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- =head1 NAME
-
- perlobj - Perl objects
-
- =head1 DESCRIPTION
-
- First you need to understand what references are in Perl.
- See L<perlref> for that. Second, if you still find the following
- reference work too complicated, a tutorial on object-oriented programming
- in Perl can be found in L<perltoot> and L<perltootc>.
-
- If you're still with us, then
- here are three very simple definitions that you should find reassuring.
-
- =over 4
-
- =item 1.
-
- An object is simply a reference that happens to know which class it
- belongs to.
-
- =item 2.
-
- A class is simply a package that happens to provide methods to deal
- with object references.
-
- =item 3.
-
- A method is simply a subroutine that expects an object reference (or
- a package name, for class methods) as the first argument.
-
- =back
-
- We'll cover these points now in more depth.
-
- =head2 An Object is Simply a Reference
-
- Unlike say C++, Perl doesn't provide any special syntax for
- constructors. A constructor is merely a subroutine that returns a
- reference to something "blessed" into a class, generally the
- class that the subroutine is defined in. Here is a typical
- constructor:
-
- package Critter;
- sub new { bless {} }
-
- That word C<new> isn't special. You could have written
- a construct this way, too:
-
- package Critter;
- sub spawn { bless {} }
-
- This might even be preferable, because the C++ programmers won't
- be tricked into thinking that C<new> works in Perl as it does in C++.
- It doesn't. We recommend that you name your constructors whatever
- makes sense in the context of the problem you're solving. For example,
- constructors in the Tk extension to Perl are named after the widgets
- they create.
-
- One thing that's different about Perl constructors compared with those in
- C++ is that in Perl, they have to allocate their own memory. (The other
- things is that they don't automatically call overridden base-class
- constructors.) The C<{}> allocates an anonymous hash containing no
- key/value pairs, and returns it The bless() takes that reference and
- tells the object it references that it's now a Critter, and returns
- the reference. This is for convenience, because the referenced object
- itself knows that it has been blessed, and the reference to it could
- have been returned directly, like this:
-
- sub new {
- my $self = {};
- bless $self;
- return $self;
- }
-
- You often see such a thing in more complicated constructors
- that wish to call methods in the class as part of the construction:
-
- sub new {
- my $self = {};
- bless $self;
- $self->initialize();
- return $self;
- }
-
- If you care about inheritance (and you should; see
- L<perlmodlib/"Modules: Creation, Use, and Abuse">),
- then you want to use the two-arg form of bless
- so that your constructors may be inherited:
-
- sub new {
- my $class = shift;
- my $self = {};
- bless $self, $class;
- $self->initialize();
- return $self;
- }
-
- Or if you expect people to call not just C<< CLASS->new() >> but also
- C<< $obj->new() >>, then use something like this. The initialize()
- method used will be of whatever $class we blessed the
- object into:
-
- sub new {
- my $this = shift;
- my $class = ref($this) || $this;
- my $self = {};
- bless $self, $class;
- $self->initialize();
- return $self;
- }
-
- Within the class package, the methods will typically deal with the
- reference as an ordinary reference. Outside the class package,
- the reference is generally treated as an opaque value that may
- be accessed only through the class's methods.
-
- Although a constructor can in theory re-bless a referenced object
- currently belonging to another class, this is almost certainly going
- to get you into trouble. The new class is responsible for all
- cleanup later. The previous blessing is forgotten, as an object
- may belong to only one class at a time. (Although of course it's
- free to inherit methods from many classes.) If you find yourself
- having to do this, the parent class is probably misbehaving, though.
-
- A clarification: Perl objects are blessed. References are not. Objects
- know which package they belong to. References do not. The bless()
- function uses the reference to find the object. Consider
- the following example:
-
- $a = {};
- $b = $a;
- bless $a, BLAH;
- print "\$b is a ", ref($b), "\n";
-
- This reports $b as being a BLAH, so obviously bless()
- operated on the object and not on the reference.
-
- =head2 A Class is Simply a Package
-
- Unlike say C++, Perl doesn't provide any special syntax for class
- definitions. You use a package as a class by putting method
- definitions into the class.
-
- There is a special array within each package called @ISA, which says
- where else to look for a method if you can't find it in the current
- package. This is how Perl implements inheritance. Each element of the
- @ISA array is just the name of another package that happens to be a
- class package. The classes are searched (depth first) for missing
- methods in the order that they occur in @ISA. The classes accessible
- through @ISA are known as base classes of the current class.
-
- All classes implicitly inherit from class C<UNIVERSAL> as their
- last base class. Several commonly used methods are automatically
- supplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> for
- more details.
-
- If a missing method is found in a base class, it is cached
- in the current class for efficiency. Changing @ISA or defining new
- subroutines invalidates the cache and causes Perl to do the lookup again.
