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3ENESIA.TXT
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1995-05-07
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~Genesia
A Mini Tutorial - By Simon Burrows
`So, you got stuck on Genesia did you? Well, perhaps this little
`step-through tutorial for beginners (or lamers) might help!
`Obviously this is a very regimental and basic method of play, so
`once you've mastered the play interface and the control system,
`you can begin to develop your own plans and strategies to beat
`off your neighbours in style!...
~` * * *
`For those of you who really are thick, lets just go over the
`icons before we start....
` Hourglass - Click on top of this to end your go.
` Disk - To save and load games.
` Globe - To see a view of the whole land.
` 3D Graph - To see statistics about resources, morale etc.
`Hammer & Anvil - To build things (eg, walls, barracks etc.).
` Bomb - To destroy things.
`
` Arm & Sword - To find battles.
`Single Soldier - To find armies.
` Wagon - To find your wagons.
` Cannon - To find your cannons.
` Boat - To find your boats.
` Balloon - To find your balloons.
`First of all we need to assign your inhabitants to various
`trades. To do this, click on the brown flag icon to open the
`trade window. From here you can drag your various residents to
`the different trades.
`Start with an architect. Use him to build first some fields,
`then a warehouse, a drill and a well. By clicking on the
`construction icon, you'll be presented with a list of the
`constructions you can build, and what resources they will use up.
`It's worth remembering that if you leave an architect alone, they
`will come up with more and more houses, using up valuable wood.
`Since there is a great need for your warehouse, well and drill,
`therefore, building these first will ensure you still have enough
`resources left to construct them!
`Empty houses and food-filled warehouses draw inhabitants to your
`settlement like a magnet, so keep your architect busy to start
`attracting interest.
`Make your first settler a farmer, then choose a woodsman and a
`carpenter as soon as more people arrive. Next, build a workshop,
`then assign the job of inventor to one of your settlers and he'll
`start inventing there. In a little while, your inventor will
`invent a wagon. Make yourself a blacksmith, then get him/her to
`build one of these vehicles for you.
`Now you have the wagon, build a shop to sell spare goods from the
`warehouse. Next, build a barracks to generate some soldier-
`settlers so you can seize neighbouring land later, and then a
`temple to boost morale. Low morale is presented to you in the
`form of settlers saying "I'm sick and tired of this piece of
`land!".
`Now start to build cannons. Also, start constructing workshops
`on other lands so you can have more than one project being worked
`on at the same time by your inventors. Its important to invent a
`lightening rod to stop summer storm damage, and make sure you
`research cold and plague as well. Don't research other disease
`unless you feel you need to, as it is more important to
`concentrate on the attacking inventions - cannons and balloons.
`Make sure that, when building drills, they are not next to
`houses, but on the top of hills instead, since the noise does
`little for your popularity. Watch out for low morale among
`soldiers, and if you find this is the case, take them back to the
`barracks, discharge them, prey for them, then recruit them again
`- that normally does the trick!!
`Start thinking about bows fairly early, as these are great as
`defense against balloons. Also, make sure you capture an enemy
`cannon with two troops for success.
`During combat, make sure you save before you make a move. Also,
`ensure that you have enough action points to reach and destroy
`your enemy on one turn, otherwise you'll get stranded on your
`opponent's turn. If you don't have enough action points,
`retreating may be the only sensible strategy.
`When the season comes around to winter, turn all your settlers
`except specialists and architects working on specific buildings,
`into inventors. Change them only to blacksmiths when needed. If
`you leave any settlers as any of the other trades, they will
`accomplish nothing over the cold season.
~`Got That???
` ═══════════════
~` SIMON BURROWS
` ═══════════════
This Article Copyright 1995 of Simon Burrows.
Written for Cheet Sheets Magazine.