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- This is version 0.8.6 of UAE, the Un*x Amiga Emulator.
-
- Versions numbered 0.8.x are beta versions, to be used for development only.
- If you are only a user of UAE, you are better off using the latest 0.7.x
- version or waiting for 0.9.0.
-
-
- License
- =======
-
- UAE is available under the terms of the GNU General Public License. This means
- that it is free software: you are welcome to distribute copies of it and/or
- modify it, under certain conditions. It also means that there is no warranty
- for UAE.
- See the file COPYING that is included in the top level directory of this
- archive for details.
-
-
- Overview
- ========
-
- An emulator is a program which enables you to run software for a machine
- which has non-native hardware and a non-native operating system, on your
- computer. UAE allows you to run most of the available Amiga software. It is a
- software emulation, meaning that no extra or special hardware is needed to do
- this. The hardware of an Amiga is emulated accurately, so that Amiga software
- is tricked into thinking it is running on the real thing, with your computer's
- display, keyboard, harddisk and mouse taking the parts of their emulated
- counterparts.
-
- UAE was developed for Unixoid systems. Meanwhile, it has been ported to the
- Mac, DOS, the BeBox, NextStep, the XFree86/OS2 environment and the Amigas (it
- can run itself by now). You should have received several other files along
- with this document with details on how to install and use the version for your
- operating system.
-
- This section is just what it says: an overview. Please read _all_ of this
- file, especially if you have problems. UAE has many, many features and
- equally many configuration options. If you don't know about them, it's likely
- that UAE doesn't work for you, or doesn't work as good as it could.
-
- Please read also the file "FAQ" which contains some Frequently Asked
- Questions (and even the answers!) You should also look for a document
- describing the specific port of UAE to the operating system you are using,
- for example "BeOS/README" or "DOS/README".
-
- People have complained that the UAE documentation contains only "weird jargon".
- Sorry about this. Despite what MessySoft and Tomato tell you, computer
- programs aren't always easy to use. UAE does require some assistance from you,
- and therefore you should at least understand a bit about computers. After all,
- you are an Amiga fan, so you should know what a Workbench is, don't you think?
-
-
- Features
- ========
-
- This version of UAE emulates:
-
- - A 68000, 68010 or 68020 CPU, optionally a 68881 FPU
- - OCS Graphics Chipset, plus big blits from the ECS Chipset
- - Up to 2MB Chip RAM and up to 8MB Fast RAM, or 8MB Chip RAM without Fast RAM
- - Up to 64MB Zorro III Fast RAM, independent of Chip RAM setting (68020 only)
- - Up to 1MB Slow RAM, for extended compatibility with problem software
- - Up to 8MB of graphics card memory, usable by software that supports
- Picasso 96 compatible graphics cards
- - 4 x 3.5" floppy disk drives (DF0:, DF1:, DF2: and DF3:). It's not possible to
- read Amiga disks, so these are emulated with disk files.
- - A hard-disk: either a harddisk image file or part of the native filesystem
- - Joystick support (with option of mapping joystick to numeric keypad)
- - Mouse support
- - Ability to run in various screen modes (for better display quality or
- better speed)
- - Full stereo sound support, consisting of 4 x 8bit channels
- - Beta parallel and serial port support
- - some other things which don't work well enough to mention them here...
-
-
- Requirements (IMPORTANT! READ THIS!)/Limitations
- ================================================
-
- Not emulated:
- - Sprite to playfield collisions (sprite to sprite collisions work)
- - An MMU (part of 68030/040 CPUs except those that Commodore used). This means
- you can't use virtual memory systems or real operating systems like Linux
- or BSD.
- - The AGA chipset (A4000/A1200). This chipset has enhanced capabilites for
- up to 256 colors in all resolutions.
- - Serial port emulation exists but doesn't work too well (someone tell me when
- that's no longer true, I don't use it).
-
- Since the PC floppy controller can't read Amiga disks (yes, that's a fact),
- floppy access has to be emulated differently: Floppies are emulated by means
- of disk files that contain a raw image of the floppy disk you want to emulate.