-
- If neither the current class, its named base classes, nor the UNIVERSAL
- class contains the requested method, these three places are searched
- all over again, this time looking for a method named AUTOLOAD(). If an
- AUTOLOAD is found, this method is called on behalf of the missing method,
- setting the package global $AUTOLOAD to be the fully qualified name of
- the method that was intended to be called.
-
- If none of that works, Perl finally gives up and complains.
-
- Perl classes do method inheritance only. Data inheritance is left up
- to the class itself. By and large, this is not a problem in Perl,
- because most classes model the attributes of their object using an
- anonymous hash, which serves as its own little namespace to be carved up
- by the various classes that might want to do something with the object.
- The only problem with this is that you can't sure that you aren't using
- a piece of the hash that isn't already used. A reasonable workaround
- is to prepend your fieldname in the hash with the package name.
-
- sub bump {
- my $self = shift;
- $self->{ __PACKAGE__ . ".count"}++;
- }
-
- =head2 A Method is Simply a Subroutine
-
- Unlike say C++, Perl doesn't provide any special syntax for method
- definition. (It does provide a little syntax for method invocation
- though. More on that later.) A method expects its first argument
- to be the object (reference) or package (string) it is being invoked
- on. There are two ways of calling methods, which we'll call class
- methods and instance methods.
-
- A class method expects a class name as the first argument. It
- provides functionality for the class as a whole, not for any
- individual object belonging to the class. Constructors are often
- class methods, but see L<perltoot> and L<perltootc> for alternatives.
- Many class methods simply ignore their first argument, because they
- already know what package they're in and don't care what package
- they were invoked via. (These aren't necessarily the same, because
- class methods follow the inheritance tree just like ordinary instance
- methods.) Another typical use for class methods is to look up an
- object by name:
-
- sub find {
- my ($class, $name) = @_;
- $objtable{$name};
- }
-
- An instance method expects an object reference as its first argument.
- Typically it shifts the first argument into a "self" or "this" variable,
- and then uses that as an ordinary reference.
-
- sub display {
- my $self = shift;
- my @keys = @_ ? @_ : sort keys %$self;
- foreach $key (@keys) {
- print "\t$key => $self->{$key}\n";
- }
- }
-
- =head2 Method Invocation
-
- There are two ways to invoke a method, one of which you're already
- familiar with, and the other of which will look familiar. Perl 4
- already had an "indirect object" syntax that you use when you say
-
- print STDERR "help!!!\n";
-
- This same syntax can be used to call either class or instance methods.
- We'll use the two methods defined above, the class method to lookup
- an object reference and the instance method to print out its attributes.
-
- $fred = find Critter "Fred";
- display $fred 'Height', 'Weight';
-
- These could be combined into one statement by using a BLOCK in the
- indirect object slot:
-
- display {find Critter "Fred"} 'Height', 'Weight';
-
- For C++ fans, there's also a syntax using -> notation that does exactly
- the same thing. The parentheses are required if there are any arguments.
-
- $fred = Critter->find("Fred");
- $fred->display('Height', 'Weight');
-
- or in one statement,
-
- Critter->find("Fred")->display('Height', 'Weight');
-
- There are times when one syntax is more readable, and times when the
- other syntax is more readable. The indirect object syntax is less
- cluttered, but it has the same ambiguity as ordinary list operators.
- Indirect object method calls are usually parsed using the same rule as list
- operators: "If it looks like a function, it is a function". (Presuming
- for the moment that you think two words in a row can look like a
- function name. C++ programmers seem to think so with some regularity,
- especially when the first word is "new".) Thus, the parentheses of
-
- new Critter ('Barney', 1.5, 70)
-
- are assumed to surround ALL the arguments of the method call, regardless
- of what comes after. Saying
-
- new Critter ('Bam' x 2), 1.4, 45
-
- would be equivalent to
-
- Critter->new('Bam' x 2), 1.4, 45
-
- which is unlikely to do what you want. Confusingly, however, this
- rule applies only when the indirect object is a bareword package name,
- not when it's a scalar, a BLOCK, or a C<Package::> qualified package name.
- In those cases, the arguments are parsed in the same way as an
- indirect object list operator like print, so
-
- new Critter:: ('Bam' x 2), 1.4, 45
-
- is the same as
-
- Critter::->new(('Bam' x 2), 1.4, 45)
-
- For more reasons why the indirect object syntax is ambiguous, see
- L<"WARNING"> below.
-
- There are times when you wish to specify which class's method to use.
