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1995-06-07
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TOTAL DISTORTION demo installer info:
----------------------------
This installer will install the TD_DEMO application and its support files in the
directory specified by the user. The application(TD_DEMO.EXE) can be ran
directly from the CD-ROM but overall performance will decrease.(RECOMMENDED)
The user will be given the option of installing WinG 1.0--an application that
accelerates video performance. The user should choose to install this program if
not already installed. The computer must be rebooted after installing WinG.
(RECOMMENDED) WinG may cause your computer to allocate more memory(RAM) to the
windows system. So if you have a limited amount of RAM then you might not want
to install this. For more info on WinG check the "Microsoft WinG version 1.0"
section in this file.
The user's computer monitor must be set at a resolution of 640x480 pixels and
256 colors(8-bit) when running the TD DEMO application.(RECOMMENDED) If the user's
monitor is set at a higher bit-depth(16-bit or 24-bit) the demo will play very slowly.
ALL ELEMENTS OF THIS DEMONSTRATION PACKAGE ARE COPYRIGHT 1995, POP ROCKET, INC.
AND MAY NOT BE PRESENTED, DUPLICATED OR DISTRIBUTED TO THE PUBLIC, IN WHOLE OR IN
PART, WITHOUT WRITTEN PERMISSION FROM POP ROCKET, INC., SAN FRANCISCO, CA, USA.
POP ROCKET & TOTAL DISTORTION & CORRESPONDING LOGOS ARE THE EXCLUSIVE INTERNATIONAL
TRADEMARKS OF POP ROCKET, INC.
Welcome! This demo will give you a sneak preview of Pop Rocket's ambitious Music
Video Adventure Game. Please keep in mind that although this demo is very large, it
only gives you a peek at the 600+ megabytes of highly interactive media on the actual
Total Distortion CD-ROM.
System requirements for this Demonstration:
IBM PC or compatible with
ò 486 SX processor running at 25 Mhz (minimum), 33 Mhz or better recommended
ò DOS 5.0 or higher
ò Microsoft Windows 3.1
ò 2 megabytes of FREE & AVAILABLE RAM or greater (4 megabytes total RAM is a minimum,
8 megabytes total RAM is recommended)
ò A double-spin CD-ROM drive
ò An MPC compatible sound card
ò A SuperVGA display card supporting 256 colors in 640x480 mode
ò Color monitor
The above specifications describe an entry-level MPC (Multimedia PC) Level 2 machine.
Performance may be unacceptable on a machine with only 4 megabytes of RAM. Please attempt
to free up as much memory as possible before running the demo. Using Virtual Memory under
Windows may help you run the demo with less memory, but with degraded performance.
PLEASE QUIT ALL OTHER WINDOWS APPLICATIONS BEFORE OPENING THE DEMO! For best results, please
close (quit) any other applications that may be running (such as word processors, databases, etc.).
EVEN IF YOU HAVE PLENTY OF RAM AND A VERY FAST MACHINE, other applications open in the background
can slow down performance and animation, so be sure to close them all.
This demo contains:
1. An animated demonstration that contains selected animated examples, voice narration, and
a sampling of simulated interactions.
2. Text information (in this document) on TOTAL DISTORTION and Pop Rocket, Inc.
Installation Procedure:
1. Insert the Total Distortion Demo CD-ROM into your CD-ROM drive (assumed
to be drive D: in the example command given below).
2. Run Microsoft Windows, and select the "Run" command from the "File" menu.
3. Type in D:\INSTALL into the command line and click on the OK button. (If your
CD-ROM drive has a different drive letter than D:, substitute the correct drive
letter.)
4. The INSTALL program will install the TD_DEMO application and create a new
program group and program item for the Total Distortion Demo. The INSTALL
program will also give the user the option of installing WinG 1.0. if you don't
already have this extention, then you should choose to install this. After installing
WinG 1.0, you must reboot your computer. WinG may cause your computer to
allocate more memory(RAM) to the windows system. So if you have a limited
amount of RAM then you might not want to install this.
5.Just double-click on the new TOTAL DISTORTION demo icon in the new
TOTAL DISTORTION demo program group in the program manager, and sit
back and enjoy the demo.
WE REPEAT: PLEASE QUIT ALL APPLICATIONS BEFORE OPENING THE DEMO! For best results under Windows,
please close (quit) any other applications that may be running (such as word processors, databases, etc.).
EVEN IF YOU HAVE PLENTY OF RAM AND A fast MACHINE, other applications open in the background WILL slow
down performance and animation, so be sure to close them all.
VIEWING THE DEMO:
To start the demo, double click on the TD demo icon. (To fast forward through the initial start-up screens
click anywhere in the demo window.)