- A disk file is an image of the raw data on an Amiga floppy disk, it contains
- 901120 bytes (880K), which is the standard capacity of an Amiga disk.
-
- To actually run the program, you'll need to install the ROM image from your
- Amiga. You can't run UAE if you don't have this image. It is not included
- because it is copyrighted software. Don't ask me to send you one. I won't.
- If you don't have an Amiga and still want to use UAE, you'll have to buy an
- Amiga or at least the system software (ROM + Workbench) first.
- The Kickstart image can have a size of either 256K or 512K. It must be named
- "kick.rom" by default.
-
- Read the section "tools" below for information how to create ROM images and
- disk files.
-
- If you don't have a Kickstart file, you may still be able to boot some games
- and demos. The emulator includes some primitive bootstrap code that will try
- to read and execute the bootblock of the diskfile you are using, and if that
- bootblock only uses the one or two Kickstart functions that are supported by
- the "replacement Kickstart", your program will boot. Don't expect too much,
- though.
-
- You'll also need some other software to run - why else would you want to
- emulate an Amiga? There are several ways to make the software accessible to
- UAE, either with disk image files or with a harddisk emulation. You should
- make an image of your Amiga's Workbench disk and install it as "df0.adf"
- (adf = Amiga Disk File) when you use UAE for the first time. More about how
- to create these files in the chapter "Transferring software"
-
- To use Picasso96 emulation, you need the Picasso96 libraries, which are also
- not included. They can be obtained (e.g.) from Aminet.
-
-
- Invoking UAE
- ============
-
- First, read the system-specific documents for information how to set up UAE.
- You should have an executable program called "uae". You can simply execute it,
- but you can also optionally give it one or more of the following options:
-
- General options:
- -h : Give help on the options.
- -A n : Set emulator accuracy to n. The default is n = 2, which means the
- emulator will try to be as accurate as possible. This no longer
- does much in this version, and I'll probably remove it.
- -f n : Sets the frame rate to 1/n. Only every nth screen will be drawn.
- -a : Add no expansion devices. This will disable fastmem and harddisk
- emulation, but some extremely badly-written games may need this.
- (Kickstart 1.2 needs it, too)
- -l lang : Set the keyboard language. Currently, the following values can be
- used for lang: "us" for U.S. keyboard (default), "se" for swedish,
- "fr" for french, "it" for italian, "es" for spanish, or "de" for
- german keyboard.
- This setting only affects the X11 version.
- -0 file : Try to use file as diskfile for drive 0 instead of df0.adf.
- The options -1, -2 and -3 also exist for the other drives.
- -r file : Use file instead of kick.rom as Kickstart image.
- -J xy : Specify how to emulate joystick port 0 (x) and 1 (y). Both x and y
- can be one of the following characters: 0 = joystick 0, 1 =
- joystick 1, M for mouse, and a, b or c stand for various keyboard
- replacements (a is the numeric pad with '0' as fire button, b the
- cursor keys with right control as fire button and c is T/F/H/B with
- Alt as fire button.
- The default is "-J M0" (mouse and joystick as usual)
- -G : Disable the user interface (if present).
- -n specs: Set blitter emulation. "specs" is a string of characters. If it
- contains a "3", the blitter will use 32 bit operations where that
- seems profitable (note that this will cause bus errors on most
- RISC machines). If you specify "i", all blits will finish
- immediately, which can be nice for speed. To enable both options,
- say "-n 3i"
- -w n : Set CPU emulation speed to n. The default value is 4; higher values
- will give the custom chip emulation a higher priority over the CPU,
- but some programs crash if this is higher than 4. Setting it to 1
- is a good way to make the emulator run slower on machines which are
- too fast.
- -C specs: Controls how the CPU is emulated. The first letter must be '0' for
- 68000 emulation, '1' for 68010, '2' for 68020 or '3' for
- 68020 + 68881. It can be followed by a 'c', which enables a slower
- but more compatible version of 68000 emulation, or by an 'a', which
- enables a 24 bit address space for 68020 emulation. Normally you
- don't want either; use the more compatible emulation if some game or
- demo does not work. The 24 bit address space option appears to be
- necessary for some Kickstart ROMs, so try that if things don't work
- at all.
