[BACKGROUND] NAME: background BMPNAME: Landscape.BMP [aaaaAS_LOOP_START_ONCE] NAME: flames DRAWINDEX: 0 PICTURES: Flames*.Raw STARTDELAY: 0 MUST_BE_STARTED: no DELAY_PER_PICTURE: 33 START_ANIMATIONS: SoldierB 9 END [AS_ONCE_DONT_KEEP_START_ONCE] NAME: SoldierB DRAWINDEX: 0 PICTURES: SoldierB*.Raw STARTDELAY: 0 MUST_BE_STARTED: no DELAY_PER_PICTURE: 33 AT_END_CALL: none START_ANIMATIONS: END [aaaaaaAS_ONCE_DONT_KEEP_START_ONCE] NAME: SoldierA DRAWINDEX: 0 PICTURES: SoldierA*.Raw STARTDELAY: 0 MUST_BE_STARTED: yes DELAY_PER_PICTURE: 33 AT_END_CALL: none START_ANIMATIONS: SoldierC 11 END [aaaaaaaAS_ONCE_DONT_KEEP_START_ONCE] NAME: SoldierC DRAWINDEX: 0 PICTURES: SoldierC*.Raw STARTDELAY: 0 MUST_BE_STARTED: yes DELAY_PER_PICTURE: 33 AT_END_CALL: none START_ANIMATIONS: SoldierD 55 END [aaaaaaaaAS_ONCE_DONT_KEEP_START_ONCE] NAME: SoldierD DRAWINDEX: 0 PICTURES: SoldierD*.Raw STARTDELAY: 0 MUST_BE_STARTED: yes DELAY_PER_PICTURE: 33 AT_END_CALL: none START_ANIMATIONS: END [aaaaaaAS_ONCE_DONT_KEEP] NAME: groundshot DRAWINDEX: 0 PICTURES: groundshot*.Raw STARTDELAY: 0 MUST_BE_STARTED: yes DELAY_PER_PICTURE: 33 AT_END_CALL: none [aaaaaaAS_ONCE_DONT_KEEP] NAME: stonesanim DRAWINDEX: 0 PICTURES: stones0*.Raw STARTDELAY: 0 MUST_BE_STARTED: yes DELAY_PER_PICTURE: 33 AT_END_CALL: stonesbild [AS_PICTURE_START_AS] NAME: stonesbild DRAWINDEX: 0 PICTURE: stones.RAW MUST_BE_STARTED: no START_ANIMATIONS: endeworkloop 300 END COUNT_AT: 33 ***** Sounds ********* [AS_LOOP_SOUND_START_AS] NAME: fire SOUNDFile: background.wav MUST_BE_STARTED: no START_ANIMATIONS: soldierswav 1 groundshotwav 100 END COUNT_AT: 33 [AS_PLAY_SOUND] NAME: soldierswav SOUNDFile: soldiers.wav MUST_BE_STARTED: yes [AS_PLAY_SOUND] NAME: groundshotwav SOUNDFile: groundshot.wav MUST_BE_STARTED: yes ************* end Workloop *************+ [AS_END_WORKLOOP] Name: endeworkloop Wait: 1000 MUST_BE_STARTED: No