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othello
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README.TXT
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1997-08-21
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Othello v1.0
(c)1997 by FE-1, Data Station
This is a classic Othello clone game, that me and my Students have
developed in the classroom for educational reasons. I have designed the
bitmaps and provided them to the class on a disk. Then we designed and
programmed the whole project in two lessons.
**** INSTALLATION ****
Simply put OTHELLO.EXE into a directory.
**** UNINSTALL ****
Delete OTHELLO.EXE. The program does not write in Windows system
directory or in registry, or anywhere in your disks.
**** HELP ****
Purpose : The purpose of the game is to win your opponent, who can be either a friend
or the computer.
How to : Place your spheres (white or black, depending on who plays first; white always does)
on the board. You can place a sphere on an empty tile, only if in any of the
directions (N, E, W, S, NE, SE, NW, SW) there are consecutive opponent's spheres
and then a sphere you own.
The program helps you with a cross mouse cursor if the move is possible.
If you make a succesful move then you aquirre every opponent tile between the tile
you played and tiles you own in any of the 8 directions.
**** KEYBOARD ****
Left-Mouse button,
Right-Mouse button : Click on an empty tile to place your sphere.
Right-Mouse button : Click on the left side of the window to open the popup menu of the
program.
**** MENU COMMANDS ****
Animation Speed : How fast the drawing between moves will be held.
Human vs Human,
Human vs Computer,
Computer vs Human,
Computer vs Computer : the different games that you can play. The Comp vs Comp is a very
nice demo. The first player always plays white, the other plays black
of course.
White Computer Level,
Black Computer Level : the intelligence level of the computer if he plays white of black. This
way you can test the intelligence of the program by setting White to
Beginner and Black to Pro, and putting the two Computer Players to
compete.
About : Need you more?
**** CREDITS ****
Eight people, struggled their minds to create this pretty game.
Kostas Symeonidis, the teacher and the students:
Nikos Kolovos
John Kotziampasis
Kostas Kourakis
Andreas Oikonomou
Billy Papanikolaou
Harris Parlapanis
Lefteris Tsonidis
We've had a great time doing this. Brain storming was especially funny. We wrote this program
at the end of the school year, just to find out how many things we have learned in Borland
Delphi 2.0.
Andreas has implemented some very good intelligence levels in his own version, written before
this program in C++. We were planning to include them in this game, but we didn't because we
didn't have time. Perhaps a future version will have stronger opponents.
I remember when Billy first played against the worst computer level and lost! His next game
was a tie! :-)
This program is dedicated to Nikos Kolovos, who left us in the middle of the school year.
He's moved to Germany to study Dentistry. Good Luck Nick!
**** FREE REGISTRATION ****
This program is FREE! You can use it, until the End of the World, copy
it and distribute it FREELY to your friends, as long as you don't modify
the executable and accompanying files (including the one you now read),
neither charge any money for them.
If you like this program and would like to become a registered user,
which means you will receive future versions, e-mail us at :
cylog@hyper.gr or ksymeon@hyper.gr
Please write how nice this program is, how much you liked it, your name
and your e-mail address. To get informed on other CyLog Software products,
take a look at our WEB Page at :
http://hypernet.hyper.gr/~ksymeon/cylog.html
* This program is copyrighted and protected by international copyright laws *