-
- Emulating external devices (harddisk, CD-ROM, printer, serial port):
- -M VOLUME:path
- -m VOLUME:path
- Mount the unix file system at "path" as an Amiga filesystem with
- volume name "VOLUME:". For example, "-M sound:/usr/amiga/modules"
- If you use -M instead of -m, the volume will be read only. Use this
- for mounting CD-ROMs. See below.
- -W secs:heads:nr:file
- Mount the hardfile "file" as an emulated harddisk, using a geometry
- of "secs" sectors per track, "heads" surfaces and "nr" reserved
- blocks. Can be abused to mount floppy images. See below.
- -p cmd : Enable printing. See below.
- -I dev : Use "dev" as serial device (e.g. /dev/ttyS1 on Linux).
-
- Sound options:
- -S specs: If your version of UAE supports sound, this option allows you to
- tell the emulator how to produce sound. The specs parameter is
- made up as follows:
- n:stereo:bits:frequency:minimum buffer size:maximum buffer size
- You can use one of the following values for "n":
- n = 0: No proper sound emulation at all. May be incompatible
- (unlikely). This is the default.
- n = 1: Emulate the sound hardware, but don't output sound. May be
- needed for compatibility, but can be much slower
- n = 2: Emulate the sound hardware and output sound. Recommended.
- n = 3: Emulate the sound hardware _exactly_. I don't think you'll
- hear a difference. SIDmon modules will be emulated
- correctly, but painfully slow with this setting.
- Unfortunately, this may also be needed to get some programs
- to work (AIBB, for example).
- Use either 's' or 'm' to set the "stereo" value.
- For "bits", common values are 8 (low quality) or 16 (high quality).
- For "frequency", common values are 22050 or 44100. The quality of
- sound output increases with the frequency.
- You can specify the minimum and maximum size of the sound buffer.
- Smaller buffers reduce latency.
- You don't need to specify all of the options, you can stop after
- each subpart. Examples: "-S0" (sound off), "-S2:s" (sound on,
- stereo), "-S3:m:16:44100" (complete emulation, mono, 16 bits,
- 44100 Hz).
- Note: high quality sound requires a lot of computing power, so try
- with different settings if your machine is not fast enough.
-
- Memory options:
- -s n : Emulate n*256K slow memory at 0xC00000. Some demos/games need this.
- -F n : Emulate n megabytes of fast memory as an expansion board.
- -Z n : Emulate n megabytes of Zorro III fast memory as an expansion board.
- -c n : Emulate n*512K chip memory. The default is 2MB chipram. Some very
- broken programs need "-c 1" to work properly. The largest legal
- value is "-c 16", which means 8MB chip memory.
- -4 n : Usually, UAE uses a 24 bit address space when it emulates a 68000,
- and a 32 bit address space when it emulates a 68020. If n is 1,
- this option turns on a 24 bit address space in 68020 emulation. It
- appears to be necessary for some Kickstart images. Careful: this
- option has harmful side effects, and should be disabled by default.
-
- Debugging options (not interesting for most users):
- -D : Don't start the emulator at once, use the built-in debugger.
- -i : Print illegal memory accesses
-
- Display options:
- -H mode : Select a color mode to use.
- -O specs: Select a display mode, see below how the specs parameter is
- interpreted.
- -U n : Emulate a Picasso 96 compatible graphics card with n MB graphics
- memory.
-
- Color modes: 0 (256 colors, default); 1 (32768 colors); 2 (65536 colors)
- 3 (256 colors, with dithering to improve color quality)
- 4 (16 colors, dithered); 5 (16 million colors)
-
- About the "-O" display specs. These consist of the width and height of the
- mode, plus optional modifiers. One valid option to pass to UAE would be
- "-O 640:300:" which means use a display 640 pixels wide and 300 pixels high,
- with no modifiers (nothing after the second ":"). You may specify the
- following modifiers:
- l: Tell UAE to omit drawing every second pixel horizontally (for "lores"
- modes). Example: "-O 320:200:l"
- x: Tell UAE to try to fit the image horizontally into the displayed
- window. For example, if you have a mode that is 640 pixels wide, and the
- displayed image is also 640 pixels wide, the picture may still be
- partially invisible because it is displayed too wide to the left or to
- the right. With the "x" modifier, UAE tries to prevent this.
