home *** CD-ROM | disk | FTP | other *** search
/ PC Gamer 2000 January / CD-Gamer_2000-01_04_cd.bin / games / slave.exe / InstData / GameData / COMMON / SlaveZeroEasy.ini < prev    next >
INI File  |  1999-08-04  |  34KB  |  1,406 lines

  1. ; ******************************************************************************
  2. ; ********************                            ********************
  3. ; ********************            SLAVEZERO.INI        ********************
  4. ; ********************                            ********************
  5. ; ******************************************************************************
  6.  
  7.  
  8. [Main Options]
  9. ; Debug Scripts is the master switch for Design Debugging
  10. ; If this is 0, none of the debug windows will open
  11. Debug Scripts    =    0
  12.  
  13. ; zLevel chooses the next map via the following entries.
  14. ; Change the mapnames or re-order maps by altering these fields.
  15. Mission_Startup    =    m00_intro
  16. m00            =    m00_startup
  17. m01_a            =    M01_A
  18. m01_b            =    M01_B
  19. m02_a            =    pimpscreen
  20. m02_b            =     pimpscreen
  21. M02_c            =    pimpscreen
  22. m03_a            =    pimpscreen
  23. m03_b            =    pimpscreen
  24. m03_c            =    pimpscreen
  25. m04_a            =    pimpscreen
  26. m04_b            =    pimpscreen
  27. m05_a            =    pimpscreen
  28. m05_b            =    pimpscreen
  29. m05_c            =    pimpscreen
  30. M07_A            =    pimpscreen
  31. M07_B            =    pimpscreen
  32. M07_C            =    pimpscreen
  33. M08_A            =    pimpscreen
  34. M08_B            =    pimpscreen
  35. M08_C            =    pimpscreen
  36. M09_A            =    M09_A
  37. M09_B            =    M09_B
  38. M09_C            =    pimpscreen
  39. M11_A            =    pimpscreen
  40. M11_B            =    pimpscreen
  41. M11_C            =    pimpscreen
  42. M12_A            =    pimpscreen
  43. M12_B            =    pimpscreen
  44. M12_C            =    pimpscreen
  45. M13_A            =    pimpscreen
  46. M13_B            =    pimpscreen
  47. M13_C            =    pimpscreen
  48. M14_a            =     pimpscreen
  49. M14_B            =    pimpscreen
  50. M14_C            =    pimpscreen
  51. M15_a            =     pimpscreen
  52. M15_B            =    pimpscreen
  53. M15_C            =    pimpscreen
  54.  
  55. [Mission Chunk Names]
  56. m01_A    =    Comm Tower A
  57. m01_b    =    Comm Tower B
  58. m02_a    =    Lower City A
  59. m02_b    =    Lower City B
  60. M02_c    =    Lower City C
  61. m03_a    =    Lab Attack A
  62. m03_b    =    Lab Attack B
  63. m03_c    =    Lab Attack C
  64. m04_a    =    Sewer War A
  65. m04_b    =    Sewer War B
  66. m05_a    =    Escort Run A
  67. m05_b    =    Escort Run B
  68. m06_a    =    Escort Run C
  69. m07_a    =    Trainwreck A
  70. m07_b    =    Trainwreck B
  71. m07_c    =    Trainwreck C
  72. m08_a    =    Embryos A
  73. m08_b    =    Embryos B
  74. m08_c    =    Embryos C
  75. m09_a    =    High Climb A
  76. m09_b    =    High Climb B
  77. m09_c    =    High Climb C
  78. m11_a    =    Dropships A
  79. m11_b    =    Dropships B
  80. m11_c    =    Dropships C
  81. m12_a    =    Exo Rescue A
  82. m12_b    =    Exo Rescue B
  83. m12_c    =    Exo Rescue C
  84. m13_a    =    Dmat Rifle A
  85. m13_b    =    Dmat Rifle B
  86. m13_c    =    Dmat Rifle C
  87. m14_a    =    Upper City A
  88. m14_b    =    Upper City B
  89. m14_c    =    Upper City C
  90. m15_a    =    Apocalypse A
  91. m15_b    =    Apocalypse B
  92. m15_c    =    Apocalypse C
  93.  
  94. ; ******************************************************************************
  95. ; ********************                             ********************
  96. ; ********************            MISC                 ********************
  97. ; ********************                             ********************
  98. ; ******************************************************************************
  99. [zWeather]
  100. Thunder1 Sound    =    E_thunder_ambient_01
  101. Thunder2 Sound    =    E_thunder_ambient_02
  102. Rain Sound        =    E_rain_ambient_01
  103.  
  104. ; ******************************************************************************
  105. ; ********************                             ********************
  106. ; ********************            WEAPONS             ********************
  107. ; ********************                             ********************
  108. ; ******************************************************************************
  109.  
  110.  
  111. ;    SLUGS
  112.  
  113.  
  114. [zBullet]
  115. Riccochet1Sound        =    e_ricochet_01
  116. Riccochet1PitchMin    =    -4000
  117. Riccochet1PitchMax    =    2000
  118.  
  119. Riccochet2Sound        =    e_ricochet_02
  120. Riccochet2PitchMin    =    -4000
  121. Riccochet2PitchMax    =    2000
  122.  
  123. Riccochet3Sound        =    e_ricochet_03
  124. Riccochet3PitchMin    =    -4000
  125. Riccochet3PitchMax    =    2000
  126.  
  127.  
  128.  
  129. [zAvenger]
  130. FireDelayL            =    0.125
  131. FireDelayS            =    0.125
  132. DropDebounceDelay        =     4.0
  133. FadeAwayDelay        =     10.0
  134. FireSoundLoop        =     w_avenger_gun_fire
  135. FireSoundOutro        =     w_avenger_gun_fire
  136. DrySound            =    w_avenger_gun_dry
  137. ReadySound            =    w_weapon_readied
  138. StowSound            =    w_weapon_stow
  139. BulletDamage        =     1.25
  140. BulletSpeed            =     10
  141.  
  142.  
  143.  
  144. [zIronRoar]
  145. FireDelay            =    0.10
  146. DropDebounceDelay        =     4.0
  147. FadeAwayDelay        =     10.0
  148. FFeffect            =    Fire_Ironroar
  149. FireSoundLoop        =    w_ironroar_gun_fire_loop
  150. FireSoundOutro        =    w_ironroar_gun_fire_outro
  151. DrySound            =    w_ironroar_gun_dry
  152. ReadySound            =    w_ironroar_gun_reload
  153. StowSound            =    w_weapon_stow
  154. BulletDamage        =     2.5
  155. BulletSpeed            =     100
  156.  
  157.  
  158. [zCyclone]
  159. FireDelay            =    0.125
  160. DropDebounceDelay        =     4.0
  161. FadeAwayDelay        =     10.0
  162. FireSoundLoop        =     w_cyclone_gun_fire_loop
  163. FireSoundOutro        =     w_cyclone_gun_fire_outro
  164. DrySound            =    w_cyclone_gun_dry
  165. ReadySound            =    w_cyclone_gun_reload
  166. StowSound            =    W_WEAPON_STOW
  167. BulletDamage        =     7.00
  168. BulletSpeed            =     100
  169.  
  170.  
