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shareeng.txt
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1997-09-22
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331 lines
================================================================
C R A Z Y N I N E V 2 . 0
================================================================
Contents of this file:
1. The program
2. The author
3. Installation
4. Deinstall
5. What is Shareware?
6. Disclaimer of warranties
7. Licence agreement for users
8. Distribution by vendors
9. How to register?
================================================================
1. The program
================================================================
"CRAZY NINE V2.0" is a logical actiongame, not only based on
skillfulness. The point of the game is to watch exactly and to
react quickly.
9 is a very important number in this game. The game board is a
9 x 9 square. You must put patterns of up to 9 wooden logs
next to each other on this board. The upper frame on the right
shows you the pattern you have to place next.
Take the pattern with a left mouseclick and drag it to the
position wanted. Now you can rotate the pattern with a right
mouseclick in 90░ steps clockwise. Drop the pattern with a
second mouseclick. But mind the time! It is limited to place
the pattern. The shrinking bar on the right shows you the
remaining time. Is the time over the pattern is placed where
it is at the moment.
The game would be over soon now, but it is not. The Crazy 9s
are activated! If there are one or more 3 x 3 squares, a
so-called Crazy 9, each of them consists of 9 logs as you know,
they will be eliminated. This makes room for new patterns.
The same procedure takes place with horizontal and vertical
bars of 9 logs. Mind that all Crazy 9s (3 x 3 squares and bars
of 9) will be eliminated, even if they overlap each other.
If you succeed in building 3 or more Crazy 9s at once, you
will get an Extra-Bonus of 9 points per Crazy 9. If 9 or more
are eliminated, a Super-Extra-Bonus of 99 points per Crazy 9
will cause an immense raise of your score.
You cannot drop a pattern? There are two ways:
1. You can reject the pattern by dropping it back to the
pattern frame. (This doesn't put you forward in scoring.)
2. Logs can change its brightness. There are 3 steps: 1-,
2-, 3-. (Remind: 3 is the squareroot of 9). Try to put
a log on another one. It will darken. For example if you
put a step-2-log on a step-1-log, it will change into a
step-3-log. Is a step-2- or a step-3-log part of a Crazy-9,
it will not be eliminated but it'll lighten one step.
Attention! Badness rules the game! There is an additional
fourth step. The log will change into green marble .
Step-4-logs cannot be removed. You cannot put another log
on them and they must not be part of a Crazy-9.
But again there is a way! From time to time there will be bombs
in the pattern. If you drop them on green marbles or wooden
logs they will be destroyed. If one or more Crazy-9's can be
eliminated, the level increases. Caution! The higher the level,
the shorter the time to drop a pattern. At sometime the best
player will not be able to place a pattern in time, and this
will be the end of the game. The player will be included with
his score in the highscore.
================================================================
2. The author
================================================================
Josef St÷ckl
Kundmanngasse 10/9
A-1030 Vienna
Austria
Europe
Tel.: +43-1-7149215
Compuserve: 106371,1776
E-mail: Crazy_Bytes@compuserve.com
Homepage: http://ourworld.compuserve.com/homepages/crazy_bytes
================================================================
3. Installation
================================================================
Start the self-extracting ZIP-archive CNIN.EXE.
In a dialog you are asked for the unzip-directory.
The default is C:\TEMP. Put the directory of your choice in
the edit-field, then press the UNZIP-button.
After the unzip-operation you find a lot of files in your
Crazy Nine - directory.
If you've installed Windows 3.x, you should use the
16-bit-version CNIN216.EXE.
If you've installed Windows95 or Windows NT, it's better to
use the 32-bit version CNIN232.EXE.
To play the game start one of these.
To create a program-icon look up in your windows-manual.
================================================================
4. Deinstallation
================================================================
If you don't enjoy "CRAZY NINE V2.0" and you want to deinstall
it, do the following steps:
1. Remove all "CRAZY NINE V2.0" icons from the program group
window.
2. Delete all files in the directory, where you've installed
"CRAZY NINE V2.0" and at last the directory itself.
3. Start an text-editor (NotePad or WordPad).
4. Open the file BRAINBOX.INI from the windows-directory.
5. Search for the section "CRAZY NINE". It looks like this.
[CRAZY NINE]
player=IhrName
sound=1
left=138
top=70
...
6. Delete all lines in this section.
7. Save the file.
8. If the file is empty now, you can delete it too.
Now "CRAZY NINE V2.0" is removed completely from your harddisk.
================================================================
5. What is Shareware?
================================================================
Definition of Shareware
-----------------------
Shareware is a distibution method, not a type of software.
The author gives the user a chance to try the software for a
limited time before buying it. If the user likes the software
and wants to continue using it after the trial period, he
must make a registration payment. With the registration, he
gets anything, from the simple right to continue using the
software with no function limitations and no nag screens, to
more game levels etc.
