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mm2.txt
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1995-05-31
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137 lines
______________________________________________________________________
CD Gamer July Issue, 1995
Micro Machine 2 - Turbo Tournament
==================================
CONTROL
Cursor Up, Down, Left, Right and Enter to control menu options
Keys are redefinable from within the game
CTRL+ALT+DEL to exit game
Keys / Joysticks are selectable within the game.
System Requirements
486 dx33 processor
4mB of RAM
Features included in the full version:-
Super smooth 60fps scrolling (most 486s/Pentiums)!
Award winning console gameplay on your PC - rated 100% Gameplay in
Gamesmaster Magazine (Megadrive version)
54 courses, 16 scenarios, 5 bonus games
Amazing interactive courses including weather, sponge ferries and rotating
corn-rollers!
17 vehicles including F1, Convertibles, boats, choppers, monster trucks,
4X4s, ATVs, dumper trucks, indy cars, sports cars and off-roaders
Simultaneous 2,3 or 4 player play, 4 player team play, 16 player knockout
tournament.
Challenge, Head-to-Head, Super League, Time Trials and Tournaments
Full stats and best laps replays saved.
Construction-Kit
================
Design and play your own Micro Machines tracks!
Full editing of track layout, track and vehicle graphics.
Change vehicle and weather attributes
Easy floppy save feature to swap courses with other users
Enter Codemasters "Design-a-Course" competition!
Music
=====
CD version with CD quality music
This demo version contains only 1/3 of the full game's sound effects.
The full game contains almost 1 meg of FX!
And the music ! ... well I'm afraid we could only fit a few cut down
tunes on this demo disk. Again, the full game features many more pieces
of music, all with sampled guitars !!!
Sound Problems?
If, when you run the game you have no sound or the game crashes, then it is
most likely that the game is having trouble detecting your sound card.
Remember the game supports the Soundblaster cards and 100% compatibles
and also the Gravis Ultrasound/Max.
First of all, it should be pointed out that the game can only utilise
sound cards which have an IRQ value of 7 or less. I'm afraid that the
only way around this paticular problem, is to setup your card at a valid
IRQ, usually 5 or 7, but 2 or 3 could be used too.
The way that the game finds your sound card is primarily by what is
called an environment setting. Try typing :-
SET (ENTER) at the command prompt.
You should see a list of text appear. If your Soundblaster card has been
set up properly, then you should see the line :-
BLASTER= A??? I? D? ...... ( with your appropiate values )
And for Ultrasound users, you should see :-
ULTRASND=.........
If these lines do exist, then you should not have any problems. The only
other reason for the game crashing, or producing no sound, could be that
your card has not been set to the correct values, or it is conflicting
with another card you may have. If so, the best thing to do is re-install
your card, following the instructions very carefully.
If however, these lines do not appear, then this is the most likely cause
of your problem. If the game cannot find these lines, then it searches
your card slots for what appears to be a Soundblaster or Ultrasound card
which usually works OK, but if you have a number of cards, or an odd
configuration, then this test can fail, causing the PC to crash.
So, the best thing to do, if the above lines do not exist, is this :-
1/ Find out your card's settings.
Soundblaster Users need to find out the PORT ADDRESS, IRQ INTERRUPT and DMA
CHANNEL.
Ultrasound Users need to find out more information :-
PORT ADDRESS, PLAY DMA, RECORD DMA, ULTRASOUND IRQ, MIDI/SB IRQ.
2/ Once you have this information, you will need to EDIT the MM2.BAT
file with a text editor. MS-DOS 5 and above users could type :-
EDIT MM2.BAT
3/ Soundblaster users :- Delete the REM before the SET BLASTER text,
and then enter your PORT ADDRESS after the A, your IRQ INTERRUPT after the
I and your DMA CHANNEL after the D. So, you may end up with something like
SET BLASTER=A220 I5 D1
Once this is done, save the file, and type MM2 to play
4/ Ultrasound users :- Delete the REM before the SET ULTRASND text,
and then enter your PORT ADDRESS after the = sign, the next number should
be your PLAY DMA, the next RECORD DMA, the next your Ultrasound IRQ
INTERRUPT and finally the MIDI/SB IRQ INTERRUPT. So you may end up with
SET ULTRASND=220,1,1,7,11
Once this is done, save the file, and type MM2 to play