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PC Gamer 2000 January
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CD-Gamer_2000-01_04_cd.bin
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slave.exe
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GameData
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COMMON
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audio4.ini
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Wrap
INI File
|
1999-07-28
|
15KB
|
1,076 lines
[e_embryo_evac]
Field Valid = 1
MinDis = 800
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[a_slave0_surf_doppler]
Field Valid = 1
MinDis = 800
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[a_slave0_surf_loop]
Field Valid = 1
MinDis = 800
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Loop=1
[b_boss2_doorhit_01]
Field Valid = 1
MinDis = 800
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[b_boss2_doorhit_02]
Field Valid = 1
MinDis = 800
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[a_enemy_target]
Field Valid = 1
MinDis = 800
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
[a_enemy_lock]
Field Valid = 1
MinDis = 800
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
Loop=1
[e_enemy_target]
Field Valid = 1
MinDis = 800
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
[e_enemy_lock]
Field Valid = 1
MinDis = 800
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
Loop=1
[a_sovkhan_magic]
Field Valid = 1
MinDis = 800
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
[e_explosion_generator]
Field Valid = 1
MinDis = 800
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
;Player sounds
[E_Explosion_generic_04_w]
Field Valid = 1
MinDis = 300
MaxDis = 4000
Priority = 0
Volume = -300
Enabled = 1
Never Unload Audio=1
[E_RICOCHET_01_w]
MinDis=200
MaxDis=2000
Priority = 0
Volume = -300
Enabled = 1
Never Unload Audio = 1
Field Valid = 1
[E_RICOCHET_02_w]
MinDis=200
MaxDis=2000
Priority = 0
Volume = -300
Enabled = 1
Never Unload Audio = 1
Field Valid = 1
[E_RICOCHET_03_w]
MinDis=200
MaxDis=2000
Priority = 0
Volume = -300
Enabled = 1
Never Unload Audio = 1
Field Valid = 1
[w_firestreak_bullet_hit_w]
MinDis=500
MaxDis=8000
Priority = 0
Volume = -100
Enabled = 1
Never Unload Audio = 1
Field Valid = 1
[w_p400_sizzle_loop_w]
MinDis=100
MaxDis=3000
Priority=0
Volume=-500
Enabled=1
Field Valid = 1
Loop=1
[W_PLASMA200_BULLET_HIT_w]
MinDis = 500
MaxDis = 8000
Priority = 0
Volume = -100
Enabled = 1
Never Unload Audio = 1
Field Valid = 1
[w_seige_bullet_hit_w]
MinDis = 300
MaxDis = 4000
Volume = 200
Priority = 0
Enabled = 1
Force Software = 0
Field Valid = 1
[W_SHRIEKER_BULLET_HIT_w]
MinDis = 400
MaxDis = 4500
Priority = 0
Volume = 350
Enabled = 1
Never Unload Audio = 1
Field Valid = 1
[i_hud_display (2D)]
Force Software = 1
Field Valid = 1
Volume = -1000
Enabled = 1
[i_hud_health_warn (2D)]
Force Software = 1
Field Valid = 1
Volume = -900
Enabled = 1
Loop=1
[i_hud_pickup_yes (2D)]
Force Software = 1
Field Valid = 1
Volume = -900
Enabled = 1
[i_hud_pickup_no (2D)]
Force Software = 1
Field Valid = 1
Volume = -900
Enabled = 1
[A_SLAVE0_LAND (2D)]
Force Software=1
Field Valid = 1
Priority = 0
Volume = 300
Enabled = 1
MinDis=500
MaxDis=5000
[A_SLAVE0_LAND]
Force Software=0
Field Valid = 1
Priority = 0
Volume = 300
Enabled = 1
MinDis=500
MaxDis=5000
[A_SLAVE0_ROAR]
Force Software=1