Caution! The fee paid to the disk vendor, or the price for the
CD-ROM is not to be mixed up with the registration payment.
Commercial software and sharware in comparision:
------------------------------------------------
Shareware authors are accomplished programmers, just like
commercial authors, and the programs are of comparable quality.
(In both cases, there are good programs and bad ones!) The main
difference lies in the method of distibution.
Both, commercial authors and shareware authors, have got the
same copyright laws. All rights belong to the copyright holders.
There are some exceptions. The shareware author specifically
grants the right to copy and distribute the software, either to
all and sundry or to a specific group. For example, some authors
require written permission before a commercial disk vendor may
copy the software.
Shareware programs are mostly cheaper than commercial programs,
because there are no costs for advertising, in between
transactions, storing a.s.o.
The shareware author is a special communication partner for the
user and he is thankful for all suggestions. The users have
influence on the further development of the program.
The shareware concept allows the fast circulation of the
software. So it is possible to react quickly on faults and on
users' wishes.
Three main points for the success of the shareware-concept:
-----------------------------------------------------------
1. The authors are responsible for the quality and variety
of their products.
2. The shareware vendors are responsible for distribution and
advertising.
3. The users' registration's moral decides wether this special
distribution concept is successful or not.
================================================================
6. Disclaimer of warranties
================================================================
The author disclaims all warranties, either expressed or
implied, including but not limited to implied warranties of
merchantibility or fitness for a particular purpose or
hardware configuration, with respect to the product.
Should the program prove defective, the user assumes the risk
paying the entire cost of all necessary servicing, repair or
correction and any incidental or consequential damages.
In no event will the author be liable for any damages
whatsoever - including without limitations damages for loss
of business profits, business interruptions, loss of business
information and the like - arising out of the use or the
inability to use this product even if the author has been
advised of the possibility of such damages.
The author will try to correct errors of the program fast
as possible. He is thankful for hints at program errors,
but cannot guarantee their elimination.
================================================================
7. Licence agreement for users
================================================================
"CRAZY NINE V2.0" is a shareware program. It is copyrighted
by the author. You as user are allowed to test the trial-
version of this program for a period of 30 days and check
if it's what you expected. If you intend to continue using it,
you must register the program by making a registration payment
to the author.
For registration use the added text-file REGENG.TXT.
The author will send you a personal registration code.
Enter this code in the Shareware-Dialog, which appears when
you start the program. The trial-version of the program will
be converted to the full-version.
This full-version you may use on any one computer at any one
time. This means, it may be moved from one computer location
to another, so long as there is no possibility of it being
used at any location while it's being used at another. Just
like a book cannot be read by two different persons at the
same time.
================================================================
8. Distribution by vendors
================================================================
"CRAZY NINE V2.0" is a shareware program.
Don't describe it as public domain or freeware in your catalog.
The program is copyrighted by the author.
The trial-version of the program is allowed to be copied,
sold for a small fee, distributed on CD-ROM and uploaded to
mailboxes and internet servers.
Keep all files together when distibuting.
Do not change any of the files.
Do not add files.
Please distribute only the latest version, which can be
downloaded from the COMPUSERVE-Forum DEUSHARE or from the
internet-homepage of the author.
If you distribute the program on CD-ROM, it would be nice
to get an example CD-ROM.
Please use the program description in the file FILE-ID.DIZ
for your catalog.
================================================================
9. How to register?
================================================================
To register "CRAZY NINE V2.0" read first the chapters 6 and 7
in this ducument. If you accept the conditions continue with
the following steps:
- Load the file REGENG.TXT in a text-editor (e.g. notepad).
- Fill in your name and adress completely.
- Select the way of payment. The possibilities are cash, check,
bank transfer or postal order.
Notice: bank transfer or postal order give the highest
security.
- The price of the game is US$ 20,00 inclusive shipping.
- If you have an e-mail-box and want to get the registration
code there, mark the corresponding field and don't forget
to enter your e-mail-address.
- To optimize my distribution methods, please tell me, where
you've got the trial-version from (which CD-ROM, magazine,
homepage, ...).
- Please let me know all your critisisms, suggestions, a.s.o.
on the program or more common themes.
- Don't forget date and signature.
- Send a printout of the form per mail or e-mail to me. Add
money, check or acquittance (except e-mail) .
- As soon as the money has arrived I will send you your
personal registration code promptly. This code converts the
trial-version of the program to the full-version.
- Keep this code carefully. If it becomes necessary to
reinstall the program because you got a new computer,
operating system, harddrive, a.s.o, you will need the code.
- Feel free to pass a copy of the trial-version of the program
to your friends, but keep all files together and do not
change any of them.
- Don't pass your registration code. Encourage your friends to
register their own copy. Doing this you'll help me to
develope this and other programs.
- Enjoy the game.
================================================================