home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer 2000 January
/
CD-Gamer_2000-01_04_cd.bin
/
games
/
slave.exe
/
InstData
/
GameData
/
COMMON
/
Scripts
/
audio5.ini
< prev
next >
Wrap
INI File
|
1999-07-28
|
13KB
|
938 lines
[w_helicopter_fire]
MinDis = 800
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[w_flakgun_fire]
MinDis = 800
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[E_EXPLOSION_SMALL_02]
Field Valid = 1
Priority = 0
MinDis=100
MaxDis=1000
Volume = -900
Enabled = 1
Never Unload Audio = 1
[E_EXPLOSION_SMALL_03]
Field Valid = 1
Priority = 0
MinDis=100
MaxDis=1000
Volume = -900
Enabled = 1
Never Unload Audio = 1
[E_EXPLOSION_SMALL_04]
Field Valid = 1
Priority = 0
MinDis=100
MaxDis=1000
Volume = -900
Enabled = 1
Never Unload Audio = 1
[E_EXPLOSION_SMALL_05]
Field Valid = 1
Priority = 0
MinDis=100
MaxDis=1000
Volume = -900
Enabled = 1
Never Unload Audio = 1
[E_EXPLOSION_GLASS_01]
Field Valid = 1
Priority = 0
MinDis = 200
MaxDis = 8000
Volume = -800
Enabled = 1
Never Unload Audio = 1
[E_EXPLOSION_GLASS_02]
Field Valid = 1
Priority = 0
MinDis = 200
MaxDis = 8000
Volume = -800
Enabled = 1
Never Unload Audio = 1
[E_EXPLOSION_GLASS_03]
Field Valid = 1
Priority = 0
MinDis = 200
MaxDis = 8000
Volume = -800
Enabled = 1
Never Unload Audio = 1
[E_EXPLOSION_BIG_01]
Field Valid = 1
MinDis=400
MaxDis=8000
Priority = 0
Volume = -300
Enabled = 1
Never Unload Audio = 1
[E_EXPLOSION_BIG_02]
Field Valid = 1
MinDis=400
MaxDis=8000
Priority = 0
Volume = -300
Enabled = 1
Never Unload Audio = 1
[E_EXPLOSION_BIG_03]
Field Valid = 1
MinDis=400
MaxDis=8000
Priority = 0
Volume = -300
Enabled = 1
Never Unload Audio = 1
[E_EXPLOSION_BIG_04]
Field Valid = 1
MinDis=400
MaxDis=8000
Priority = 0
Volume = -300
Enabled = 1
Never Unload Audio = 1
[E_EXPLOSION_BIG_05]
Field Valid = 1
MinDis=400
MaxDis=8000
Priority = 0
Volume = -300
Enabled = 1
Never Unload Audio = 1
[e_crate_death_01]
Field Valid = 1
MinDis = 200
MaxDis = 5000
Volume = -100
Priority = 0
Enabled = 1
Force Software = 0
Never Unload Audio = 1
[e_crate_death_02]
Field Valid = 1
MinDis = 200
MaxDis = 5000
Volume = -100
Priority = 0
Enabled = 1
Force Software = 0
Never Unload Audio = 1
[e_crate_death_03]
Field Valid = 1
MinDis = 200
MaxDis = 5000
Volume = -100
Priority = 0
Enabled = 1
Force Software = 0
Never Unload Audio = 1
[e_building_tiny_death_01]
Field Valid = 1
MinDis = 200
MaxDis = 4000
Volume = -300
Priority = 0
Enabled = 1
Force Software = 0
Never Unload Audio = 1
[e_building_tiny_death_02]
Field Valid = 1
MinDis = 200
MaxDis = 4000
Volume = -300
Priority = 0
Enabled = 1
Force Software = 0
Never Unload Audio = 1
[e_building_tiny_death_03]
Field Valid = 1
MinDis = 200
MaxDis = 4000
Volume = -300
Priority = 0
Enabled = 1
Force Software = 0
Never Unload Audio = 1
[e_building_med_death_01]
Field Valid = 1
MinDis = 300
MaxDis = 4000
Volume = -300
Priority = 0
Enabled = 1
Force Software = 0
Never Unload Audio = 1
[e_building_med_death_02]
Field Valid = 1
