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- ~Fool's Errand
-
- Solution originally written for the Atari ST version, but much of
- the info given will be similar to that in the PC version.
-
-
- ` F O O L ' S E R R A N D
- ` (Miles Computing - Atari ST)
-
- Wheel of Fortune: A card game similar to poker in that you must
- draw a winning hand of cards where three of a kind beat a pair and
- certain 'suits' are better than others. The suits include Lucky,
- Low, Royal and Dark. Dark beats High, High beats Astral, Astral
- beats Council and so on. Dark cards are The Devil, High Priestess
- and Death. Death is the best single card to have. Though it sounds
- complicated, in fact it isn't too hard to win once you sort out the
- hierarchy.
-
- Archway: A maze with some one-way doors and invisible doors which
- close and block your path as you're about to pass through them.
-
- The World: 23 country names to find. From top to bottom and then
- left to right they are France, Russia, Scotland, Sweden, Norway,
- Ireland, Poland, Italy, Iceland, England, Netherlands, Rumania,
- Spain, Portugal, Austria, Greece, Finland, Turkey,
- Czechosolvakia, Germany, Switzerland, Albania, Yugoslavia.
-
- Maze of Hedges: This maze is only partly drawn at the start.
- Winds which will blow you randomly to another part of the maze
- are shown as a W. The maze will gradually be revealed as you explore
- it.
-
- Maze of Thorns: No puzzle.
-
- Strength: A picture puzzle to re-arrange.
-
- Page of Wands: Type in 'to the east'.
-
- Knight of Wands: Use the code given to translate the phrase to
- 'Well he began I met a page in my travels and he was seeking the
- pyramids'.
-
- Queen of Wands: A 3 by 3 letter square with the middle letter
- fixed. Type in:
-
- `SIN
- ` ICE
- ` NEW
-
- Wand: No puzzle.
-
- Temperance: The jumbled words are wedding anniversary symbols.
- In order they are: wood, bronze, paper, silver, leather, turquoise.
- When completed, the puzzle spells 'red urn'.
-
- The Canopy: 23 types of vegetables (and an odd fruit) to find. From
- top to bottom then left to right they are cabbage, tomato, celery,
- parsnip, onion, rhubarb, eggplant, squash, cauliflower,
- scallion, radish, carrot, leek, asparagus, potato, parsley, beans,
- turnip, broccoli, artichoke, cucumber, lettuce, lentil.
-
- The Fighting Boys: You are given a letter to start and must press
- 'buttons' along the bottom to make a phrase. The buttons have the
- following effect. (1) Reverses (2) puts N on the front (3) puts G
- <space> on the front (4) puts E on the front and U at the end (5)
- puts N on the front. Press 3, 2, 1, 4, 5 to give the phrase 'new
- gnu'.
-
- The Stone Wall: Clues in the picture will give you two three letters
- words. Type in 'rat ivy'.
-
- The Watchtower: No puzzle.
-
- The Hanged Man: A picture puzzle to re-arrange.
-
- Page of Cups: The words are anagrams of names of fishes. The
- names are perch, trout, minnow, sardine, goldfish, halibut. Once
- they are keyed in you'll get the phrase 'no ship'.
-
- Knight of Cups: Use the code given to translate the phrase into
- 'Alas I do he sighed. Your knight says that no ship has landed upon
- your shore'.
-
- Queen of Cups: A 3 x 3 letter square with the middle letter fixed.
- Type in
-
- TOE
- WIN
- OLD
-
- The Cup: No puzzle.
-
- The Heirophant: These anagrams are of numbers. Type in (in pairs),
- fourteen/three, twelve/two, nineteen/one, seventeen/five,
- thirteen/six.
-
- The Cloud: A picture puzzle to re-arrange.
-
- The Vision: A letter jigsaw forming the phrase 'fourteen eight
- fifteen'.
-
- The Enchantment: Another "button" puzzle, starting with the letters
- TN. There are seven buttons this time. (1) puts EE on the end (2)
- puts TEE on the end (3) puts SI on the front and N on the end (4)
- puts X on the front (5) puts XT on the front (6) reverses (7)
- changes T to <space> SI. Press 4, 1, 6, 7, 5, 2, 3 to give the
- phrase 'sixteen sixteen'.
-
- The Abandoned Cups: No puzzle.