- Here you can call your method as an ordinary subroutine
- call, being sure to pass the requisite first argument explicitly:
-
- $fred = MyCritter::find("Critter", "Fred");
- MyCritter::display($fred, 'Height', 'Weight');
-
- Unlike method calls, function calls don't consider inheritance. If you wish
- merely to specify that Perl should I<START> looking for a method in a
- particular package, use an ordinary method call, but qualify the method
- name with the package like this:
-
- $fred = Critter->MyCritter::find("Fred");
- $fred->MyCritter::display('Height', 'Weight');
-
- If you're trying to control where the method search begins I<and> you're
- executing in the class itself, then you may use the SUPER pseudo class,
- which says to start looking in your base class's @ISA list without having
- to name it explicitly:
-
- $self->SUPER::display('Height', 'Weight');
-
- Please note that the C<SUPER::> construct is meaningful I<only> within the
- class.
-
- Sometimes you want to call a method when you don't know the method name
- ahead of time. You can use the arrow form, replacing the method name
- with a simple scalar variable containing the method name or a
- reference to the function.
-
- $method = $fast ? "findfirst" : "findbest";
- $fred->$method(@args); # call by name
-
- if ($coderef = $fred->can($parent . "::findbest")) {
- $self->$coderef(@args); # call by coderef
- }
-
- =head2 WARNING
-
- While indirect object syntax may well be appealing to English speakers and
- to C++ programmers, be not seduced! It suffers from two grave problems.
-
- The first problem is that an indirect object is limited to a name,
- a scalar variable, or a block, because it would have to do too much
- lookahead otherwise, just like any other postfix dereference in the
- language. (These are the same quirky rules as are used for the filehandle
- slot in functions like C<print> and C<printf>.) This can lead to horribly
- confusing precedence problems, as in these next two lines:
-
- move $obj->{FIELD}; # probably wrong!
- move $ary[$i]; # probably wrong!
-
- Those actually parse as the very surprising:
-
- $obj->move->{FIELD}; # Well, lookee here
- $ary->move([$i]); # Didn't expect this one, eh?
-
- Rather than what you might have expected:
-
- $obj->{FIELD}->move(); # You should be so lucky.
- $ary[$i]->move; # Yeah, sure.
-
- The left side of ``->'' is not so limited, because it's an infix operator,
- not a postfix operator.
-
- As if that weren't bad enough, think about this: Perl must guess I<at
- compile time> whether C<name> and C<move> above are functions or methods.
- Usually Perl gets it right, but when it doesn't it, you get a function
- call compiled as a method, or vice versa. This can introduce subtle
- bugs that are hard to unravel. For example, calling a method C<new>
- in indirect notation--as C++ programmers are so wont to do--can
- be miscompiled into a subroutine call if there's already a C<new>
- function in scope. You'd end up calling the current package's C<new>
- as a subroutine, rather than the desired class's method. The compiler
- tries to cheat by remembering bareword C<require>s, but the grief if it
- messes up just isn't worth the years of debugging it would likely take
- you to track such subtle bugs down.
-
- The infix arrow notation using ``C<< -> >>'' doesn't suffer from either
- of these disturbing ambiguities, so we recommend you use it exclusively.
-
- =head2 Default UNIVERSAL methods
-
- The C<UNIVERSAL> package automatically contains the following methods that
- are inherited by all other classes:
-
- =over 4
-
- =item isa(CLASS)
-
- C<isa> returns I<true> if its object is blessed into a subclass of C<CLASS>
-
- C<isa> is also exportable and can be called as a sub with two arguments. This
- allows the ability to check what a reference points to. Example
-
- use UNIVERSAL qw(isa);
-
- if(isa($ref, 'ARRAY')) {
- #...
- }
-
- =item can(METHOD)
-
- C<can> checks to see if its object has a method called C<METHOD>,
- if it does then a reference to the sub is returned, if it does not then
- I<undef> is returned.
-
- =item VERSION( [NEED] )
-
- C<VERSION> returns the version number of the class (package). If the
- NEED argument is given then it will check that the current version (as
- defined by the $VERSION variable in the given package) not less than
- NEED; it will die if this is not the case. This method is normally
- called as a class method. This method is called automatically by the
- C<VERSION> form of C<use>.
-
- use A 1.2 qw(some imported subs);
- # implies:
- A->VERSION(1.2);
-
- =back
-
- B<NOTE:> C<can> directly uses Perl's internal code for method lookup, and
- C<isa> uses a very similar method and cache-ing strategy. This may cause
- strange effects if the Perl code dynamically changes @ISA in any package.
-
- You may add other methods to the UNIVERSAL class via Perl or XS code.
- You do not need to C<use UNIVERSAL> to make these methods
- available to your program. This is necessary only if you wish to
- have C<isa> available as a plain subroutine in the current package.
-
- =head2 Destructors
-
- When the last reference to an object goes away, the object is
- automatically destroyed. (This may even be after you exit, if you've
- stored references in global variables.) If you want to capture control
- just before the object is freed, you may define a DESTROY method in
- your class. It will automatically be called at the appropriate moment,
- and you can do any extra cleanup you need to do. Perl passes a reference
- to the object under destruction as the first (and only) argument. Beware
- that the reference is a read-only value, and cannot be modified by
- manipulating C<$_[0]> within the destructor. The object itself (i.e.
