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f16tqs.b50
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Text File
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1998-03-10
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3KB
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128 lines
REM FLCS/TQS PROGRAMMING TEMPLATE
REM
REM B50 FILENAME:F16TQS DESCRIPTION: Joint Strike Fighter___________
REM ________________________________________________________________________
REM
REM WRITTEN BY: Sander Johansen for Innerloop_____ DATE: 10.09.97____
REM
REM
REM ************************PRELIMINARY SETTINGS**************************
REM
REM
USE WCS
REM
REM
RATE 100
REM
REM ***********************MACRO DEFINITION FILE***************************
swaptg
REM SWAPTG ENABLES USING TRIGGER AS DIGITAL DEVICE
MDEF F16TQS
REM
REM
REM ****************************FLCS SETTINGS******************************
REM
REM SECOND TRIGGER CLICK
REM
BTN TG1
REM
REM FIRST TRIGGER CLICK
REM
BTN TG2 FireCannon
REM
REM BUTTONS S1 THRU S4 (S1=INDEX FINGER, S2=THUMB, S3=PINKY, AND
REM S4=PADDLE SWITCH ON FLCS). S3 IS BUTTON-MODIFIER
REM
BTN S1 /O Virtual
/I FrontHMD
BTN S2 /O FireSelectWeapon
/I RadarModeCycle
BTN S3
BTN S4 MouseEnable
REM
REM
REM H1=LARGE HAT AT TOP OF FLCS
REM S3 OUT = VIRTUAL COCKPIT VIEWS
REM S3 IN = VIEW CONTROLS
REM
BTN H1U /O /P RAW (#14 #E0 #75)
/R RAW (#F0 #E0 #75 #F0 #14)
/I Target
BTN H1D /O /P RAW (#14 #E0 #72)
/R RAW (#F0 #E0 #72 #F0 #14)
/I Wingman
BTN H1L /O /P RAW (#14 #E0 #6B)
/R RAW (#F0 #E0 #6B #F0 #14)
/I Outgoing
BTN H1R /O /P RAW (#14 #E0 #74)
/R RAW (#F0 #E0 #74 #F0 #14)
/I Incoming
REM
REM H2=SMALL HAT BELOW BUTTON S2 RADAR AND WEAPONS MANAGEMENT
BTN H2U /O CycleAAWeapons
/I SelectNextTarget
BTN H2D /O CycleAGWeapons
/I SelectPrevTarget
BTN H2L /O RadarOnOff
/I DecreaseRange
BTN H2R /O DeliveryModeA2G
/I IncreaseRange
BTN H2M
REM
REM H3=SECOND LARGER HAT BELOW H1 MFD CONTROLS
BTN H3U /O StrategicMFD
/I MFDOnOff REM Must be in MFD Fullscreen
BTN H3D StatusMFD
BTN H3L /O AttackMFD
/I ControlMFD
BTN H3R /O OffensiveMFD
/I InfoMFD
BTN H3M
REM
REM H4=HAT ON LEFT SIDE OF FLCS NAVIGATION AND VIEWS
BTN H4U /i NextWaypoint
/o /P RAW (#E0 #7D)
/R RAW (#F0 #E0 #7D)
BTN H4D /i PrevWaypoint
/o /P RAW (#E0 #7A)
/R RAW(#F0 #E0 #7A)
BTN H4L HMDSls
BTN H4R HMDNav
BTN H4M
REM
REM
REM ****************************TQS SETTINGS*******************************
REM
REM BUTTONS T1 THRU T10 ARE USED BY THE TQS.
REM BTN T1 USED AS MOUSE BUTTON
BTN T2 Flares
BTN T3 Chaff
BTN T4 /O LevelOff
/I AutoPilot
BTN T5 /O AutoThrottle
/I Matchtarget
BTN T6 /O RadarModeCycle
/I RadarOnOff
BTN T7 /N Gear
BTN T8 /N FlapsUpDown
BTN T9 /N Hatch
BTN T10 BrakeOnOff
REM
REM
RNG 1 5 x ctl x
REM
ANT 1 25 alt a alt s q REM MFD MUST BE SELECTED
REM
REM
REM BUTTONS T11-T14 CORRESPOND TO THE FOUR MOUSE DIRECTIONS, AND WILL
REM GENERATE A REPEATING CHARACTER AS LONG AS THE TRACK BALL IS BEING
REM ROLLED. BUTTONS T11-T14 ARE DESIGNED FOR USE IN SIMS THAT DON'T
REM SUPPORT THE MOUSE DIRECTLY. IF YOUR SIM INCLUDES MOUSE SUPPORT, THEN
REM YOU SHOULD OMIT BUTTONS T11-T14.
rem BTN T11
rem BTN T12
rem BTN T13
rem BTN T14
REM
REM ***********************************************************************