MinDis = 300
MaxDis = 4000
Volume = -300
Priority = 0
Enabled = 1
Force Software = 0
Never Unload Audio = 1
[e_building_med_death_03]
Field Valid = 1
MinDis = 300
MaxDis = 4000
Volume = -300
Priority = 0
Enabled = 1
Force Software = 0
Never Unload Audio = 1
[e_building_huge_death_01]
Field Valid = 1
MinDis = 300
MaxDis = 4000
Volume = -300
Priority = 0
Enabled = 1
Force Software = 0
Never Unload Audio = 1
[e_building_huge_death_02]
Field Valid = 1
MinDis = 300
MaxDis = 4000
Volume = -300
Priority = 0
Enabled = 1
Force Software = 0
Never Unload Audio = 1
[e_building_huge_death_03]
Field Valid = 1
MinDis = 300
MaxDis = 4000
Volume = -300
Priority = 0
Enabled = 1
Force Software = 0
Never Unload Audio = 1
[E_EXPLOSION_GENERIC_01]
Field Valid = 1
MinDis=300
MaxDis=4000
Priority = 0
Volume = -400
Enabled = 1
Never Unload Audio=1
[E_EXPLOSION_GENERIC_02]
Field Valid = 1
MinDis=300
MaxDis=4000
Priority = -400
Volume = 0
Enabled = 1
Never Unload Audio=1
[E_EXPLOSION_GENERIC_03]
Field Valid = 1
MinDis=300
MaxDis=4000
Priority = 0
Volume = -400
Enabled = 1
Never Unload Audio=1
[E_EXPLOSION_GENERIC_04]
Field Valid = 1
MinDis = 300
MaxDis = 4000
Priority = 0
Volume = -300
Enabled = 1
Never Unload Audio=1
[e_explosion_watery]
Field Valid = 1
MinDis = 300
MaxDis = 5000
Volume = -100
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[E_FLAVOR_GLASS_SHATTER]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[E_LIFT_MOVE]
Field Valid=1
MinDis=100
MaxDis=4000
Priority = 0
Volume = -800
Enabled = 1
Loop=1
[E_LIFT_MOVE_INTRO]
Field Valid=1
MinDis=200
MaxDis=5000
Priority = 0
Volume = -200
Enabled = 1
[E_LIFT_MOVE_OUTRO]
Field Valid=1
MinDis=200
MaxDis=5000
Priority = 0
Volume = -200
Enabled = 1
[E_LIFT_LOOP]
Field Valid = 1
mindis=100
Maxdis=4000
Priority = 0
Volume = -800
Enabled = 1
Loop=1
[E_LIFT_INTRO]
Field Valid = 1
mindis=200
Maxdis=5000
Priority = 0
Volume = -200
Enabled = 1
[E_LIFT_OUTRO]
Field Valid = 1
mindis=200
Maxdis=5000
Priority = 0
Volume = -200
Enabled = 1
[E_SWR_DOOR_JAW_OPEN_INTRO]
Field Valid = 1
MinDis=800
MaxDis=4000
Priority = 0
Volume = 200
Enabled = 1
[E_SWR_DOOR_JAW_OPEN_LOOP]
Field Valid = 1
MinDis=800
MaxDis=4000
Priority = 0
Volume = 200
Enabled = 1
Loop=1
[E_SWR_DOOR_JAW_OPEN_OUTRO]
Field Valid = 1
MinDis=800
MaxDis=4000
Priority = 0
Volume = 200
Enabled = 1
[E_SWR_DOOR_JAW_OPEN_STUCK]
Field Valid = 1
Priority = 0
MinDis=800
MaxDis=4000
Volume = 200
Enabled = 1
Loop=1
[E_SWR_DOOR_JAW_CLOSE_INTRO]
Field Valid = 1
MinDis=800
MaxDis=4000
Priority = 0
Volume = 200
Enabled = 1
[E_SWR_DOOR_JAW_CLOSE_LOOP]
Field Valid = 1
MinDis=800
MaxDis=4000
Priority = 0
Volume = 200
Enabled = 1
Loop=1
[E_SWR_DOOR_JAW_CLOSE_OUTRO]
Field Valid = 1
MinDis=800
MaxDis=4000
Priority = 0
Volume = 200
Enabled = 1
[E_SWR_DOOR_APERTURE_OPEN]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[E_SWR_DOOR_APERTURE_CLOSE]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[P_HEALTH_IDLE_LOOP]
Field Valid = 1
MinDis=50
MaxDis=400