  171. [zSiegeCannon]
  172. FireDelay            =    2
  173. FFeffect            =    Fire_SiegeCannon
  174. FireSoundLoop        =    w_Seige_gun_fire
  175. FireSoundOutro        =    w_Seige_gun_fire_outro
  176. DrySound            =    w_cyclone_gun_dry
  177. ReadySound            =    w_Seige_gun_load
  178. StowSound            =    w_weapon_stow
  179. HitSound            =    w_seige_bullet_hit
  180. DropDebounceDelay        =    4.0
  181. FadeAwayDelay        =    10.0
  182. BulletDamage        =    10.0
  183. BulletSpeed            =    12.0
  184. BulletGravity        =    -0.02
  185. Explosion Damage        =    20.0
  186. Explosion Radius        =    80.0
  187. Explosion Force        =    20.0
  188. AmmoUsed            =    10
  189.  
  190.  
  191. ;    ENERGY
  192.  
  193.  
  194. [zDmatRifle]
  195. FireDelay            =    0.8
  196. FFeffect            =    Fire_DmatRifle
  197. FireSoundLoop        =    w_dmat_charge_loop
  198. FireSoundOutro        =    w_dmat_fire
  199. DrySound            =    w_cyclone_gun_dry
  200. ReadySound            =    w_weapon_ready_2
  201. StowSound            =    w_weapon_stow
  202. HitSound            =    w_dmat_hit
  203. DropDebounceDelay        =    4.0
  204. FadeAwayDelay        =    10.0
  205. BulletDamage        =    15.0
  206. BulletSpeed            =    5.0
  207. BulletGravity        =    0.0
  208. Ammo Used            =   10
  209. Explostion Damage    =    15.0
  210. Explostion Force    =    5.0
  211. Explostion Radius    =    280.0
  212.  
  213.  
  214. [zPlasmaBullet]
  215. ExplosionSound        =    w_plasma200_bullet_hit
  216. FlySound            =    w_plasma200_bullet_loop
  217. FlyPitchMin            =    -2000
  218. FlyPitchMax            =    2000
  219.  
  220.  
  221.  
  222. [zPlasma200]
  223. FireDelay            =    0.4
  224. Splatter Damage        =    0.0
  225. Splatter Radius        =    0.0
  226. DropDebounceDelay        =    4.0
  227. FadeAwayDelay        =    10.0
  228. FFeffect            =    Fire_Plasma200
  229. FireSound            =    w_plasma200_gun_fire
  230. FireSoundPitchMin        =    -1000
  231. FireSoundPitchMax        =    1000
  232. DrySound            =    w_cyclone_gun_dry
  233. ReadySound            =    w_plasma200_clip_load
  234. StowSound            =    w_weapon_stow
  235. ShotDamage            =    10.0
  236. ShotStartSpeed        =    7.0
  237. ShotMaxSpeed        =      9.0
  238.  
  239.  
  240.  
  241. [zPlasmaBurst]
  242. FireDelay            =    1
  243. DropDebounceDelay        =    4.0
  244. FadeAwayDelay        =    10.0
  245. FFeffect            =    Fire_Plasma200
  246. FireSound            =    w_plasmaburst_gun_fire
  247. FireSoundPitchMin        =    -1000
  248. FireSoundPitchMax        =    1000
  249. DrySound            =    w_cyclone_gun_dry
  250. ReadySound            =    w_plasmaburst_clip_load
  251. StowSound            =    w_weapon_stow
  252. ShotDamage            =    8
  253. Splatter Damage        =    0.0
  254. Splatter Radius        =    0.0
  255. ShotStartSpeed        =    5.0
  256. ShotMaxSpeed        =     8.0
  257. Spread Angle        =      -3.5
  258.  
  259.  
  260.  
  261. [zPlasmaRailCannon]
  262. FireDelay            =    2
  263. BeamOnTime            =    0.1
  264. Damage            =    60.0
  265. FFeffect            =    Fire_plasmarail
  266. FireSound            =    w_plasmarail_gun_fire
  267. DrySound            =    w_cyclone_gun_dry
  268. ReadySound            =    w_plasmarail_charge
  269. StowSound            =    w_weapon_stow
  270. HitSound            =    w_plasma200_bullet_hit
  271. DropDebounceDelay        =    4.0
  272. FadeAwayDelay        =    10.0
  273. AmmoUsed            =    4
  274.  
  275.  
  276. [zPlasma400]
  277. DamageDelay            =    6.0        ; (DamageDelay/120fr. - ie: 6.0 = 1/6 of a second)
  278. BeamDamage            =     12.0
  279. DropDebounceDelay        =    4.0
  280. FadeAwayDelay        =    10.0
  281. FFeffect            =    Fire_plasma400
  282. FireSound            =    a_shiva_fire_loop
  283. FireSoundOutro        =        w_p400_gun_fire_outro
  284. DrySound            =    w_cyclone_gun_dry
  285. ReadySound            =    w_weapon_ready_2
  286. StowSound            =    w_weapon_stow
  287. AmmoUsed            =    1
  288.  
  289.  
  290. ;    ROCKETS
  291.  
  292.  
  293. [zRocket]
  294. FlyPitchMin            =    -2000
  295. FlyPitchMax            =    2000
  296. ExplosionSound        =    W_SHRIEKER_BULLET_HIT
  297.  
  298. [zGuidedRocket]
  299. Fly Pitch Min        =    0
  300. Fly Pitch Max        =    0
  301. Fly Sound            =    w_shrieker_bullet_loop
  302. Explosion Sound        =    e_explosion_generic_04
  303.  
  304. [zShrieker]
  305. FireDelay            =    1.0
  306. DropDebounceDelay        =     4.0
  307. FadeAwayDelay        =     10.0
  308. FFeffect            =    Fire_Shrieker
  309. DrySound            =    w_shrieker_gun_dry
  310. FireSound            =    w_shrieker_gun_fire
  311. ReadySound            =    w_shrieker_clip_load
  312. StowSound            =    w_weapon_stow
  313. FireSoundPitchMax        =    2000
  314. FireSoundPitchMin        =    -1000
  315. MissileSpeed        =    10.0
  316. MissileDamage        =    10.5
  317. MissileSplatterDamage    =    10.5
  318. MissileSplatterRadius    =    50.0
  319.  
  320.  
  321.  
  322. [zStoneDog]
  323. FireDelay            =    1.0
  324. DropDebounceDelay        =     4.0
  325. FadeAwayDelay        =     10.0
  326. FFeffect            =    Stone_Dog
  327. FireSound            =    W_SHRIEKER_GUN_FIRE
  328. DrySound            =    W_SHRIEKER_GUN_DRY
  329. ReadySound            =    w_stonedog_gun_reload
  330. StowSound            =    W_WEAPON_STOW
  331. missilespeed         =    10.0
  332. MissileDamageDumb        =    9.5
  333. MissileDamageGuided    =    9.5
  334. MissileYawClipAngle     =     14.0
  335. MissilePitchClipAngle     =     14.0
  336. MissileTurnTimeLimit     =     8.0
  337. MissileLifespan         =    12.0
  338. MissileSplatterDamage    =    9.5
  339. MissileSplatterRadius    =    50.0
  340.  
  341.  
  342.  
  343. [zValhallaMissile]
  344. ExplosionSound        =    w_firestreak_bullet_hit
  345. FlySound            =    w_shrieker_bullet_loop
  346. FlyPitchMin            =    -2000
  347. FlyPitchMax            =    2000
  348.  
  349.  
  350. [zValhalla]
  351. FireDelay            =    1.
  352. FFeffect            =    Fire_Valhalla
  353. FireSound            =    w_shrieker_gun_fire
  354. FireSoundPitchMin        =    -1000
  355. FireSoundPitchMax        =    2000
  356. DrySound            =    w_shrieker_gun_dry
  357. ReadySound            =    w_Valhalla_gun_reload
  358. StowSound            =    w_weapon_stow
  359. DropDebounceDelay        =    4.0
  360. FadeAwayDelay        =    10.0
  361. MissileSpeed        =    6.0
  362. MissileDamage        =    20.0
  363. SubMissileDamage        =      8.5
  364. SubMissileGravity        =       -0.001
  365. SplitDistance        =    200.0
  366. SplitExplosionRadius    =    100.0
  367. SplitExplosionDamage    =    1.5
  368. MissileLifeTimer        =       10.0
  369.  
