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cybermag.txt
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1995-08-09
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10KB
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283 lines
August 9th, 1995
*CYBERMAGE(tm) DEMO v2.03p RELEASE NOTES*
An Origin/Electronic Arts(tm) Production by David W. Bradley
Welcome to the CyberMage(tm) demo. Your goals are aggressive.
You must shut down the enemy's secret combat training facility,
penetrate the main fortress, and verify NeCrom's involvement in this
operation. First, jump into a tank and crush anyone who gets in your
way. Then fight your way through a temple of mystic fanatics to build
up your amazing Darklight powers! After that, infiltrate the enemy
fortress, commandeer an aircar, and take to the skies. Above all else,
try to stay alive long enough to reach the end.
This demo consists of a sample scene designed to showcase many of the
game's unique and exciting features. The demo shows you the futuristic
and fantastic world of CyberMage. Solve its challenging puzzles. Fight
against the strange creatures that inhabit the world. The only things the
demo doesn't show you are the enigmatic characters and fascinating story
created by David W. Bradley that will make CyberMage: Darklight Awakening
a first-person gaming experience unlike any other.
To install the demo, just go to the CD and type INSTALL. Once that's done,
type CM to start the game. From within the game, press ? at any time to
see the keyboard hotkey help page. For Tech Support, call Origin at: (512)
434-4357, or fax your problem to us at: (512) 795-8014. Also, see our WWW
page at: 'http://www.ea.com/origin.html'.
Have fun, and send any feedback to 'support@origin.ea.com' or 'osi@aol.com'!
*Hints, Tips, and Known Problems*
#1) If you get stuck, look for hidden buttons or lifts. (Especially
in the temple.)
#2) Some new Darklight powers can only be acquired by direct contact
with that power. (Ouch--get 'hit' by the Lunalight power and suddenly
you can cast it!)
#3) The tank can keep you alive in certain high-intensity action spots.
(If you think firing the heavy gun is fun, trying running down a few
badguys.)
#4) You have the option of using the default 'Auto-targeting' or
switching to manually controlled 'Dynamic Aiming'. Press 't' to toggle
targeting modes. Some players prefer Dynamic Aiming when firing at
distant or high-elevation targets.
#5) If you need interface help, hit the '?' key.
#6) Collect the DarkLight essence of your enemies to increase your own
health or mana.
#7) If you have an SB16 and an 8 meg machine, and you encounter an
error message saying, "MEMORY ALLOC ERROR DURING LOADANIM DATA," try
re-installing, using the SB Mono option instead.
#8) If you experience a problem where pressing a left or right arrow
key causes you to side-step instead of rotate, press your shift keys.
If you find that any other keys seem stuck, pressing them once should
free them. (They aren't physically stuck--this is a code thing that we
will fix before the game ships.)
*TECHNICAL NOTES*
I. Memory Requirements
Base Ram : 486K (497,664bytes)
Ram : 8 megs VGA
16 megs VGA high-resolution sprites
16 megs SVGA
SVGA: In SVGA, the resolution is 640x480. The minimum for SVGA is
a Pentium 60 with 16 megs of RAM. If you have trouble running
the game in SVGA (640x480), try running UNIVBE.EXE (included
with the demo) prior to running the game. To do this, go to the
subdirectory containing UNIVBE.EXE and type 'UNIVBE' prior to
running the game.
VGA: In VGA, the resolution is 320x240. The minimum machine required
for VGA is a 486/66 with 8 megs of RAM. If you have 16 megs of
RAM you can opt for a set of enhanced, high-resolution sprites
in the install program.
If you downloaded this demo, you only have the option of running
the game in VGA. (We did this to decrease your download time.) There
is, however, an enhancement zip file available called CMSVGA.ZIP which
will upgrade your copy of the demo to include SVGA. (This is recommended
for users with fast machines and 16 megs of RAM.) SVGA isn't as fast as
VGA, but it is much more impressive graphically. If you are playing this
demo from a CD, you already have the option of playing in SVGA.
II. FOR CD USERS ONLY: If you are playing the demo from CD, you can
run the file SHOVEL.BAT to copy the demo install subdirectory to your
local hard drive. Copying the demo to your hard drive will greatly
decrease load times. Please ensure that you have 25 megs of storage
space free on drive C:\. Then go to the CD-ROM drive and type
SHOVEL. When prompted as to whether CMDEMO is a file or a
subdirectory, press D.
III. SYSTEM CONFIGURATION: CyberMage requires an XMS boot-up configuration.
Sample boot-up files:
*CONFIG.SYS*
DEVICE=C:\DOS\HIMEM.SYS
DOS=HIGH
DOS=UMB
FILES=40
BUFFERS=40
DEVICE=C:\**
NOTE:: (**)=Whatever drivers you may need to load to run and operate other
devices on your machine. (IE. Mouse, Sound Cards, etc.)
*AUTOEXEC.BAT*
PATH=C:\DOS
PROMPT $p$g
C:\***
C:\
NOTE:: (***)=This is where you may need to load a mouse driver if you are
playing with a mouse instead of keyboard or joystick controls.
