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3OOLSERD.TXT
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1995-12-12
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~Fool's Errand
Solution originally written for the Atari ST version, but much of
the info given will be similar to that in the PC version.
` F O O L ' S E R R A N D
` (Miles Computing - Atari ST)
Wheel of Fortune: A card game similar to poker in that you must
draw a winning hand of cards where three of a kind beat a pair and
certain 'suits' are better than others. The suits include Lucky,
Low, Royal and Dark. Dark beats High, High beats Astral, Astral
beats Council and so on. Dark cards are The Devil, High Priestess
and Death. Death is the best single card to have. Though it sounds
complicated, in fact it isn't too hard to win once you sort out the
hierarchy.
Archway: A maze with some one-way doors and invisible doors which
close and block your path as you're about to pass through them.
The World: 23 country names to find. From top to bottom and then
left to right they are France, Russia, Scotland, Sweden, Norway,
Ireland, Poland, Italy, Iceland, England, Netherlands, Rumania,
Spain, Portugal, Austria, Greece, Finland, Turkey,
Czechosolvakia, Germany, Switzerland, Albania, Yugoslavia.
Maze of Hedges: This maze is only partly drawn at the start.
Winds which will blow you randomly to another part of the maze
are shown as a W. The maze will gradually be revealed as you explore
it.
Maze of Thorns: No puzzle.
Strength: A picture puzzle to re-arrange.
Page of Wands: Type in 'to the east'.
Knight of Wands: Use the code given to translate the phrase to
'Well he began I met a page in my travels and he was seeking the
pyramids'.
Queen of Wands: A 3 by 3 letter square with the middle letter
fixed. Type in:
`SIN
` ICE
` NEW
Wand: No puzzle.
Temperance: The jumbled words are wedding anniversary symbols.
In order they are: wood, bronze, paper, silver, leather, turquoise.
When completed, the puzzle spells 'red urn'.
The Canopy: 23 types of vegetables (and an odd fruit) to find. From
top to bottom then left to right they are cabbage, tomato, celery,
parsnip, onion, rhubarb, eggplant, squash, cauliflower,
scallion, radish, carrot, leek, asparagus, potato, parsley, beans,
turnip, broccoli, artichoke, cucumber, lettuce, lentil.
The Fighting Boys: You are given a letter to start and must press
'buttons' along the bottom to make a phrase. The buttons have the
following effect. (1) Reverses (2) puts N on the front (3) puts G
<space> on the front (4) puts E on the front and U at the end (5)
puts N on the front. Press 3, 2, 1, 4, 5 to give the phrase 'new
gnu'.
The Stone Wall: Clues in the picture will give you two three letters
words. Type in 'rat ivy'.
The Watchtower: No puzzle.
The Hanged Man: A picture puzzle to re-arrange.
Page of Cups: The words are anagrams of names of fishes. The
names are perch, trout, minnow, sardine, goldfish, halibut. Once
they are keyed in you'll get the phrase 'no ship'.
Knight of Cups: Use the code given to translate the phrase into
'Alas I do he sighed. Your knight says that no ship has landed upon
your shore'.
Queen of Cups: A 3 x 3 letter square with the middle letter fixed.
Type in
TOE
WIN
OLD
The Cup: No puzzle.
The Heirophant: These anagrams are of numbers. Type in (in pairs),
fourteen/three, twelve/two, nineteen/one, seventeen/five,
thirteen/six.
The Cloud: A picture puzzle to re-arrange.
The Vision: A letter jigsaw forming the phrase 'fourteen eight
fifteen'.
The Enchantment: Another "button" puzzle, starting with the letters
TN. There are seven buttons this time. (1) puts EE on the end (2)
puts TEE on the end (3) puts SI on the front and N on the end (4)
puts X on the front (5) puts XT on the front (6) reverses (7)
changes T to <space> SI. Press 4, 1, 6, 7, 5, 2, 3 to give the
phrase 'sixteen sixteen'.
The Abandoned Cups: No puzzle.