  370.  
  371. [zZulu]
  372. FireDelay            =    0.3
  373. FFeffect            =    Zulu
  374. FireSound            =    w_shrieker_gun_fire
  375. DrySound            =    w_shrieker_gun_dry
  376. ReadySound            =    w_zulu_gun_reload
  377. StowSound            =    w_weapon_stow
  378. DropDebounceDelay        =    4.0
  379. FadeAwayDelay        =    10.0
  380. MissileSpeed        =    10.0
  381. MissileDamageGuided    =    10.5
  382. MissileClipYaw        =    6.0
  383. MissileClipPitch        =    6.0
  384. MissileTurnTimeLimit    =    8.0
  385. MissileLifespan        =    12.0
  386. MissileSplatterDamage    =    10.5
  387. MissileSplatterRadius    =    50.0
  388.  
  389.  
  390.  
  391. ; ******************************************************************************
  392. ; ********************                             ********************
  393. ; ********************            SENTINELS             ********************
  394. ; ********************                             ********************
  395. ; ******************************************************************************
  396.  
  397.  
  398. [zPiranha (Industrial)]
  399. Death Sound            =    a_piranha_death
  400. Hit Sound            =    a_sentinel_hit_03
  401. Step Sound            =    a_sentinel_step
  402. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  403. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  404. Fire Pitch Min        =    -2000
  405. Fire Pitch Max        =    1000
  406.  
  407. Shot Damage            =    0.75
  408. Shot Speed            =    5.0
  409. Shot Gravity        =    0.0
  410. Death Radius        =    30.0
  411. Death Radius Damage    =    2.0
  412.  
  413. Shot Delay Min        =    2.0
  414. Shot Delay Max        =    7.0
  415. Health            =    12.0
  416.  
  417. Pickup Delay Min        =    3.0
  418. Pickup Delay Max        =    5.0
  419. Throw Delay Min        =    1.0
  420. Throw Delay Max        =    3.0
  421.  
  422. Scent Turn Delay        =    0.5
  423. Scent Turn Rate        =    5.0
  424.  
  425. ; weapon typ
  426. ; 0 = avenger
  427. ; 1 = ironroar
  428. Weapon Type            =    0
  429.  
  430. [zPiranha (Police)]
  431. Death Sound            =    a_piranha_death
  432. Hit Sound            =    a_sentinel_hit_03
  433. Step Sound            =    a_sentinel_step
  434. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  435. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  436. Fire Pitch Min        =    -2000
  437. Fire Pitch Max        =    1000
  438.  
  439. Shot Damage            =    2.0
  440. Shot Speed            =    5.0
  441. Shot Gravity        =    0.0
  442. Death Radius        =    30.0
  443. Death Radius Damage    =    1.0
  444.  
  445. Shot Delay Min        =    2.0
  446. Shot Delay Max        =    7.0
  447. Health            =    15.0
  448.  
  449. Pickup Delay Min        =    3.0
  450. Pickup Delay Max        =    5.0
  451. Throw Delay Min        =    1.0
  452. Throw Delay Max        =    3.0
  453.  
  454. Scent Turn Delay        =    0.5
  455. Scent Turn Rate        =    5.0
  456.  
  457. ; weapon typ
  458. ; 0 = avenger
  459. ; 1 = ironroar
  460. Weapon Type    =    1
  461.  
  462. [zPiranha (Military)]
  463. Death Sound            =    a_piranha_death
  464. Hit Sound            =    a_sentinel_hit_03
  465. Step Sound            =    a_sentinel_step
  466. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  467. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  468. Fire Pitch Min        =    -2000
  469. Fire Pitch Max        =    1000
  470.  
  471. Shot Damage            =    1.5
  472. Shot Speed            =    5.0
  473. Shot Gravity        =    0.0
  474. Death Radius        =    30.0
  475. Death Radius Damage    =    2.0
  476.  
  477. Shot Delay Min        =    2.0
  478. Shot Delay Max        =    7.0
  479. Health            =    15.0
  480.  
  481. Pickup Delay Min        =    3.0
  482. Pickup Delay Max        =    5.0
  483. Throw Delay Min        =    1.0
  484. Throw Delay Max        =    3.0
  485.  
  486. Scent Turn Delay        =    0.5
  487. Scent Turn Rate        =    5.0
  488.  
  489. ; weapon typ
  490. ; 0 = avenger
  491. ; 1 = ironroar
  492. Weapon Type    =    1
  493.  
  494. [zSentinel1 (Industrial)]
  495. Death Sound            =    a_regulator_death
  496. Hit Sound            =    a_sentinel_hit_01
  497. Step Sound            =    a_sentinel_step
  498. Fire Sound            =    w_shrieker_gun_fire
  499. Fire Pitch Min        =    -2000
  500. Fire Pitch Max        =    2000
  501. Hit Pitch Min        =    -2000
  502. Hit Pitch Max        =    2000
  503.  
  504. Missile Damage        =    6.0
  505. Missile Splatter Damage    =    3.0
  506. Missile Splatter Radius    =    50.0
  507. Missile Start Speed        =    2.0
  508. Missile Max Speed        =    10.0
  509. Missile Acceleration    =    .6
  510.  
  511. Shot Delay Min            =    0.0
  512. Shot Delay Max            =    2.0
  513. Shot Delay2 Min            =    0.5
  514. Shot Delay2 Max            =    2.0
  515. Num Shots Min            =    1.0
  516. Num Shots Max            =    5.0
  517.  
  518. Death Radius        =    30.0
  519. Death Radius Damage    =    2.0
  520.  
  521. Death Sound            =    a_regulator_death
  522. Hit Sound            =    a_titan_hit_03
  523. Step Sound            =    a_titan_step
  524. Big Hit Damage        =    9
  525. Health            =    25.0
  526. Ambient Modifier        =    0.0
  527.  
  528. [zSentinel1 (Military)]
  529. Death Sound            =    a_regulator_death
  530. Hit Sound            =    a_sentinel_hit_01
  531. Step Sound            =    a_sentinel_step
  532. Fire Sound            =    w_shrieker_gun_fire
  533. Fire Pitch Min        =    -2000
  534. Fire Pitch Max        =    2000
  535. Hit Pitch Min        =    -2000
  536. Hit Pitch Max        =    2000
  537.  
  538. Missile Damage        =    8.0
  539. Missile Splatter Damage    =    4.0
  540. Missile Splatter Radius    =    60.0
  541. Missile Start Speed        =    2.0
  542. Missile Max Speed        =    4.5
  543. Missile Acceleration    =    0.6
  544.  
  545. Shot Delay Min            =    3.0
  546. Shot Delay Max            =    5.0
  547. Shot Delay2 Min            =    0.1
  548. Shot Delay2 Max            =    1.0
  549. Num Shots Min            =    1.0
  550. Num Shots Max            =    1.0
  551.  
  552. Death Radius        =    15.0
  553. Death Radius Damage    =    3.0
  554.  
  555. Big Hit Damage        =    9
  556. Health            =    40.0
  557. Ambient Modifier        =    0.0
  558.  