- You can also specify a capital "X", in that case, UAE tries to be
- extremely clever when doing this.
- y: The same thing in green, for fitting the image vertically into the
- window. (Y also exists)
- d: Draw every line twice. This allows interlace mode to be emulated nicely,
- but of course you also need a display that is twice as high
- c: Correct the aspect. This will omit certain lines of the display to make
- it fit better into the screen.
-
- Whew. You'll probably have to experiment a little to get a feeling for it.
-
-
- UAE may choose to ignore and/or refuse some combinations of these two
- parameters. Some of these modes may also fail to work on your system.
-
- You can also put these options into a configuration file in your home
- directory. Simply create ~/.uaerc and put some of these options in it. On
- non-Unix systems, the file is called uae.rc and should be located in the
- current directory.
-
-
- Choosing color and screen modes
- ===============================
-
- As described in the previous paragraph, UAE can run in many different
- resolutions and color modes. However, few of the color mode options are
- available if you use the X11 version of UAE, since the X server determines
- how many colors are available. If you are running a 256 color X server, you
- can use "-H3" to tell UAE to dither the colors for better results.
-
- You will have to experiment which mode gives the best results for you at a
- satisfying speed. Note that the dithering process consumes time, so even if
- 256 colors with dithering look better than 256 colors without, remember that
- UAE will be slower in that mode.
-
- The recommended resolution is 800x600. In the lower resolution modes, some
- overscan pictures the Amiga tries to display may not fit entirely on the
- screen, others may be off-center and some graphical effects may look weird.
- For best results, use 800x600 with at least 32768 colors.
- For speed, use 400x300 lores with 256 colors.
-
- _Don't_ use 24 bit or 32 bit screen modes, unless you absolutely have to.
- These are way too slow to be usable.
-
-
- Harddisk emulation
- ==================
-
- Since using diskfiles is awkward, it is necessary to emulate harddisks. There
- are two ways how you can use large amounts of data with UAE: harddisk files
- and mounted directories.
-
- 1. Harddisk files
-
- Harddisk files are large files that contain the image of an Amiga filesystem.
- They work much the same way as a disk file. You can simply create a large
- empty file and tell UAE to use it as a hardfile, but you will need to format
- it from the emulation before you can actually use it.
-
- Under Unix, You can create a (unformatted) harddisk file with
- dd if=/dev/zero of=hardfile bs=512 count=16384
- That will create an 8MB file. Other ports of UAE may come with a utility
- called "makedisk" or other ways to create such a file.
-
- To tell the emulator that you want to use a certain file as a hardfile, use
- the "-W" option, for example
- uae -W 32:1:2:hardfile
- The first three numbers are geometry information which tell the AmigaOS how
- the file is organized. The first number (32) is the number of sectors per
- track, the second number (1) is the number of heads or surfaces, the third
- number (2) is the number of reserved blocks. If you use "normal" sizes
- (powers of two, like 32MB), then you should be OK using the same numbers as
- in the above example. Using different numbers can make sense if you transfer
- the image of a real Amiga harddisk which uses a different geometry. The last
- field of the argument to the "-W" option is the name of the harddisk file.
-
- If you are using Kickstart 1.3 or earlier, hardfiles can't currently be
- mounted at boot time, and therefore you can't boot from it either. You will
- have to boot either from a floppy disk image or from a filesystem (see below),
- and mount the hardfile.device later. To do this, add the following to
- "DEVS:mountlist":
-
- UAE0: Device = uaehf.device
- Unit = 0
- Flags = 0
- Surfaces = 1
- BlocksPerTrack = 32
- Reserved = 1
- Interleave = 0
- LowCyl = 0 ; HighCyl = 511
- Buffers = 5
- DosType = 0x444F5300
- BufMemType = 1
- #
-
- (You may need to adjust the values if you specified a different geometry,
- and/or your hardfile has a different size than 8MB, and/or the hardfile is not
- mounted as UAE0: because you mounted other harddisks before it.)
