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- // Persistence of Vision Ray Tracer POV-Ray 3.1 Sample Scene
- // by Chris Young
- // ARRAY3.POV demonstrates basic use of the float functions
- // dimensions(ARRAY_ID) and dimension_size(ARRAY_ID,INT).
-
- #include "colors.inc"
-
- light_source { <100,1000,-1000>, White}
-
- camera { location <1,1.2,-13> direction 2*z look_at <0,1,0>}
-
- union {
- plane{y,-2} plane{-z,-10} plane{x,-10}
- pigment{checker Cyan,Yellow}
- }
-
- #declare Digit =
- array[4][10]
- {
- {7,6,7,0,2,1,6,5,5,0},
- {1,2,3,4,5,6,7,8,9,0},
- {0,9,8,7,6,5,4,3,2,1},
- {1,1,2,2,3,3,4,4,5,5}
- }
-
- union{
- union{
- text{ttf "cyrvetic.ttf",
- concat("dimensions(Digit)=",str(dimensions(Digit),0,0)),0.1,0 translate 2*y}
- text{ttf "cyrvetic.ttf",
- concat("dimension_size(Digit,1)=",str(dimension_size(Digit,1),0,0)),0.1,0 translate y}
- text{ttf "cyrvetic.ttf",
- concat("dimension_size(Digit,2)=",str(dimension_size(Digit,2),0,0)),0.1,0 }
- scale 0.7
- translate <-1.25,1,0>
- }
- #declare J=0;
- #while (J<4)
- #declare I=0;
- #while (I<10)
- text{ttf "cyrvetic.ttf",str(Digit[J][I],0,0),0.1,0
- translate <I*.6,-J*1,0>}
- #declare I=I+1;
- #end
- #declare J=J+1;
- #end
- pigment{Red}
- translate <-3,1,0>
- }
-
-