When the demo menu appears you can choose one of four options - "Total Distortion Snapshots!", "Show
Me the Game!", "Give Me More Information, Please!", and "Quit This Demo Now!". If you don't choose any
of these options, the presentation will go into ôauto-demoö mode beginning with the Total Distortion
Snapshots section.
Within each section, you can advance through the TOTAL DISTORTION Demo manually or you can let the demo
run by itself.
To view the demo manually, click on the screen at any time. A navigation tool will pop up in the lower
right corner of the screen. To advance to the next section simply click on the right arrow. To return
to the previous section, click on the left arrow. To return to the main menu, click on the red "M" in the
middle of the navigation tool.
If left unattended, this presentation will go into ôauto-demoö mode. You can resume manual control at
any time by clicking your mouse anywhere on the open demo window.
Pop RocketÆs TOTAL DISTORTION
the all-original ôMusic Video Adventure Gameö on CD-ROM!
Featuring the work of Joe Sparks, Kent Carmical, and Maura Sparks!
TOTAL DISTORTION DESCRIPTION
TOTAL DISTORTIONÖ, Pop RocketÆs first CD-ROM title for Macintosh and Windows, represents a completely new
category of entertainment software- The MUSIC VIDEO ADVENTURE GAME. Total Distortion incorporates a unique
blend of adventure gaming, music video making, creative activities, character dialog, original music, 3D
exploration, and pure weirdness.
TOTAL DISTORTION is a bizarre, incredibly amusing and completely engrossing multimedia experience in which
you will explore a full color 3D world filled with awesome graphics and animation, intense music, and innovative
software devices that allow you to quickly assemble music videos. You will navigate to far-out locations where
you'll interact with radical adolescents, underground punks, metal heads and Gothic mutants.
TOTAL DISTORTION is also a game that tests your creativity, powers of observation, curiosity, and business savvy.
Take on the role of an ôAdventurous Music Video Producerö who travels to another plane of existence in search
of fresh material. After gathering songs, video clips, and sound effects, youÆll need to create music videos.
Television producers back on planet earth are eagerly awaiting to make a deal with you- IF they like your work.
YouÆll beam music videos back to planet earth and your bank account will grow. If you fail, the power will burn
out in your ôPersonal Media Tower,ö the food supply will dry up, and youÆll be stranded in the Distortion
Dimension! The gaming system within Total Distortion is unique, rewarding creativity and intellect with fame
and fortune. Games are user configurable, you can set the goal, danger, and difficulty levels.
KEY FEATURES:
ò Huge interactive world!!! - Complex puzzles, exploration, creative activities, and gaming!!
ò Full Color 3D Navigation! - ôWalkö through a huge movie-like world!!!
ò Elaborate, detailed graphics and animation!!
ò Giant Soundtrack! - Mood music, sound effects, and over 50 all original songs!!
ò Total Distortion Video Sequencer!! - Get creative and make mini music videos! Share them with your
friends!!!!
ò Adventure Gaming!!! - Explore the dimension, find and carry items in your guitar case, gain wealth,
develop relationships with characters, battle the sinister and deadly Guitar Warriors, encounter traps, and
more, while struggling to maintain levels of physical energy, mental energy, and life force!!!!!
ò Virtual Rock Stars! - Wild characters rock out and sing their own songs!!
ò Conversation! - Talking characters will remember you, and you can talk back!!!
ò Media Overload!!! - Deranged books, fun games, bizarre radio programs, and supernatural stage shows!!
ò Interactive DevicesÖ! - Software within software! Play with radios, video games, magic books, loud guitars,
and more!!!
TOTAL DISTORTION is the first CD-ROM in a line of Music Video Adventure Games under development at Pop Rocket,
Inc.
System Requirements for the Macintosh Version of the actual game:
Total Distortion (the actual game) works on the Apple Macintosh LCIII «, Macintosh II «, Macintosh QuadraÖ,
PerformaÖ and PowerPCÖ family of computers. Requires System 7 or greater, a Macintosh compatible CD-ROM drive,
8-bit Color Monitor 12" or greater and 4 megabytes of free RAM. For optimal performance use System 7, 68030
processor or better, and a minimum 5 megabytes of free application RAM.
System Requirements for the Windows Version of the actual game:
Total Distortion (the actual game) works on a 486SX33 with SVGA(256 color) graphics and 8 megabytes of ram.
For optimal performance use a 486DX50 or faster processor and 12 or more megabytes of ram.
ABOUT POP ROCKET
Pop Rocket, Inc., located in San Francisco, was founded in December, 1991 to develop and publish innovative
interactive media products. Since then Pop Rocket has earned the reputation as a leading-edge developer of
interactive media. An early beta version of Total Distortion has already won three New Media Invision
Multimedia awards, and has received significant press coverage from a wide variety of sources including Business
Week, The New York Times, The Wall Street Journal and Mix Magazine.