Priority = 0
Volume = -700
Enabled = 1
Loop=1
[M_M1_GENERATOR1_DEATH]
Field Valid = 1
MinDis=800
MaxDis=5000
Priority = 0
Volume = 100
Enabled = 1
[M_M1_GENERATOR2_DEATH]
Field Valid = 1
MinDis=800
MaxDis=5000
Priority = 0
Volume = 200
Enabled = 1
[M_M1_GENERATOR3_DEATH]
Field Valid = 1
Priority = 0
MinDis=800
MaxDis=5000
Volume = 275
Enabled = 1
[M_M1_GENERATOR1_HUM]
Field Valid = 1
Priority = 0
MinDis=500
MaxDis=8000
Volume = 200
Enabled = 1
Loop=1
[M_M1_GENERATOR2_HUM]
Field Valid = 1
MinDis=500
MaxDis=8000
Priority = 0
Volume = 200
Enabled = 1
Loop=1
[M_M1_GENERATOR3_HUM]
Field Valid = 1
Priority = 0
MinDis=300
MaxDis=8000
Volume = 300
Enabled = 1
Loop=1
[M_M1_COMM_SIGNAL_01]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[M_M1_COMM_SIGNAL_02]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[M_M1_COMM_SIGNAL_03]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[M_M1_COMM_SIGNAL_04]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[M_M1_COMM_SIGNAL_05]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[M_M1_COMM_SIGNAL_06]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[M_M1_COMM_THRUM]
Field Valid = 1
Priority = 0
MinDis=1000
MaxDis=8000
Volume = 0
Enabled = 1
Loop=1
[M_M1_COMM_DEATH]
Field Valid = 1
Priority = 0
Volume = 300
Enabled = 1
Force Software=1
Streamed Audio=1
Music Stream=0
[M_M3_CRUISER_COLLISION]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
;Boss 1 sounds
;
[B_BOSS1_INTRO_RAISE]
Field Valid = 1
MinDis=4000
MaxDis=8000
Priority = 0
Volume = 200
Enabled = 1
[B_BOSS1_INTRO_CHAIN_BREAK]
Field Valid = 1
MinDis=4000
MaxDis=8000
Priority=0
Volume=200
Enabled=1
[B_BOSS1_INTRO_ROAR]
Field Valid = 1
MinDis = 4000
MaxDis = 8000
Priority = 0
Volume = 300
Enabled = 1
[B_BOSS1_FIRE1_INTRO]
Field Valid = 1
MinDis = 4000
MaxDis = 8000
Priority = 0
Volume = 0
Enabled = 1
[B_BOSS1_FIRE1_LOOP]
Field Valid = 1
MinDis = 4000
MaxDis = 8000
Priority = 0
Volume = 0
Enabled = 1
Loop=1
[B_BOSS1_FIRE1_OUTRO]
Field Valid = 1
MinDis = 4000
MaxDis = 8000
Priority = 0
Volume = 0
Enabled = 1
[B_BOSS1_TURN_LOOP]
Field Valid = 1
MinDis = 1000
MaxDis = 8000
Priority = 0
Volume = -800
Enabled = 1
Loop=1
[B_BOSS1_FIRE1_SIZZLE_LOOP]
Field Valid = 1
MinDis = 300
MaxDis = 8000
Priority = 0
Volume = -700
Enabled = 1
Loop=1
[B_BOSS1_PHASE2_ROAR]
Field Valid = 1
MinDis = 4000
MaxDis = 8000
Priority = 0
Volume = 300
Enabled = 1
[B_BOSS1_ROAR_01]
Field Valid = 1
MinDis = 4000
MaxDis = 8000
Priority = 0
Volume = 300
Enabled = 1
[B_BOSS1_ROAR_02]
Field Valid = 1
MinDis = 4000
MaxDis = 8000
Priority = 0
Volume = 300
Enabled = 1
[B_BOSS1_FIRE2_INTRO]
Field Valid = 1
MinDis = 5000
MaxDis = 7000
Priority = 0
Volume = 0
Enabled = 1
[B_BOSS1_FIRE2_DEBRIS_HIT]
Field Valid = 1
MinDis = 6000
MaxDis = 8000
Priority = 0
Volume = 300
Enabled = 1
[B_BOSS1_FIRE2_DEBRIS_LAND]
Field Valid = 1
MinDis = 3000
MaxDis = 8000
Priority = 0
Volume = 100
Enabled = 1
[B_BOSS1_ATTACK_HAND]
Field Valid = 1
MinDis = 3000
MaxDis = 8000
Priority = 0