-
- Then, type "mount UAE0:" (or put that command in your startup-sequence), and
- you should be able to access it. Don't forget to format it with the AmigaDOS
- format command:
-
- format drive uae0: name Mister_Willwink
-
- b) Accessing native filesystems from the emulator
-
- This has some major advantages:
- - It has no problems with Kickstart 1.3
- - It is more convenient.
- - It is much faster.
-
- If you specify the -M or -m command line arguments, you your native filesystem
- from the emulator. If you start UAE with
-
- uae -m sound:/usr/amiga/modules
-
- you can access all the files in /usr/amiga/modules by reading from the
- AmigaDOS volume "SOUND:".
- (DOS users: try "uae -m dh0:C:\" to mount your drive C:\ as DH0:)
-
- You can mount up to 20 devices, either hardfiles or filesystems, by giving
- either of these options multiple times. The volumes will be named UAE0:,
- UAE1:, etc. UAE will boot from UAE0: if no diskfile is found for floppy
- drive 0.
- You can also use native filesystems to mount Amiga CD-ROMs, and you can
- abuse the hardfile emulation to mount floppy disks: "uae -W 11:2:2:wb13.adf"
- will mount the diskfile "wb13.adf".
-
-
- Tools / Transferring files
- ==========================
-
- As you should know by now, you need to transfer files between your Amiga and
- the machine you run UAE on. There are several ways how to do this.
-
- - Using a null modem cable, and a terminal package running on each machine,
- you can transfer the file(s) via Zmodem upload/download. 68000 equipped
- Amigas can normally attain around 3000cps through the null modem cable,
- using the standard Commodore serial.device. However, by using the device
- replacement BaudBandit.device, anything up to 5500cps can be attained.
- BaudBandit can be obtained from Aminet. A second alternative is to use
- the BASIC program adfi.bas (included with UAE) to transfer a file from the
- Amiga to the PC via the null modem cable.
-
- - If you're using CrossDOS on your Amiga, you can compress the disk or
- kickstart image using LhA or similar PC compatible archiver and copy it to
- a 720KB floppy disk. You can now take the disk over to the PC, copy the
- compressed file to the UAE directory and uncompress it.
- If you don't have CrossDOS on the Amiga, there is a similar freeware tool
- called Msh, which can be found on Aminet or on Fish disk 382 or 327.
-
- In either case, you ought to read the documentation for the programs that
- you use for the transfer. These programs can't be explained here.
-
- In the "amiga" subdirectory you'll find two small Amiga programs that will
- help you to generate the necessary image files. These are called transrom
- and transdisk. Copy them to your Amiga and make them executable (by typing
- "protect transrom rwed" and "protect transdisk rwed" in the Amiga shell
- window).
- transrom will dump the contents of your Kickstart ROM, and transdisk will
- dump an image of a floppy in one of the drives. Both programs write to the
- standard output (read: the screen), so you'll want to redirect that. Do
-
- transrom >ram:kick.rom
-
- to create a file called "kick.rom" in the RAM disk, and
-
- transdisk >ram:df0.adf
-
- to create a file called "df0.adf" in the RAM disk. These files are pretty
- big, 262144 or 524288 bytes for the ROM image and 901120 bytes for a disk
- image.
-
- NEVER run either of these programs from the Workbench. Always open a Shell
- or CLI window to do this.
-
- transdisk understands the following arguments:
-
- -d device unit: Use this device instead of DF0:
- -s n: Begin transfer at track n (default: 0)
- -e n: End transfer at track n (default: 79)
- -w file: don't read from the floppy, instead write the contents
- of "file" to the floppy
- -h: Treat the disk as high-density disk. HD images aren't
- supported by UAE yet, though. Note that the resulting
- file will be twice as big.
