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- // woodbox.pov
- // POV-Ray 3.1 scene file by Dan Farmer
- // Copyright POV-Team, 1995
- // Demonstrates some of the woods.inc textures.
- // Several wooden spheres (and one glass one), in and around
- // a wooden box.
-
- #include "colors.inc"
- #include "textures.inc"
- #include "shapes.inc"
- #include "metals.inc"
- #include "glass.inc"
- #include "woods.inc"
-
- camera {
- location <-5, 10, -15>
- direction <0, 0, 2.25>
- right x*1.33
- look_at <0,0,0>
- }
-
- // Uncomment the area lights only if you've got lots of time.
- #declare Dist=80.0;
- light_source {< -50, 25, -50> color White
- fade_distance Dist fade_power 2
- // area_light <-40, 0, -40>, <40, 0, 40>, 3, 3
- // adaptive 1
- // jitter
- }
- light_source {< 50, 10, -4> color Gray30
- fade_distance Dist fade_power 2
- // area_light <-20, 0, -20>, <20, 0, 20>, 3, 3
- // adaptive 1
- // jitter
- }
- light_source {< 0, 100, 0> color Gray30
- fade_distance Dist fade_power 2
- // area_light <-30, 0, -30>, <30, 0, 30>, 3, 3
- // adaptive 1
- // jitter
- }
-
- sky_sphere {
- pigment {
- gradient y
- color_map {
- [0, 1 color Gray50 color Gray80]
- }
- }
- }
-
- #declare M_Wood18B =
- colour_map {
- [0.00 0.25 color rgbf < 0.50, 0.26, 0.12, 0.10>
- color rgbf < 0.54, 0.29, 0.13, 0.20>]
- [0.25 0.40 color rgbf < 0.54, 0.29, 0.13, 0.20>
- color rgbf < 0.55, 0.28, 0.10, 0.70>]
- [0.40 0.50 color rgbf < 0.55, 0.28, 0.10, 0.70>
- color rgbf < 0.50, 0.23, 0.15, 0.95>]
- [0.50 0.70 color rgbf < 0.50, 0.23, 0.15, 0.95>
- color rgbf < 0.56, 0.29, 0.17, 0.70>]
- [0.70 0.98 color rgbf < 0.56, 0.29, 0.17, 0.70>
- color rgbf < 0.54, 0.29, 0.13, 0.20>]
- [0.98 1.00 color rgbf < 0.54, 0.29, 0.13, 0.20>
- color rgbf < 0.50, 0.26, 0.12, 0.10>]
- }
-
-
- #declare Floor_Texture =
- texture { pigment { P_WoodGrain18A color_map { M_Wood18A }}}
- texture { pigment { P_WoodGrain12A color_map { M_Wood18B }}}
- texture {
- pigment { P_WoodGrain12B color_map { M_Wood18B }}
- finish { reflection 0.25 }
- }
-
- #declare Floor =
- plane { y,0
- texture { Floor_Texture
- scale 0.5
- rotate y*90
- rotate <10, 0, 15>
- translate z*4
- }
- }
-
- #declare T0 = texture { T_Wood19 }
-
- #declare T =
- texture { T0
- finish { specular 0.50 roughness 0.1 ambient 0.25 }
- }
-
- #declare T1 = texture { T translate x*10 rotate <0, 87, 0> }
- #declare T2 = texture { T translate y*10 rotate <0, 1, 0> }
- #declare T3 = texture { T translate -x*10 rotate <0, 88, 0> translate z*100}
-
- #declare Front_Panel =
- box { <-3.75, 0.00, -0.5>,
- < 3.75, 1.75, 0.0> }
-
- #declare Front_Top_Edge =
- cylinder { <-3.75, 1.75, 0.0>,
- < 3.75, 1.75, 0.0>, 0.5 }
-
- #declare Front_Right_Edge =
- cylinder { < 3.75, 0.00, 0.0>,
- < 3.75, 1.75, 0.0>, 0.5 }
-
- #declare Front_Left_Edge =
