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- Terragen changes log v0.8.68
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- 0.7.29 Simple wave animation (not user-adjustable yet)
- Improved shoreline (fixed twisted polygons)
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- 0.7.30 "Fast SS" anti-aliasing
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- 0.7.33 Plugin interface is working, terrain plugins work
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- 0.7.35 Water Effect plugins work, and can be added, removed and edited
- (no saving or instance handling yet)
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- 0.7.37 Surface Colour textures
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- 0.7.38 Surface Distribution textures
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- 0.7.39 Improved native surface distribution handling
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- 0.7.41 Surface Children Effect textures
- Improved effect list handling
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- 0.7.42 Command Line interface for loading files and executing scripts/frames
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- 0.7.43 Bump-mapping changes - new algorithm that's closer to realism of v0.6
- Existing surface map files may need slight tweaking before use, unfortunately
- (would be difficult to retain total backward compatibility)
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- 0.7.44 New, faster subdivision terrain generator
- (replaces original because it was too slow for large terrains)
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- 0.8 Variable terrain size, in both units and metres
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- 0.8.01 Plugin Lighting Accessories
- Plugin Lighting and Atmosphere Effects
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- 0.8.05 Fixed atmosphere bug at low accuracy/high contrast
- Re-enabled cloud shadows and sunbeams
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- 0.8.06 Plugin Effect settings saved with files
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- 0.8.07 Planet curvature
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- 0.8.10 Water curvature matches terrain
- Fixed 2 bugs with new terrain loader
- Improved atmosphere rendering and stability in large scale landscapes
- Improved 3D cloud rendering at low accuracy settings
- Camera FOV and direction is shown on maps
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- 0.8.11 Full support for metres, except cloud layer.
- Fixed sky rendering bug, but skies may not be identical to v0.7
- if camera is close to cloud layer. You may need to reduce half-heights.
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- 0.8.12 Now prevents 'fixed height above surface' problem when executing a script
- (command line rendering now possible)
- Full base mesh detail at all terrain sizes (prevents missing polygons/gaps)
- (side effect is that large terrains render slower than before)
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- 0.8.21 Fixed various atmosphere banding bugs.
- Fixed rare problem filling sunlight penetration lookup.
- Improved randomisation of fractal texture origins.
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- 0.8.22 'Combine With' no longer crashes after opening different-sized terrain.
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- 0.8.24 Prevent render segments from being slightly too small to fill entire image.
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- 0.8.25 Fix 'Combine with' problem that was introduced in 0.8.22.
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- 0.8.26 Improved water reflections (accurate ray tracing)
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- 0.8.27 Disabled optimisations on plugin gate, which are causing some problems
- (Jo Meder's WaterWorks plugins now work on NT and 2000)
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- 0.8.28 Fixed 'shiny shorlines'/'climbing quads' problem.
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- 0.8.31 Disable v0.8.12 "full base mesh detail" fix when rendering previews
- (for faster previews with large terrains)
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- 0.8.36 Fixed ray tracing bug (caused gaps in reflections)
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- 0.8.40 Ray-traced water transparency that shows terrain under the water.
- Water transparency adjusts with depth (length of ray traced to terrain).
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- 0.8.43 Transparency settings added to GUI and added to world files.
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- 0.8.44 Redraws terrain view after loading worldfile (to update waterline)
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- 0.8.45 Fixed gui bug that caused crash on some nVidia cards.
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- 0.8.51 Fixed black water line bug.
- Tooltips added throughout.
- colour picker has colour bars and a 'lock sliders' option.
- Rearrangement of render detail slider, added Image Aspect Ratio lock.
- Landscape pointer readout also shows water depth.
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- 0.8.61 Fixes to reflections of atmosphere, including cloud reflections.
- Faster rendering of terrain reflections and water transparency.
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- 0.8.62 Binary packing disabled.
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- 0.8.63 Fixed colour picker 'lock sliders'.
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- 0.8.64 Tooltip changes
- Image aspect ratio lock safely handles zero value for width or height.
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- 0.8.65 Compiler optimisation changes on water to address stability issues.
- Binary packing enabled.
- DLL version checking.
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- 0.8.66 Reflected clouds match curvature of cloud layer.
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- 0.8.67 Eliminated crash bug in terrain reflections/water transparency
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- 0.8.68 Eliminated crash bug in cloud density lookup.
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