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PC Gamer 1999 October
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CD-Gamer_1999-10_01_cd.bin
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Games
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PanzerE
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PE_PublicBeta.exe
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Campaign
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Intro
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intro.txt
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Wrap
Text File
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1999-05-18
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4KB
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116 lines
[BACKGROUND]
NAME: background
BMPNAME: Landscape.BMP
[aaaaAS_LOOP_START_ONCE]
NAME: flames
DRAWINDEX: 0
PICTURES: Flames*.Raw
STARTDELAY: 0
MUST_BE_STARTED: no
DELAY_PER_PICTURE: 33
START_ANIMATIONS: SoldierB 9 END
[AS_ONCE_DONT_KEEP_START_ONCE]
NAME: SoldierB
DRAWINDEX: 0
PICTURES: SoldierB*.Raw
STARTDELAY: 0
MUST_BE_STARTED: no
DELAY_PER_PICTURE: 33
AT_END_CALL: none
START_ANIMATIONS: END
[aaaaaaAS_ONCE_DONT_KEEP_START_ONCE]
NAME: SoldierA
DRAWINDEX: 0
PICTURES: SoldierA*.Raw
STARTDELAY: 0
MUST_BE_STARTED: yes
DELAY_PER_PICTURE: 33
AT_END_CALL: none
START_ANIMATIONS: SoldierC 11 END
[aaaaaaaAS_ONCE_DONT_KEEP_START_ONCE]
NAME: SoldierC
DRAWINDEX: 0
PICTURES: SoldierC*.Raw
STARTDELAY: 0
MUST_BE_STARTED: yes
DELAY_PER_PICTURE: 33
AT_END_CALL: none
START_ANIMATIONS: SoldierD 55 END
[aaaaaaaaAS_ONCE_DONT_KEEP_START_ONCE]
NAME: SoldierD
DRAWINDEX: 0
PICTURES: SoldierD*.Raw
STARTDELAY: 0
MUST_BE_STARTED: yes
DELAY_PER_PICTURE: 33
AT_END_CALL: none
START_ANIMATIONS: END
[aaaaaaAS_ONCE_DONT_KEEP]
NAME: groundshot
DRAWINDEX: 0
PICTURES: groundshot*.Raw
STARTDELAY: 0
MUST_BE_STARTED: yes
DELAY_PER_PICTURE: 33
AT_END_CALL: none
[aaaaaaAS_ONCE_DONT_KEEP]
NAME: stonesanim
DRAWINDEX: 0
PICTURES: stones0*.Raw
STARTDELAY: 0
MUST_BE_STARTED: yes
DELAY_PER_PICTURE: 33
AT_END_CALL: stonesbild
[AS_PICTURE_START_AS]
NAME: stonesbild
DRAWINDEX: 0
PICTURE: stones.RAW
MUST_BE_STARTED: no
START_ANIMATIONS: endeworkloop 300 END
COUNT_AT: 33
***** Sounds *********
[AS_LOOP_SOUND_START_AS]
NAME: fire
SOUNDFile: background.wav
MUST_BE_STARTED: no
START_ANIMATIONS: soldierswav 1 groundshotwav 100 END
COUNT_AT: 33
[AS_PLAY_SOUND]
NAME: soldierswav
SOUNDFile: soldiers.wav
MUST_BE_STARTED: yes
[AS_PLAY_SOUND]
NAME: groundshotwav
SOUNDFile: groundshot.wav
MUST_BE_STARTED: yes
************* end Workloop *************+
[AS_END_WORKLOOP]
Name: endeworkloop
Wait: 1000
MUST_BE_STARTED: No