The Moon: Switch on the letters from the phrase along the bottom of
the screen to reveal three letters. The ones to switch on are:
MUCHtoACCOMPLISH
xx xx xx xxxxx giving the letters AIH.
The Blacksmith: Re-arrange the letters to solve the clues
given. The answers are merry/sorry, brown/crown,
quick/quill, bliss/amiss, scowl/growl, worth/north, ghost/ghoul,
throb/three, still/chill. You'll be left with the letters ROI.
The Cathedral: Another picture puzzle.
The Chapel: There are three letters missing from the picture if
you check the alphabet. Type in FIE.
The Humbug: Trace a path round the maze of cards (?) as shown
without letting go of them. This gives you the second key of Thoth.
The Emperor: Find the names of 26 birds. From left to right and
top to bottom they are woodpecker, whippoorwill, dove,
hawk, meadowlark, nightingale, buzzard, nuthatch, heron,
crane, thrush, goose, eagle, vulture, bobolink, wren, crow,
parakeet, cardinal, finch, duck, sparrow, robin, swallow, canary,
bluejay.
The Farmer: Another word jigsaw puzzle spelling 'I am here at the
queens request'.
The Knight of Pentacles: No puzzle.
The Empress: Anagrams. Re-arrange the letters to form miss,
twig, idea, root, weep, your, hair, area, warm, iron, lord, soup.
This highlights the words STAR and PYRAMID.
The Children: Yet another 'button puzzles with 6 buttons and the
starting letters OF. The buttons work as follows (1) puts E <space>
ARE on the front and CA on the end (2) puts AST <space> on the front
(3) puts W on the front and RE at the end (4) puts SE <space> W on
the end (5) puts HE <space> L on the front and <space> THO on the
end (6) puts T on the front and HO on the end. Press 2, 5, 4, 6,
1, 3 to give the phrase 'we are the last of those who care'.
The Couple: Type in 'leap for joy' - the first letter of each of
the first ten words in the sentence at the bottom of the screen.
The Dancers: A word jigsaw making the phrase 'the rainbow of hope'.
The Family: 26 colours to find. From left to right and top to
bottom they are purple, maroon, amber, scarlet, blue, violet,
pink, orange, azure, indigo, black, chartreuse, crimson, hazel,
aquamarine, ochre, vermillion, turquoise, yellow, green, beige,
magenta, white, brown, gray, lavender.
Not-A-Merchant: No puzzle.
The Star: A letter jigsaw making the phrase 'mystical chant'.
The High Priestess: Click on each number in order from 99 to 1.
When you have 32 left, they start moving round - the last one
takes some catching! Then leave this puzzle for the moment.
Justice: Each square must be turned into a symbol of a circle with
an eye in it. Click the centre spot, then the four surrounding
spots. Click the eight spots, giving five 'eyes' and five spots.
Now click on the central four spots, then the corner four spots.
Finally click on the spots in the middle of each edge. This gives
you the third key of Thoth.
The Chariot: Yet another word jigsaw giving the words
'pentacles cups swords wands'.
King of Swords: No puzzle.
King of Pentacles: No puzzle.
King of Cups: No puzzle.
King of Wands: No puzzle.
The Hermit: Trace round each section of the puzzle, then all the
way round in one go. This gives the last key of Thoth. Now trace
the final pattern that appears.
Judgement: Once again you must select buttons along the bottom
of the screen to reveal three letters in the main part of the
screen. Switch on
gazeINTOtheSANDS
xx xxxxxx xx giving the letters EZC.
The Chant: Change the letters to read 'A giant wheel stood
near the pyramids and I saw three mystical words one atop the other.
The Dream: Another button puzzle, the hardest so far. You start
with the letters HAG and have 8 buttons. (1) reverses (2) reverses
(3) puts N on the front and TEGNA on the end (4) puts OSEGN on the
front (5) puts HE <space> S on the front (6) puts HISE on the front
and GTI on the end (7) changes G to NU (8) changes E to <space>.