Field Valid = 1
Priority = 0
MinDis=200
MaxDis=4000
Volume = 200
Enabled = 1
MinDis=200
MaxDis=4000
[A_SLAVE0_ROAR (2D)]
Force Software=1
Field Valid = 1
Priority = 0
Volume = 300
Enabled = 1
[A_SLAVE0_LAND_WATER]
Force Software=0
Field Valid = 1
Priority = 0
Volume = -100
Enabled = 1
MinDis=300
MaxDis=4000
[A_SLAVE0_LAND_WATER (2D)]
Force Software=1
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
[A_SLAVE0_DEATH_01]
Field Valid = 1
MinDis=200
MaxDis=5000
Priority = 0
Volume = 200
Enabled = 1
Force Software = 0
Streamed Audio=1
Music Stream=0
[A_SLAVE0_DEATH_01 (2D)]
Field Valid = 1
MinDis=200
MaxDis=5000
Priority = 0
Volume = 400
Enabled = 1
Force Software = 1
Streamed Audio=1
Music Stream=0
[A_SLAVE0_DEATH_02]
Field Valid = 1
Priority = 0
Volume = -100
Enabled = 1
[A_SLAVE0_DEATH_02 (2D)]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 1
Force Software = 1
[A_SLAVE0_DEATH_03]
Field Valid = 1
Enabled=1
Volume=300
MinDis=300
MaxDis=4000
Priority=1
[A_SLAVE0_DEATH_03 (2D)]
Field Valid = 1
Enabled=1
Volume=300
MinDis=300
MaxDis=4000
Priority=1
Force Software = 1
[A_SLAVE0_STRAFE_LOOP]
Field Valid = 1
Priority = 0
Volume = -150
Enabled = 1
Loop=1
[A_SLAVE0_STRAFE_INTRO]
Field Valid = 1
Priority = 0
Volume = -150
Enabled = 1
[A_SLAVE0_STRAFE_OUTRO]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 0
[A_SLAVE0_STEP_LEFT]
Force Software=0
MinDis=200
MaxDis=4000
Field Valid = 1
Priority = 0
Volume = 200
Enabled = 1
[A_SLAVE0_STEP_RIGHT]
Force Software =0
Field Valid = 1
MinDis=200
MaxDis=4000
Priority = 0
Volume = 200
Enabled = 1
[A_SLAVE0_STEP_WATER_LEFT]
Force Software =0
Field Valid = 1
MinDis=200
MaxDis=4000
Priority = 0
Volume = -200
Enabled = 1
[A_SLAVE0_STEP_WATER_RIGHT]
Force Software =0
Field Valid = 1
MinDis=200
MaxDis=4000
Priority = 0
Volume = -200
Enabled = 1
[A_SLAVE0_COLLECT_ITEM]
Force Software = 1
Field Valid = 1
Priority = 0
MinDis=200
MaxDis=2000
Volume = -300
Enabled = 1
[A_SLAVE0_COLLECT_HEALTH]
Field Valid = 1
Priority = 0
Volume = 100
Enabled = 1
[A_SLAVE0_HIT_SLUG]
Field Valid = 1
Priority = 0
Volume = 100
Enabled = 1
[A_SLAVE0_HIT_ROCKET]
Field Valid = 1
Priority = 0
Volume = 100
Enabled = 1
[a_slave0_hit_01]
MinDis = 300
MaxDis = 3000
Volume = 100
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[a_slave0_hit_02]
MinDis = 300
MaxDis = 3000
Volume = 100
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[a_slave0_hit_03]
MinDis = 300
MaxDis = 3000
Volume = 100
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[a_slave0_hit_04]
MinDis = 300
MaxDis = 3000
Volume = 100
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[w_slave0_punch_whiff]
MinDis = 300
MaxDis = 3000
Volume = 100
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[w_slave0_punch_hit]
MinDis = 300
MaxDis = 3000
Volume = 100
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[w_slave0_pipe_whoosh]
MinDis = 300
MaxDis = 3000
Volume = 100
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[w_slave0_pipe_hit]
MinDis = 300
MaxDis = 3000
Volume = 100
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[A_SLAVE0_STRAFE_LOOP (2D)]
Force Software = 1
Field Valid = 1
Priority = 0
Volume = -150
Enabled = 1
Loop=1
[A_SLAVE0_STRAFE_INTRO (2D)]
Field Valid = 1
Priority = 0
Volume = -150
Enabled = 1
Force Software = 1
[A_SLAVE0_STRAFE_OUTRO (2D)]
Field Valid = 1
Priority = 0
Volume = 0
Enabled = 0
