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PC World Komputer 1998 April B
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Pcwk4b98.iso
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Gry
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DARKREIG
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Data
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Dark
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SCENARIO
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Fixed
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T1
/
GAMEMSG.TXT
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Text File
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1997-10-28
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3KB
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217 lines
; T1
CreateMsg("State_0")
{
SetSound("GVIT1OL0.wav")
QueueSound()
}
CreateMsg("State_1")
{
SetSound("GVIT1OL1.wav")
QueueSound()
}
CreateMsg("State_2")
{
SetSound("GVIT1OL2.wav")
QueueSound()
}
CreateMsg("State_3")
{
SetSound("GVIT1OL3.wav")
QueueSound()
}
CreateMsg("State_4")
{
SetSound("GVIT1OL4.wav")
QueueSound()
}
CreateMsg("State_5")
{
SetSound("GVIT1OL5.wav")
QueueSound()
}
CreateMsg("State_6")
{
SetSound("GVIT1OL6.wav")
QueueSound()
}
CreateMsg("State_7")
{
SetSound("GVIT1OL7.wav")
QueueSound()
}
CreateMsg("State_8")
{
SetSound("GVIT1OL8.wav")
QueueSound()
}
CreateMsg("State_9")
{
SetSound("GVIT1OL9.wav")
QueueSound()
}
CreateMsg("State_A")
{
SetSound("GVIT1OLa.wav")
QueueSound()
}
CreateMsg("State_B")
{
SetSound("GVIT1OLb.wav")
QueueSound()
}
CreateMsg("State_C")
{
SetSound("GVIT1OLc.wav")
QueueSound()
}
CreateMsg("State_D")
{
SetSound("GVIT1OLd.wav")
QueueSound()
}
CreateMsg("State_E")
{
SetSound("GVIT1OLe.wav")
QueueSound()
}
CreateMsg("State_F")
{
SetSound("GVIT1OLf.wav")
QueueSound()
}
CreateMsg("State_G")
{
SetSound("GVIT1OLg.wav")
QueueSound()
}
CreateMsg("State_H")
{
SetSound("GVIT1OLh.wav")
QueueSound()
}
CreateMsg("State_I")
{
SetSound("GVIT1OLi.wav")
QueueSound()
}
CreateMsg("State_J")
{
SetSound("GVIT1OLj.wav")
QueueSound()
}
CreateMsg("State_K")
{
SetSound("GVIT1OLk.wav")
QueueSound()
}
CreateMsg("State_L")
{
SetSound("GVIT1OLl.wav")
QueueSound()
}
CreateMsg("State_M")
{
SetSound("GVIT1OLm.wav")
QueueSound()
}
CreateMsg("State_N")
{
SetSound("GVIT1OLn.wav")
QueueSound()
}
CreateMsg("State_O")
{
SetSound("GVIT1OLo.wav")
QueueSound()
}
CreateMsg("State_P")
{
SetSound("GVIT1OLp.wav")
QueueSound()
}
CreateMsg("State_Q")
{
SetSound("GVIT1OLq.wav")
QueueSound()
}
CreateMsg("State_R")
{
SetSound("GVIT1OLr.wav")
QueueSound()
}
CreateMsg("State_S")
{
SetSound("GVIT1OLs.wav")
QueueSound()
}
CreateMsg("State_T")
{
SetSound("GVIT1OLt.wav")
QueueSound()
}
CreateMsg("State_U")
{
SetSound("GVIT1OLu.wav")
QueueSound()
}
CreateMsg("State_V")
{
SetSound("GVIT1OLv.wav")
QueueSound()
}
CreateMsg("State_W")
{
SetSound("GVIT1OLw.wav")
QueueSound()
}
CreateMsg("State_X")
{
SetSound("GVIT1OLx.wav")
QueueSound()
}
CreateMsg("State_Y")
{
SetSound("GVIT1OLy.wav")
QueueSound()
}
CreateMsg("State_Z")
{
SetSound("GVIT1OLz.wav")
QueueSound()
}