home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Chip: Special Computer Graphics & Animation
/
Chip-Special-Computergrafik.bin
/
programs
/
povray
/
povinf.doc
< prev
next >
Wrap
Text File
|
1994-05-05
|
5KB
|
98 lines
Persistence of Vision Raytracer
Version 2.0
Basic Information
-------------------------------
The Persistence of Vision Raytracer creates three-dimensional,
photo-realistic images using a rendering technique called ray tracing.
It reads in a text file containing information describing the objects and
lighting in a scene and generates an image of that scene from the view
point of a camera also described in the text file. Ray tracing is not
a fast process by any means, but it produces very high quality images
with realistic reflections, shading, perspective, and other effects.
The POV-Ray package includes detailed instructions on using the
raytracer and creating scenes. Many stunning scenes are included with
POV-Ray so you can start creating images immediately when you get
the package. These scenes can be modified by the user also so they
don't have to start from scratch.
In addition to the pre-defined scenes are a large library of
predefined shapes and materials that can be used in your own scenes by
just typing the name of the shape or material.
POV-Ray is easy to use, and also includes many advanced features
like bezier patches, blobs, height-fields, bump mapping, and material
mapping.
POV-Ray can be used on IBM-PC and compatibles, Apple Macintoshes,
Commodore Amiga's, UNIX, and other computers.
Here is a list the files that you need to use POV-Ray on your
computer.
The latest versions of these files are available over CompuServe,
America Online, Internet, and several BBS's. See 'Where to find POV-Ray
files' section below for more info.
----------------------------------------------------------------------------
For IBM-PC & compatibles:
-------------------------
Requires: 386 or better CPU and at least 2 meg of RAM
A math co-processor and VGA display is recommended
This version will run under DOS, OS/2 and Windows.
It will not run under Desqview.
Files required:
POVDOC.ZIP - The documentation and essential data files for POV-Ray
POVSCN.ZIP - The example scene files for POV-Ray
POVIBM.EXE - Executable and docs for IBM-PC and compatibles
You will also need a program like PICLAB or Image Alchemy to convert
the TGA files output by POV-Ray to GIF files and a GIF viewer
program. These programs can be found from any of the sources
listed below.
Optional Files:
The source is not needed to use POV-Ray. It is provided for the
curious and adventurous
POVSRC.ZIP - The C source code for POV-Ray for most systems.
POVSCR.SEA - Macintosh source code for POV-Ray.
For Apple Macintosh:
--------------------
Requirements:
The Apple Macintosh version of POV-Ray can be found in the
archive POVMAC.SEA or POVMNF.SEA. POVMAC.SEA contains the
preferred "high-performance" executable for Macs with a floating
point coprocessor (FPU). POVMNF.SEA contains the slower more
universal executable, which will run on any 68020 or better Mac
without an FPU. The Macintosh version of POV-Ray needs a 68020
or better CPU (Mac II series, SE/30, Quadras, some Powerbooks,
etc.) It will run under System 6.0.4 or newer (System 7 preferred.)
It also requires 32 bit Color Quickdraw, which is built into System
7, and is an optional init in System 6.
QuickTime 1.5 or newer is preferred but not required. If it is
installed, it will allow compression of the final PICT images.
It will also allow adding custom System 7 Thumbnail icons to the
PICT files in the Finder. Of course, a color monitor is preferred,
but not required.
Files Required:
POVDOC.SEA - The documentation and essential data files for POV-Ray
POVMAC.SEA - Regular executable and notes for Apple Macintosh
with FPU
POVMNF.SEA - Generic (No FPU) Executable and notes for any
Macintosh
POVSCN.SEA - The example scene files for POV-Ray
Optional Files:
POVSRC.SEA - The C source code for POV-Ray
(MPW 3.3 & Symantec C 6.0)
This source code is not needed to use POV-Ray. It is provide