Press 6, 1, 7, 4, 3, 2, 8, 5 to give the phrase 'he sang this
haunting song'.
The Nightmare: No puzzle.
The Tower: A jumbled picture to re-arrange.
The Thief: Run the cursor along the sky just above the eye and
you'll see a phrase to type into the boxes. Type in 'I take no
credit for this'.
Madness: No puzzle.
The Devil: A coded sentence. Type in 'to secure that which cannot be
gotten you must invoke the points of a compass and convince it to
come to you'.
Plain of Bones: No puzzle.
Death: You have to get the cursor onto the white square on the
scroll but each time you go near it, it moves! The way I did it
was to wait until it was in a convenient place, then pull down one
of the menus and slide across onto the square.
Knight of Swords: Use the code provided to translate the coded
message into 'I bring a message from your knight, he tells of an
attack by eight magical wands'.
Queen of Swords: a 3 by 3 letter puzzle with the middle letter
fixed. Re-arrange the other letters to give
RAW
OWE
BEE
The Sword: No puzzle.
The Magician: Another picture puzzle to arrange.
Three Ships: You have to get the cursor onto the question mark
which moves around. To do this use the keyboard to move the
question mark to the cursor, rather than the other way round -
sneaky! This gives you another key of Thoth and the cursor
changes into a key. Go back to the High Priestess puzzle.
The High Priestess (again): After doing the Three Ships, use the key
cursor to trace the line into the centre of the eye. This gives the
Book of Thoth piece of the sun's map.
The Juggler: Use the code given to translate the sentence to 'I am
afraid that I am not the messenger you expect but I was told to
warn you that two sips approach from the south'.
Queen of Pentacles:
Another 3 by 3 square. Type in ATE
ROB
MOB
The Pentacle: Another word jigsaw giving 'the four sages'.
The Page of Pentacles: No puzzle.
The Lovers: Find 22 tarot cards. From left to right and top to
bottom they are High Priestess, Hanged Man, Empress, Devil, World,
Star, Emperor, Fool, Strength, Chariot, Sun, Lovers, Justice,
Heirophant, Wheel of Fortune, Judgement, Death, Hermit, Temperance,
Tower, Moon, Magician.
The Singer: Another puzzle with buttons to switch on to
reveal three letters. This time switch on are
YOUReyesBLIND x xx xx x xx to reveal BOW.
The Warrior: No puzzle.
NB. At this stage, we found no puzzles were accessible and worked
out that it was the High Priestess one that was blocking the
game. We kept going back into it until, eventually, The Sentry
was available. However other people have told me they didn't have
any problems at this point. It may be peculiar to the ST version
only.
The Sentry: Each puzzle here consists of two words eg medal/meal.
Removing 'd' from the first word would give the second so type D.
Solve the others in the same way, giving the phrase 'do not try to
stop us'.
The Boat: Re-arrange the letters in the words which link together.
This is a long puzzle to complete. The words are
ditch/empty/roast, fight/wreck/utter, throw/tarot/trick,
knife/siege, rough/cross/chase, worry/yield,
leech/torso/slate, crass/crack, wrong/greed,
nudge/chaos/chain, penny/entry/crisp, alibi/arise,
aroma/avoid, ounce/range, idiot/align and finally despair.
Despair: The final button puzzle, and (not unexpectedly) the most
tricky.
Switch on TENglowingSWORDS
x xxxx xxxxx xx to reveal the word PUS.
The Dead Warrior: No puzzle.
Now comes the fun part, re-arrange the pieces of the sun's map to
show the fool's journey from start to finish. Some pieces are
easy to recognise, others not so logical. When you've done it
correctly, several new puzzles will open up. These, once solved,
will give the name of one of the 14 lost treasures of the land and
must be typed into the relevant line of the Book of Thoth. Each
line also says things like '<whatever> is disguised' which means
it's coded and must be typed into one of the four code strips, if it
says it's 'confused' then the answer is an anagram. Some are
disguised AND confused!
