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PC/CD Gamer UK 37
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PCGAMER37.bin
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expquery.txt
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1996-05-14
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demo.gw:source explode.gw
domain_x.gw:source explode.gw
explode.gw:# Load explosion data
explode.gw:# Set up nodes for each explosion instance
explode.gw:# If not enough explosions for all hits,
explode.gw:# they will round robin thru existing explosions.
explode.gw:set explosion_number 0
explode.gw:source explodex.gw
explode.gw:set explosion_number 1
explode.gw:source explodex.gw
explode.gw:set explosion_number 2
explode.gw:source explodex.gw
explode.gw:set explosion_number 3
explode.gw:source explodex.gw
explode.gw:set explosion_number 4
explode.gw:source explodex.gw
explode.gw:set explosion_number 5
explode.gw:source explodex.gw
explode.gw:set explosion_number 6
explode.gw:source explodex.gw
explode.gw:set explosion_number 7
explode.gw:source explodex.gw
explode.gw:set explosion_number 8
explode.gw:source explodex.gw
explode.gw:set explosion_number 9
explode.gw:source explodex.gw
explode.gw:set explosion_number 10
explode.gw:source explodex.gw
explode.gw:set explosion_number 11
explode.gw:source explodex.gw
explode.gw:set explosion_number 12
explode.gw:source explodex.gw
explode.gw:set explosion_number 13
explode.gw:source explodex.gw
explodex.gw:# Set up explosion node and make it reference basic
explodex.gw:# explosion data.
explodex.gw:# Read in 3 types of effects for each explosion
explodex.gw:LoadGameGen fx_col_1.gam explode_effect%explosion_number%
explodex.gw:#PrintTree explode_effect%explosion_number%
explodex.gw:#PrintTree explode_effect%explosion_number%
explodex.gw:LoadGameGen fx_smexp.gam sm_explode_effect%explosion_number%
explodex.gw:#PrintTree sm_explode_effect%explosion_number%
explodex.gw:#textures for small fire explosion
explodex.gw:FindNode exp_sm1
explodex.gw:#Load large explosion
explodex.gw:LoadGameGen fx_lgexp.gam lg_explode_effect%explosion_number%
explodex.gw:#PrintTree lg_explode_effect%explosion_number%
explodex.gw:# textures large fire explosion
explodex.gw:FindNode exp_lg1
explodex.gw:# Set up nodes for an explosion instance
explodex.gw:NewObject3D explosion%explosion_number%
explodex.gw:FindNode explosion%explosion_number%
explodex.gw:Object3DAddChild exp_sm1
explodex.gw:Object3DAddChild exp_lg1
explodex.gw:AddChild explosion%explosion_number%
explodex.gw:#PrintTree explosion%explosion_number%
explodex.gw:# Add point lights to explosion
explodex.gw:LightNew explosionlight%explosion_number%
explodex.gw:FindNode explosion%explosion_number%
explodex.gw:Object3DAddChild explosionlight%explosion_number%
explodex.gw:WorldAddLight explosionlight%explosion_number%
expsav.gw:# Load explosion data
expsav.gw:LoadGameGen fx_col_1.gam explode_effect
expsav.gw:#PrintTree explode_effect
expsav.gw:# Make master explosion node for explosion mgr
expsav.gw:#NewObject3D explosion_mgr
expsav.gw:# Set up nodes for each explosion instance
expsav.gw:# If not enough explosions for all hits,
expsav.gw:# they will round robin thru existing explosions.
expsav.gw:set explosion_number 0
expsav.gw:source explodex.gw
expsav.gw:set explosion_number 1
expsav.gw:source explodex.gw
expsav.gw:set explosion_number 2
expsav.gw:source explodex.gw
expsav.gw:set explosion_number 3
expsav.gw:source explodex.gw
expsav.gw:set explosion_number 4
expsav.gw:source explodex.gw
expsav.gw:set explosion_number 5
expsav.gw:source explodex.gw
expsav.gw:set explosion_number 6
expsav.gw:source explodex.gw
expsav.gw:set explosion_number 7
expsav.gw:source explodex.gw
expsav.gw:set explosion_number 8
expsav.gw:source explodex.gw
expsav.gw:set explosion_number 9
expsav.gw:source explodex.gw
expsav.gw:set explosion_number 10
expsav.gw:source explodex.gw
expsav.gw:set explosion_number 11
expsav.gw:source explodex.gw
expsav.gw:set explosion_number 12
expsav.gw:source explodex.gw
expsav.gw:set explosion_number 13
expsav.gw:source explodex.gw