions as well.
-
- C<av_fetch> and the corresponding hash functions C<hv_fetch> and
- C<hv_fetch_ent> actually return an undefined mortal value whose magic
- has been initialized using C<mg_copy>. Note the value so returned does not
- need to be deallocated, as it is already mortal. [MAYCHANGE] But you will
- need to call C<mg_get()> on the returned value in order to actually invoke
- the perl level "FETCH" method on the underlying TIE object. Similarly,
- you may also call C<mg_set()> on the return value after possibly assigning
- a suitable value to it using C<sv_setsv>, which will invoke the "STORE"
- method on the TIE object. [/MAYCHANGE]
-
- [MAYCHANGE]
- In other words, the array or hash fetch/store functions don't really
- fetch and store actual values in the case of tied arrays and hashes. They
- merely call C<mg_copy> to attach magic to the values that were meant to be
- "stored" or "fetched". Later calls to C<mg_get> and C<mg_set> actually
- do the job of invoking the TIE methods on the underlying objects. Thus
- the magic mechanism currently implements a kind of lazy access to arrays
- and hashes.
-
- Currently (as of perl version 5.004), use of the hash and array access
- functions requires the user to be aware of whether they are operating on
- "normal" hashes and arrays, or on their tied variants. The API may be
- changed to provide more transparent access to both tied and normal data
- types in future versions.
- [/MAYCHANGE]
-
- You would do well to understand that the TIEARRAY and TIEHASH interfaces
- are mere sugar to invoke some perl method calls while using the uniform hash
- and array syntax. The use of this sugar imposes some overhead (typically
- about two to four extra opcodes per FETCH/STORE operation, in addition to
- the creation of all the mortal variables required to invoke the methods).
- This overhead will be comparatively small if the TIE methods are themselves
- substantial, but if they are only a few statements long, the overhead
- will not be insignificant.
-
- =head2 Localizing changes
-
- Perl has a very handy construction
-
- {
- local $var = 2;
- ...
- }
-
- This construction is I<approximately> equivalent to
-
- {
- my $oldvar = $var;
- $var = 2;
- ...
- $var = $oldvar;
- }
-
- The biggest difference is that the first construction would
- reinstate the initial value of $var, irrespective of how control exits
- the block: C<goto>, C<return>, C<die>/C<eval>, etc. It is a little bit
- more efficient as well.
-
- There is a way to achieve a similar task from C via Perl API: create a
- I<pseudo-block>, and arrange for some changes to be automatically
- undone at the end of it, either explicit, or via a non-local exit (via
- die()). A I<block>-like construct is created by a pair of
- C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">).
- Such a construct may be created specially for some important localized
- task, or an existing one (like boundaries of enclosing Perl
- subroutine/block, or an existing pair for freeing TMPs) may be
- used. (In the second case the overhead of additional localization must
- be almost negligible.) Note that any XSUB is automatically enclosed in
- an C<ENTER>/C<LEAVE> pair.
-
- Inside such a I<pseudo-block> the following service is available:
-
- =over 4
-
- =item C<SAVEINT(int i)>
-
- =item C<SAVEIV(IV i)>
-
- =item C<SAVEI32(I32 i)>
-
- =item C<SAVELONG(long i)>
-
- These macros arrange things to restore the value of integer variable
- C<i> at the end of enclosing I<pseudo-block>.
-
- =item C<SAVESPTR(s)>
-
- =item C<SAVEPPTR(p)>
-
- These macros arrange things to restore the value of pointers C<s> and
- C<p>. C<s> must be a pointer of a type which survives conversion to
- C<SV*> and back, C<p> should be able to survive conversion to C<char*>
- and back.
-
- =item C<SAVEFREESV(SV *sv)>
-
- The refcount of C<sv> would be decremented at the end of
- I<pseudo-block>. This is similar to C<sv_2mortal> in that it is also a
- mechanism for doing a delayed C<SvREFCNT_dec>. However, while C<sv_2mortal>
- extends the lifetime of C<sv> until the beginning of the next statement,
- C<SAVEFREESV> extends it until the end of the enclosing scope. These
- lifetimes can be wildly different.
-
- Also compare C<SAVEMORTALIZESV>.
-
- =item C<SAVEMORTALIZESV(SV *sv)>
-
- Just like C<SAVEFREESV>, but mortalizes C<sv> at the end of the current
- scope instead of decrementing its reference count. This usually has the
- effect of keeping C<sv> alive until the statement that called the currently
- live scope has finished executing.
-
- =item C<SAVEFREEOP(OP *op)>
-
- The C<OP *> is op_free()ed at the end of I<pseudo-block>.
-
- =item C<SAVEFREEPV(p)>
-
- The chunk of memory which is pointed to by C<p> is Safefree()ed at the
- end of I<pseudo-block>.
-
- =item C<SAVECLEARSV(SV *sv)>
-
- Clears a slot in the current scratchpad which corresponds to C<sv> at
- the end of I<pseudo-block>.
-
- =item C<SAVEDELETE(HV *hv, char *key, I32 length)>
-
- The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The
- string pointed to by C<key> is Safefree()ed. If one has a I<key> in
- short-lived storage, the corresponding string may be reallocated like
- this:
-
- SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));
-
- =item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)>
-
- At the end of I<pseudo-block> the function C<f> is called with the
- only argument C<p>.
-
- =item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)>
-
- At the end of I<pseudo-block> the function C<f> is called with the
- implicit context argument (if any), and C<p>.
-
- =item C<SAVESTACK_POS()>
-
- The current offset on the Perl internal stack (cf. C<SP>) is restored
- at the end of I<pseudo-block>.
-
- =back
-
- The following API list contains functions, thus one needs to
- provide pointers to the modifiable data explicitly (either C pointers,
- or Perlish C<GV *>s). Where the above macros take C<int>, a similar
- function takes C<int *>.
-
- =over 4
-
- =item C<SV* save_scalar(GV *gv)>
-
- Equivalent to Perl code C<local $gv>.
-
- =item C<AV* save_ary(GV *gv)>
-
- =item C<HV* save_hash(GV *gv)>
-
- Similar to C<save_scalar>, but localize C<@gv> and C<%gv>.
