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-
- FUNBALL
-
- Copyright 1995, Jeffrey Belt All rights reserved.
- Published by Impulse Games
-
- Welcome to Funball!
-
- Funball contains a complete online help system, as well as an extensive help
- balloon system, both in several languages. Help balloons are turned on
- automatically the first time you run the game. Once you know your way
- around, you can disable them in the Control panel.
-
- That's really all you need to know to get started. To get help within the
- game, simply press a Help button (with a large H on it), or press H or F1 on
- your keyboard. The rest of this documentation is mainly trouble-shooting.
-
-
-
- WELCOME SCREEN
-
- HOW TO GET HELP
-
- You can press a "Help" button (the one with a large H), or press F1 or H on
- your keyboard, anytime.
-
- To exit a help page, press the button at the top right. It's an "Exit" or
- "Cancel" button.
-
-
- HELP BALLOONS give a short description of whatever the mouse arrow points at.
- You can turn them off in the Control Panel.
-
- Hint: even when they're off, you can display them by pointing at something and
- clicking the right mouse button.
-
-
- TO PLAY THE GAME, click on "Start a new game" (or press <ENTER> on your
- keyboard).
-
-
- HOW TO QUIT FUNBALL
-
- Click on the "Exit" button until the game asks you if you really want to quit,
- and click Yes.
-
-
-
- STARTUP SCREEN
-
- Choose the board on which the game will be played. You can choose either a
- built-in board, or one you create using the Board Editor.
-
- Choose which color you want to play - either red or green. You can play
- against a human or robot (computer) opponent of varying difficulty.
-
- Don't be afraid to say "Yes" for the spider. It won't bite.
-
- Then press the button with a ball (bottom middle) to start playing!
-
-
-
- GAME RULES
-
- OBJECTIVE: reach the enemy base (or destroy all the enemy balls).
-
- THE BASIC IDEA
-
- The balls are of different sizes, the bigger the better. When one ball jumps
- on another one, both balls usually merge into one. Its color is determined by
- the bigger ball.
-
- Hint: hold down the Shift key to display ball sizes.
-
- Detailed rules are as follows:
-
- JUMPING: Balls jump from base to base. To move a ball, you pick it up with the
- mouse, and click on the destination base.
-
- MERGING: Jumping on a friendly ball merges the two balls. If the resulting
- ball is too big, it will split in two, and bounce back if it reaches the edge.
-
- ATTACKING: Jumping on a smaller enemy ball absorbs it, and your ball gets
- bigger! If it becomes too big, it can overflow.
-
- DEFECTING: Jumping on a bigger enemy ball is suicide! It makes the enemy ball
- bigger. Unless it makes it grow until it explodes!
-
- CANCELING: Finally, two enemy balls of identical size simply cancel each other
- out.
-
-
- Some bases have special powers. Use them to your advantage!
-
- PUMP: The gold base pumps balls full of energy. A ball leaving keeps on
- bouncing until it reaches something other than a normal empty base.
-
- ARMOR: Here your ball is safe. The enemy cannot attack it.
-
- TELEPORTER: A ball landing there is transported to the next empty teleporter
- towards the colored enemy goal.
-
- SLIDE: The slide sends your ball slamming into the next slot, pushing whatever
- is there out of the way.
-
- SMALL: A small base can only hold balls up to a certain size. Big balls will
- shrink to fit.
-
- DRAIN: The drain is very dangerous. A ball landing there flows into it and
- disappears!
-
- SPRING: The spring makes your ball bounce off to the next slot, and normal
- merging rules apply.
-
- SOAP: This transforms your ball into a very fragile bubble which can float
- very far. But the slightest contact with anything other than a smooth, empty
- base makes it burst.
-
- MAGNET: A ball on a magnet slot cannot be attacked by the enemy, and can merge
- with friends. But the magnet attracts it so strongly that half of it will stay
- when you try to leave it.
-
- CANNON: With the cannon, you can destroy any kind of base, except armored
- bases. The bigger the ball, the longer the barrel, and the longer the range.
-
- MINE: Be careful! They blow up so violently, all surrounding balls shrink a
- little, except those on armored bases. Watch out for chain reactions!
-
-
- SPIDER
- The spider goes around the board, laying small eggs. Landing on an egg makes
- your ball bigger!
-
-
-
- HOW TO PLAY
-
- The mouse arrow is either red or green, depending on whose turn it is. Click
- on a ball to select it, and on the target base to move it.
-
- If you change your mind, click again on the ball you selected. You will then
- be able to choose another one.
-
-
- ROBOT
-
- There are four different robots. The dumbest would get lost in a corridor, and
- the most intelligent is almost impossible to beat.
-
- Pressing any key or mouse button while a robot is thinking stops it and brings
- the player back to human.
-
-
- OVERVIEW
-
- There is an overview of the game board in the lower left corder of the game
- screen (you can press <O> to jump directly to it).
-
- Clicking somewhere on the reduced board will bring you to the same spot on the
- main board.