  559. [zJammer (Industrial)]
  560. Death Sound            =    e_explosion_generic_01
  561. Hit Sound            =    a_sentinel_hit_02
  562. Step Sound            =    a_sentinel_step
  563. Dry Sound            =    w_plasma_dry
  564. Fire Sound            =    w_plasma200_gun_fire
  565. Fire Pitch Min        =    -2000
  566. Fire Pitch Max        =    2000
  567. Explosion Sound        =    w_plasma200_bullet_hit
  568. Land Sound            =    a_sentinel_land_heavy
  569. Thrust Sound        =    a_jammer_fly_loop
  570.  
  571. Dodge Up Percent        =    0.0
  572. Shot Damage            =    2.5
  573. Shot Start Speed        =    3.0
  574. Shot Max Speed        =    25.0
  575. Shot Delay Min        =    3.0
  576. Shot Delay Max        =    5.0
  577.  
  578. Num Shots Min        =    1
  579. Num Shots Max        =    1
  580. Plasma Splatter Damage    =    1.0
  581. Plasma Splatter Radius    =    10.0
  582.  
  583. Health            =    15.0
  584. Ambient Modifier        =    0.0
  585. Explode Hierarchy        =    -5.0
  586.  
  587. Max Fall Speed                =    15.0
  588. Fall Acceleration            =    5.0
  589. Max Death Fall Speed        =    25.0
  590. Fall Death Acceleration        =    20.0
  591.  
  592. [zJammer (Military)]
  593. Death Sound            =    e_explosion_generic_01
  594. Hit Sound            =    a_sentinel_hit_02
  595. Step Sound            =    a_sentinel_step
  596. Dry Sound            =    w_plasma_dry
  597. Fire Sound            =    w_plasma200_gun_fire
  598. Fire Pitch Min        =    -2000
  599. Fire Pitch Max        =    2000
  600. Explosion Sound        =    w_plasma200_bullet_hit
  601. Land Sound            =    a_sentinel_land_heavy
  602. Thrust Sound        =    a_jammer_fly_loop
  603.  
  604. Dodge Up Percent        =    50.0
  605. Shot Damage            =    3.0
  606. Shot Start Speed        =    3.0
  607. Shot Max Speed        =    30.0
  608. Shot Delay Min        =    1.0
  609. Shot Delay Max        =    4.0
  610.  
  611. Num Shots Min        =    3
  612. Num Shots Max        =    3
  613. Plasma Splatter Damage    =    1.0
  614. Plasma Splatter Radius    =    10.0
  615.  
  616. Health            =    15.0
  617. Ambient Modifier        =    0.0
  618. Explode Hierarchy        =    -5.0
  619.  
  620. Max Fall Speed                =    15.0
  621. Fall Acceleration            =    5.0
  622. Max Death Fall Speed        =    25.0
  623. Fall Death Acceleration        =    20.0
  624.  
  625. [zArbiter (Police)]
  626. Death Sound                =    a_piranha_death
  627. Hit Sound                =    a_sentinel_hit_02
  628. Step Sound                =    a_sentinel_step
  629. Dry Sound                =    w_plasma_dry
  630. Fire Sound                =    w_plasmaburst_gun_fire
  631. Shield Active Sound        =    w_plasma200_gun_fire
  632. Shield Hit Sound            =    a_arbiter_shield_hit
  633. Shield Destroyed Sound        =    e_explosion_small_02
  634. Jets Sound                =    a_jammer_fly_loop
  635.  
  636. Fire Pitch Min        =    -2000
  637. Fire Pitch Max        =    2000
  638. Explosion Sound        =    w_plasma200_bullet_hit
  639.  
  640. Death Radius        =    30.0
  641. Death Radius Damage    =    5.0
  642.  
  643. ;Horizontal Inaccuracy    =    15.0
  644. ;Horizontal Inaccuracy2    =    40.0
  645. Vertical Inacuracy    =    5.0
  646. Vertical Inacuracy2    =    10.0
  647. Shot Damage            =    0.75
  648. Shot Damage Radius     =     20.0
  649. Shot Speed            =      3
  650. Shot Spread Angle        =    -2.5
  651. Shot Delay Min        =    5.0
  652. Shot Delay Max        =    5.0
  653. Shot Delay2 Min        =    1
  654. Shot Delay2 Max        =    2
  655.  
  656. Health            =    15.0
  657. Shield Health        =    40.0
  658. Ambient Modifier        =    0.0
  659. Explode Hierarchy        =    -5.0
  660.  
  661. Backward Max Speed        =    -2.0
  662. Backward Acceleration        =    -2.0
  663. Backward Decceleration        =    2.0
  664. Forward Max Speed            =    3.0
  665. Forward Acceleration        =    2.0
  666. Forward Decceleration        =    -4.0
  667. Charge Max Speed            =    6.0
  668. Charge Acceleration        =    4.0
  669. Charge Decceleration        =    -2.0
  670.  
  671.  
  672. Shield Charge Min Distance    =    200.0
  673. Shield Charge Percentage    =    75.0
  674. Shield Charge Lock Range    =    200.0        ; Distance at which he will no longer turn
  675. Shield Damage            =    4.0
  676. Shield Force            =    50.0
  677.  
  678. Max Fall Speed            =    20.0
  679. Fall Acceleration            =    10.0
  680.  
  681. [zArbiter (Military)]
  682. Death Sound            =    a_piranha_death
  683. Hit Sound            =    a_sentinel_hit_02
  684. Step Sound            =    a_sentinel_step
  685. Dry Sound            =    w_plasma_dry
  686. Fire Sound            =    w_plasmaburst_gun_fire
  687. Shield Active Sound        =    w_plasma200_gun_fire
  688. Shield Hit Sound        =    a_arbiter_shield_hit
  689. Shield Destroyed Sound    =    e_explosion_small_02
  690. Jets Sound        =    a_jammer_fly_loop
  691.  
  692. Fire Pitch Min        =    -2000
  693. Fire Pitch Max        =    2000
  694. Explosion Sound        =    w_plasma200_bullet_hit
  695.  
  696. Death Radius        =    30.0
  697. Death Radius Damage    =    3.0
  698.  
  699. ;Horizontal Inaccuracy    =    15.0
  700. ;Horizontal Inaccuracy2    =    40.0
  701. Vertical Inacuracy    =    5.0
  702. Vertical Inacuracy2    =    10.0
  703. Shot Damage            =    0.75
  704. Shot Damage Radius     =     20.0
  705. Shot Speed            =      5
  706. Shot Spread Angle        =    -2.0
  707. Shot Delay Min        =    5.0
  708. Shot Delay Max        =    5.0
  709. Shot Delay2 Min        =    1
  710. Shot Delay2 Max        =    2
  711.  
  712. Health            =    15.0
  713. Shield Health        =    40.0
  714. Ambient Modifier        =    0.0
  715. Explode Hierarchy        =    -5.0
  716.  
  717. Backward Max Speed        =    -2.0
  718. Backward Acceleration        =    -2.0
  719. Backward Decceleration        =    2.0
  720. Forward Max Speed            =    3.0
  721. Forward Acceleration        =    2.0
  722. Forward Decceleration        =    -4.0
  723. Charge Max Speed            =    6.0
  724. Charge Acceleration        =    4.0
  725. Charge Decceleration        =    -2.0
  726.  
  727. Shield Charge Min Distance    =    200.0
  728. Shield Charge Percentage    =    75.0
  729. Shield Charge Lock Range    =    200.0        ; Distance at which he will no longer turn
  730. Shield Damage            =    4.0
  731. Shield Force            =    50.0
  732.  
  733. Max Fall Speed            =    30.0
  734. Fall Acceleration            =    20.0
  735.  