-
- So, to transfer the disk in drive DF1:, you'd give the command:
-
- transdisk >ram:df1.adf -d trackdisk 1
-
- If you don't have much RAM and can't fit all of a disk image in the RAM disk,
- you can split up the transfer into multiple parts with the "-s" and "-e"
- parameters. To transfer the disk in four parts, you'd use the following
- commands:
-
- transdisk >ram:df0_1.adf -s 0 -e 19
- transdisk >ram:df0_2.adf -s 20 -e 39
- transdisk >ram:df0_3.adf -s 40 -e 59
- transdisk >ram:df0_4.adf -s 60 -e 79
-
- Of course, you should save each of the four files to another place before
- transferring the next one with transdisk to make space in your RAM disk.
- If you have all the files on your PC, you can do the following under Unix:
- cat df0_1.adf df0_2.adf df0_3.adf df0_4.adf >df0.adf
- or, under DOS:
- COPY /B df0_1.adf+df0_2.adf+df0_3.adf+df0_4.adf df0.adf
- I've been told there are the following tools for the Mac to join binaries:
- "ChunkJoiner 2.1.2" found under Info-Mac's <disk> directory or
- "JoinFiles 1.0.1" under Info-Mac's <text>.
-
- The current transdisk can only read the standard AmigaDOS format. This means
- that most games that rely on some form of copy-protection cannot be
- transferred (more about disk formats in the file "FAQ")
-
- ****************************************************************************
- If you transfer commercial software, you must not distribute the resulting
- image files, since that would be a violation of copyright law. The Kickstart
- ROM has to be considered commercial software. You may only use the Kickstart
- from your own Amiga, and you may not distribute Kickstart ROM files.
- Please read the license that came with your software for details.
- ****************************************************************************
-
-
- Retrieving files from a disk image
- ==================================
-
- If you have a disk image file, and you want to retrieve the files from it, you
- can use the "readdisk" tool. It is automatically built by "make". If you have
- a disk image of a disk called "Workbench1.3D" as df0.adf, and you do
- readdisk df0.adf
- the whole directory structure of the disk image will be stored in a newly
- created subdirectory called "Workbench1.3D". You can optionally give a second
- parameter to specify a directory where to create the output other than the
- current directory.
- readdisk only understands about the OFS right now. FFS disks will cheerfully
- be regarded as being unreadable. Use the unixfs.device from within the
- emulator if you want to transfer files from FFS disks.
-
-
- Picasso 96 graphics card emulation
- ==================================
-
- To use this feature, you must select 68020 emulation with a 32 bit address
- space. You also need a Kickstart 3.x ROM.
-
- To specify how much graphic memory you want to emulate, use the "-U" option,
- e.g. "-U 4" for 4 megabytes. Then, you need the Picasso 96 software which
- is not distributed with UAE (There will be a link to the Picasso 96 home page
- on the UAE Web page soon). Version 1.31 or higher is recommended.
- Install the Picasso software, and make sure you enable the "uaegfx" driver.
- After that is complete, reboot, and you should be able to select the new
- modes from the ScreenModes program.
-
-
- The UAE_CONTROL program
- =======================
-
- In the "amiga" subdirectory, you will find two programs, uae_control and
- uaectrl that provide the same functionality as the X11 GUI. uaectrl is
- shell-based and works with any Kickstart, while uae_control needs the
- gadtools.library and a recent version of reqtools.library, so it only works
- with Kick 2.0 and upwards. Copy these two programs to the directory that you
- use for harddisk emulation. They should be self-explanatory.
-
-
- Quick overview of the debugger commands
- =======================================
-
- Some (window-system based) ports of UAE have a built-in debugger. You can
- press ^C at any time to enter this debugger.
- Each debugger command consists of a single letter and occasionally some
- parameters.
-
- g: Start execution at the current address.
- c: Dump state of the CIA and custom chips.
- r: Dump state of the CPU
- m <address> <lines>: Memory dump starting at <address>
- d <address> <lines>: Disassembly starting at <address>
- t: Step one instruction
- z: Step through one instruction - useful for JSR, DBRA etc.
- f <address>: Step forward until PC == <address>
- q: Quit the emulator. You don't want to use this command.