-
- =item C<void save_item(SV *item)>
-
- Duplicates the current value of C<SV>, on the exit from the current
- C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV>
- using the stored value.
-
- =item C<void save_list(SV **sarg, I32 maxsarg)>
-
- A variant of C<save_item> which takes multiple arguments via an array
- C<sarg> of C<SV*> of length C<maxsarg>.
-
- =item C<SV* save_svref(SV **sptr)>
-
- Similar to C<save_scalar>, but will reinstate an C<SV *>.
-
- =item C<void save_aptr(AV **aptr)>
-
- =item C<void save_hptr(HV **hptr)>
-
- Similar to C<save_svref>, but localize C<AV *> and C<HV *>.
-
- =back
-
- The C<Alias> module implements localization of the basic types within the
- I<caller's scope>. People who are interested in how to localize things in
- the containing scope should take a look there too.
-
- =head1 Subroutines
-
- =head2 XSUBs and the Argument Stack
-
- The XSUB mechanism is a simple way for Perl programs to access C subroutines.
- An XSUB routine will have a stack that contains the arguments from the Perl
- program, and a way to map from the Perl data structures to a C equivalent.
-
- The stack arguments are accessible through the C<ST(n)> macro, which returns
- the C<n>'th stack argument. Argument 0 is the first argument passed in the
- Perl subroutine call. These arguments are C<SV*>, and can be used anywhere
- an C<SV*> is used.
-
- Most of the time, output from the C routine can be handled through use of
- the RETVAL and OUTPUT directives. However, there are some cases where the
- argument stack is not already long enough to handle all the return values.
- An example is the POSIX tzname() call, which takes no arguments, but returns
- two, the local time zone's standard and summer time abbreviations.
-
- To handle this situation, the PPCODE directive is used and the stack is
- extended using the macro:
-
- EXTEND(SP, num);
-
- where C<SP> is the macro that represents the local copy of the stack pointer,
- and C<num> is the number of elements the stack should be extended by.
-
- Now that there is room on the stack, values can be pushed on it using C<PUSHs>
- macro. The values pushed will often need to be "mortal" (See L</Reference Counts and Mortality>).
-
- PUSHs(sv_2mortal(newSViv(an_integer)))
- PUSHs(sv_2mortal(newSVpv("Some String",0)))
- PUSHs(sv_2mortal(newSVnv(3.141592)))
-
- And now the Perl program calling C<tzname>, the two values will be assigned
- as in:
-
- ($standard_abbrev, $summer_abbrev) = POSIX::tzname;
-
- An alternate (and possibly simpler) method to pushing values on the stack is
- to use the macro:
-
- XPUSHs(SV*)
-
- This macro automatically adjust the stack for you, if needed. Thus, you
- do not need to call C<EXTEND> to extend the stack.
-
- Despite their suggestions in earlier versions of this document the macros
- C<PUSHi>, C<PUSHn> and C<PUSHp> are I<not> suited to XSUBs which return
- multiple results, see L</Putting a C value on Perl stack>.
-
- For more information, consult L<perlxs> and L<perlxstut>.
-
- =head2 Calling Perl Routines from within C Programs
-
- There are four routines that can be used to call a Perl subroutine from
- within a C program. These four are:
-
- I32 call_sv(SV*, I32);
- I32 call_pv(const char*, I32);
- I32 call_method(const char*, I32);
- I32 call_argv(const char*, I32, register char**);
-
- The routine most often used is C<call_sv>. The C<SV*> argument
- contains either the name of the Perl subroutine to be called, or a
- reference to the subroutine. The second argument consists of flags
- that control the context in which the subroutine is called, whether
- or not the subroutine is being passed arguments, how errors should be
- trapped, and how to treat return values.
-
- All four routines return the number of arguments that the subroutine returned
- on the Perl stack.
-
- These routines used to be called C<perl_call_sv>, etc., before Perl v5.6.0,
- but those names are now deprecated; macros of the same name are provided for
- compatibility.
-
- When using any of these routines (except C<call_argv>), the programmer
- must manipulate the Perl stack. These include the following macros and
- functions:
-
- dSP
- SP
- PUSHMARK()
- PUTBACK
- SPAGAIN
- ENTER
- SAVETMPS
- FREETMPS
- LEAVE
- XPUSH*()
- POP*()
-
- For a detailed description of calling conventions from C to Perl,
- consult L<perlcall>.
-
- =head2 Memory Allocation
-
- All memory meant to be used with the Perl API functions should be manipulated
- using the macros described in this section. The macros provide the necessary
- transparency between differences in the actual malloc implementation that is
- used within perl.
-
- It is suggested that you enable the version of malloc that is distributed
- with Perl. It keeps pools of various sizes of unallocated memory in
- order to satisfy allocation requests more quickly. However, on some
- platforms, it may cause spurious malloc or free errors.
-
- New(x, pointer, number, type);
- Newc(x, pointer, number, type, cast);
- Newz(x, pointer, number, type);
-
- These three macros are used to initially allocate memory.
-
- The first argument C<x> was a "magic cookie" that was used to keep track
- of who called the macro, to help when debugging memory problems. However,
- the current code makes no use of this feature (most Perl developers now
- use run-time memory checkers), so this argument can be any number.
-
- The second argument C<pointer> should be the name of a variable that will
- point to the newly allocated memory.
-
- The third and fourth arguments C<number> and C<type> specify how many of
- the specified type of data structure should be allocated. The argument
- C<type> is passed to C<sizeof>. The final argument to C<Newc>, C<cast>,
- should be used if the C<pointer> argument is different from the C<type>
- argument.
-
- Unlike the C<New> and C<Newc> macros, the C<Newz> macro calls C<memzero>
- to zero out all the newly allocated memory.
-
- Renew(pointer, number, type);
- Renewc(pointer, number, type, cast);
- Safefree(pointer)
-
- These three macros are used to change a memory buffer size or to free a
- piece of memory no longer needed. The arguments to C<Renew> and C<Renewc>
- match those of C<New> and C<Newc> with the exception of not needing the
- "magic cookie" argument.
