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-
- PAGE.DOC
- --------
-
- Machination are a small company who specialise in
- producing bespoke software systems for small
- businesses. FRAMED is our first venture into the
- leisure market and we hope to bring you many more
- enjoyable games at very affordable prices.
-
- FRAMED was created using a system we have developed
- called PAGE (Platform Adventure Game Engine). Not
- a single line of code was used to create the
- specifics of the game you are currently playing!
-
- Currently PAGE is being updated to produce 256
- colour games and support the latest sound card
- hardware. We also intend to add support for other
- types of game such as vertically scrolling 'shoot
- 'em ups'.
-
- Machination intend to provide the opportunity for
- registered users of FRAMED to also get into the
- games development business by offering to sell the
- updated version of PAGE.
-
- PAGE is essentially comprised of the following
- powerful programs:
-
-
- 1) Sprite Editor: A mouse driven sprite drawing
- tool which is used to create all the graphical
- objects within the game. These include background
- tiles, objects and characters. It also includes a
- host of features such as fills, injects, block
- manipulation etc. to make drawing as quick and easy
- as possible.
-
-
- 2) Graphics Grabber: Allows graphics to be captured
- from virtually any other program and saved in a
- format readable by the Sprite Editor.
-
-
- 3) Map Maker: The program at the heart of PAGE,
- this is a full WYSIWYG world designer. Simply drop
- your background tiles into variable sized grids to
- setup each location. Then define the attributes of
- each tile, whether you can walk through it, climb
- it, etc.
-
- Setup your objects by giving them descriptions and
- characteristics, then drop them onto the grid.
- Layout the paths of all moving objects within your
- game and define what happens when they meet other
- objects and characters.
-
- Define the points in the game where music and sound
- effects occur.
-
- Finally use the powerful, flexible, yet simple
- built in script language to add special effects and
- bring all these elements to life.
-
-
- 4) PAGE also contains a host of utilities for
- copying and converting the elements you have
- designed between the different programs and files
- PAGE consists of.
-
- You can create games with PAGE quickly and easily
- and of a size only limited by disk space. All
- without knowing how to write so much as a line of
- BASIC! However, for those of you who can program we
- intend to include the C source code to the basic
- game engine.
-
- You will able to market any games produced with
- PAGE without the need to pay any royalties to
- Machination. We will also offer to publish any that
- you send to us that are sufficiently high quality.
-
- We intend to offer the whole package for less than
- forty UK pounds. (60 US Dollars). If you are
- interested please indicate this on the registration
- form when you register FRAMED. If there is
- sufficient interest we will send you full details
- when the current work on PAGE is completed.
-
-
- ---THE CREDITS---
-
- JOHN BOYCE
- Graphics Engine, Map Maker, Main Game Code,
- Artwork and Sound Effects
-
- RICHARD CASE
- Sound Engine, Sprite Editor, Main Game Code,
- Artwork and Sound Effects
-
- With special thanks to our playtesters:
- ADAM HEARN
- STEVE CHILDS
- JANET BAILEY
- CAROL, PETER AND PAUL
- KATIE BAILEY
- LAUREN BAILEY
-
-
- Machination
- PO Box 4242
- Watford Road
- Kings Norton
- Birmingham
- B30 2LW
- United Kingdom
-
- Email: machination@machin1.demon.co.uk