- M: hunt for sound modules
- S <filename> <address> <len>:
- save a sound module
- C <value>: Search for values like energy or lifes in games
- W <address> <value>: Write into Amiga memory
-
-
- Sound
- =====
-
- If your version of UAE supports sound, you can pass parameters like frequency
- or number of bits to use on the commandline; if you don't specify any, sane
- defaults will be used. If graphics output is enabled while sound is output,
- the emulator will be much too slow on most systems. The sound will not be
- continuous. Therefore, a hack to turn off screen updates is provided: Press
- ScrollLock to disable graphics, press it again to enable them.
-
- The quality of the emulation depends on the setting of the "-S" commandline
- option. With "-S 3", all of the sound hardware is emulated; and some programs
- (e.g. AIBB) won't run with other settings. "-S 2" should sound just as good as
- "-S 3" and will be much faster for some programs. "-S 1" tries to emulate most
- of the sound hardware, but doesn't actually output sound. "-S 0" completely
- turns off sound.
-
-
- Pointers
- ========
-
- There are a few sites in the Internet that contain helpful information about
- UAE.
-
- The new "official" UAE page is located at
-
- http://www.freiburg.linux.de/~uae
-
- thanks to Stefan Reinauer who is now maintaining it.
-
- There, you will find links to other UAE pages. One which is especially useful
- is the "UAE Discussion Board" set up by Gustavo Goedert, the address is
-
- http://www.netrunner.com.br/dosuae/uaeboard/index.html
-
- Not quite as good as a newsgroup due to braindamaged reader software
- (Ratscope), but still a blessing.
-
- There is supposedly a newsgroup named "alt.emulators.amiga", but I don't get
- it here.
- The newsgroup "comp.sys.amiga.emulations" appears to be a proper place to
- discuss Amiga emulation, but, strictly speaking, it is _not_ the right place.
- More appropriate places are "comp.emulators.misc", and, of course, Gustavo's
- discussion board.
-
- Petter Schau has written another Amiga emulator named "Fellow". It's mostly
- written in x86 assembly and only runs under DOS. It's quite compatible and
- generally faster than UAE. The Fellow homepage is at
-
- http://www.geocities.com/SiliconValley/Peaks/5244/
-
-
- Thanks & Acknowledgements
- =========================
-
- Thanks to all who have written me so far with bugreports and success/failure
- reports when trying to run the emulator on various hardware with different
- Kickstart versions. A list of everyone who has contributed to the source code
- can be found in the CREDITS file (this was getting too big to keep it here).
-
- Special thanks to:
- - Jay Miner, Dale Luck, R.J. Mical and all the others who built the Amiga.
- - Felix Bardos, whose HRM I "borrowed".
- - Hetz Ben Hamo mailed Peter Kittel from Commodore asking for permission to
- give Kick 1.3 away. Unfortunately, the response was negative :-(
- - Stefan Reinauer, for hosting the UAE Web page after the RWTH decided it's
- too dangerous to let students have their own Web pages.
- - Bruno Coste, Ed Hanway, Alessandro Soldo and Marko Nippula provided useful
- documentation about the Amiga
- - Fabio Ciucci gets the "Best bug reports" award for his help with the
- blitter line emulation and other problem areas.
- - Michael C. Battilana and Cloanto Software, for all their support.
- - Julian Eggebrecht of Factor 5, for providing several F5 games and a lot
- of valuable input.
- Factor 5 has made Katakis, one of their classic Amiga games, freely
- available for download. There are still some good people left in the
- world...
- - Jens Sch÷nfeld, inventor of the Catweasel controller, donated one
- controller card.
-
-
- Authors/Maintainers
- ===================
-
- My address is (please read the section "Before you send email" below):
-
- crux@pool.informatik.rwth-aachen.de
-
- or, via snailmail
-
- Bernd Schmidt
- Schlossweiherstrasse 14
- 52072 Aachen
- Germany
-
- Email is more likely to be answered, and will definitely be answered much
- faster. Please avoid phonecalls if you can.
- I won't distribute software, neither PD or commercial. Don't send me floppy
- disks without at least asking first, you will not get them back.