-
- Move(source, dest, number, type);
- Copy(source, dest, number, type);
- Zero(dest, number, type);
-
- These three macros are used to move, copy, or zero out previously allocated
- memory. The C<source> and C<dest> arguments point to the source and
- destination starting points. Perl will move, copy, or zero out C<number>
- instances of the size of the C<type> data structure (using the C<sizeof>
- function).
-
- =head2 PerlIO
-
- The most recent development releases of Perl has been experimenting with
- removing Perl's dependency on the "normal" standard I/O suite and allowing
- other stdio implementations to be used. This involves creating a new
- abstraction layer that then calls whichever implementation of stdio Perl
- was compiled with. All XSUBs should now use the functions in the PerlIO
- abstraction layer and not make any assumptions about what kind of stdio
- is being used.
-
- For a complete description of the PerlIO abstraction, consult L<perlapio>.
-
- =head2 Putting a C value on Perl stack
-
- A lot of opcodes (this is an elementary operation in the internal perl
- stack machine) put an SV* on the stack. However, as an optimization
- the corresponding SV is (usually) not recreated each time. The opcodes
- reuse specially assigned SVs (I<target>s) which are (as a corollary)
- not constantly freed/created.
-
- Each of the targets is created only once (but see
- L<Scratchpads and recursion> below), and when an opcode needs to put
- an integer, a double, or a string on stack, it just sets the
- corresponding parts of its I<target> and puts the I<target> on stack.
-
- The macro to put this target on stack is C<PUSHTARG>, and it is
- directly used in some opcodes, as well as indirectly in zillions of
- others, which use it via C<(X)PUSH[pni]>.
-
- Because the target is reused, you must be careful when pushing multiple
- values on the stack. The following code will not do what you think:
-
- XPUSHi(10);
- XPUSHi(20);
-
- This translates as "set C<TARG> to 10, push a pointer to C<TARG> onto
- the stack; set C<TARG> to 20, push a pointer to C<TARG> onto the stack".
- At the end of the operation, the stack does not contain the values 10
- and 20, but actually contains two pointers to C<TARG>, which we have set
- to 20. If you need to push multiple different values, use C<XPUSHs>,
- which bypasses C<TARG>.
-
- On a related note, if you do use C<(X)PUSH[npi]>, then you're going to
- need a C<dTARG> in your variable declarations so that the C<*PUSH*>
- macros can make use of the local variable C<TARG>.
-
- =head2 Scratchpads
-
- The question remains on when the SVs which are I<target>s for opcodes
- are created. The answer is that they are created when the current unit --
- a subroutine or a file (for opcodes for statements outside of
- subroutines) -- is compiled. During this time a special anonymous Perl
- array is created, which is called a scratchpad for the current
- unit.
-
- A scratchpad keeps SVs which are lexicals for the current unit and are
- targets for opcodes. One can deduce that an SV lives on a scratchpad
- by looking on its flags: lexicals have C<SVs_PADMY> set, and
- I<target>s have C<SVs_PADTMP> set.
-
- The correspondence between OPs and I<target>s is not 1-to-1. Different
- OPs in the compile tree of the unit can use the same target, if this
- would not conflict with the expected life of the temporary.
-
- =head2 Scratchpads and recursion
-
- In fact it is not 100% true that a compiled unit contains a pointer to
- the scratchpad AV. In fact it contains a pointer to an AV of
- (initially) one element, and this element is the scratchpad AV. Why do
- we need an extra level of indirection?
-
- The answer is B<recursion>, and maybe B<threads>. Both
- these can create several execution pointers going into the same
- subroutine. For the subroutine-child not write over the temporaries
- for the subroutine-parent (lifespan of which covers the call to the
- child), the parent and the child should have different
- scratchpads. (I<And> the lexicals should be separate anyway!)
-
- So each subroutine is born with an array of scratchpads (of length 1).
- On each entry to the subroutine it is checked that the current
- depth of the recursion is not more than the length of this array, and
- if it is, new scratchpad is created and pushed into the array.
-
- The I<target>s on this scratchpad are C<undef>s, but they are already
- marked with correct flags.
-
- =head1 Compiled code
-
- =head2 Code tree
-
- Here we describe the internal form your code is converted to by
- Perl. Start with a simple example:
-
- $a = $b + $c;
-
- This is converted to a tree similar to this one:
-
- assign-to
- / \
- + $a
- / \
- $b $c
-
- (but slightly more complicated). This tree reflects the way Perl
- parsed your code, but has nothing to do with the execution order.
- There is an additional "thread" going through the nodes of the tree
- which shows the order of execution of the nodes. In our simplified
- example above it looks like:
-
- $b ---> $c ---> + ---> $a ---> assign-to
-
- But with the actual compile tree for C<$a = $b + $c> it is different:
- some nodes I<optimized away>. As a corollary, though the actual tree
- contains more nodes than our simplified example, the execution order
- is the same as in our example.
-
- =head2 Examining the tree
-
- If you have your perl compiled for debugging (usually done with C<-D
- optimize=-g> on C<Configure> command line), you may examine the
- compiled tree by specifying C<-Dx> on the Perl command line. The
- output takes several lines per node, and for C<$b+$c> it looks like
- this:
-
- 5 TYPE = add ===> 6
- TARG = 1
- FLAGS = (SCALAR,KIDS)
- {
- TYPE = null ===> (4)
- (was rv2sv)
- FLAGS = (SCALAR,KIDS)
- {
- 3 TYPE = gvsv ===> 4
- FLAGS = (SCALAR)
- GV = main::b
- }
- }
- {
- TYPE = null ===> (5)
- (was rv2sv)
- FLAGS = (SCALAR,KIDS)
- {
- 4 TYPE = gvsv ===> 5
- FLAGS = (SCALAR)
- GV = main::c
- }
- }
-
- This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are
- not optimized away (one per number in the left column). The immediate
- children of the given node correspond to C<{}> pairs on the same level
- of indentation, thus this listing corresponds to the tree:
-
- add
- / \
- null null
- | |
- gvsv gvsv
-
- The execution order is indicated by C<===E<gt>> marks, thus it is C<3
- 4 5 6> (node C<6> is not included into above listing), i.e.,
- C<gvsv gvsv add whatever>.
