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themepk.txt
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1997-01-28
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Theme Park - PlayerÆs Guide
This is a short guide which should help new Theme Park managers learn the
basics of good Theme Park development. As you become a more advanced player
youÆll develop your own style and method of play, and discover personal
strategies for creating the ultimate park and dealing quickly with everyday
problems. In the meantime, these hints and tips should get you off to a good start.
The Tutorial
If you are completely new to the game then this is where you should start. The
tutorial is there to aid the neophyte player, and introduces the basic elements of
paths, queues, rides and shops gradually before dropping you into the action with
a fully functioning park. The result of the tutorial is actually a very competent
little set-up - and makes an ideal base on which to build your empire.
The Basics
DonÆt try to build the most mammoth of parks on your first go. Start to build up
from a small but well maintained base, and that way you wonÆt suddenly find
yourself out of your depth when everything goes wrong. DonÆt be afraid to
remove rides that youÆve placed incorrectly - itÆs far batter to lose the money for
one ride than to distract your valuable mechanics from repairing your star
attraction so that it blows up with people on it (unless youÆre a big fan of the
Syndicate style of gameplay, that is).
Always bear in mind that the people who come to your park are very fickle -
theyÆre hard enough to please at the best of times and the smallest thing will make
them unhappy very quickly. ItÆs therefore vital that you listen to what they tell you
by keeping an eye on the thought bubbles that appear above their heads, and then
react accordingly. For example, if several people get hungry in the same area you
should start to think about building a food stall of some description nearby.
Likewise, if several people are upset about the cost of (or prizes on) a stall then
you should deal with it by lowering the price (or increasing the value of the prize).
Rides
The park with the most rides tends to be the most successful. More rides means
more punters, more punters means more money, and money, as everyone knows,
makes the world go round - enabling you to research better stuff and subsidise
shopping trips by your nearest and dearest.
Customers prefer a large variety of rides to loads of identical ones. This doesnÆt
mean you should only have one of each type of ride in the park, though, just that
you should choose a different ride over an existing one whenever possible. As
rides age they start to wear down - and need repairing more and more often. When
this starts to happen, itÆs often best to sell the ride on and replace it with an
upgraded one, thus putting less strain on your mechanics and generally making
everyone happier.
Shops
A well-placed shop can provide you with one of the greatest single sources of
income in your park. They provide welcome instant cash returns, and also serve to
keep the little people happy. They do have some drawbacks, though.
Litter is a major problem, because nobody likes a messy park. If thereÆs too much
litter the little people start to stay away (and then you certainly wonÆt win any
awards at the end of the year). Certain shops, such as the Coffee Shop, have bins
inside and so take care of their own rubbish. Unfortunately, theyÆre not quite as
effective as Pokey Cola at quenching the customersÆ thirst. The only real solution
is to hire sufficient handymen to clear up the mess.
The other main difficulty is keeping them well stocked - shops that run out of
supplies are no use to anyone. You should therefore always ensure that they have
sufficient stocks to last. As soon as they start to run down, order some more
immediately. After a while, youÆll learn how often individual shops need
restocking and get into a sort of rhythm so that you donÆt have to spend time
looking around the map at all your outlets. If the Advisor ever tells you that a
shop is running low and you havenÆt already ordered for it, then it will normally
run out before supplies can get there. In this situation itÆs best to immediately
order some stock to minimise the amount of time that the shop will be closed.
(Remember, though, that if you are playing in Sandbox mode you donÆt have to
worry about this.)
Stalls
Stalls offer the same advantages as a well-placed shop, and can be a very lucrative
way of gaining some much needed cash. Unfortunately, they can also upset the
little people who feel that they are being conned in some way. To prevent this
from happening, try to match the cost of each game with the chance of winning
and the value of the prize. DonÆt try to fleece the punters too much, because they
arenÆt daft and will soon see through your attempts and stop coming. A small cost
and prize, coupled with a moderate chance of winning, provides a more reliable
income than a risky high-cost, high-prize, lower-chance stall.
Stalls, as well as making money, have the added advantage of entertaining the
people (not as much as rides, but every little helps) and donÆt produce litter. They
are also smaller than rides, so you can slot them into several places around the
park. Bear in mind that, as with rides, the little people donÆt tend to have a go at
the same type of stall, so variety is the key to success. Of course, to have this
much variety, you need to do a lot of research.
Features
You should never underestimate features such as trees, fences and lakes. A
featureless park is a bland one and unlikely to be very successful, let alone win
any awards. Features impress the little people who are new to the park, as well as
make it look nice on-screen - and besides itÆs much more exciting to scream
around on a rollercoaster that dives and twists through a dense forest, narrowly
missing the trees.
Staff The number and type of staff you have employed can make or break your
park, so itÆs important to understand their skills and when they become necessary.
Handymen - You should employ these the minute litter starts appearing on the
ground. You have to keep an eye on any new handymen that you employ, because
they may get confused by the intricate layout of your paths and end up missing a
large area of the park that needs cleaning. If this happens you might want to
control their movements using the waypoint navigation system on their icon bar.
Mechanics - As soon as your first ride starts to show signs of breaking down you
should hire some mechanics. The only problem with mechanics is that they spend
half their life eating sandwiches, so you have to keep a watchful eye on them.