Force Software = 1
[A_SLAVE0_STEP_LEFT (2D)]
Force Software=1
MinDis=200
MaxDis=4000
Field Valid = 1
Priority = 0
Volume = 200
Enabled = 1
[A_SLAVE0_STEP_RIGHT (2D)]
Force Software =1
Field Valid = 1
MinDis=200
MaxDis=4000
Priority = 0
Volume = 200
Enabled = 1
[A_SLAVE0_STEP_WATER_LEFT (2D)]
Force Software =1
Field Valid = 1
MinDis=200
MaxDis=4000
Priority = 0
Volume = -200
Enabled = 1
[A_SLAVE0_STEP_WATER_RIGHT (2D)]
Force Software =1
Field Valid = 1
MinDis=200
MaxDis=4000
Priority = 0
Volume = -200
Enabled = 1
[A_SLAVE0_COLLECT_ITEM (2D)]
Force Software =1
Field Valid = 1
Priority = 0
MinDis=200
MaxDis=2000
Volume = -300
Enabled = 1
[A_SLAVE0_COLLECT_HEALTH (2D)]
Force Software = 1
Field Valid = 1
Priority = 0
Volume = 100
Enabled = 1
[A_SLAVE0_HIT_SLUG (2D)]
Field Valid = 1
Priority = 0
Volume = 100
Enabled = 1
Force Software = 1
[A_SLAVE0_HIT_ROCKET (2D)]
Field Valid = 1
Priority = 0
Volume = 100
Enabled = 1
Force Software = 1
[a_slave0_hit_01 (2D)]
MinDis = 300
MaxDis = 3000
Volume = 300
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
[a_slave0_hit_02 (2D)]
MinDis = 300
MaxDis = 3000
Volume = 300
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
[a_slave0_hit_03 (2D)]
MinDis = 300
MaxDis = 3000
Volume = 300
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
[a_slave0_hit_04 (2D)]
MinDis = 300
MaxDis = 3000
Volume = 300
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
[w_slave0_punch_whiff (2D)]
MinDis = 300
MaxDis = 3000
Volume = 300
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
[w_slave0_punch_hit (2D)]
MinDis = 300
MaxDis = 3000
Volume = 300
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
[w_slave0_pipe_whoosh (2D)]
MinDis = 300
MaxDis = 3000
Volume = 300
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
[w_slave0_pipe_hit (2D)]
MinDis = 300
MaxDis = 3000
Volume = 300
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
;;;;;;;
[w_p400_gun_fire_LOOP]
MinDis = 800
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
Loop=1
[w_p400_gun_fire_OUTRO]
MinDis = 800
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[W_WEAPON_STOW]
Priority = 0
Volume = -400
Enabled = 1
Field Valid = 1
[W_WEAPON_READIED]
Priority = 0
Volume = -400
Enabled = 1
Field Valid = 1
[W_WEAPON_READY_2]
Priority=0
Volume=-400
Enabled=1
Field Valid = 1
[W_CYCLONE_GUN_READY]
priority=0
volume=-400
enabled=1
Field Valid = 1
[W_AVENGER_GUN_FIRE]
MinDis=800
MaxDis=8000
Priority=0
Volume=-50
Enabled=1
Field Valid = 1
Loop=1
[W_AVENGER_GUN_DRY]
priority=0
volume=-200
enabled=1
Field Valid = 1
[W_AVENGER_GUN_RELOAD]
priority=0
volume=-300
enabled=1
Field Valid = 1
[W_IRONROAR_GUN_DRY]
Priority = 0
Volume = 50
Enabled = 1
Field Valid = 1
;[W_IRONROAR_M_GUN_FIRE_LOOP]
;MinDis = 500
;MaxDis = 6000
;Priority = 0
;Volume = -250
;Enabled = 1
;Field Valid = 1
;[W_IRONROAR_M_GUN_FIRE_OUTRO]
;MinDis = 500
;MaxDis = 6000
;Priority = 0
;Volume = -350
;Enabled = 1
;Field Valid = 1
[W_IRONROAR_GUN_RELOAD]
MinDis=500
MaxDis=8000
Priority = 0
Volume = -300
Enabled = 1
Field Valid = 1
[w_seige_gun_fire]
MinDis=300
MaxDis=5000
Volume=-100
Priority=0
Enabled=1
Field Valid = 1
[w_seige_gun_fire_outro]
MinDis=300
MaxDis=5000
Volume=-100
Priority=0
Enabled=1
Field Valid = 1
[w_seige_bullet_hit]
MinDis = 400
MaxDis = 4000
Volume = 200
Priority = 0
Enabled = 1
Force Software = 0
Field Valid = 1
[w_seige_gun_load]
MinDis = 300