WARNING!!: These files DO NOT contain lines for sound cards because
of the variety of sound cards on the market. You may or may not need to
include your sound cards lines in these files. Refer to your sound card
documentation for the necessary lines that may need to be in either of
these files.
IV. SUPPORTED SOUND CARDS
There a some sound and video cards which are not supported for the demo that
we may try to support for the game. Below is a listing of sound cards that
ARE supported by the DEMO and their addresses:
WARNING!: General Midi cards are not supported as stand alone cards.
They MUST be used WITH a Digital Sound FX Card.
ROLAND RAP-10 used WITH a Digital Sound FX Card.
At I/O - 230, 240, 250, 320, 330, 340, and 350
At IRQ - 5, 7, 10, and 11
ROLAND SCC-1 used WITH a Digital Sound FX Card.
At I/O - 330, 332, 334, and 336
ROLAND LAPC-1 used WITH a Digital Sound FX Card.
At I/O - 330, 332, 334, and 336
SoundBlaster AWE32
At I/O - 220 and 240
IRQ - 5 and 7
LoDMA - 1
SoundBlaster 16
At I/O - 220 and 240
IRQ - 5
LoDMA - 0, 1, and 3
SoundBlaster Pro
At I/O - 220 and 240
IRQ - 5 and 7
LoDMA - 1
SoundBlaster 8-Bit
At I/O - 210, 220, 230, 240, 250, and 260
IRQ - 3, 5, and 7
*Interface*
Keyboard
F1: Weapons Menu
F2: Darklight Powers Menu
F3: Inventory Menu
F4: Main Menu
F1-F12: Select Weapons #1-#12 (if weapons menu is up)
F1-F12: Select Darklight Powers #1-#12 (if powers menu is up)
F1-F12: Select Inventory Items #1-#12 (if inventory menu is up)
F1-F12: Select Disk Options #1-#? (if Main Menu is up)
#1-#8: Select Icons Beyond F12
PAUSE: Pause Game
[: Decrease View Window Size
]: Increase View Window Size
?: (or /) Keyboard Command Reference Page
INSERT: Crouch
Z (or Number Pad #1): Strafe-step Left
C (or Number Pad #3): Strafe-step Right
TAB: Exit Vehicles
SPACEBAR: Fire Weapon
CTRL + SPACEBAR (or CTRL + ENTER): Use Hand To Open Door/Press Button
UP ARROW + CTRL: Jump
V: Toggle Monitors (VDU's)
M: Automap
+/-: Scale Automap Size
<: Zoom Automap Out (smaller)
>: Zoom Automap In (larger)
ESCAPE: Toggles Main Menu
S (from Main Menu): Save Game
L (from Main Menu): Load Game
Q (from Main Menu): Quit to DOS
C (from Main Menu): Continue
R (from Main Menu): Restart
Arrow Keys
UP ARROW: Move Forward
DOWN ARROW: Move Backward
LEFT ARROW: Rotate Left
RIGHT ARROW: Rotate Right
#9 Numeric Pad (num-lock off): Move Forward And Right
#7 Numeric Pad (num-lock off): Move Forward And Left
#1 Numeric Pad (num-lock off): Strafe-step Left
#3 Numeric Pad (num-lock off): Strafe-step Right
Dynamic Aiming Keys
T: Auto-Targeting On/Off
S: Center Dynamic Aim
W: Raise Dynamic Aim
X: Lower Dynamic Aim
A: Move Dynamic Aim Left
D: Move Dynamic Aim Right
Aircar Flight Controls
W: Raise Air Car
X: Lower Air Car
Tank Controls
S: Center Dynamic Aim
W: Raise Dynamic Aim
X: Lower Dynamic Aim
Right Handed Mouse:
drag mouse back: move backward
drag mouse forward: move forward at a walk
drag mouse left: rotate left
drag mouse right: rotate right
right click and hold button: run forward
left click: fire
JOYSTICK CONTROLS:
Pushing Stick Forward Moves PC Forward
Pushing Stick Fully Forward Causes PC To Run Forward
Pushing Stick Backward Moves PC Backward
Pushing Stick Left Rotates PC Left
Pushing Stick Right Rotates PC Right
Pressing Button #1 Fires Selected Weapon
Pressing Button #2 and hold then press Button #1 Activates Use Hand
Pressing Button #2 (While Stick Is Fully Forward) Causes PC To Jump
Tank Joystick Controls
Pushing Stick Forward Moves Tank Forward
Pushing Stick Backward Moves Tank Backward
Pushing Stick Left Rotates Tank Left
Pushing Stick Right Rotates Tank Right
Pressing Button #1 Fires Gun
With Auto-Targeting Off
Pressing Button #2 Activates Barrel Control
Pulling Joystick Back Raises Barrel
Pushing Joystick Forward Lowers Barrel
Aircar Joystick Controls
Pushing Stick Forward Moves Aircar Forward
Pushing Stick Backward Moves Aircar Backward
Pushing Stick Left Rotates Aircar Left
Pushing Stick Right Rotates Aircar Right
Pressing Button #1 Fires Gun
Pressing Button #2 Activates Altitude Control
Pulling Joystick Back Ascends
Pushing Joystick Forward Descends
Thanks, and enjoy the demo.
- The CyberMage Team
<end of file>