More often than not, a mechanic will get to a nearby damaged ride before it
completely blows up, but if there is more than one ride in trouble you should
direct the mechanic to fix one immediately and either shut the other down or hire
another mechanic. A single mechanic can normally maintain three to four rides on
his own, but this varies with the quality of the rides, how often theyÆre used and
how long theyÆre used.
If you do have two rides in danger of blowing up, but donÆt want to hire another
mechanic or shut one down, there is a risky tactic that sometimes works - slow
one ride down while the other is being fixed. Hopefully, it wonÆt blow up before
the other ride is mended, and then the mechanic can deal with it. The upshot of all
this is that you only have one mechanic employed and the little people always
have at least one ride to go on. If it works, itÆs great. If not, then you can have
disaster on your hands.
Entertainers - Placing these guys next to queues that have a particularly long
waiting time will ease the stress generated by waiting to get on a ride. In addition,
at least one entertainer should be placed near the park entrance, to hand out
umbrellas if it starts to rain.
Guards - You only need hired muscle if thugs start to appear in the park. YouÆll
notice the thugs when you start seeing beaten up entertainers and rides start
breaking down a lot faster than normal. When these fellas appear you must deal
with them immediately, because they can quickly reduce a successful park to
ruins. Hire lots of guards and try to move your entertainers away from troubled
areas. Guards only escort thugs out of the park if they see them doing something
nasty, like kicking in an entertainer or breaking a ride, so you may have to move
the guards around with the thugs until they do something wrong.
Park Layout
When designing your park always try to think about what the little people want at
any one time and place things accordingly. Put a Balloon Shop right near the
entrance so that the people part with their money while they are still happy. This
puts them in a good mood for the rest of their stay - unless something bad
happens.
People get enjoyment out of going on rides and winning on stalls, so try to cut
down the amount of time they spend walking between one attraction and the next.
One method of doing this is to have a straight path with rides coming off either
side. Each ride is butted up against the side of the path, with the entrance around
the back and the exit leading back onto the main path. A short queue should link
the path to the entrance. Try to stagger the rides so that anyone leaving one ride is
pointed straight at the queue entrance to the next one. In this way, the little people
zig-zag between the rides and the amount of time they spend just walking is
minimised. The big problem doing this is that it leaves very little room for
decorative features which make the park look nice, and this may put some people
off. If you start making a complex path system with rides and stalls all over the
place then youÆll have to place signposts so that people know where they are
heading.
If a person comes across a sign pointing to a ride that they want to visit, then they
feel happier about walking towards it (rather than just wandering around
aimlessly). Also, signposts that point towards the exit enable annoyed people to
leave more quickly and not wander around for hours getting more and more upset.
Unhappy people tend not to go on rides or buy things from shops and just clutter
up the place, reducing the average happiness of the people in the park. As a result
of this, your reputation and popularity suffers, so unhappy people are best off out
of the way and out of your hair.
Another method of design is the æone-way system,Æ where the park is organised in
such a way that the people have no choice but to walk around the park in an
organised and orderly manner. The main advantage to this method is that it
enables you to predict what each person will want at any one moment - and so
design your park accordingly. In addition, the need for signposts is greatly
reduced because there are less junctions for people to worry about. The problem
arises when too many people enter the park. Queues fill up and people are unable
to get a go on any of the rides. In addition, because of the æone-wayÆ structure of
the park they are unable to return to rides that they may have missed, so they end
up not getting maximum enjoyment from your set-up.
Awards
At the end of each year youÆll be presented with various charts which show you
how well you are doing. In addition, there are several awards that get handed out
if you happen to be doing particularly well in certain areas of your park. These
awards are great things to aim at because they both improve your reputation and
add a substantial sum of money to your bank account. They are also a measure of
how well you are doing in relation to your opponents. If you are constantly
winning the æGood TechnologyÆ award then you must be more advanced than all
of your competitors.
Keep your park running smoothly and you should also pick up a couple of neat
awards (but if a ride blows up then it is unlikely youÆll win the æRide SafetyÆ
award...). ItÆs a good idea to concentrate on winning a single award at a time, by
the way, because the money you gain gives you a greater chance of winning the
others later on in the game.
General Tips
Here are a few more things to bear in mind.
Open your park immediately upon starting. This enables a few people to turn up
even if most stay away.
Slow the game speed down when designing the park. This gives you more time to
place the rides and a small amount of leeway while playing.
New rides are vital if your venture is to succeed - and you should always be
researching new ones at every opportunity. This will help you gain the æMost
Advanced ParkÆ award eventually.
When placing rides allow for the fact that you may wish to move the entrances
and exits.
ItÆs always worthwhile buying up your own shares - this not only prevents you
from being bought out, but if your park does well, the value increases and you can
use them as extra cash later.
Whenever you add a new ride to the park you should immediately increase your
ticket price. The more rides you have, the more you can charge.
Try to buy new rides as they become available.
If you notice a large amount of litter building up, it might be a good idea to
increase the price of your food stalls to dampen down demand.
Make spare handymen work exclusively outside shops.
If you have more than one of the same type of ride you should position them far
apart to avoid overkill.
Always have shop stock on order. You can delay its arrival by re-ordering.
Never leave your park unattended - thereÆs always something to be done,
especially in the larger parks.
Large capacity rides need larger queuing areas because they accommodate more
people. To begin with, try to have at least one of each type of ride...