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PC/CD Gamer UK 37
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PCGAMER37.bin
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walkthru
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clubdead
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clubdead.txt
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1996-09-04
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301 lines
CLUB DEAD - A WALK THRU - 1.1
By Mercury
_____________________________________________________________________________
To avoid confusion and posting to my OLD e-mail address, my new address is:
valdi_gravitis@rta.nsw.gov.au
What can I say, I got a job. :-)
Please send all questions to this address.
Mercury.
_____________________________________________________________________________
Okay all, this is my second release of this walk thru. This is basically the
game as I played it, from start to finish. I've gotten the rooms and times
off my PDA and so the times are actually the END time of the encounters.
The really important thing is the order in which you to go into the rooms,
and what to use as you enter. I've broken it up into days so you need not
spoil the entire game if you don't want to.
I would like to thank especially Thomas L Hildemann <tlh@pipeline.com> for
all his mail helps, we really worked through this together from day 3
onwards, thanks mate.
I also want to mention mattc@ionet.net as his hints of the future drove me
on.
Okay now, down to business.
The following lift guide will show you the codes for the walk-thru.
---------------------------------------------------------------------------
0 G 1
Sub-basement Lobby Central Control
---------------------------------------------------------------------------
2 3 4
Ritchie
---------------------------------------------------------------------------
5 6 7
Lana
---------------------------------------------------------------------------
8 9 10
Sam Memory Lane
---------------------------------------------------------------------------
11 12 14
Pods Fantasy Med Lab
---------------------------------------------------------------------------
15 16 17
Body Station Survey Tikki Lounge
---------------------------------------------------------------------------
Also, most of the time I haven't shown you what to use. If things don't seem
to work, try using something logical (or il).
You will notice I've included some telefax transmissions. I actually t/f
just about everything, but if you do that to 3 dumb things, you lose his
help. So, I save, t/f, fast forward to his reply, then load the saved game.
Sometimes I didn't bother, which is why they appear here.
I also recommend saving after each encounter using names like D1_1320.sav.
This makes it easier to correct mistakes.
Good luck.
Mercury.
...........................................................................
........... D A Y O N E ................................
........... S P O I L E R W A R N I N G ................................
...........................................................................
12:25 PM Front desk
1:20 15
1.55 8
2.30 17
3.25 14
4.25 14
4.50 telefax autopsy
5.25 12
6.30 11
6.50 15
7.55 17
8.15 14
8.50 front desk
10.05 10
10.40 3
11.45 11
1.00 am 11
3.05 1
...........................................................................
........... D A Y T W O ................................
........... S P O I L E R W A R N I N G ................................
30/10
9.00 in lift
10.05 16
10.15 telefax transductor
10.20 telefax translator
10.40 14
11.15 3
11.50 17
12.25 pm 15
12.35 telefax photo
1.40 10
2.00 1
2.35 11
2.55 8
4.00 12
4.35 17
4.55 16
5.30 11
5.50 14
6.10 front desk
7.15 15
7.25 telefax eyeball
8.00 1
8.35 shuttle dock
9.10 11
11.15 12
...........................................................................
...........................................................................
........... D A Y T H R E E ................................
........... S P O I L E R W A R N I N G ................................
...........................................................................
9am In my room
9:35am In Lobby (times are end of cut scene times)
9:55am Lana's room
11:00 Memory Lane
11:20 Med Lab
11.55 8
12.30 17
1.35 12 - use disk
2.05 16
2.40 15
3.15 1 - use disk
3.50 11
4.25 14
5.00 11 - use scudders badge
5.20 front desk
5.55 1
6.30 15
7.05 16
8.10 8
9.15 0 - LUMIEL / AC
10.20 11
...........................................................................
........... D A Y F O U R ................................
........... S P O I L E R W A R N I N G ................................
...........................................................................
DAY 4 - 1/11
12 midday - in lab, post weird stuff
12:20 Central Control - save Logans life - get kissed!
12:45 Sam's Room - Spencer is there - now he knows me
1:50 Sub basement - Lumiel gives me wedding ring
2:25 Paradox Pod - Nikki vague thing - sure we can do something!!!
2:40 Lana's room - Weird chick dead - get security scans
3:40 Surveillance - use scans - all deaths are due to illusions!!
4:00 Front desk - Comedian Guy acting strange - use something??
4:20 Med Lab - Get AC picture
4:40 Nightmare Pod - nothing happens - use something??
5:00 Body Station - President freaking out - use something??
5:25 Tikki - Give Red De-V shot - save his life!
6:30 Memory Lane - Remembering Alicia Kent
6:50 Innocence Pod - Get V timer (use money)
7:25 Fantasy Room - Use V timer (so you don't die)
8:00 Surveillance
10:55 Sub-basement
10:30 Time Highway Pod
10:30 Take lift to Floor 13
10:30 Floor 13 (use ring)
Congratulations, you win. However, I suspect that as you didn't save
everyone (ie comedian, Nikki, President and Blue), there is possibly another
ending.
Also, we didn't get access to all levels. Strange.
You'll notice day 4 contains my musings as I was playing, these may
help you to determine another ending. If you do, mail me at
valdi_gravitis@rta.nsw.gov.au
To further support this theory:
"Dear diary,
I learned to stop fearing intimacy, love children, and save the
world from an evil, brain stealing cyber-babe.
So why do I feel so empty?"
Mercury - aka Valdi J.V. Gravitis