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  1. NOM                           Kotrob
  2. FAMILLE                       ANGE
  3. UNITE_COMBATTANTE             1
  4. CAMP                          2
  5. TAILLE                        2
  6. [ANIMATION]
  7. ANIM__DPL                     CGE_DPL  8 11
  8. ANIM__ARA                     CGE_SPL  8 11
  9. ANIM__ARE                     CGE_SPL  8 11
  10. ANIM__DRA                     CGE_SPL  8 11
  11. ANIM__DRE                     CGE_SPL  8 11
  12. ANIM__SPL                     CGE_SPL  8 11
  13. ANIM__ASP                     - - -
  14. ANIM__VOL                     - - -
  15. ANIM__DEC                     - - -
  16. ANIM__ATT                     - - -
  17. ANIM__ECR                     - - -
  18. ANIM__SSP                     - - -
  19. ANIM__SIN                     CGE_SIN  8 11
  20. ANIM__SPJ                     - - -
  21. ANIM__APU                     - - -
  22. ANIM__CCA                     - - -
  23. ANIM__CCH                     - - -
  24. ANIM__VOR                     CGE_MOR  8 11
  25. ANIM__MOR                     CGE_MOR  8 11
  26. ANIM__MOV                     CGE_MOR  8 11
  27. ANIM__APP                     - - -
  28. SELECTIONNABLE                oui
  29. MORAL                         A
  30. ENERGIE                       2250
  31. FEU_ENERGIE__MAX              1
  32. VITESSE                       4
  33. NIVEAU                        1
  34. SORT1_IMAGE1                  -
  35. SORT2_IMAGE2                  -
  36. SORT3_OMBRE                   -
  37. SORT4_LUMIERE                 -
  38. SORT5_BRAISE                  -
  39. SORT6_CRISTAL_VERT            -
  40. SORT7_ACTIVATION_ROUGE        -
  41. SORT8_PORTE                   -
  42. SORT9_PORTE_BLEU              -
  43. CLASSE                        ARCHER
  44. MANA                          400
  45. MANA__MAX                     400
  46. FORCE                         80
  47. REGENERATION                  0
  48. POISON                        I
  49. HARNAIS                       -
  50. FORMATION                     JAMAIS
  51. R                             -
  52. V                             -
  53. B                             -
  54. ENERGIE_PAR_NIV               5
  55. FORCE_PAR_NIV                 5
  56. SELECTION             367 367 368 368
  57. DEPLACEMENT             369 369 370 370
  58. ATTAQUE             369 369 371 371
  59. RALLIEMENT            0
  60. GAIN_EXPERIENCE            585
  61. PRIX_UNITE            1950
  62. CREATURE_INVOQUEE        -
  63. TERRAIN_INVOCATION        -
  64. .
  65. [BESTIAIRE]
  66. DESCRIPTION                   BallottΘ au grΘ des terribles courants qui agitent l'Empire, Wismerhill tente de survivre et d'agir au mieux de ses intΘrΩts. ChΘri des vents pour des raisons mystΘrieuses qui sont liΘes α son enfance trouble, il fait ses dΘbuts de combattant dans l'armΘe de Ghorghor Bey.
  67. ARMES                         EpΘe de feu
  68. PA                            -
  69. DPL_PLAINE                    -
  70. DPL_FORET                     -
  71. DPL_MONTAGNE                  -
  72. DPL_RIVIERE                   -
  73. ATTAQUE                       -
  74. ROMPRE                        -
  75. EMBUSCADE                     -
  76. MARCHE_FORCEE                 -
  77. FORTIFICATION                 -
  78. SPECIALE1                     -
  79. SPECIALE2                     -
  80. SPECIALE3                     -
  81.