Pop RocketÆs President, Joe Sparks, formed Pop Rocket shortly after co-developing the pioneering and popular
interactive CD-ROM, ôSpaceship WarlockÖ". The company is teamed by a talented staff of experienced multimedia
developers and marketing professionals from the music recording and software industries.
TOTAL DISTORTION AVAILABILITY
Total Distortion for the Macintosh and for Windows will be available in July-August 1995 at all key retail stores
selling software nationwide. In addition, Total Distortion will be sold in Japan and throughout Europe.
For more information, please contact Pop Rocket by electronic mail on the following networks: (we love to get
email)
America Online: POPROCKET <-- PREFERRED
Internet: POPROCKET@AOL.COM
World Wide Web: Coming soon!
or write or call to us at :
Pop Rocket, Inc.
1320 7th Avenue
San Francisco California 94122 U.S.A.
PHONE: 415-242-2158
FAX: 415-731-1710
OR, you can reach our North American Distributor, Electronic Arts at (800) 245-4525.
TOTAL DISTORTION FEATURED CREDITS:
JOE SPARKS
Producer, Designer, Writer, Artist, Animator, Programmer, Vocalist, Musician, Sound Designer
KENT CARMICAL
Lead Musician, Sound Designer, Guitarist, Vocalist, Writer
MAURA SPARKS
Videographer, Writer, Vocalist, Artist
⌐ 1995, Pop Rocket, Inc.
TOTAL DISTORTION, POP ROCKET, and the Pop Rocket logo are the international trademarks of Pop Rocket, Inc.
SPACESHIP WARLOCK is the trademark of Reactor, Inc.
Pop Rocket, Inc.
1320 7th Avenue
San Francisco California 94122 U.S.A.
PHONE: 415-242-2158
FAX: 415-731-1710
ALL ELEMENTS OF THIS DEMONSTRATION PACKAGE ARE COPYRIGHT 1995, POP ROCKET, INC. AND MAY NOT BE PRESENTED,
DUPLICATED OR DISTRIBUTED TO THE PUBLIC, IN WHOLE OR IN PART, WITHOUT WRITTEN PERMISSION FROM POP ROCKET, INC.
POP ROCKET & TOTAL DISTORTION & CORRESPONDING LOGOS ARE THE EXCLUSIVE INTERNATIONAL TRADEMARKS OF POP ROCKET, INC.
SPACESHIP WARLOCK IS A TRADEMARK OF REACTOR, INC. ALL OTHER PRODUCT NAMES ARE THE TRADEMARKS OF THEIR RESPECTIVE
HOLDERS.
Microsoft WinG version 1.0
--------------------------
This file describes known bugs, gotchas, and helpful hints for the WinG
Version 1.0 final release.
WinG version 1.0 provides fast DIB-to-screen blts under Windows 3.1,
Windows for Workgroups 3.11, Windows 95, and Windows NT version 3.5.
WinG will not run on Windows NT version 3.1 or on earlier versions of
Windows.
WinG requires a 386 or better processor to run. WinG will not run on a
286.
Known Bugs And Limitations
--------------------------
The following are known problems with or useful tidbits of information
about WinG version 1.0.
- On Windows 3.1, WinGBitmaps must be 8 bits per pixel and must be
created with full 256 entry color tables.
- WinGDCs are NOT palette devices. You must change their color tables
using WinGSetDIBColorTable, not SelectPalette.
- WinGBitBlt and WinGStretchBlt only support bltting from WinGDCs to the
screen.
- Using BitBlt and StretchBlt to blt from one WinGDC to
another can be very slow when a clipping region has been
selected into the destination.
- WinGBitBlt and WinGStretchBlt may return different values than
StretchDIBits for identical blts.
- A few GDI APIs do not work correctly with WinGDCs:
StretchDIBits will not blt 24bpp and 16bpp DIBs into an 8bpp WinGDC.
FloodFill with a NULL brush draws incorrectly
FloodFill outside of the bounds of a WinGBitmap can flood the
entire image
Brushes created with CreatePatternBrush with a WinGBitmap fault when
selected into a WinGDC on Win3x - use CreateBitmap(8,8,1,8,0)
DrawIcon will crash
WinGBitBlt and WinGStretchBlt will not always blt to the correct
location when you have changed the Viewport and/or Window origins
using SetViewportOrg or SetWindowOrg.
- You cannot change the origin of halftone brushes created by WinG.
- Noticeable timing differences have been found while running the
WinG profiler on a computer connected to a network. For accurate
results, disconnect your computer from the network the first time you
run a WinG application. After the profile is complete, you can plug the
net in again. NOTE: Microsoft nor POP ROCKET, INC. are not liable for any
damage you may incur by incorrect handling of your computer hardware.