-
- Each of these nodes represents an op, a fundamental operation inside the
- Perl core. The code which implements each operation can be found in the
- F<pp*.c> files; the function which implements the op with type C<gvsv>
- is C<pp_gvsv>, and so on. As the tree above shows, different ops have
- different numbers of children: C<add> is a binary operator, as one would
- expect, and so has two children. To accommodate the various different
- numbers of children, there are various types of op data structure, and
- they link together in different ways.
-
- The simplest type of op structure is C<OP>: this has no children. Unary
- operators, C<UNOP>s, have one child, and this is pointed to by the
- C<op_first> field. Binary operators (C<BINOP>s) have not only an
- C<op_first> field but also an C<op_last> field. The most complex type of
- op is a C<LISTOP>, which has any number of children. In this case, the
- first child is pointed to by C<op_first> and the last child by
- C<op_last>. The children in between can be found by iteratively
- following the C<op_sibling> pointer from the first child to the last.
-
- There are also two other op types: a C<PMOP> holds a regular expression,
- and has no children, and a C<LOOP> may or may not have children. If the
- C<op_children> field is non-zero, it behaves like a C<LISTOP>. To
- complicate matters, if a C<UNOP> is actually a C<null> op after
- optimization (see L</Compile pass 2: context propagation>) it will still
- have children in accordance with its former type.
-
- =head2 Compile pass 1: check routines
-
- The tree is created by the compiler while I<yacc> code feeds it
- the constructions it recognizes. Since I<yacc> works bottom-up, so does
- the first pass of perl compilation.
-
- What makes this pass interesting for perl developers is that some
- optimization may be performed on this pass. This is optimization by
- so-called "check routines". The correspondence between node names
- and corresponding check routines is described in F<opcode.pl> (do not
- forget to run C<make regen_headers> if you modify this file).
-
- A check routine is called when the node is fully constructed except
- for the execution-order thread. Since at this time there are no
- back-links to the currently constructed node, one can do most any
- operation to the top-level node, including freeing it and/or creating
- new nodes above/below it.
-
- The check routine returns the node which should be inserted into the
- tree (if the top-level node was not modified, check routine returns
- its argument).
-
- By convention, check routines have names C<ck_*>. They are usually
- called from C<new*OP> subroutines (or C<convert>) (which in turn are
- called from F<perly.y>).
-
- =head2 Compile pass 1a: constant folding
-
- Immediately after the check routine is called the returned node is
- checked for being compile-time executable. If it is (the value is
- judged to be constant) it is immediately executed, and a I<constant>
- node with the "return value" of the corresponding subtree is
- substituted instead. The subtree is deleted.
-
- If constant folding was not performed, the execution-order thread is
- created.
-
- =head2 Compile pass 2: context propagation
-
- When a context for a part of compile tree is known, it is propagated
- down through the tree. At this time the context can have 5 values
- (instead of 2 for runtime context): void, boolean, scalar, list, and
- lvalue. In contrast with the pass 1 this pass is processed from top
- to bottom: a node's context determines the context for its children.
-
- Additional context-dependent optimizations are performed at this time.
- Since at this moment the compile tree contains back-references (via
- "thread" pointers), nodes cannot be free()d now. To allow
- optimized-away nodes at this stage, such nodes are null()ified instead
- of free()ing (i.e. their type is changed to OP_NULL).
-
- =head2 Compile pass 3: peephole optimization
-
- After the compile tree for a subroutine (or for an C<eval> or a file)
- is created, an additional pass over the code is performed. This pass
- is neither top-down or bottom-up, but in the execution order (with
- additional complications for conditionals). These optimizations are
- done in the subroutine peep(). Optimizations performed at this stage
- are subject to the same restrictions as in the pass 2.
-
- =head2 Pluggable runops
-
- The compile tree is executed in a runops function. There are two runops
- functions in F<run.c>. C<Perl_runops_debug> is used with DEBUGGING and
- C<Perl_runops_standard> is used otherwise. For fine control over the
- execution of the compile tree it is possible to provide your own runops
- function.
-
- It's probably best to copy one of the existing runops functions and
- change it to suit your needs. Then, in the BOOT section of your XS
- file, add the line:
-
- PL_runops = my_runops;
-
- This function should be as efficient as possible to keep your programs
- running as fast as possible.
-
- =head1 Examining internal data structures with the C<dump> functions
-
- To aid debugging, the source file F<dump.c> contains a number of
- functions which produce formatted output of internal data structures.
-
- The most commonly used of these functions is C<Perl_sv_dump>; it's used
- for dumping SVs, AVs, HVs, and CVs. The C<Devel::Peek> module calls
- C<sv_dump> to produce debugging output from Perl-space, so users of that
- module should already be familiar with its format.
-
- C<Perl_op_dump> can be used to dump an C<OP> structure or any of its
- derivatives, and produces output similar to C<perl -Dx>; in fact,
- C<Perl_dump_eval> will dump the main root of the code being evaluated,
- exactly like C<-Dx>.
-
- Other useful functions are C<Perl_dump_sub>, which turns a C<GV> into an
- op tree, C<Perl_dump_packsubs> which calls C<Perl_dump_sub> on all the
- subroutines in a package like so: (Thankfully, these are all xsubs, so
- there is no op tree)
-
- (gdb) print Perl_dump_packsubs(PL_defstash)
-
- SUB attributes::bootstrap = (xsub 0x811fedc 0)
-
- SUB UNIVERSAL::can = (xsub 0x811f50c 0)
-
- SUB UNIVERSAL::isa = (xsub 0x811f304 0)
-
- SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)
-
- SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)
-
- and C<Perl_dump_all>, which dumps all the subroutines in the stash and
- the op tree of the main root.
-
- =head1 How multiple interpreters and concurrency are supported
-
- =head2 Background and PERL_IMPLICIT_CONTEXT
-
- The Perl interpreter can be regarded as a closed box: it has an API
- for feeding it code or otherwise making it do things, but it also has
- functions for its own use. This smells a lot like an object, and
- there are ways for you to build Perl so that you can have multiple
- interpreters, with one interpreter represented either as a C structure,
- or inside a thread-specific structure. These structures contain all
- the context, the state of that interpreter.