-
- The following people have ported UAE to different platforms; you should
- direct system-specific questions to them:
-
- DOS port:
- Gustavo Goedert <ggoedert@netrunner.com.br>
- Available: http://www.netrunner.com.br/dosuae
- Sourecode: available on the above Web page, most of it included in the
- main source (with some delay)
-
- Mac port:
- Originally: Ernesto Corvi <someone@imagina.com>
- Currently: Arnaud Blanchard <jblancha@pratique.fr>
- Available: http://www.pratique.fr/~jblancha/
- Sourcecode: extra package available. Bits and pieces in the main source,
- but nothing you could get to compile.
-
- BeBox port:
- Christian Bauer <bauec002@goofy.zdv.uni-mainz.de>
- Available: The main UAE web page (use the Unix sources)
- Sourcecode: Included in the main source. Should compile OK.
- Notes: Christian says he doesn't have much time to spend on UAE, so if
- anyone is willing to help maintain this port, please speak up.
-
- NextStep port:
- Ian Stephenson <ians@cam-ani.co.uk>
- Available: The main UAE web page (use the Unix sources)
- Sourcecode: Included in the main source. Should compile OK.
- Notes: Ian says he doesn't have much time to spend on UAE, so if
- anyone is willing to help maintain this port, please speak up.
-
- Amiga port:
- Originally: Olaf 'Olsen' Barthel <olsen@sourcery.han.de>
- Currently: Samuel Devulder <devulder@info.unicaen.fr>
- Available: Not quite sure yet. Paul Liss' Web page has binaries.
- Sourcecode: Included in the main source. Should compile OK.
-
- pOS port:
- Samuel Devulder <devulder@info.unicaen.fr>
- Available: Not quite sure yet.
- Sourcecode: Included in the main source. Should compile OK.
-
- XFree86/OS2 port:
- Krister Bergman <bellman@kuai.se>
- Available: http://www.kuai.se/~bellman/html/xfreeapps.html
- Sourcecode: nothing special, apparently the Unix stuff compiles cleanly (?)
-
- Win32 port:
- Mathias Ortmann <ortmann@informatik.tu-muenchen.de>
- Brian King <Brian_King@codepoet.com>
- Available: http://www.informatik.tu-muenchen.de/~ortmann
- http://www.codepoet.com/uae
- Sourcecode: we're working on it
-
- Acorn RISC PC port:
- Peter Teichmann <sol@Space.WH1.TU-Dresden.De>
- Available: http://www.wh1.tu-dresden.de/~sol/acorn.shtml
- http://www.wh1.tu-dresden.de/~sol/acorne.shtml
- Sourcecode: Some of it is included in the main source, but since Acorn's OS
- apparently doesn't have decent file handling, you can't even
- use the same source layout. Also needs lots of additional files.
-
- Since I generally don't have the possibility to test or improve these ports,
- it is a good idea to contact their respective authors if you have questions.
-
-
- Before you send email...
- ========================
-
- Before you contact me with a problem that you have, make sure you have read
- _all_ of the above. Please read also the file "FAQ", which contains a lot of
- helpful information, and the README file for your specific system.
-
- I can't answer _every_ question. If you have trouble understanding this
- README, either because you don't speak English very well or because you have
- no clue at all about computers, please try to find some friend of yours who
- does understand this file and who can translate/explain it for you. I simply
- can't explain (for example) how to use terminal programs or CrossDOS because
- I don't use either, and it would be much too time-consuming anyway. This file
- and the file FAQ contains about every piece of information I can give you. I
- try to help people who have questions, but sometimes it takes too much time.
-
- Please don't ask for Kickstart ROM files or other copyrighted software. Don't
- _send_ me stuff like this either. If you want to send me something else which
- is big (>= 50K), ask me before or put it somewhere in Webspace.
- If I get 3MB of screen shots or a core dump ("it doesn't work, it generates
- this file"), I'm very likely to get extremely angry, I might complain to your
- sysadmin, and you might lose your account. Think twice.
-
- I'm also going to be extremely annoyed if you send email in HTML format.
- Fight this disease!
-
- Oh, and another thing: If I promise to do things (like implement new
- features), and forget about them, pester me. That happens occasionally, it's
- a known bug in my brain. I'll have it replaced.
-