  736. [zRaider (Police)]
  737. Health                =    40.0
  738. Acceleration        =    0.5
  739.  
  740. Death Sound            =    a_piranha_death
  741. Hit Sound            =    a_sentinel_hit_03
  742. Fire Sound            =    w_shrieker_gun_fire
  743. Fly Sound            =    a_raider_fly_loop
  744. Fire Pitch Min        =    500
  745. Fire Pitch Max        =    1500
  746.  
  747. Death Explosion        =    e_explosion_core
  748.  
  749. Fire Guided Rockets        =    0
  750. Shot Delay Min            =    1.0
  751. Shot Delay Max            =    1.0
  752. Num Shots Min            =    1
  753. Num Shots Max            =    1
  754. Shot Damage                =    1.5
  755. Shot Splatter Damage        =    2.0
  756. Shot Splatter Radius        =    60.0
  757. Shot Start Speed            =    1.0
  758. Shot Max Speed            =    4.0
  759. Shot Acceleration            =    0.75
  760.  
  761. ; only for dumb fire rockets
  762. Horizontal Shot Inaccuracy    =    7.0
  763. Vertical Shot Inaccuracy    =    3.0
  764.  
  765. ; only for guided rockets
  766. Shot Yaw Clip Angle        =    25.0
  767. Shot Pitch Clip Angle    =    23.0
  768. Shot Turn Time Limit    =    8.0
  769. Shot Turn Delay            =    0.2
  770. Shot Lifespan            =    12.0
  771.  
  772. Horizontal Shot Inaccuracy    =    7.0
  773. Vertical Shot Inaccuracy    =    3.0
  774.  
  775. [zRaider (Military)]
  776. Health                =    35.0
  777. Acceleration        =    0.5
  778.  
  779. Death Sound            =    a_piranha_death
  780. Hit Sound            =    a_sentinel_hit_03
  781. Fire Sound            =    w_shrieker_gun_fire
  782. Fly Sound            =    a_raider_fly_loop
  783. Fire Pitch Min        =    500
  784. Fire Pitch Max        =    1500
  785.  
  786. Death Explosion        =    e_explosion_core
  787.  
  788. Fire Guided Rockets        =    0
  789. Shot Delay Min            =    1.0
  790. Shot Delay Max            =    1.0
  791. Num Shots Min            =    1
  792. Num Shots Max            =    1
  793. Shot Damage                =    1.5
  794. Shot Splatter Damage        =    1.5
  795. Shot Splatter Radius        =    60.0
  796. Shot Start Speed            =    2.0
  797. Shot Max Speed            =    4.0
  798. Shot Acceleration            =    0.75
  799.  
  800. ; only for dumb fire rockets
  801. Horizontal Shot Inaccuracy    =    7.0
  802. Vertical Shot Inaccuracy    =    3.0
  803.  
  804. ; only for guided rockets
  805. Shot Yaw Clip Angle        =    25.0
  806. Shot Pitch Clip Angle    =    23.0
  807. Shot Turn Time Limit    =    8.0
  808. Shot Turn Delay            =    0.2
  809. Shot Lifespan            =    12.0
  810.  
  811. [zBlackWidow (Recluse)]
  812. Death Sound            =    a_piranha_death
  813. Hit1 Sound            =    a_sentinel_hit_01
  814. Hit2 Sound            =    a_sentinel_hit_02
  815. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  816. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  817. Step Sound            =    a_blackwidow_step
  818. Rise Sound            =    a_blackwidow_rise
  819. Lower Sound            =    a_blackwidow_lower
  820.  
  821. Fire Pitch Min        =    -2000
  822. Fire Pitch Max        =    2000
  823.  
  824. Health            =    15.0
  825. Pursuit Speed Min        =    80.0
  826. Pursuit Speed Max        =    80.0
  827. Shot Damage            =    0.75
  828. Shot Speed            =    5.0
  829. Shot Gravity        =    0.0
  830. Num Shots Min        =    5
  831. Num Shots Max        =    10
  832. Shot Delay Min        =    2.0
  833. Shot Delay Max        =    3.0
  834. Shot Delay2 Min        =    0.1
  835. Shot Delay2 Max        =    0.3
  836.  
  837. Ambient Modifier        =    0.0
  838. Explode Hierarchy        =    -5.0
  839. Fall Height                =    5.0
  840. Reactive Lag Delay        =    2.5
  841. Reactive Random Motion Delay    =    1.0
  842. Reactive Random Motion Duration    =    1.5
  843.  
  844. [zBlackWidow (Industrial)]
  845. Death Sound            =    a_piranha_death
  846. Hit1 Sound            =    a_sentinel_hit_01
  847. Hit2 Sound            =    a_sentinel_hit_02
  848. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  849. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  850. Step Sound            =    a_blackwidow_step
  851. Rise Sound            =    a_blackwidow_rise
  852. Lower Sound            =    a_blackwidow_lower
  853.  
  854. Fire Pitch Min        =    -2000
  855. Fire Pitch Max        =    2000
  856.  
  857. Health            =    30.0
  858. Pursuit Speed Min        =    80.0
  859. Pursuit Speed Max        =    80.0
  860. Shot Damage            =    0.75
  861. Shot Speed            =    5.0
  862. Shot Gravity        =    0.0
  863. Num Shots Min        =    5
  864. Num Shots Max        =    10
  865. Shot Delay Min        =    1.0
  866. Shot Delay Max        =    3.0
  867. Shot Delay2 Min        =    0.1
  868. Shot Delay2 Max        =    0.3
  869.  
  870. Ambient Modifier        =    0.0
  871. Explode Hierarchy        =    -5.0
  872. Fall Height                =    5.0
  873. Reactive Lag Delay        =    2.5
  874. Reactive Random Motion Delay    =    1.0
  875. Reactive Random Motion Duration    =    1.5
  876.  
  877. [zBlackWidow (Sovkhan)]
  878. Death Sound            =    a_piranha_death
  879. Hit1 Sound            =    a_sentinel_hit_01
  880. Hit2 Sound            =    a_sentinel_hit_02
  881. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  882. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  883. Step Sound            =    a_blackwidow_step
  884. Rise Sound            =    a_blackwidow_rise
  885. Lower Sound            =    a_blackwidow_lower
  886.  
  887. Fire Pitch Min        =    -2000
  888. Fire Pitch Max        =    2000
  889.  
  890. Health            =    30.0
  891. Pursuit Speed Min        =    80.0
  892. Pursuit Speed Max        =    80.0
  893. Shot Damage            =    0.75
  894. Shot Speed            =    5.0
  895. Shot Gravity        =    0.0
  896. Num Shots Min        =    5
  897. Num Shots Max        =    10
  898. Shot Delay Min        =    2.0
  899. Shot Delay Max        =    6.0
  900. Shot Delay2 Min        =    0.25
  901. Shot Delay2 Max        =    0.5
  902.  
  903. Ambient Modifier        =    0.0
  904. Explode Hierarchy        =    -5.0
  905. Fall Height                =    5.0
  906. Reactive Lag Delay        =    2.5
  907. Reactive Random Motion Delay    =    1.0
  908. Reactive Random Motion Duration    =    1.5
  909.  
  910. [zGhostSpider (Industrial)]
  911. Step Land Sound        =    a_ghost_step_land_loop
  912. Step Water Sound        =    a_ghost_step_water_loop
  913. Warning Sound        =    a_ghost_beep
  914. Explosion Sound        =    a_ghost_attack
  915.  
  916. Explosion Damage        =    8.0
  917. Explosion Radius        =    20.0
  918. Explosion Force        =    5.0
  919. Explosion Template    =    e_explosion_core
  920.  
