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EXPSAV.GW
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Text File
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1996-05-12
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2KB
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79 lines
# Load explosion data
source eff_dir.gw
LoadGameGen fx_col_1.gam explode_effect
SetAltitudeSurface off
SetIntersectSurface off
#PrintTree explode_effect
#Set cycling texture effect, sets 1st polygon only
FindNode spark_1
Object3DSetFacade
CycleTextureSetOn 8
CycleTextureSetSpeed 7.8
CycleTextureSetMap fx_col11.zim 190
CycleTextureSetMap fx_col12.zim 191
CycleTextureSetMap fx_col13.zim 192
CycleTextureSetMap fx_col14.zim 193
CycleTextureSetMap fx_col15.zim 194
CycleTextureSetMap fx_col16.zim 195
CycleTextureSetMap fx_col17.zim 196
CycleTextureSetMap fx_col18.zim 197
##################################################
# Make master explosion node for explosion mgr
##################################################
#NewObject3D explosion_mgr
#Object3DSetActive off
##################################################
# Set up nodes for each explosion instance
# If not enough explosions for all hits,
# they will round robin thru existing explosions.
##################################################
set explosion_number 0
source explodex.gw
set explosion_number 1
source explodex.gw
set explosion_number 2
source explodex.gw
set explosion_number 3
source explodex.gw
set explosion_number 4
source explodex.gw
set explosion_number 5
source explodex.gw
set explosion_number 6
source explodex.gw
set explosion_number 7
source explodex.gw
set explosion_number 8
source explodex.gw
set explosion_number 9
source explodex.gw
set explosion_number 10
source explodex.gw
set explosion_number 11
source explodex.gw
set explosion_number 12
source explodex.gw
set explosion_number 13
source explodex.gw