; T1 CreateMsg("State_0") { SetSound("GVIT1OL0.wav") QueueSound() } CreateMsg("State_1") { SetSound("GVIT1OL1.wav") QueueSound() } CreateMsg("State_2") { SetSound("GVIT1OL2.wav") QueueSound() } CreateMsg("State_3") { SetSound("GVIT1OL3.wav") QueueSound() } CreateMsg("State_4") { SetSound("GVIT1OL4.wav") QueueSound() } CreateMsg("State_5") { SetSound("GVIT1OL5.wav") QueueSound() } CreateMsg("State_6") { SetSound("GVIT1OL6.wav") QueueSound() } CreateMsg("State_7") { SetSound("GVIT1OL7.wav") QueueSound() } CreateMsg("State_8") { SetSound("GVIT1OL8.wav") QueueSound() } CreateMsg("State_9") { SetSound("GVIT1OL9.wav") QueueSound() } CreateMsg("State_A") { SetSound("GVIT1OLa.wav") QueueSound() } CreateMsg("State_B") { SetSound("GVIT1OLb.wav") QueueSound() } CreateMsg("State_C") { SetSound("GVIT1OLc.wav") QueueSound() } CreateMsg("State_D") { SetSound("GVIT1OLd.wav") QueueSound() } CreateMsg("State_E") { SetSound("GVIT1OLe.wav") QueueSound() } CreateMsg("State_F") { SetSound("GVIT1OLf.wav") QueueSound() } CreateMsg("State_G") { SetSound("GVIT1OLg.wav") QueueSound() } CreateMsg("State_H") { SetSound("GVIT1OLh.wav") QueueSound() } CreateMsg("State_I") { SetSound("GVIT1OLi.wav") QueueSound() } CreateMsg("State_J") { SetSound("GVIT1OLj.wav") QueueSound() } CreateMsg("State_K") { SetSound("GVIT1OLk.wav") QueueSound() } CreateMsg("State_L") { SetSound("GVIT1OLl.wav") QueueSound() } CreateMsg("State_M") { SetSound("GVIT1OLm.wav") QueueSound() } CreateMsg("State_N") { SetSound("GVIT1OLn.wav") QueueSound() } CreateMsg("State_O") { SetSound("GVIT1OLo.wav") QueueSound() } CreateMsg("State_P") { SetSound("GVIT1OLp.wav") QueueSound() } CreateMsg("State_Q") { SetSound("GVIT1OLq.wav") QueueSound() } CreateMsg("State_R") { SetSound("GVIT1OLr.wav") QueueSound() } CreateMsg("State_S") { SetSound("GVIT1OLs.wav") QueueSound() } CreateMsg("State_T") { SetSound("GVIT1OLt.wav") QueueSound() } CreateMsg("State_U") { SetSound("GVIT1OLu.wav") QueueSound() } CreateMsg("State_V") { SetSound("GVIT1OLv.wav") QueueSound() } CreateMsg("State_W") { SetSound("GVIT1OLw.wav") QueueSound() } CreateMsg("State_X") { SetSound("GVIT1OLx.wav") QueueSound() } CreateMsg("State_Y") { SetSound("GVIT1OLy.wav") QueueSound() } CreateMsg("State_Z") { SetSound("GVIT1OLz.wav") QueueSound() }