In The Kingdom Of The Wands: (4,4)
Read the four stories that surround the puzzle block. The Canopy
gives RED URN, The Fighting Boys BAD YAM, The Stone Wall NEW GNU
and The Watch Tower RAT IVY. Type them into the given square as:
REDRAT
URNIVY
BADNEW
YAMGNU
This gives the treasure RUBY RING.
In The Kingdom Of The Pentacles: (4,8)
Read the stories surrounding the puzzle block. The Humbug gives
FIE. The Merchant says 'I need the words of the four who precede
me' which prompts you to read The Blacksmith (AIH), The Cathedral
(ROI), The Chapel (MYR) and we've already read The Humbug. The Page
of Pentacles says about consulting with 'the four sages that
await me' so read The World (YES), Strength (ERA), Temperance
(SIP) and The Hanged Man (TOP). The Hanged Man says 'consider
that the TOP is at the bottom of the upper half' which gives you a
clue where TOP should go.
Arrange the words as
YES
ERA
SIP
TOP
AIH
ROI
MYR
FIE
giving the treasure STAR SAPPHIRE.
In The Kingdom Of The Swords: (5,5)
Read the stories surrounding the puzzle block. The High Priestess
wants the sacred inscription from the evil dark tower and the
letters from the banner of death. The Tower gives QM and Death
gives ZA. The Sentry says to take the blood of a man killed by
ten and smear it on the weapon of an outnumbered warrior. The
Dead Warrior gives PUS and The Warrior gives BOW. The Dream
recalls that a giant wheel stood near the pyramids with three
mystical words one atop the other. The Wheel of Fortune symbol on
the sun's map gives the words ONO, ROR, DND. The Nightmare tells
of a man singing a haunting song. Read The Singer to get: EG, LI,
OC. Type in as QMPUS
ZABOW
EGONO
LIROR
OCDND
giving the treasure MAGIC SWORD.
In The Kingdom Of The Cups: (7,5)
Read the stories surrounding the puzzle block plus
Not-A-Merchant. The Children ask for the word of a star and the
word of the pyramids. The Star gives ERR and the three stories
relating to the pyramids are The Pyramid (H), The Page of Wands
(E) and The Knight of Wands (X), giving HEX. The Couple give the
word CARE and mention the words of the devil and despair. The Devil
gives DEAD and Despair gives GRIEF. The Dancers give the words LEAP
and JOY. The Family gives WISH and mention the 'food of
fertile seeds'. Read The Farmer and The Knight of Pentacles to get
three anagrams from the latter which re-arrange to WHEAT, RICE and
CORN. Not-A-Merchant gives the word NINE.
`Type in as
` JOY
` GRIEF
` WHEAT
` RICE
` LEAP
` HEX
` DEAD
` CARE
` ERR
` CORN
` WISH
` NINE
to give JEWELED CROWN.
If Justice Be Done: (6,7)
Read Justice to learn that 'the Emperor must take what is his from
what is hers' ie the Empress. The Emperor gives WIF DOVE, The
Empress gives VILE SHADOW and FIVE CIRCLE. Delete W, I, F, D,
O, V, E from the Empress' phrases to give letters which are an
anagram of SILVER CHALICE.
The Kings Are Confused: (6,6)
Read the four Kings' stories to get N, Z, T, U. Look at their pieces
on the sun's map to get O, E, R, A. Each King is associated with
an object. The Cup gives T, The Wand S, The Pentacle B and The
Sword E. These are an anagram of BRONZE STATUE.
The Queens Are Confused: (7,8)
Each of the Queens gives you a magic word. These are Wands CLAC,
Pentacles TRSC, Cups YNAL and Swords EKE. The letters are an
anagram of CRYSTAL NECKLACE.
The Knights And Pages Are Confused: (4,4)
Each square on the sun's map associated with a Knight or Page has
a green letter on it. These are TODLGSUD. Re-arrange these to get
GOLD DUST.
