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Text File  |  1999-05-18  |  4KB  |  116 lines

  1.  
  2.  
  3. [BACKGROUND] 
  4.         NAME:           background
  5.         BMPNAME:        Landscape.BMP
  6.  
  7. [aaaaAS_LOOP_START_ONCE]
  8.         NAME:                  flames                   
  9.         DRAWINDEX:             0        
  10.         PICTURES:              Flames*.Raw        
  11.         STARTDELAY:            0  
  12.         MUST_BE_STARTED:       no 
  13.         DELAY_PER_PICTURE:     33
  14.         START_ANIMATIONS:       SoldierB    9  END 
  15.  
  16.         
  17.  
  18. [AS_ONCE_DONT_KEEP_START_ONCE] 
  19.         NAME:                  SoldierB                   
  20.         DRAWINDEX:             0        
  21.         PICTURES:              SoldierB*.Raw        
  22.         STARTDELAY:            0  
  23.         MUST_BE_STARTED:       no 
  24.         DELAY_PER_PICTURE:     33
  25.         AT_END_CALL:           none 
  26.         START_ANIMATIONS:      END 
  27.  
  28.  
  29. [aaaaaaAS_ONCE_DONT_KEEP_START_ONCE] 
  30.         NAME:                  SoldierA                   
  31.         DRAWINDEX:             0        
  32.         PICTURES:              SoldierA*.Raw        
  33.         STARTDELAY:            0  
  34.         MUST_BE_STARTED:       yes 
  35.         DELAY_PER_PICTURE:     33
  36.         AT_END_CALL:           none 
  37.         START_ANIMATIONS:    SoldierC    11    END 
  38.  
  39.  
  40. [aaaaaaaAS_ONCE_DONT_KEEP_START_ONCE] 
  41.         NAME:                  SoldierC                   
  42.         DRAWINDEX:             0        
  43.         PICTURES:              SoldierC*.Raw        
  44.         STARTDELAY:            0  
  45.         MUST_BE_STARTED:       yes 
  46.         DELAY_PER_PICTURE:     33
  47.         AT_END_CALL:           none 
  48.         START_ANIMATIONS:      SoldierD 55  END 
  49.  
  50. [aaaaaaaaAS_ONCE_DONT_KEEP_START_ONCE] 
  51.         NAME:                  SoldierD                   
  52.         DRAWINDEX:             0        
  53.         PICTURES:              SoldierD*.Raw        
  54.         STARTDELAY:            0  
  55.         MUST_BE_STARTED:       yes 
  56.         DELAY_PER_PICTURE:     33
  57.         AT_END_CALL:           none 
  58.         START_ANIMATIONS:      END 
  59.  
  60.  
  61. [aaaaaaAS_ONCE_DONT_KEEP] 
  62.         NAME:                  groundshot                   
  63.         DRAWINDEX:             0        
  64.         PICTURES:              groundshot*.Raw        
  65.         STARTDELAY:            0  
  66.         MUST_BE_STARTED:       yes 
  67.         DELAY_PER_PICTURE:     33
  68.         AT_END_CALL:           none 
  69.  
  70. [aaaaaaAS_ONCE_DONT_KEEP] 
  71.         NAME:                  stonesanim                   
  72.         DRAWINDEX:             0        
  73.         PICTURES:              stones0*.Raw        
  74.         STARTDELAY:            0  
  75.         MUST_BE_STARTED:       yes 
  76.         DELAY_PER_PICTURE:     33
  77.         AT_END_CALL:           stonesbild 
  78.  
  79.  
  80. [AS_PICTURE_START_AS]
  81.         NAME:                   stonesbild
  82.         DRAWINDEX:              0             
  83.         PICTURE:                stones.RAW
  84.         MUST_BE_STARTED:        no 
  85.         START_ANIMATIONS:       endeworkloop   300   END 
  86.         COUNT_AT:          33     
  87.  
  88.  
  89. ***** Sounds *********
  90. [AS_LOOP_SOUND_START_AS]
  91.         NAME:                   fire
  92.         SOUNDFile:              background.wav
  93.         MUST_BE_STARTED:        no 
  94.         START_ANIMATIONS:      soldierswav  1    groundshotwav 100   END 
  95.         COUNT_AT:              33     
  96.  
  97. [AS_PLAY_SOUND]
  98.         NAME:                    soldierswav 
  99.         SOUNDFile:               soldiers.wav
  100.         MUST_BE_STARTED:        yes 
  101.  
  102. [AS_PLAY_SOUND]
  103.         NAME:                    groundshotwav 
  104.         SOUNDFile:               groundshot.wav
  105.         MUST_BE_STARTED:        yes 
  106.  
  107.  
  108.  
  109. ************* end Workloop *************+
  110.  
  111. [AS_END_WORKLOOP]
  112.         Name:                   endeworkloop
  113.         Wait:                   1000
  114.        MUST_BE_STARTED:         No        
  115.  
  116.