-
- Two macros control the major Perl build flavors: MULTIPLICITY and
- USE_5005THREADS. The MULTIPLICITY build has a C structure
- that packages all the interpreter state, and there is a similar thread-specific
- data structure under USE_5005THREADS. In both cases,
- PERL_IMPLICIT_CONTEXT is also normally defined, and enables the
- support for passing in a "hidden" first argument that represents all three
- data structures.
-
- All this obviously requires a way for the Perl internal functions to be
- either subroutines taking some kind of structure as the first
- argument, or subroutines taking nothing as the first argument. To
- enable these two very different ways of building the interpreter,
- the Perl source (as it does in so many other situations) makes heavy
- use of macros and subroutine naming conventions.
-
- First problem: deciding which functions will be public API functions and
- which will be private. All functions whose names begin C<S_> are private
- (think "S" for "secret" or "static"). All other functions begin with
- "Perl_", but just because a function begins with "Perl_" does not mean it is
- part of the API. (See L</Internal Functions>.) The easiest way to be B<sure> a
- function is part of the API is to find its entry in L<perlapi>.
- If it exists in L<perlapi>, it's part of the API. If it doesn't, and you
- think it should be (i.e., you need it for your extension), send mail via
- L<perlbug> explaining why you think it should be.
-
- Second problem: there must be a syntax so that the same subroutine
- declarations and calls can pass a structure as their first argument,
- or pass nothing. To solve this, the subroutines are named and
- declared in a particular way. Here's a typical start of a static
- function used within the Perl guts:
-
- STATIC void
- S_incline(pTHX_ char *s)
-
- STATIC becomes "static" in C, and may be #define'd to nothing in some
- configurations in future.
-
- A public function (i.e. part of the internal API, but not necessarily
- sanctioned for use in extensions) begins like this:
-
- void
- Perl_sv_setsv(pTHX_ SV* dsv, SV* ssv)
-
- C<pTHX_> is one of a number of macros (in perl.h) that hide the
- details of the interpreter's context. THX stands for "thread", "this",
- or "thingy", as the case may be. (And no, George Lucas is not involved. :-)
- The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument,
- or 'd' for B<d>eclaration, so we have C<pTHX>, C<aTHX> and C<dTHX>, and
- their variants.
-
- When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no
- first argument containing the interpreter's context. The trailing underscore
- in the pTHX_ macro indicates that the macro expansion needs a comma
- after the context argument because other arguments follow it. If
- PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the
- subroutine is not prototyped to take the extra argument. The form of the
- macro without the trailing underscore is used when there are no additional
- explicit arguments.
-
- When a core function calls another, it must pass the context. This
- is normally hidden via macros. Consider C<sv_setsv>. It expands into
- something like this:
-
- ifdef PERL_IMPLICIT_CONTEXT
- define sv_setsv(a,b) Perl_sv_setsv(aTHX_ a, b)
- /* can't do this for vararg functions, see below */
- else
- define sv_setsv Perl_sv_setsv
- endif
-
- This works well, and means that XS authors can gleefully write:
-
- sv_setsv(foo, bar);
-
- and still have it work under all the modes Perl could have been
- compiled with.
-
- This doesn't work so cleanly for varargs functions, though, as macros
- imply that the number of arguments is known in advance. Instead we
- either need to spell them out fully, passing C<aTHX_> as the first
- argument (the Perl core tends to do this with functions like
- Perl_warner), or use a context-free version.
-
- The context-free version of Perl_warner is called
- Perl_warner_nocontext, and does not take the extra argument. Instead
- it does dTHX; to get the context from thread-local storage. We
- C<#define warner Perl_warner_nocontext> so that extensions get source
- compatibility at the expense of performance. (Passing an arg is
- cheaper than grabbing it from thread-local storage.)
-
- You can ignore [pad]THXx when browsing the Perl headers/sources.
- Those are strictly for use within the core. Extensions and embedders
- need only be aware of [pad]THX.
-
- =head2 So what happened to dTHR?
-
- C<dTHR> was introduced in perl 5.005 to support the older thread model.
- The older thread model now uses the C<THX> mechanism to pass context
- pointers around, so C<dTHR> is not useful any more. Perl 5.6.0 and
- later still have it for backward source compatibility, but it is defined
- to be a no-op.
-
- =head2 How do I use all this in extensions?
-
- When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call
- any functions in the Perl API will need to pass the initial context
- argument somehow. The kicker is that you will need to write it in
- such a way that the extension still compiles when Perl hasn't been
- built with PERL_IMPLICIT_CONTEXT enabled.
-
- There are three ways to do this. First, the easy but inefficient way,
- which is also the default, in order to maintain source compatibility
- with extensions: whenever XSUB.h is #included, it redefines the aTHX
- and aTHX_ macros to call a function that will return the context.
- Thus, something like:
-
- sv_setsv(asv, bsv);
-
- in your extension will translate to this when PERL_IMPLICIT_CONTEXT is
- in effect:
-
- Perl_sv_setsv(Perl_get_context(), asv, bsv);
-
- or to this otherwise:
-
- Perl_sv_setsv(asv, bsv);
-
- You have to do nothing new in your extension to get this; since
- the Perl library provides Perl_get_context(), it will all just
- work.
-
- The second, more efficient way is to use the following template for
- your Foo.xs:
-
- #define PERL_NO_GET_CONTEXT /* we want efficiency */
- #include "EXTERN.h"
- #include "perl.h"
- #include "XSUB.h"
-
- static my_private_function(int arg1, int arg2);
-
- static SV *
- my_private_function(int arg1, int arg2)
- {
- dTHX; /* fetch context */
- ... call many Perl API functions ...
- }
-
- [... etc ...]