-
- The Moon: Switch on the letters from the phrase along the bottom of
- the screen to reveal three letters. The ones to switch on are:
-
- MUCHtoACCOMPLISH
-
- xx xx xx xxxxx giving the letters AIH.
-
- The Blacksmith: Re-arrange the letters to solve the clues
- given. The answers are merry/sorry, brown/crown,
- quick/quill, bliss/amiss, scowl/growl, worth/north, ghost/ghoul,
- throb/three, still/chill. You'll be left with the letters ROI.
-
- The Cathedral: Another picture puzzle.
-
- The Chapel: There are three letters missing from the picture if
- you check the alphabet. Type in FIE.
-
- The Humbug: Trace a path round the maze of cards (?) as shown
- without letting go of them. This gives you the second key of Thoth.
-
- The Emperor: Find the names of 26 birds. From left to right and
- top to bottom they are woodpecker, whippoorwill, dove,
- hawk, meadowlark, nightingale, buzzard, nuthatch, heron,
- crane, thrush, goose, eagle, vulture, bobolink, wren, crow,
- parakeet, cardinal, finch, duck, sparrow, robin, swallow, canary,
- bluejay.
-
- The Farmer: Another word jigsaw puzzle spelling 'I am here at the
- queens request'.
-
- The Knight of Pentacles: No puzzle.
-
- The Empress: Anagrams. Re-arrange the letters to form miss,
- twig, idea, root, weep, your, hair, area, warm, iron, lord, soup.
- This highlights the words STAR and PYRAMID.
-
- The Children: Yet another 'button puzzles with 6 buttons and the
- starting letters OF. The buttons work as follows (1) puts E <space>
- ARE on the front and CA on the end (2) puts AST <space> on the front
- (3) puts W on the front and RE at the end (4) puts SE <space> W on
- the end (5) puts HE <space> L on the front and <space> THO on the
- end (6) puts T on the front and HO on the end. Press 2, 5, 4, 6,
- 1, 3 to give the phrase 'we are the last of those who care'.
-
- The Couple: Type in 'leap for joy' - the first letter of each of
- the first ten words in the sentence at the bottom of the screen.
-
- The Dancers: A word jigsaw making the phrase 'the rainbow of hope'.
-
- The Family: 26 colours to find. From left to right and top to
- bottom they are purple, maroon, amber, scarlet, blue, violet,
- pink, orange, azure, indigo, black, chartreuse, crimson, hazel,
- aquamarine, ochre, vermillion, turquoise, yellow, green, beige,
- magenta, white, brown, gray, lavender.
-
- Not-A-Merchant: No puzzle.
-
- The Star: A letter jigsaw making the phrase 'mystical chant'.
-
- The High Priestess: Click on each number in order from 99 to 1.
- When you have 32 left, they start moving round - the last one
- takes some catching! Then leave this puzzle for the moment.
-
- Justice: Each square must be turned into a symbol of a circle with
- an eye in it. Click the centre spot, then the four surrounding
- spots. Click the eight spots, giving five 'eyes' and five spots.
- Now click on the central four spots, then the corner four spots.
- Finally click on the spots in the middle of each edge. This gives
- you the third key of Thoth.
-
- The Chariot: Yet another word jigsaw giving the words
- 'pentacles cups swords wands'.
-
- King of Swords: No puzzle.
-
- King of Pentacles: No puzzle.
-
- King of Cups: No puzzle.
-
- King of Wands: No puzzle.
-
- The Hermit: Trace round each section of the puzzle, then all the
- way round in one go. This gives the last key of Thoth. Now trace
- the final pattern that appears.
-
- Judgement: Once again you must select buttons along the bottom
- of the screen to reveal three letters in the main part of the
- screen. Switch on
-
- gazeINTOtheSANDS
- xx xxxxxx xx giving the letters EZC.
-
- The Chant: Change the letters to read 'A giant wheel stood
- near the pyramids and I saw three mystical words one atop the other.
-
- The Dream: Another button puzzle, the hardest so far. You start
- with the letters HAG and have 8 buttons. (1) reverses (2) reverses
- (3) puts N on the front and TEGNA on the end (4) puts OSEGN on the
- front (5) puts HE <space> S on the front (6) puts HISE on the front
- and GTI on the end (7) changes G to NU (8) changes E to <space>.