  921. Attack Speed        =    120.0
  922. Attack Delay Min        =    2.0
  923. Attack Delay Max        =    5.0
  924. Attach Time            =    5.0
  925.  
  926. Pursuit Speed Min        =    90.0
  927. Pursuit Speed Max        =    120.0
  928. Scatter Speed        =    90.0
  929.  
  930. Health            =    8.0
  931. Gravity            =    -0.05
  932. Scent Delay Min        =    0.05
  933. Scent Delay Max        =    0.05
  934. Scent Turn Rate        =    3.0
  935.  
  936.  
  937. [zGhostSpider (Sovkhan)]
  938. Step Land Sound        =    a_ghost_step_land_loop
  939. Step Water Sound        =    a_ghost_step_water_loop
  940. Warning Sound        =    a_ghost_beep
  941. Explosion Sound        =    a_ghost_attack
  942.  
  943. Explosion Damage        =    8.0
  944. Explosion Radius        =    20.0
  945. Explosion Force        =    5.0
  946. Explosion Template    =    e_explosion_core
  947.  
  948. Attack Speed        =    120.0
  949. Attack Delay Min        =    2.0
  950. Attack Delay Max        =    5.0
  951. Attach Time            =    5.0
  952.  
  953. Pursuit Speed Min        =    90.0
  954. Pursuit Speed Max        =    120.0
  955. Scatter Speed        =    90.0
  956.  
  957. Health            =    8.0
  958. Gravity            =    -0.05
  959. Scent Delay Min        =    0.05
  960. Scent Delay Max        =    0.05
  961. Scent Turn Rate        =    3.0
  962.  
  963.  
  964. [zShiva (Military)]
  965. P400 Damage            =    2.0
  966. P400 Duration Min        =    2.0
  967. P400 Duration Max        =    5.0
  968. P200 Damage            =    3.5
  969. P200 Splatter Damage    =    3.5
  970. P200 Splatter Radius    =    20.0
  971. P200 Start Speed        =    13.0
  972. P200 Max Speed        =    30.0
  973.  
  974. Rocket Damage        =    3.5
  975. Rocket Splatter Damage    =    3.5
  976. Rocket Splatter Radius    =    60.0
  977. Rocket Speed        =    3.5
  978. Rocket Turn Time Limit    =    8.0
  979. Rocket Turn Delay        =    0.2
  980. Rocket Lifespan        =    5.0
  981.  
  982. Hand Attack Range        =    100.0
  983. Punch Damage        =    1.5
  984. Punch Force            =    50.0
  985.  
  986. Health            =    256.0
  987. Mini Boss Health        =    512.0
  988.  
  989. Shot Delay Min        =    1.0
  990. Shot Delay Max        =    3.0
  991.  
  992. Death Explosion        =    e_explosion_core
  993. Death Radius        =    60.0
  994. Death Radius Damage    =    5.0
  995. Explode Hierarchy        =    -25.0
  996. Fall Height            =    5.0
  997. Big Hit Damage        =    15.0
  998.  
  999. Death Sound            =    a_regulator_death
  1000. Hit Sound            =    a_slave0_hit_02
  1001. Step Sound            =    a_titan_step
  1002. Rocket Fire Sound        =    a_titan_gun_missile_fire
  1003. P400 Charge Sound        =    a_titan_gun_arm_charge
  1004. P400 Fire Sound        =    a_shiva_fire_loop
  1005. P400 Hit Sound        =    w_p400_sizzle_loop
  1006. P200 Fire Sound        =    w_plasma200_gun_fire
  1007. Rocket Fire Pitch Min    =    -2000
  1008. Rocket Fire Pitch Max    =    3000
  1009. Step Pitch Min        =    -3000
  1010. Step Pitch Max        =    2000
  1011. Hit Pitch Min        =    -3000
  1012. Hit Pitch Max        =    2000
  1013.  
  1014. P200 Explosion Sound    =    w_plasma200_bullet_hit
  1015.  
  1016. Debug Script        =    0
  1017.  
  1018. [zShiva (Sovkhan)]
  1019. P400 Damage            =    2.5
  1020. P400 Duration Min        =    2.0
  1021. P400 Duration Max        =    5.0
  1022. P200 Damage            =    3.5
  1023. P200 Splatter Damage    =    3.0
  1024. P200 Splatter Radius    =    20.0
  1025. P200 Start Speed        =    13.0
  1026. P200 Max Speed        =    30.0
  1027.  
  1028. Rocket Damage        =    3.0
  1029. Rocket Splatter Damage    =    3.0
  1030. Rocket Splatter Radius    =    60.0
  1031. Rocket Speed        =    3.5
  1032. Rocket Turn Time Limit    =    8.0
  1033. Rocket Turn Delay        =    0.2
  1034. Rocket Lifespan        =    5.0
  1035.  
  1036. Hand Attack Range        =    100.0
  1037. Punch Damage        =    1.0
  1038. Punch Force            =    50.0
  1039.  
  1040. Health            =    400.0
  1041. Mini Boss Health        =    510.0
  1042.  
  1043. Shot Delay Min        =    1.0
  1044. Shot Delay Max        =    3.0
  1045.  
  1046.  
  1047. Death Explosion        =    e_explosion_core
  1048. Death Radius            =    60.0
  1049. Death Radius Damage        =    6.0
  1050. Explode Hierarchy        =    -5.0
  1051. Fall Height            =    5.0
  1052. Big Hit Damage        =    15.0
  1053.  
  1054. Death Sound            =    a_regulator_death
  1055. Hit Sound            =    a_slave0_hit_02
  1056. Step Sound            =    a_titan_step
  1057. Rocket Fire Sound        =    a_titan_gun_missile_fire
  1058. P400 Charge Sound        =    a_titan_gun_arm_charge
  1059. P400 Fire Sound        =    a_shiva_fire_loop
  1060. P400 Hit Sound        =    w_p400_sizzle_loop
  1061. P200 Fire Sound        =    w_plasma200_gun_fire
  1062. Rocket Fire Pitch Min    =    -2000
  1063. Rocket Fire Pitch Max    =    3000
  1064. Step Pitch Min        =    -3000
  1065. Step Pitch Max        =    2000
  1066. Hit Pitch Min        =    -3000
  1067. Hit Pitch Max        =    2000
  1068.  
  1069. P200 Explosion Sound    =    w_plasma200_bullet_hit
  1070.  
  1071. Debug Script        =    0
  1072.  
  1073. [zUmberKnight (Military)]
  1074. Shot Damage            =    6.0
  1075. Shot Speed            =    5.0
  1076. Shot Gravity        =    -0.01
  1077. Shot Delay Min        =    2.0
  1078. Shot Delay Max        =    4.0
  1079. Shot Hit Sound        =   w_seige_bullet_hit
  1080.  
  1081. Health            =    120.0
  1082. Death Radius        =    30.0
  1083. Death Radius Damage    =    2.0
  1084. Turn Rate            =    1.5
  1085. Retreat Speed        =    -80.0
  1086. Punch Damage        =    1.0
  1087. Punch Force            =    50.0
  1088. Punch Range            =    100.0
  1089. Lance Charge Percentage    =    25.0
  1090. Lance Charge Lock Range    =    200.0
  1091. Lance Damage        =    1.5
  1092. Lance Force            =    50.0
  1093. Big Hit Damage        =    15.0
  1094. Fall Height            =    5.0
  1095.  