-
- MODULE = Foo PACKAGE = Foo
-
- /* typical XSUB */
-
- void
- my_xsub(arg)
- int arg
- CODE:
- my_private_function(arg, 10);
-
- Note that the only two changes from the normal way of writing an
- extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before
- including the Perl headers, followed by a C<dTHX;> declaration at
- the start of every function that will call the Perl API. (You'll
- know which functions need this, because the C compiler will complain
- that there's an undeclared identifier in those functions.) No changes
- are needed for the XSUBs themselves, because the XS() macro is
- correctly defined to pass in the implicit context if needed.
-
- The third, even more efficient way is to ape how it is done within
- the Perl guts:
-
-
- #define PERL_NO_GET_CONTEXT /* we want efficiency */
- #include "EXTERN.h"
- #include "perl.h"
- #include "XSUB.h"
-
- /* pTHX_ only needed for functions that call Perl API */
- static my_private_function(pTHX_ int arg1, int arg2);
-
- static SV *
- my_private_function(pTHX_ int arg1, int arg2)
- {
- /* dTHX; not needed here, because THX is an argument */
- ... call Perl API functions ...
- }
-
- [... etc ...]
-
- MODULE = Foo PACKAGE = Foo
-
- /* typical XSUB */
-
- void
- my_xsub(arg)
- int arg
- CODE:
- my_private_function(aTHX_ arg, 10);
-
- This implementation never has to fetch the context using a function
- call, since it is always passed as an extra argument. Depending on
- your needs for simplicity or efficiency, you may mix the previous
- two approaches freely.
-
- Never add a comma after C<pTHX> yourself--always use the form of the
- macro with the underscore for functions that take explicit arguments,
- or the form without the argument for functions with no explicit arguments.
-
- =head2 Should I do anything special if I call perl from multiple threads?
-
- If you create interpreters in one thread and then proceed to call them in
- another, you need to make sure perl's own Thread Local Storage (TLS) slot is
- initialized correctly in each of those threads.
-
- The C<perl_alloc> and C<perl_clone> API functions will automatically set
- the TLS slot to the interpreter they created, so that there is no need to do
- anything special if the interpreter is always accessed in the same thread that
- created it, and that thread did not create or call any other interpreters
- afterwards. If that is not the case, you have to set the TLS slot of the
- thread before calling any functions in the Perl API on that particular
- interpreter. This is done by calling the C<PERL_SET_CONTEXT> macro in that
- thread as the first thing you do:
-
- /* do this before doing anything else with some_perl */
- PERL_SET_CONTEXT(some_perl);
-
- ... other Perl API calls on some_perl go here ...
-
- =head2 Future Plans and PERL_IMPLICIT_SYS
-
- Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything
- that the interpreter knows about itself and pass it around, so too are
- there plans to allow the interpreter to bundle up everything it knows
- about the environment it's running on. This is enabled with the
- PERL_IMPLICIT_SYS macro. Currently it only works with USE_ITHREADS
- and USE_5005THREADS on Windows (see inside iperlsys.h).
-
- This allows the ability to provide an extra pointer (called the "host"
- environment) for all the system calls. This makes it possible for
- all the system stuff to maintain their own state, broken down into
- seven C structures. These are thin wrappers around the usual system
- calls (see win32/perllib.c) for the default perl executable, but for a
- more ambitious host (like the one that would do fork() emulation) all
- the extra work needed to pretend that different interpreters are
- actually different "processes", would be done here.
-
- The Perl engine/interpreter and the host are orthogonal entities.
- There could be one or more interpreters in a process, and one or
- more "hosts", with free association between them.
-
- =head1 Internal Functions
-
- All of Perl's internal functions which will be exposed to the outside
- world are be prefixed by C<Perl_> so that they will not conflict with XS
- functions or functions used in a program in which Perl is embedded.
- Similarly, all global variables begin with C<PL_>. (By convention,
- static functions start with C<S_>)
-
- Inside the Perl core, you can get at the functions either with or
- without the C<Perl_> prefix, thanks to a bunch of defines that live in
- F<embed.h>. This header file is generated automatically from
- F<embed.pl>. F<embed.pl> also creates the prototyping header files for
- the internal functions, generates the documentation and a lot of other
- bits and pieces. It's important that when you add a new function to the
- core or change an existing one, you change the data in the table at the
- end of F<embed.pl> as well. Here's a sample entry from that table:
-
- Apd |SV** |av_fetch |AV* ar|I32 key|I32 lval
-
- The second column is the return type, the third column the name. Columns
- after that are the arguments. The first column is a set of flags:
-
- =over 3
-
- =item A
-
- This function is a part of the public API.
-
- =item p
-
- This function has a C<Perl_> prefix; ie, it is defined as C<Perl_av_fetch>
-
- =item d
-
- This function has documentation using the C<apidoc> feature which we'll
- look at in a second.
-
- =back
-
- Other available flags are:
-
- =over 3
-
- =item s
-
- This is a static function and is defined as C<S_whatever>, and usually
- called within the sources as C<whatever(...)>.
-
- =item n
-
- This does not use C<aTHX_> and C<pTHX> to pass interpreter context. (See
- L<perlguts/Background and PERL_IMPLICIT_CONTEXT>.)
-
- =item r
-
- This function never returns; C<croak>, C<exit> and friends.
-
- =item f
-
- This function takes a variable number of arguments, C<printf> style.
- The argument list should end with C<...>, like this:
-
- Afprd |void |croak |const char* pat|...
-
- =item M
-
- This function is part of the experimental development API, and may change
- or disappear without notice.
-
- =item o
-
- This function should not have a compatibility macro to define, say,
- C<Perl_parse> to C<parse>. It must be called as C<Perl_parse>.
-
- =item j
-
- This function is not a member of C<CPerlObj>. If you don't know
- what this means, don't use it.
-
- =item x
-
- This function isn't exported out of the Perl core.
-
- =back
-
- If you edit F<embed.pl>, you will need to run C<make regen_headers> to
- force a rebuild of F<embed.h> and other auto-generated files.
-
- =head2 Formatted Printing of IVs, UVs, and NVs
-
- If you are printing IVs, UVs, or NVS instead of the stdio(3) style
- formatting codes like C<%d>, C<%ld>, C<%f>, you should use the
- following macros for portability
-
- IVdf IV in decimal
- UVuf UV in decimal
- UVof UV in octal
- UVxf UV in hexadecimal
- NVef NV %e-like
- NVff NV %f-like
- NVgf NV %g-like
-
- These will take care of 64-bit integers and long doubles.
