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- ;; Copyright 1995 Crack dot Com, All Rights reserved
- ;; See licensing information for more details on usage rights
-
-
- (setq true T)
- (setq false nil)
-
-
-
- ; this determines if the player will automatically change to
- ; a new weapon when he/she first picks it up. If you don't
- ; want this option change the "true" to "false"
-
- (setq change_on_pickup true)
-
-
-
-
- ; this determines weither you start on the trainer level
- ; (levels/level00.spe). If you change "false" to "true"
- ; the game will start on level 1 (levels/level01.spe)
- ; instead
-
- (setq skip_trainer_level false)
-
-
-
-
- ; this determines if you will switch to a more powerful, or
- ; less powerful weapon when you run out of ammo on the current
- ; weapon. This option does not do anything if you have the laser
- ; rifle and you run out of ammo. This option will not switch to
- ; the firebomb either. If this option is set to false then
- ; the player will switch to the laser rifle when out of ammo.
-
- (setq switch_to_powerful true)
-
-
-
-
- ; this option determines weither the right mouse button can selected
- ; a weapon. The default is false
- ; CTRL & INS keys work the best and sometimes the right mouse button
- ; will get in the way while flying.
-
- (setq mouse_can_switch false)
-
-
-
-
- ; this option allows the game to exit a idle game after 1 minute
- ; and go into a demo
-
- ; (demo_break_enable)
-
-
-