- Press 6, 1, 7, 4, 3, 2, 8, 5 to give the phrase 'he sang this
- haunting song'.
-
- The Nightmare: No puzzle.
-
- The Tower: A jumbled picture to re-arrange.
-
- The Thief: Run the cursor along the sky just above the eye and
- you'll see a phrase to type into the boxes. Type in 'I take no
- credit for this'.
-
- Madness: No puzzle.
-
- The Devil: A coded sentence. Type in 'to secure that which cannot be
- gotten you must invoke the points of a compass and convince it to
- come to you'.
-
- Plain of Bones: No puzzle.
-
- Death: You have to get the cursor onto the white square on the
- scroll but each time you go near it, it moves! The way I did it
- was to wait until it was in a convenient place, then pull down one
- of the menus and slide across onto the square.
-
- Knight of Swords: Use the code provided to translate the coded
- message into 'I bring a message from your knight, he tells of an
- attack by eight magical wands'.
-
- Queen of Swords: a 3 by 3 letter puzzle with the middle letter
- fixed. Re-arrange the other letters to give
-
- RAW
- OWE
- BEE
-
- The Sword: No puzzle.
-
- The Magician: Another picture puzzle to arrange.
-
- Three Ships: You have to get the cursor onto the question mark
- which moves around. To do this use the keyboard to move the
- question mark to the cursor, rather than the other way round -
- sneaky! This gives you another key of Thoth and the cursor
- changes into a key. Go back to the High Priestess puzzle.
-
- The High Priestess (again): After doing the Three Ships, use the key
- cursor to trace the line into the centre of the eye. This gives the
- Book of Thoth piece of the sun's map.
-
- The Juggler: Use the code given to translate the sentence to 'I am
- afraid that I am not the messenger you expect but I was told to
- warn you that two sips approach from the south'.
-
- Queen of Pentacles:
- Another 3 by 3 square. Type in ATE
- ROB
- MOB
-
- The Pentacle: Another word jigsaw giving 'the four sages'.
-
- The Page of Pentacles: No puzzle.
-
- The Lovers: Find 22 tarot cards. From left to right and top to
- bottom they are High Priestess, Hanged Man, Empress, Devil, World,
- Star, Emperor, Fool, Strength, Chariot, Sun, Lovers, Justice,
- Heirophant, Wheel of Fortune, Judgement, Death, Hermit, Temperance,
- Tower, Moon, Magician.
-
- The Singer: Another puzzle with buttons to switch on to
- reveal three letters. This time switch on are
-
- YOUReyesBLIND x xx xx x xx to reveal BOW.
-
- The Warrior: No puzzle.
-
- NB. At this stage, we found no puzzles were accessible and worked
- out that it was the High Priestess one that was blocking the
- game. We kept going back into it until, eventually, The Sentry
- was available. However other people have told me they didn't have
- any problems at this point. It may be peculiar to the ST version
- only.
-
- The Sentry: Each puzzle here consists of two words eg medal/meal.
- Removing 'd' from the first word would give the second so type D.
- Solve the others in the same way, giving the phrase 'do not try to
- stop us'.
-
- The Boat: Re-arrange the letters in the words which link together.
- This is a long puzzle to complete. The words are
- ditch/empty/roast, fight/wreck/utter, throw/tarot/trick,
- knife/siege, rough/cross/chase, worry/yield,
- leech/torso/slate, crass/crack, wrong/greed,
- nudge/chaos/chain, penny/entry/crisp, alibi/arise,
- aroma/avoid, ounce/range, idiot/align and finally despair.
-
- Despair: The final button puzzle, and (not unexpectedly) the most
- tricky.
-
- Switch on TENglowingSWORDS
- x xxxx xxxxx xx to reveal the word PUS.
-
- The Dead Warrior: No puzzle.
-
- Now comes the fun part, re-arrange the pieces of the sun's map to
- show the fool's journey from start to finish. Some pieces are
- easy to recognise, others not so logical. When you've done it
- correctly, several new puzzles will open up. These, once solved,
- will give the name of one of the 14 lost treasures of the land and
- must be typed into the relevant line of the Book of Thoth. Each
- line also says things like '<whatever> is disguised' which means
- it's coded and must be typed into one of the four code strips, if it
- says it's 'confused' then the answer is an anagram. Some are
- disguised AND confused!