- For example:
-
- printf("IV is %"IVdf"\n", iv);
-
- The IVdf will expand to whatever is the correct format for the IVs.
-
- If you are printing addresses of pointers, use UVxf combined
- with PTR2UV(), do not use %lx or %p.
-
- =head2 Pointer-To-Integer and Integer-To-Pointer
-
- Because pointer size does not necessarily equal integer size,
- use the follow macros to do it right.
-
- PTR2UV(pointer)
- PTR2IV(pointer)
- PTR2NV(pointer)
- INT2PTR(pointertotype, integer)
-
- For example:
-
- IV iv = ...;
- SV *sv = INT2PTR(SV*, iv);
-
- and
-
- AV *av = ...;
- UV uv = PTR2UV(av);
-
- =head2 Source Documentation
-
- There's an effort going on to document the internal functions and
- automatically produce reference manuals from them - L<perlapi> is one
- such manual which details all the functions which are available to XS
- writers. L<perlintern> is the autogenerated manual for the functions
- which are not part of the API and are supposedly for internal use only.
-
- Source documentation is created by putting POD comments into the C
- source, like this:
-
- /*
- =for apidoc sv_setiv
-
- Copies an integer into the given SV. Does not handle 'set' magic. See
- C<sv_setiv_mg>.
-
- =cut
- */
-
- Please try and supply some documentation if you add functions to the
- Perl core.
-
- =head1 Unicode Support
-
- Perl 5.6.0 introduced Unicode support. It's important for porters and XS
- writers to understand this support and make sure that the code they
- write does not corrupt Unicode data.
-
- =head2 What B<is> Unicode, anyway?
-
- In the olden, less enlightened times, we all used to use ASCII. Most of
- us did, anyway. The big problem with ASCII is that it's American. Well,
- no, that's not actually the problem; the problem is that it's not
- particularly useful for people who don't use the Roman alphabet. What
- used to happen was that particular languages would stick their own
- alphabet in the upper range of the sequence, between 128 and 255. Of
- course, we then ended up with plenty of variants that weren't quite
- ASCII, and the whole point of it being a standard was lost.
-
- Worse still, if you've got a language like Chinese or
- Japanese that has hundreds or thousands of characters, then you really
- can't fit them into a mere 256, so they had to forget about ASCII
- altogether, and build their own systems using pairs of numbers to refer
- to one character.
-
- To fix this, some people formed Unicode, Inc. and
- produced a new character set containing all the characters you can
- possibly think of and more. There are several ways of representing these
- characters, and the one Perl uses is called UTF8. UTF8 uses
- a variable number of bytes to represent a character, instead of just
- one. You can learn more about Unicode at http://www.unicode.org/
-
- =head2 How can I recognise a UTF8 string?
-
- You can't. This is because UTF8 data is stored in bytes just like
- non-UTF8 data. The Unicode character 200, (C<0xC8> for you hex types)
- capital E with a grave accent, is represented by the two bytes
- C<v196.172>. Unfortunately, the non-Unicode string C<chr(196).chr(172)>
- has that byte sequence as well. So you can't tell just by looking - this
- is what makes Unicode input an interesting problem.
-
- The API function C<is_utf8_string> can help; it'll tell you if a string
- contains only valid UTF8 characters. However, it can't do the work for
- you. On a character-by-character basis, C<is_utf8_char> will tell you
- whether the current character in a string is valid UTF8.
-
- =head2 How does UTF8 represent Unicode characters?
-
- As mentioned above, UTF8 uses a variable number of bytes to store a
- character. Characters with values 1...128 are stored in one byte, just
- like good ol' ASCII. Character 129 is stored as C<v194.129>; this
- continues up to character 191, which is C<v194.191>. Now we've run out of
- bits (191 is binary C<10111111>) so we move on; 192 is C<v195.128>. And
- so it goes on, moving to three bytes at character 2048.
-
- Assuming you know you're dealing with a UTF8 string, you can find out
- how long the first character in it is with the C<UTF8SKIP> macro:
-
- char *utf = "\305\233\340\240\201";
- I32 len;
-
- len = UTF8SKIP(utf); /* len is 2 here */
- utf += len;
- len = UTF8SKIP(utf); /* len is 3 here */
-
- Another way to skip over characters in a UTF8 string is to use
- C<utf8_hop>, which takes a string and a number of characters to skip
- over. You're on your own about bounds checking, though, so don't use it
- lightly.
-
- All bytes in a multi-byte UTF8 character will have the high bit set, so
- you can test if you need to do something special with this character
- like this:
-
- UV uv;
-
- if (utf & 0x80)
- /* Must treat this as UTF8 */
- uv = utf8_to_uv(utf);
- else
- /* OK to treat this character as a byte */
- uv = *utf;
-
- You can also see in that example that we use C<utf8_to_uv> to get the
- value of the character; the inverse function C<uv_to_utf8> is available
- for putting a UV into UTF8:
-
- if (uv > 0x80)
- /* Must treat this as UTF8 */
- utf8 = uv_to_utf8(utf8, uv);
- else
- /* OK to treat this character as a byte */
- *utf8++ = uv;
-
- You B<must> convert characters to UVs using the above functions if
- you're ever in a situation where you have to match UTF8 and non-UTF8
- characters. You may not skip over UTF8 characters in this case. If you
- do this, you'll lose the ability to match hi-bit non-UTF8 characters;
- for instance, if your UTF8 string contains C<v196.172>, and you skip
- that character, you can never match a C<chr(200)> in a non-UTF8 string.
- So don't do that!
-
- =head2 How does Perl store UTF8 strings?
-
- Currently, Perl deals with Unicode strings and non-Unicode strings
- slightly differently. If a string has been identified as being UTF-8
- encoded, Perl will set a flag in the SV, C<SVf_UTF8>. You can check and
- manipulate this flag with the following macros:
-
- SvUTF8(sv)
- SvUTF8_on(sv)
- SvUTF8_off(sv)
-
- This flag has an important effect on Perl's treatment of the string: if
- Unicode data is not properly distinguished, regular expressions,
- C<length>, C<substr> and other string handling operations will have
- undesirable results.