-
-
- OTHER BUTTONS
-
- You can surrender, or exit back to the title screen, where you can for
- instance save your game.
-
- You can also undo your last move, and access the Control Panel.
-
-
-
- CONTROL PANEL
-
- ANIMATION BETWEEN TURNS
-
- If scrolling is jerky, turn down the number of animations between turns. The
- slower your computer, the less animations it can support and still scroll
- smoothly.
-
-
- SOUND EFFECTS
-
- If you have a SoundBlaster compatible card and can't hear sound effects on it,
- and it isn't something obvious like the volume being turned all the way down,
- then Funball doesn't detect it properly. Type under DOS:
-
- SET BLASTER=AXXX IX
-
- AXXX is the port (usually A220), and IX the interrupt (usually I7). Then run
- Funball again.
-
-
-
- HOW TO SAVE
-
- Click on the small button next to a saved game slot. You can overwrite a
- previously saved game, or save in an empty slot.
-
- Next, type the name under which you wish the game to be saved (for instance:
- "The red are winning!" OR "Let's go to the beach"), and press <ENTER>.
-
- That's it!
-
-
-
- HOW TO LOAD
-
- Just click on the small button next to the name of the game you want to
- restore.
-
-
-
- BOARD EDITOR
-
- You can customize up to nine game boards, which you will then be able to
- choose from the Startup screen.
-
-
- MODIFYING A BOARD
-
- Select the ball or base you want to put on the board, and click on the
- corresponding slot(s). Little digits tell you how big balls are.
-
-
- MIRROR IMAGE
-
- This function divides the board according to the diagonal that does not
- include the red and green bases.
-
- It then copies the upper left half into the lower right, inverting the ball
- colors.
-
-
-
- SYSTEM REQUIREMENTS
-
- Required:
- - 286 or better processor.
- - VGA compatible display card.
- - Microsoft(TM) compatible mouse (the driver must be loaded).
- - 640 KB conventional RAM, with at least 550 KB free from the DOS prompt.
-
- Highly recommended:
- - SoundBlaster(TM) or compatible sound card.
- - The game will be significantly faster if you have one of the following:
- + more than 1.5 MB free XMS memory, or
- + more than 1.5 MB free EMS memory, or
- + disk cache such as SMARTDRV.EXE (see below).
-
-
- COMMAND LINE PARAMETERS
-
- If Funball doesn't work properly on your system, you can try using one or both
- of the following switches:
-
- FUNBALL /NOMUSIC prevents Funball from trying to play music.
-
- FUNBALL /NOXMS prevents Funball from loading data in EMS or XMS memory.
-
-
- WHAT'S A DISK CACHE?
-
- A disk cache is a resident program that can remember the latest information
- read from the disk, and which holds it in memory. If that same information
- is needed at a later time, it is simply read from memory instead of being
- loaded from the disk again. Disk caches usually do more than this but that's
- the basic idea.
-
- Funball needs huge amounts of memory and barely fits into the low 640 KB. It
- does so by forgetting information as soon as it is not needed. The drawback
- is that it may often refer to the same information over and over again, so
- may need to load it multiple times. This is where the disk cache comes in.
-
- A typical example of disk cache is SMARTDRV.EXE. Usually your AUTOEXEC.BAT
- file contains a line with the name SMARTDRV on it. If it doesn't, then try
- inserting in your AUTOEXEC.BAT:
-
- LH SMARTDRV A B C (and more drive letters if needed).
-
- This will activate the disk cache every time your computer reboots. Note that
- it will be used by all your programs (and not just Funball), so it will make
- life much easier for your hard disk. However, disk caches can sometimes
- (though rarely if used in read-only as shown here) lead to problems with
- disk tools such as PC Tools Compress, or Microsoft Windows. Please refer to
- the other programs' documentation for more information.
-
-
- SOUND BITS
-
- Funball can play background music and digitized sound on your SoundBlaster
- compatible card. If your sound card is not compatible with the original
- SoundBlaster, then you won't hear any sounds at all.
-
- Funball will play digitized sounds only if it can detect your card properly.
- In most cases it will, but sometimes it might not, depending on your system
- configuration.
-
- If you cannot enable digitized sounds in the control panel, then you have to
- tell Funball where your sound card is. Type at the DOS prompt (or even
- better, include in your AUTOEXEC.BAT file) a statement similar to the
- following:
-
- SET BLASTER=A220 I7
-
- A220 is the port address (220 is hexadecimal), possible values are A210, A220,
- A230, A240, A250 and A260. I7 is the interrupt (IRQ), possible values are
- I3, I4, I5 and I7. A220 I7 is the default factory value of the standard
- SoundBlaster. Funball assumes the card is a standard SoundBlaster on DMA 1.
-
-
- SoundBlaster is a trademark of Creative Labs, Inc.
- Other trademarks mentioned in this documentation or in Funball appear for
- identification or illustration purposes only and are the property of their
- respective owners.
-