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 0
Field Valid = 1
[W_SHRIEKER_GUN_DRY]
Priority = 0
Volume = 0
Enabled = 1
Field Valid = 1
[W_SHRIEKER_GUN_FIRE]
Priority = 0
MinDis=100
MaxDis=5000
Volume = -100
Enabled = 1
Force Software =0
Field Valid = 1
;[W_SHRIEKER_M_GUN_FIRE]
;Priority = 0
;Volume = 300
;Enabled = 1
;Field Valid = 1
[W_SHRIEKER_CLIP_LOAD]
Force Software = 1
Priority = 0
Volume = 0
Enabled = 1
Field Valid = 1
[W_STONEDOG_GUN_FIRE]
Priority = 0
Volume = 100
Enabled = 1
Field Valid = 1
[W_STONEDOG_GUN_DRY]
priority=0
volume=-300
enabled=1
Field Valid = 1
[W_STONEDOG_GUN_READY]
priority=0
volume=-300
MinDis=200
MaxDis=4000
enabled=1
Field Valid = 1
[W_STONEDOG_GUN_RELOAD]
priority=0
volume=-300
MinDis=200
MaxDis=4000
enabled=1
Field Valid = 1
[W_STONEDOG_GUN_STOW]
priority=1
volume=-200
enabled=1
Field Valid = 1
[W_PLASMA200_GUN_DRY]
Priority = 0
Volume = 0
Enabled = 1
Field Valid = 1
[W_PLASMA200_GUN_FIRE]
MinDis = 200
MaxDis = 5000
Priority = 0
Volume = 0
Enabled = 1
Field Valid = 1
Force Software = 0
[w_plasmaburst_gun_fire]
MinDis = 200
MaxDis = 4000
Priority = 0
Volume = 0
Enabled = 1
Field Valid = 1
Force Software = 0
[w_plasmaburst_clip_load]
Field Valid=1
MinDis = 300
MaxDis = 4000
Volume = 000
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[w_plasmarail_fire]
Field Valid = 1
MinDis = 300
MaxDis = 4000
Volume = 100
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[w_plasmarail_charge]
Field Valid = 1
MinDis = 300
MaxDis = 4000
Volume = 100
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[w_valhalla_gun_fire]
Field Valid = 1
MinDis = 300
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[w_zulu_gun_reload]
Field Valid = 1
MinDis = 300
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
[w_valhalla_gun_reload]
Field Valid = 1
MinDis = 300
MaxDis = 4000
Volume = 0
Priority = 0
Enabled = 1
Force Software = 0
Streamed Audio = 0
Music Stream = 0
;[w_plasma200_e_gun_fire]
;Priority = 0
;MinDis=100
;MaxDis=4000
;Volume = 200
;Enabled = 1
;Field Valid = 1
[W_PLASMA200_CLIP_LOAD]
MinDis=300
MaxDis=5000
Priority = 0
Volume = 0
Enabled = 1
Field Valid = 1
[W_PLASMA200_GUN_RECHARGE]
MinDis=300
MaxDis=4000
Priority = 0
Volume = -100
Enabled = 1
Field Valid = 1
[W_CYCLONE_GUN_FIRE_LOOP]
Priority = 0
Volume = 0
Enabled = 1
MinDis=300
MaxDis=4000
Field Valid = 1
Loop=1
[W_CYCLONE_GUN_FIRE_OUTRO]
Priority=0
Volume=-100
Enabled=1
Field Valid = 1
MinDis=300
MaxDis=4000
[W_CYCLONE_GUN_DRY]
Priority = 0
Volume = 0
Enabled = 1
Field Valid = 1
MinDis=300
MaxDis=2000
[W_CYCLONE_GUN_RELOAD]
priority=0
volume=0
enabled=1
Field Valid = 1
MinDis=300
MaxDis=3000
[W_CYCLONE_GUN_STOW]
priority=0
volume=-200
enabled=1
Field Valid = 1
[I_HUD_RETICULE_SWITCH]
Field Valid = 1
Priority = 0
Volume = -1800
Force Software = 1
Enabled = 1
[i_hud_reticule_lock]
Field Valid=1
MinDis = 800
MaxDis = 4000
Volume = -900
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
Loop=1
[i_hud_reticule_track]
Field Valid=1
MinDis = 800
MaxDis = 4000
Volume = -1000
Priority = 0
Enabled = 1
Force Software = 1
Streamed Audio = 0
Music Stream = 0
Loop=1
[w_dmat_fire]
MinDis=200
MaxDis=5000
Volume = 0
Enabled=1
[w_dmat_charge_loop]
MinDis=200
MaxDis=5000
Volume=0
Enabled=1
Loop=1
[w_dmat_hit]
MinDis=400
MaxDis=6000
Volume = 100
Enabled = 1
[w_dmat_hit_w]
MinDis=400
MaxDis=6000
Volume = 100
Enabled = 1