The Maze Of Thorns Is Disguised: (7,8)
You're told on starting the puzzle that you cannot enter until the
eleven are seen. An ogre blocks the way east and there are three
locked doors, gold and copper both to the south and silver west.
Travel as far as you can down each branch of the maze. Eleven
characters will be revealed and will stop you passing eg a
witch, pixie, leprechaun. Each wants a particular item before
they'll vanish and let you through, enabling you to collect more
objects. Several items can be collected to start with in the
southwest corner of the maze. The leprechaun wants luck (four
leaf clover in the southwest). The witch wants the last
ingredient (ginger root past the leprechaun). The banshee wants a
dagger (knife past the witch). The genie wants a magic lamp
(brass lamp past the banshee). Collect the copper key past the
genie. Go through the copper door and collect the spell of
prowess. Go to the ogre and throw him out (using the spell of
prowess). A noisy sprite now stops you. The elf wants a sacred
stone (quartz crystal past the ogre). The vampire threatens you
(carry silver cross from past the elf). The spirit wants a rare
herb (parsley past the vampire). The dwarf wants three pearls
(past the ogre, spirit and leprechaun). Collect silver key past
dwarf, go through silver door and collect spell of silence.
Go to the noisy sprite and use spell of silence to defeat him. A
fire demon now blocks you. The pixie complains about ill manners
(give yellow daisy past sprite). The nymph wants the skin of a tree
(hickory bark past pixie). The troll wants five brass coins
(various places). Collect gold key past troll, go through gold door,
get spell of disruption. Enter far NE passage, avoiding demon then
back down and round to the exit. Several letters appear.
XLPFYVX ENPAZGZJ. Type into the top left code bar to get DIAMOND
BRACELET.
The Mystical Chant Is Disguised: (8,5)
Read The Stream to get the mystical chant NZSL TZMB HGZUU. Type
into the bottom horizontal code bar to get MAHOGANY STAFF.
Eight In The Land Are Disguised: (8)
Take the 8 big yellow letters from the sun's map; VFBUYUDR. Arrange
them in the order they appear in the journey ie DRBUFVYU. Now
type them into the right hand vertical code bar to get AMETHYST.
The Path Of Six Is Disguised: (4,9)
A sneaky one ... Read The Three Ships to learn 'I am the first of
six...' and get RW and be told that next you must 'seek he who
chases a fish'. Read The Page of Cups to get KD and be told to seek
'she who holds two swords'. Read The Chant, EZC, 'seek the family
who departs by boat'. Read The Boat, YH, 'seek the broken
wheel'. Read The Chariot, HA, 'locate a thief who steals seven'.
Read The Thief, RW. Type these in order into the upper
horizontal code bar to get ONYX MEDALLION.
The Heirophant Is Confused And Disguised: (7,6)
Read The Heirophant to get the numbers 15, 24, 2 and be told
that four others have come before you. Read the four previous
stories to get more numbers; The Cloud 6, 13 - The Vision 15, 2,
20 - The Enchantment 14, 8, 15 - The Abandoned Cups 16, 16. Look at
the sun's map and you'll see a code of letters and numbers on
the squares eg K 1, R 2, Y 3 etc. Use this to translate the
numbers into the letters EMRADEROWFELL and these are an anagram
of EMERALD FLOWER.
Follow The Straight Path: (4,4)
Read The Hermit and Judgement to get some directions. You're told
to start from a J, use the one in the bottom right corner and go 4
(letters) to the north, 7 to the west, 3 to the north, 8 to the
west, 6 to the south, 5 to the east, 9 to the north to get the
treasure JADE IDOL.
The Finale:
When the last treasure is typed into the Book of Thoth the words
'The gift of wisdom' are revealed. The treasures he has found
appear before him and he prepares to face the wrath of the High
Priestess. Changed into a Tarot card, he demands one last puzzle
to solve for his freedom. He succeeds in identifying the Book of
Thoth, tricks the High Priestess and turns HER into a card.
~* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Contributed to Cheet Sheets Magazine by John Barnsley.