-
- In The Kingdom Of The Wands: (4,4)
-
- Read the four stories that surround the puzzle block. The Canopy
- gives RED URN, The Fighting Boys BAD YAM, The Stone Wall NEW GNU
- and The Watch Tower RAT IVY. Type them into the given square as:
-
- REDRAT
- URNIVY
- BADNEW
- YAMGNU
-
- This gives the treasure RUBY RING.
-
-
- In The Kingdom Of The Pentacles: (4,8)
-
- Read the stories surrounding the puzzle block. The Humbug gives
- FIE. The Merchant says 'I need the words of the four who precede
- me' which prompts you to read The Blacksmith (AIH), The Cathedral
- (ROI), The Chapel (MYR) and we've already read The Humbug. The Page
- of Pentacles says about consulting with 'the four sages that
- await me' so read The World (YES), Strength (ERA), Temperance
- (SIP) and The Hanged Man (TOP). The Hanged Man says 'consider
- that the TOP is at the bottom of the upper half' which gives you a
- clue where TOP should go.
-
- Arrange the words as
- YES
- ERA
- SIP
- TOP
- AIH
- ROI
- MYR
- FIE
-
- giving the treasure STAR SAPPHIRE.
-
- In The Kingdom Of The Swords: (5,5)
-
- Read the stories surrounding the puzzle block. The High Priestess
- wants the sacred inscription from the evil dark tower and the
- letters from the banner of death. The Tower gives QM and Death
- gives ZA. The Sentry says to take the blood of a man killed by
- ten and smear it on the weapon of an outnumbered warrior. The
- Dead Warrior gives PUS and The Warrior gives BOW. The Dream
- recalls that a giant wheel stood near the pyramids with three
- mystical words one atop the other. The Wheel of Fortune symbol on
- the sun's map gives the words ONO, ROR, DND. The Nightmare tells
- of a man singing a haunting song. Read The Singer to get: EG, LI,
- OC. Type in as QMPUS
- ZABOW
- EGONO
- LIROR
- OCDND
-
- giving the treasure MAGIC SWORD.
-
- In The Kingdom Of The Cups: (7,5)
-
- Read the stories surrounding the puzzle block plus
- Not-A-Merchant. The Children ask for the word of a star and the
- word of the pyramids. The Star gives ERR and the three stories
- relating to the pyramids are The Pyramid (H), The Page of Wands
- (E) and The Knight of Wands (X), giving HEX. The Couple give the
- word CARE and mention the words of the devil and despair. The Devil
- gives DEAD and Despair gives GRIEF. The Dancers give the words LEAP
- and JOY. The Family gives WISH and mention the 'food of
- fertile seeds'. Read The Farmer and The Knight of Pentacles to get
- three anagrams from the latter which re-arrange to WHEAT, RICE and
- CORN. Not-A-Merchant gives the word NINE.
-
- `Type in as
- ` JOY
- ` GRIEF
- ` WHEAT
- ` RICE
- ` LEAP
- ` HEX
- ` DEAD
- ` CARE
- ` ERR
- ` CORN
- ` WISH
- ` NINE
-
- to give JEWELED CROWN.
-
- If Justice Be Done: (6,7)
-
- Read Justice to learn that 'the Emperor must take what is his from
- what is hers' ie the Empress. The Emperor gives WIF DOVE, The
- Empress gives VILE SHADOW and FIVE CIRCLE. Delete W, I, F, D,
- O, V, E from the Empress' phrases to give letters which are an
- anagram of SILVER CHALICE.
-
- The Kings Are Confused: (6,6)
-
- Read the four Kings' stories to get N, Z, T, U. Look at their pieces
- on the sun's map to get O, E, R, A. Each King is associated with
- an object. The Cup gives T, The Wand S, The Pentacle B and The
- Sword E. These are an anagram of BRONZE STATUE.
-
- The Queens Are Confused: (7,8)
-
- Each of the Queens gives you a magic word. These are Wands CLAC,
- Pentacles TRSC, Cups YNAL and Swords EKE. The letters are an
- anagram of CRYSTAL NECKLACE.
-
- The Knights And Pages Are Confused: (4,4)
-
- Each square on the sun's map associated with a Knight or Page has
- a green letter on it. These are TODLGSUD. Re-arrange these to get
- GOLD DUST.
