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- // Persistence of Vision Ray Tracer POV-Ray 3.1 Sample Scene
- // by Chris Young
- // ARRAY2.POV demonstrates basic use of a two dimension array.
- // A 4 x 10 array is declared and initialized with one digit
- // float values. This digits are displayed as 40 text objects.
-
- #include "colors.inc"
-
- light_source { <100,1000,-1000>, White}
-
- camera { location <2,1,-10> direction 2*z look_at <0,0,0>}
-
- union {
- plane{y,-2} plane{-z,-10} plane{x,-10}
- pigment{checker Cyan,Yellow}
- }
-
- #declare Digit =
- array[4][10]
- {
- {7,6,7,0,2,1,6,5,5,0},
- {1,2,3,4,5,6,7,8,9,0},
- {0,9,8,7,6,5,4,3,2,1},
- {1,1,2,2,3,3,4,4,5,5}
- }
-
-
- union{
- #declare J=0;
- #while (J<4)
- #declare I=0;
- #while (I<10)
- text{ttf "cyrvetic.ttf",str(Digit[J][I],0,0),0.1,0
- translate <I*.6,-J*1,0>}
- #declare I=I+1;
- #end
- #declare J=J+1;
- #end
- pigment{Red}
- translate <-3,1,0>
- }
-
-