  1096. Death Sound            =    a_piranha_death
  1097. Hit Sound            =    a_sentinel_hit_02
  1098. Step Sound            =    a_sentinel_step
  1099. Fire Sound            =    w_seige_gun_fire
  1100. Shield Activated Sound    =    a_umberknight_shield_plant
  1101. Shield Hit Sound        =    a_titan_hit_03
  1102. Fire Pitch Min        =    -2000
  1103. Fire Pitch Max        =    2000
  1104. Hit Pitch Min        =    -2000
  1105. Hit Pitch Max        =    2000
  1106.  
  1107. Shield Time Min        =    1.0
  1108. Shield Time Max        =    2.0
  1109. Shield Delay Min    =    3.0
  1110. Shield Delay Max    =    5.0
  1111.  
  1112. [zUmberKnight (Sovkhan)]
  1113. Shot Damage            =    8.0
  1114. Shot Speed            =    5.0
  1115. Shot Gravity        =    -0.01
  1116. Shot Delay Min        =    2.0
  1117. Shot Delay Max        =    4.0
  1118. Shot Hit Sound        =   w_seige_bullet_hit
  1119.  
  1120. Health            =    120.0
  1121. Death Radius        =    30.0
  1122. Death Radius Damage    =    2.0
  1123. Turn Rate            =    1.5
  1124. Retreat Speed        =    -80.0
  1125. Punch Damage        =    1.0
  1126. Punch Force            =    25.0
  1127. Punch Range            =    100.0
  1128. Lance Charge Percentage    =    10.0
  1129. Lance Charge Lock Range    =    200.0
  1130. Lance Damage        =    1.0
  1131. Lance Force            =    50.0
  1132. Big Hit Damage        =    15.0
  1133. Fall Height            =    5.0
  1134.  
  1135. Death Sound            =    a_piranha_death
  1136. Hit Sound            =    a_sentinel_hit_02
  1137. Step Sound            =    a_sentinel_step
  1138. Fire Sound            =    w_seige_gun_fire
  1139. Shield Activated Sound    =    a_umberknight_shield_plant
  1140. Shield Hit Sound        =    a_titan_hit_03
  1141. Fire Pitch Min        =    -3000
  1142. Fire Pitch Max        =    1000
  1143. Hit Pitch Min        =    -3000
  1144. Hit Pitch Max        =    1000
  1145.  
  1146. Shield Time Min        =    1.0
  1147. Shield Time Max        =    2.0
  1148. Shield Delay Min    =    3.0
  1149. Shield Delay Max    =    5.0
  1150.  
  1151. [zTitan (Police)]
  1152. Death Sound                =    a_regulator_death
  1153. Hit Sound                =    a_slave0_hit_01
  1154. Step Sound                =    a_titan_step
  1155. Rocket Fire Sound            =    W_SHRIEKER_GUN_FIRE
  1156. Rail Charge Sound            =    a_titan_gun_arm_charge
  1157. Rail Fire Sound            =    a_titan_gun_arm_fire
  1158. Hand Attack Sound            =    a_titan_arm_swipe
  1159. Land Sound                =    a_sentinel_land_heavy
  1160.  
  1161. Rocket Fire Pitch Min        =    0
  1162. Rocket Fire Pitch Max        =    0
  1163. Step Pitch Min            =    -2000
  1164. Step Pitch Max            =    2000
  1165. Hit Pitch Min            =    -2000
  1166. Hit Pitch Max            =    2000
  1167.  
  1168. Health                =    80.0
  1169. Mini Boss Health            =    160.0
  1170. Hand Damage                =    8.0
  1171. Rail Damage                =    8.0
  1172. Rail Shot Delay Min        =    2.0
  1173. Rail Shot Delay Max        =    5.0
  1174. Rail Shot Delay2 Min        =    0.0
  1175. Rail Shot Delay2 Max        =    0.5
  1176. Num Rail Shots Min        =    1
  1177. Num Rail Shots Max        =    1
  1178.  
  1179. Cluster Damage            =    9.0
  1180. Cluster Explostion Damage    = 9.0
  1181. Cluster Explostion Force    = 5.0
  1182. Cluster Explostion Radius    = 40.0
  1183. Cluster Shot Delay        =    2.0
  1184. Fall Height                =    5.0
  1185. Max Fall Speed            =    30.0
  1186. Fall Acceleration            =    20.0
  1187.  
  1188. Death Radius            =    60.0
  1189. Death Radius Damage        =    5.0
  1190. Max Rail Yaw            =    55.0
  1191. Max Rail Pitch            =    55.0
  1192.  
  1193. Debug Script            =    0
  1194.  
  1195. [zTitan (Military)]
  1196. Death Sound                =    a_regulator_death
  1197. Hit Sound                =    a_slave0_hit_01
  1198. Step Sound                =    a_titan_step
  1199. Rocket Fire Sound            =    W_SHRIEKER_GUN_FIRE
  1200. Rail Charge Sound            =    a_titan_gun_arm_charge
  1201. Rail Fire Sound            =    a_titan_gun_arm_fire
  1202. Hand Attack Sound            =    a_titan_arm_swipe
  1203. Land Sound                =    a_sentinel_land_heavy
  1204.  
  1205. Rocket Fire Pitch Min        =    0
  1206. Rocket Fire Pitch Max        =    0
  1207. Step Pitch Min            =    0
  1208. Step Pitch Max            =    0
  1209. Hit Pitch Min            =    0
  1210. Hit Pitch Max            =    0
  1211.  
  1212. Health                =    100
  1213. Mini Boss Health            =    160.0
  1214. Hand Damage                =    8.0
  1215. Rail Damage                =    8.0
  1216. Rail Shot Delay Min        =    1.0
  1217. Rail Shot Delay Max        =    3.0
  1218. Rail Shot Delay2 Min        =    0.0
  1219. Rail Shot Delay2 Max        =    0.5
  1220. Num Rail Shots Min        =    1
  1221. Num Rail Shots Max        =    1
  1222. Cluster Damage            =    12.0
  1223. Cluster Explostion Damage    = 8.0    
  1224. Cluster Explostion Force    = 5.0
  1225. Cluster Explostion Radius    = 40.0
  1226. Cluster Shot Delay        =    2.0
  1227. Fall Height                =    5.0
  1228. Max Fall Speed            =    80.0
  1229. Fall Acceleration            =    40.0
  1230. Death Radius            =    60.0
  1231. Death Radius Damage        =    6.0
  1232. Max Rail Yaw            =    55.0
  1233. Max Rail Pitch            =    55.0
  1234.  
  1235. Debug Script            =    0
  1236.  
  1237. [zTitanCluster]
  1238. ExplosionSound            =    e_explosion_big_01
  1239. Height                =   150.0
  1240.  
  1241.  
  1242.  
  1243.  
  1244.  
  1245.  
  1246. [zWolfSpider (Industrial)]
  1247. Death Sound            =    a_regulator_death
  1248. Hit1 Sound            =    a_sentinel_hit_02
  1249. Hit2 Sound            =    a_sentinel_hit_03
  1250. Fire Sound            =    w_shrieker_gun_fire
  1251. Step Sound            =    a_wolf_step
  1252. Ghost Spawn Sound        =    a_wolf_fire
  1253.  
  1254. Health            =    60.0
  1255. Run Speed Min        =    30.6
  1256. Run Speed Max        =    61.2
  1257.  
  1258. Shot Delay Min        =    1.0
  1259. Shot Delay Max        =    3.0
  1260.  
  1261. ; see ghost spider for shot damage
  1262. ; ShotDamage        =    8.0
  1263. Max Ghosts Spiders    =    4
  1264.  