- WinGBitBlt and WinGStretchBlt use a slightly different color matching
algorithm than StretchDIBits when blting an 8-bit image to a 4-bit
planar display such as a standard VGA. Mixing WinG and
StretchDIBits on these displays may produce odd results.
- WinG relies on the mmsystem timer drivers to determine display
performance. If mmsystem.dll and timer.drv are not installed
correctly, the results of the performance test may be incorrect.
mmsystem.dll should appear on the drivers= line of the [boot]
section of system.ini, and timer=timer.drv should appear in the
[drivers] section of system.ini.
- WinG version 1.0 does not yet use standard DCI because of time
constraints.
- "Just In Time" debuggers install a fault handler in a chain along
with the WinG display performance profiler. If your debugger
reports a fault during the WinG display performance test, pass the
fault on to Windows instead of invoking your debugger.
Driver-Specific Problems
------------------------
WinG depends on Windows display drivers written by independant
hardware manufacturers for much of its speed. Bugs or performance
problems in third-party display drivers may cause problems in WinG.
In many cases, the video card manufacturer has already fixed the bug,
and upgrading your display driver will often clear away problems.
There are some specific "bugs" in display drivers of which you should
be aware. The list below is not intended to slight the manufacturer
of any particular card or driver.
A list of stress-tested configurations is available on the CompuServe
WINMM forum and ftp.microsoft.com.
Some names in this list are trademarks of the respective
manufacturer.
- Early drivers for Diamond Viper cards included a "Power Palette"
option that is no longer supported by Diamond. They recommend that
you upgrade your drivers if you have this option. WinG may be
slower when power palette is enabled.
- IBM no longer supports the IBM ThinkPad 720c. There are some
problems using WinG with the ThinkPad 720c display drivers.
- Cirrus drivers before version 1.43 have many known bugs which
have been fixed in the more recent drivers. Be sure to upgrade your
drivers if you are still running with this version.
- Some ATI drivers offer a "Crystal Fonts" option. Turning Crystal
Fonts on in 8-bit modes sets up a non-palettized driver that can
slow WinG significantly.
- The ATI mach8 Radical drivers cause a number of problems in both
WinG and in Windows with some versions of the ATI chipset. Be
aware.
- The ATI VGA Wonder drivers (W31-*.drv) will crash during a call to
StretchDIBits in the profiler. Users can run the SVGA256.DRV driver
that shipped with Windows.
- Many miro Crystal drivers have problems with StretchDIBits, so they
crash during profiling.
- Early ATI Mach 32 PCI cards have a hardware timing problem and will
hang while blting. ATI will replace these cards for no cost.
- WinG is incompatible with the #9GXE "TurboCopy" mode. Use the
#9 control panel to disable TurboCopy (it is off by default).
- WinG uses a GetPixel to synchronize with display hardware when
writing directly to the screen. The ATI Mach 32 driver's GetPixel
does not work properly, so it is possible to use GDI to draw to
the screen, then use WinG to blt to the screen and have them overwrite
each other. Be careful mixing GDI drawing commands and WinG blts
to the display.
- The Orchid mmtllo.drv driver for the Prodesigner IIs has duplicate
system colors which prevents applications from getting an identity
palette and greatly reduces the WinG blt speed. A workaround is
to set SYSPAL_NOSTATIC mode or use standard the Tseng ET4000 drivers
instead of the mmtllo drivers.
A Note on Speed
---------------
WinG is designed to be the absolute fastest way to blt DIBs under
Windows. The goal, achieved in many cases, is to blt at memory
bandwidth to the display device.
On most 8bpp devices, if you use the recommended DIB format (returned
by WinGRecommendDIBFormat) and set up correct identity palette, you
should get 1:1 blt speeds comparable to BitBlt, which blts device
dependent bitmaps (DDBs) to the display. The timewing sample
application will show you various blt speeds on your display.
The WinGRecommendDIBFormat API will tell you whether to use top-down
or bottom-up DIBs for fastest unclipped 1:1 identity palette blts. If
you plan on using other types of blt (such as stretching or complex
clipping), your application may want to time top-down versus
bottom-up blts itself at run time. See the WinG help file for more
information.
UNINSTALLING!!! WinG 1.0!!!
---------------------
DON'T TRY THIS IF YOU DON'T kNOW WHAT YOUR DOING!!!!
To UNINSTALL WinG 1.0 you must delete the following files from the C:\windows\system folder:
dva.386 -- this file is also needed by other apps such as APPLE'S Quicktime and MICROSOFT'S video for windows!!!
wing.dll
wing32.dll
wingde.dll
wingdib.drv
wingpal.wnd
Then you must delete the line "DEVISE = dva.386" from the [386.Enh] section of your SYSTEM.INI file--Many applications need this line to funtion
such as APPLE'S Quicktime and MICROSOFT'S video for windows!!!
UNINSTALLING is only for experienced windows users!!!!