- the thingy the reference points to, namely C<${$_[0]}>, C<@{$_[0]}>,
- C<%{$_[0]}> etc.) is not similarly constrained.
-
- If you arrange to re-bless the reference before the destructor returns,
- perl will again call the DESTROY method for the re-blessed object after
- the current one returns. This can be used for clean delegation of
- object destruction, or for ensuring that destructors in the base classes
- of your choosing get called. Explicitly calling DESTROY is also possible,
- but is usually never needed.
-
- Do not confuse the previous discussion with how objects I<CONTAINED> in the current
- one are destroyed. Such objects will be freed and destroyed automatically
- when the current object is freed, provided no other references to them exist
- elsewhere.
-
- =head2 Summary
-
- That's about all there is to it. Now you need just to go off and buy a
- book about object-oriented design methodology, and bang your forehead
- with it for the next six months or so.
-
- =head2 Two-Phased Garbage Collection
-
- For most purposes, Perl uses a fast and simple, reference-based
- garbage collection system. That means there's an extra
- dereference going on at some level, so if you haven't built
- your Perl executable using your C compiler's C<-O> flag, performance
- will suffer. If you I<have> built Perl with C<cc -O>, then this
- probably won't matter.
-
- A more serious concern is that unreachable memory with a non-zero
- reference count will not normally get freed. Therefore, this is a bad
- idea:
-
- {
- my $a;
- $a = \$a;
- }
-
- Even thought $a I<should> go away, it can't. When building recursive data
- structures, you'll have to break the self-reference yourself explicitly
- if you don't care to leak. For example, here's a self-referential
- node such as one might use in a sophisticated tree structure:
-
- sub new_node {
- my $self = shift;
- my $class = ref($self) || $self;
- my $node = {};
- $node->{LEFT} = $node->{RIGHT} = $node;
- $node->{DATA} = [ @_ ];
- return bless $node => $class;
- }
-
- If you create nodes like that, they (currently) won't go away unless you
- break their self reference yourself. (In other words, this is not to be
- construed as a feature, and you shouldn't depend on it.)
-
- Almost.
-
- When an interpreter thread finally shuts down (usually when your program
- exits), then a rather costly but complete mark-and-sweep style of garbage
- collection is performed, and everything allocated by that thread gets
- destroyed. This is essential to support Perl as an embedded or a
- multithreadable language. For example, this program demonstrates Perl's
- two-phased garbage collection:
-
- #!/usr/bin/perl
- package Subtle;
-
- sub new {
- my $test;
- $test = \$test;
- warn "CREATING " . \$test;
- return bless \$test;
- }
-
- sub DESTROY {
- my $self = shift;
- warn "DESTROYING $self";
- }
-
- package main;
-
- warn "starting program";
- {
- my $a = Subtle->new;
- my $b = Subtle->new;
- $$a = 0; # break selfref
- warn "leaving block";
- }
-
- warn "just exited block";
- warn "time to die...";
- exit;
-
- When run as F</tmp/test>, the following output is produced:
-
- starting program at /tmp/test line 18.
- CREATING SCALAR(0x8e5b8) at /tmp/test line 7.
- CREATING SCALAR(0x8e57c) at /tmp/test line 7.
- leaving block at /tmp/test line 23.
- DESTROYING Subtle=SCALAR(0x8e5b8) at /tmp/test line 13.
- just exited block at /tmp/test line 26.
- time to die... at /tmp/test line 27.
- DESTROYING Subtle=SCALAR(0x8e57c) during global destruction.
-
- Notice that "global destruction" bit there? That's the thread
- garbage collector reaching the unreachable.
-
- Objects are always destructed, even when regular refs aren't. Objects
- are destructed in a separate pass before ordinary refs just to
- prevent object destructors from using refs that have been themselves
- destructed. Plain refs are only garbage-collected if the destruct level
- is greater than 0. You can test the higher levels of global destruction
- by setting the PERL_DESTRUCT_LEVEL environment variable, presuming
- C<-DDEBUGGING> was enabled during perl build time.
-
- A more complete garbage collection strategy will be implemented
- at a future date.
-
- In the meantime, the best solution is to create a non-recursive container
- class that holds a pointer to the self-referential data structure.
- Define a DESTROY method for the containing object's class that manually
- breaks the circularities in the self-referential structure.
-
- =head1 SEE ALSO
-
- A kinder, gentler tutorial on object-oriented programming in Perl
- can be found in L<perltoot> and L<perltootc>. You should also check
- out L<perlbot> for other object tricks, traps, and tips, as well
- as L<perlmodlib> for some style guides on constructing both modules
- and classes.
-