  1265. [zWolfSpider (Sovkhan)]
  1266. Death Sound            =    a_regulator_death
  1267. Hit1 Sound            =    a_sentinel_hit_02
  1268. Hit2 Sound            =    a_sentinel_hit_03
  1269. Fire Sound            =    w_shrieker_gun_fire
  1270. Step Sound            =    a_wolf_step
  1271. Ghost Spawn Sound        =    a_wolf_fire
  1272.  
  1273. Health            =    60.0
  1274. Run Speed Min        =    30.6
  1275. Run Speed Max        =    61.2
  1276.  
  1277. Shot Delay Min        =    1.0
  1278. Shot Delay Max        =    3.0
  1279.  
  1280. ; see ghost spider for shot damage
  1281. ; ShotDamage        =    8.0
  1282. Max Ghosts Spiders    =    8
  1283.  
  1284.  
  1285.  
  1286. [zSlave1]
  1287. Death Sound                    =    a_piranha_death
  1288. Hit Sound                    =    a_slave0_hit_03
  1289. Step Sound                    =    a_sentinel_step
  1290.  
  1291. Hand Attack Range                =    100.0
  1292. Punch Damage                =    3.0
  1293. Punch Force                    =    50.0
  1294.  
  1295. Iron Roar Shot Damage            =    1.5
  1296. Iron Roar Shot Speed            =    5.0
  1297. Iron Roar Shot Gravity            =    0.0
  1298. Iron Roar Shot Delay Min        =    2.0
  1299. Iron Roar Shot Delay Max        =    7.0
  1300. Iron Roar Shot Delay2 Min        =    0.25
  1301. Iron Roar Shot Delay2 Max        =    0.5
  1302. Iron Roar Num Shots Min            =    4
  1303. Iron Roar Num Shots Max            =    8
  1304. Iron Roar Horizontal Inaccuracy    =    7.0
  1305. Iron Roar Vertical Inaccuracy        =    5.0
  1306. Iron Roar Switch Timer            =    10.0
  1307.  
  1308. Ironroar Loop Sound            =    w_ironroar_gun_fire_loop
  1309. Ironroar Outro Sound            =    w_ironroar_gun_fire_outro
  1310. Iron Roar Fire Pitch Min        =    0
  1311. Iron Roar Fire Pitch Max        =    0
  1312.  
  1313. Plasma 200 Shot Damage            =    1.5
  1314. Plasma 200 Shot Speed            =    5.0
  1315. Plasma 200 Shot Gravity            =    0.0
  1316. Plasma 200 Shot Delay Min        =    2.0
  1317. Plasma 200 Shot Delay Max        =    7.0
  1318. Plasma 200 Shot Delay2 Min        =    0.25
  1319. Plasma 200 Shot Delay2 Max        =    0.5
  1320. Plasma 200 Num Shots Min        =    4
  1321. Plasma 200 Num Shots Max        =    8
  1322. Plasma 200 Horizontal Inaccuracy    =    7.0
  1323. Plasma 200 Vertical Inaccuracy    =    5.0
  1324. Plasma 200 Splatter Damage        =    0.0
  1325. Plasma 200 Splatter Radius        =    0.0
  1326. Plasma 200 Switch Timer            =    10.0
  1327. Plasma 200 Fire Sound            =    w_plasma200_gun_fire
  1328. Plasma 200 Fire Pitch Min        =    0
  1329. Plasma 200 Fire Pitch Max        =    0
  1330.  
  1331. Plasma Burst Shot Damage        =    1.5
  1332. Plasma Burst Shot Speed            =    5.0
  1333. Plasma Burst Shot Gravity        =    0.0
  1334. Plasma Burst Shot Delay Min        =    2.0
  1335. Plasma Burst Shot Delay Max        =    7.0
  1336. Plasma Burst Num Shots Min        =    4
  1337. Plasma Burst Num Shots Max        =    4
  1338. Plasma Burst Horizontal Inaccuracy    =    7.0
  1339. Plasma Burst Vertical Inaccuracy    =    5.0
  1340. Plasma Burst Splatter Damage        =    0.0
  1341. Plasma Burst Splatter Radius        =    0.0
  1342. Plasma Burst Switch Timer        =    10.0
  1343. Plasma Burst Fire Sound            =    w_plasma200_gun_fire
  1344. Plasma Burst Fire Pitch Min        =    0
  1345. Plasma Burst Fire Pitch Max        =    0
  1346.  
  1347. Plasma Rail Shot Delay Min        =    5.0
  1348. Plasma Rail Shot Delay Max        =    5.0
  1349. Plasma Rail Shot Delay2 Min        =    5.5
  1350. Plasma Rail Shot Delay2 Max        =    5.5
  1351. Plasma Rail Num Shots Min        =    1
  1352. Plasma Rail Num Shots Max        =    1
  1353. Plasma Rail Shot Damage            =    4.0
  1354. Plasma Rail Push Force            =    50.0
  1355. Plasma Rail Patch                =    w_plasma200_patch
  1356. Plasma Rail Switch Timer        =    10.0
  1357. Plasma Rail Fire Sound            =    w_plasma200_gun_fire
  1358. Plasma Rail Fire Pitch Min        =    0
  1359. Plasma Rail Fire Pitch Max        =    0
  1360.  
  1361. Shrieker Shot Delay Min            =    3.0
  1362. Shrieker Shot Delay Max            =    7.0
  1363. Shrieker Shot Delay2 Min        =    1
  1364. Shrieker Shot Delay2 Max        =    3
  1365. Shrieker Num Shots Min            =    4
  1366. Shrieker Num Shots Max            =    8
  1367. Shrieker Shot Damage            =    6.0
  1368. Shrieker Shot Speed            =    4.0
  1369. Shrieker Horizontal Inaccuracy    =    7.0
  1370. Shrieker Vertical Inaccuracy        =    5.0
  1371. Shrieker Splatter Damage        =    6.0
  1372. Shrieker Splatter Radius        =    60.0
  1373. Shrieker Fire Sound            =    w_shrieker_gun_fire
  1374. Shrieker Fire Pitch Min            =    0
  1375. Shrieker Fire Pitch Max            =    0
  1376.  
  1377. Stone Dog Shot Delay Min        =    3.0
  1378. Stone Dog Shot Delay Max        =    7.0
  1379. Stone Dog Shot Delay2 Min        =    1
  1380. Stone Dog Shot Delay2 Max        =    2
  1381. Stone Dog Num Shots Min            =    4
  1382. Stone Dog Num Shots Max            =    8
  1383. Stone Dog Shot Damage            =    6.0
  1384. Stone Dog Shot Speed            =    4.0
  1385. Stone Dog Horizontal Inaccuracy        =    7.0
  1386. Stone Dog Vertical Inaccuracy        =    5.0
  1387. Stone Dog Yaw Clip Angle        =    12.0
  1388. Stone Dog Pitch Clip Angle        =    12.0
  1389. Stone Dog Turn Time Limit        =    8.0
  1390. Stone Dog Life Span            =    12.0
  1391. Stone Dog Splatter Damage        =    6.0
  1392. Stone Dog Splatter Radius        =    60.0
  1393. Stone Dog Fire Sound            =    w_shrieker_gun_fire
  1394. Stone Dog Fire Pitch Min        =    0
  1395. Stone Dog Fire Pitch Max        =    0
  1396.  
  1397. Slave1 Health                =    80.0
  1398. Slave2 Health                =    90.0
  1399. Death Radius                =    50.0
  1400. Death Radius Damage            =    10.0
  1401. Fall Height                    =    20.0
  1402.  
  1403. Ambient Modifier                =    0.0
  1404. Explode Hierarchy                =    -5.0
  1405.  
  1406.