-
- The Maze Of Thorns Is Disguised: (7,8)
-
- You're told on starting the puzzle that you cannot enter until the
- eleven are seen. An ogre blocks the way east and there are three
- locked doors, gold and copper both to the south and silver west.
- Travel as far as you can down each branch of the maze. Eleven
- characters will be revealed and will stop you passing eg a
- witch, pixie, leprechaun. Each wants a particular item before
- they'll vanish and let you through, enabling you to collect more
- objects. Several items can be collected to start with in the
- southwest corner of the maze. The leprechaun wants luck (four
- leaf clover in the southwest). The witch wants the last
- ingredient (ginger root past the leprechaun). The banshee wants a
- dagger (knife past the witch). The genie wants a magic lamp
- (brass lamp past the banshee). Collect the copper key past the
- genie. Go through the copper door and collect the spell of
- prowess. Go to the ogre and throw him out (using the spell of
- prowess). A noisy sprite now stops you. The elf wants a sacred
- stone (quartz crystal past the ogre). The vampire threatens you
- (carry silver cross from past the elf). The spirit wants a rare
- herb (parsley past the vampire). The dwarf wants three pearls
- (past the ogre, spirit and leprechaun). Collect silver key past
- dwarf, go through silver door and collect spell of silence.
-
- Go to the noisy sprite and use spell of silence to defeat him. A
- fire demon now blocks you. The pixie complains about ill manners
- (give yellow daisy past sprite). The nymph wants the skin of a tree
- (hickory bark past pixie). The troll wants five brass coins
- (various places). Collect gold key past troll, go through gold door,
- get spell of disruption. Enter far NE passage, avoiding demon then
- back down and round to the exit. Several letters appear.
- XLPFYVX ENPAZGZJ. Type into the top left code bar to get DIAMOND
- BRACELET.
-
- The Mystical Chant Is Disguised: (8,5)
-
- Read The Stream to get the mystical chant NZSL TZMB HGZUU. Type
- into the bottom horizontal code bar to get MAHOGANY STAFF.
-
- Eight In The Land Are Disguised: (8)
-
- Take the 8 big yellow letters from the sun's map; VFBUYUDR. Arrange
- them in the order they appear in the journey ie DRBUFVYU. Now
- type them into the right hand vertical code bar to get AMETHYST.
-
- The Path Of Six Is Disguised: (4,9)
- A sneaky one ... Read The Three Ships to learn 'I am the first of
- six...' and get RW and be told that next you must 'seek he who
- chases a fish'. Read The Page of Cups to get KD and be told to seek
- 'she who holds two swords'. Read The Chant, EZC, 'seek the family
- who departs by boat'. Read The Boat, YH, 'seek the broken
- wheel'. Read The Chariot, HA, 'locate a thief who steals seven'.
- Read The Thief, RW. Type these in order into the upper
- horizontal code bar to get ONYX MEDALLION.
-
- The Heirophant Is Confused And Disguised: (7,6)
-
- Read The Heirophant to get the numbers 15, 24, 2 and be told
- that four others have come before you. Read the four previous
- stories to get more numbers; The Cloud 6, 13 - The Vision 15, 2,
- 20 - The Enchantment 14, 8, 15 - The Abandoned Cups 16, 16. Look at
- the sun's map and you'll see a code of letters and numbers on
- the squares eg K 1, R 2, Y 3 etc. Use this to translate the
- numbers into the letters EMRADEROWFELL and these are an anagram
- of EMERALD FLOWER.
-
- Follow The Straight Path: (4,4)
-
- Read The Hermit and Judgement to get some directions. You're told
- to start from a J, use the one in the bottom right corner and go 4
- (letters) to the north, 7 to the west, 3 to the north, 8 to the
- west, 6 to the south, 5 to the east, 9 to the north to get the
- treasure JADE IDOL.
-
- The Finale:
-
- When the last treasure is typed into the Book of Thoth the words
- 'The gift of wisdom' are revealed. The treasures he has found
- appear before him and he prepares to face the wrath of the High
- Priestess. Changed into a Tarot card, he demands one last puzzle
- to solve for his freedom. He succeeds in identifying the Book of
- Thoth, tricks the High Priestess and turns HER into a card.
-
- ~* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-
- Contributed to Cheet Sheets Magazine by John Barnsley.
-