-
- The problem comes when you have, for instance, a string that isn't
- flagged is UTF8, and contains a byte sequence that could be UTF8 -
- especially when combining non-UTF8 and UTF8 strings.
-
- Never forget that the C<SVf_UTF8> flag is separate to the PV value; you
- need be sure you don't accidentally knock it off while you're
- manipulating SVs. More specifically, you cannot expect to do this:
-
- SV *sv;
- SV *nsv;
- STRLEN len;
- char *p;
-
- p = SvPV(sv, len);
- frobnicate(p);
- nsv = newSVpvn(p, len);
-
- The C<char*> string does not tell you the whole story, and you can't
- copy or reconstruct an SV just by copying the string value. Check if the
- old SV has the UTF8 flag set, and act accordingly:
-
- p = SvPV(sv, len);
- frobnicate(p);
- nsv = newSVpvn(p, len);
- if (SvUTF8(sv))
- SvUTF8_on(nsv);
-
- In fact, your C<frobnicate> function should be made aware of whether or
- not it's dealing with UTF8 data, so that it can handle the string
- appropriately.
-
- =head2 How do I convert a string to UTF8?
-
- If you're mixing UTF8 and non-UTF8 strings, you might find it necessary
- to upgrade one of the strings to UTF8. If you've got an SV, the easiest
- way to do this is:
-
- sv_utf8_upgrade(sv);
-
- However, you must not do this, for example:
-
- if (!SvUTF8(left))
- sv_utf8_upgrade(left);
-
- If you do this in a binary operator, you will actually change one of the
- strings that came into the operator, and, while it shouldn't be noticeable
- by the end user, it can cause problems.
-
- Instead, C<bytes_to_utf8> will give you a UTF8-encoded B<copy> of its
- string argument. This is useful for having the data available for
- comparisons and so on, without harming the original SV. There's also
- C<utf8_to_bytes> to go the other way, but naturally, this will fail if
- the string contains any characters above 255 that can't be represented
- in a single byte.
-
- =head2 Is there anything else I need to know?
-
- Not really. Just remember these things:
-
- =over 3
-
- =item *
-
- There's no way to tell if a string is UTF8 or not. You can tell if an SV
- is UTF8 by looking at is C<SvUTF8> flag. Don't forget to set the flag if
- something should be UTF8. Treat the flag as part of the PV, even though
- it's not - if you pass on the PV to somewhere, pass on the flag too.
-
- =item *
-
- If a string is UTF8, B<always> use C<utf8_to_uv> to get at the value,
- unless C<!(*s & 0x80)> in which case you can use C<*s>.
-
- =item *
-
- When writing to a UTF8 string, B<always> use C<uv_to_utf8>, unless
- C<uv < 0x80> in which case you can use C<*s = uv>.
-
- =item *
-
- Mixing UTF8 and non-UTF8 strings is tricky. Use C<bytes_to_utf8> to get
- a new string which is UTF8 encoded. There are tricks you can use to
- delay deciding whether you need to use a UTF8 string until you get to a
- high character - C<HALF_UPGRADE> is one of those.
-
- =back
-
- =head1 Custom Operators
-
- Custom operator support is a new experimental feature that allows you to
- define your own ops. This is primarily to allow the building of
- interpreters for other languages in the Perl core, but it also allows
- optimizations through the creation of "macro-ops" (ops which perform the
- functions of multiple ops which are usually executed together, such as
- C<gvsv, gvsv, add>.)
-
- This feature is implemented as a new op type, C<OP_CUSTOM>. The Perl
- core does not "know" anything special about this op type, and so it will
- not be involved in any optimizations. This also means that you can
- define your custom ops to be any op structure - unary, binary, list and
- so on - you like.
-
- It's important to know what custom operators won't do for you. They
- won't let you add new syntax to Perl, directly. They won't even let you
- add new keywords, directly. In fact, they won't change the way Perl
- compiles a program at all. You have to do those changes yourself, after
- Perl has compiled the program. You do this either by manipulating the op
- tree using a C<CHECK> block and the C<B::Generate> module, or by adding
- a custom peephole optimizer with the C<optimize> module.
-
- When you do this, you replace ordinary Perl ops with custom ops by
- creating ops with the type C<OP_CUSTOM> and the C<pp_addr> of your own
- PP function. This should be defined in XS code, and should look like
- the PP ops in C<pp_*.c>. You are responsible for ensuring that your op
- takes the appropriate number of values from the stack, and you are
- responsible for adding stack marks if necessary.
-
- You should also "register" your op with the Perl interpreter so that it
- can produce sensible error and warning messages. Since it is possible to
- have multiple custom ops within the one "logical" op type C<OP_CUSTOM>,
- Perl uses the value of C<< o->op_ppaddr >> as a key into the
- C<PL_custom_op_descs> and C<PL_custom_op_names> hashes. This means you
- need to enter a name and description for your op at the appropriate
- place in the C<PL_custom_op_names> and C<PL_custom_op_descs> hashes.
-
- Forthcoming versions of C<B::Generate> (version 1.0 and above) should
- directly support the creation of custom ops by name; C<Opcodes::Custom>
- will provide functions which make it trivial to "register" custom ops to
- the Perl interpreter.
-
- =head1 AUTHORS
-
- Until May 1997, this document was maintained by Jeff Okamoto
- E<lt>okamoto@corp.hp.comE<gt>. It is now maintained as part of Perl
- itself by the Perl 5 Porters E<lt>perl5-porters@perl.orgE<gt>.
-
- With lots of help and suggestions from Dean Roehrich, Malcolm Beattie,
- Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil
- Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer,
- Stephen McCamant, and Gurusamy Sarathy.
-
- API Listing originally by Dean Roehrich E<lt>roehrich@cray.comE<gt>.
-
- Modifications to autogenerate the API listing (L<perlapi>) by Benjamin
- Stuhl.
-
- =head1 SEE ALSO
-
- perlapi(1), perlintern(1), perlxs(1), perlembed(1)
-