Volume = 400
Enabled = 1
[B_BOSS1_ATTACK_HAND_HIT]
Field Valid = 1
MinDis = 3000
MaxDis = 8000
Priority = 0
Volume = 100
Enabled = 1
[B_BOSS1_HIT_ARMOR]
Field Valid = 1
MinDis=800
MaxDis=4000
Priority=0
Volume=300
Enabled=1
[B_BOSS1_HIT_MEAT]
Field Valid = 1
MinDis=800
MaxDis=4000
Priority=0
Volume=300
Enabled=1
[B_BOSS1_FIRE3]
Field Valid = 1
MinDis=800
MaxDis=4000
Priority=0
Volume=300
Enabled=1
;[B_BOSS1_FIRE3_BULLET_LOOP]
;Field Valid = 1
;[B_BOSS1_FIRE3_BULLET_HIT]
;Field Valid = 1
[B_BOSS1_DIE]
Field Valid = 1
MinDis = 8000
MaxDis = 10000
Priority = 0
Volume = 300
Enabled = 1
;Boss2 sounds
;
[B_BOSS2_ACID_ON]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[B_BOSS2_ALARM_LOOP]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
Loop=1
[B_BOSS2_BEAM_CHARGE_LOOP]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
Loop=1
[B_BOSS2_BEAM_FIRE]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[B_BOSS2_HIT_01]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[B_BOSS2_HIT_02]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[B_BOSS2_HIT_03]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[B_BOSS2_JETS_LOOP]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
Loop=1
[B_BOSS2_MISSILE_FIRE]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[B_BOSS2_MISSILE_HATCH]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[B_BOSS2_PLASMA_FIRE]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[B_BOSS2_VO_PHASE3]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[B_BOSS2_WATER_IN]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
Loop=1
[B_BOSS2_WATER_OUT]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
Loop=1
[b_boss5_step]
Field Valid = 1
MinDis = 200
MaxDis = 3000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[a_boss5_step]
Field Valid = 1
MinDis = 200
MaxDis = 3000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[b_boss5_death]
Field Valid = 1
MinDis = 800
MaxDis = 4000
Volume = 200
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
[b_boss5_fall]
Field Valid = 1
MinDis = 800
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
[b_boss5_ledge_break]
Field Valid = 1
MinDis = 800
MaxDis = 4000
Volume = 200
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
[e_sov_transform]
Field Valid = 1
MinDis = 1000
MaxDis = 4000
Volume = 200
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
[e_sov_chair_turn]
Field Valid = 1
MinDis = 100
MaxDis = 4000
Volume = 50
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
[e_palace_door_open]
Field Valid = 1
MinDis = 200
MaxDis = 4000
Volume = 50
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
[v_manta_doppler]
Field Valid = 1
MinDis = 200
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[e_explosion_array]
Field Valid = 1
MinDis = 800
MaxDis = 4000
Volume = 200
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[b_boss2_die]
Field Valid = 1
MinDis = 800
MaxDis = 4000
Volume = 200
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0