- cylinder { <-3.75, 0.00, 0.0>,
- <-3.75, 1.75, 0.0>, 0.5 }
-
- #declare Front_UL_Corner = sphere { <-3.75, 1.75, 0.0>, 0.5 }
- #declare Front_UR_Corner = sphere { < 3.75, 1.75, 0.0>, 0.5 }
-
-
- #declare Left_Panel = box { <-0.50, 0, -2.75>, <0.50, 1.75, 2.75> }
- #declare Left_Top_Edge = cylinder { <0, 1.75, -2.75>, <0, 1.75, 2.75>, 0.5 }
-
- #declare Left_End =
- intersection {
- union {
- object { Left_Panel }
- object { Left_Top_Edge }
- }
- plane { x, 0 }
- texture { T2 }
- bounded_by { box { <-0.501, 0.01, -3.251>, <0.01, 2.251, 3.251> } }
- }
-
- #declare Box_Front =
- intersection {
- union {
- object { Front_Panel }
- object { Front_Top_Edge }
- object { Front_Left_Edge }
- object { Front_Right_Edge }
- object { Front_UL_Corner }
- object { Front_UR_Corner }
- }
- plane { z, 0 }
- texture { T1}
- bounded_by { box { <-4.251, 0.01, -0.51>, <4.251, 2.251, 0.01> }}
- }
- #declare Box_Bottom = box {<-3.75, 0.0, -2.75> <3.75, 0.25, 2.75> texture {T3} }
- #declare Box_Lid = box {<-3.75, 0.0, -2.75> <3.75, 0.25, 2.75>
- translate -2.75*z // put "hinge" at origin
- rotate x*25 // open the lid
- translate 2.75*z // move "hinge" back
- translate y*2 // lift to top
- texture {T3}
- }
- #declare Box =
- union {
- object { Box_Front translate -z*2.75}
- object { Box_Front scale <1,1,-1> translate z*2.75}
- object { Left_End translate -x*3.75 }
- object { Left_End scale <-1,1,1> translate x*3.75 }
- object { Box_Lid }
- object { Box_Bottom }
- }
- #declare Spheres =
- union {
-
- // Inside of box
- sphere { <1.5, 1.5, -0.75>, 1.25
- texture {
- T_Wood14
- finish { specular 0.35 roughness 0.05 ambient 0.3 }
- translate x*1
- rotate <15, 10, 0>
- translate y*2
- }
- }
- // Inside of box
- sphere { <-1.5, 1.25, 0.5>, 1
- texture { T_Wood18
- finish { specular 0.25 roughness 0.025 ambient 0.35 }
- scale 0.33
- translate x*1
- rotate <10, 20, 30>
- translate y*10
- }
- }
- // Inside of box
- sphere { <-0.75, 1.0, -1.5>, 0.75
- texture { T_Wood10
- finish { specular 0.5 roughness 0.005 ambient 0.35 }
- translate x*1
- rotate <30, 10, 20>
- }
- }
-
- // Outside of box
- sphere { <-0.75, 0.75, -4.25>, 0.75
- texture { T_Wood4
- finish { specular 0.25 roughness 0.015 ambient 0.2 }
- }
- }
- // Outside of box
- sphere { <-2.25, 0.45, -4.5>, 0.45
- texture { T_Wood20
- finish { specular 0.15 roughness 0.15 ambient 0.3 }
- rotate <45, 10, 45>
- translate x*10
- }
- }
-
- // Outside of box
- sphere { <-5.5, 0.95, 0.8>, 0.95 texture { T_Glass4 } interior {I_Glass caustics 1} }
- // Outside of box
- sphere { <-5.00, 0.75, -2.0>, 0.75 texture { T_Copper_2B} }
- // Outside of box
- sphere { <-1.75, 0.40, -5.4>, 0.40 texture { T_Brass_3B} }
- }
- union {
- object { Floor }
- object { Box }
- object { Spheres }
- rotate -y*35
- }
-
-