home *** CD-ROM | disk | FTP | other *** search
-
- This is a partial translation of KISS224C.DOC, a document included in
- KISS224C.LZH (Kiss for PC-9801 ver.2.24c)
-
- -------------------------------------------------------------------------------
-
- PC-9801
- Kisekae program KISS.EXE ver 2.24c
-
- Data Creation Manual
-
- -------------------------------------------------------------------------------
-
-
-
- 1. FUNCTION AND LIMITATIONS OF KISS
-
- KISS is an image display program with transparency processing.
- It comforms to the hardware of NEC PC-9801 series and therefore
- has the limitations:
-
- * Pictures are limited to 16 colors out of a palette of 4096 colors.
-
- The KISS program
-
- * Can overlap up to 128 pictures.
-
- And it has object manipulation functions with mouse manipulation
- so that it can be used as kisekae.
-
- * You can move the clothes and other objects with the mouse.
-
- In addition you can
-
- * Save the allocation of objects you have made.
-
-
-
- 2. DATA FILES
-
- KISS has the following types of data files:
-
- * Cel files
-
- These specify the individual elements of picture data.
- There are 16 available colors, and color #0 is transparent.
-
- * Palette file
-
- This specifies the palette of 16 colors.
- You can at one time use 16 out of 4096 colors.
- A set of 16 colors forms a palette group.
- You can select one of 10 palette groups.
-
- * Configuration file
-
- This specifies how to overlap or locate cel data.
- Since it is a text file it can be made with a text editor.
-
- WARNING:
- A part of it may be overwritten by the KISS program when
- the Save function is invoked.
-
- N.B.
- Most KISS data are created in the MS-DOS environment,
- thus the end-of-line codes in the configuration file are
- usually CR/LF. You may as well convert them into appropriate
- ones for your system before you play. e.g. CR for Macintosh,
- LF for UNIX (X window system).
-
-
-
- 3. TERMINOLOGY
-
- Cel A minimum picture unit KISS deals with.
-
- Object A picture that consists of one or more cels.
- It is a basic unit moved with a mouse.
-
- Palette group Palette information of 16 colors out of 4096.
-
- Set A pattern of picture that consists of
- a palette group and allocated objects.
-
-
-
- 4. CONFIGURATION FILE (.CNF) FORMAT
-
- The leftmost character of each line determines the function of
- the line.
-
-
- '=' Memory Size
-
- synopsis: =<memory>K
-
- Specifies the amount of memory KISS needs as the data area
- when starting up. This directive exists for compatibility
- with ver.1 and is ignored in ver.2. It is recommended not
- to specify it.
-
- e.g.
-
- =260K
-
- '(' Screen Size
-
- synopsis: (width,height)
-
- Specifies the size of the kisekae screen. Default is
- (448,320), which is compatible with ver.2.18.
- The maximum is (640,400).
-
- e.g.
-
- (640,400)
-
- '%' Palette File
-
- synopsis: %<palette file name>
-
- Specifies the palette file.
-
- e.g.
-
- %COL.KCF
-
- '[' Border Color
-
- synopsis: [<border color code>
-
- Specifies the border color. The range is within 0 - 15.
-
- e.g.
-
- [12
-
- '#' Cel Files (multiple instances permitted)
-
- synopsys: #<mark>[.<fixed value>] <cel file name> [:<set#> ...]
-
- <mark> The object ID. The cels of the same <mark>
- value will be treated as one object.
- The range is within 0 - 127.
-
- <fixed value> Specifies that the object cannot be moved
- in normal operation.
- The range is within 0 - 32767.
- The default is 0 (movable).
-
- <cel file name> Extensions cannot be omitted.
-
- <set#> You should specify this if you want the cel
- data to be available only in particular sets.
- The range is within 0 - 9.
- If omitted, the cel is available in all sets.
-
- If multiple cel files are specified (you cannot play kisekae
- with only one cel, so you usually specify multiple cels),
- the order of specifications represents the priority of cels.
- Up to 128 cels can be specified.
-
- e.g.
-
- #2 data1.cel ; upper cel
- #3 data2.cel :2 3 4 ;
- #4.255 data3.cel ; fixed
- #2 data1_.cel ; lower cel
-
- In this example data1.cel and data1_.cel are treated as
- one object. Between them data2.cel and data3.cel can
- go through.
-
- '$' Set Information (multiple instances permitted)
-
- synopsis: $<palette group> [{<x-coord,y-coord>|*} ...]
-
- Specifies the palette group and the coordinates of every
- object in each set.
- The first specification corresponds set #0, and you can
- specify up to 10 sets.
- This directive is generated automatically with the Save
- function of KISS, therefore users seldom ever need to edit
- it directly.
-
- If this directive exceeds one line, the rest is written
- in the next line as a continued line. The leftmost character
- of continued lines is ' ' (space).
-
- <palette group> 0 - 9.
- <x-,y-coord> Coordinates of the objects. (up to 128)
- The order of appearance corresponds to
- the <mark> value of objects.
- '*' is specified as a filler for unused
- objects in the set.
-
- e.g.
-
- $2 192,11 * 56,176 55,21 259,62 15,24 375,63
- $3 43,115 154,62 372,108 253,156 * * * 165,207
- * 162,198 * 119,56 152,44 * * *
- 16,355 394,362 108,355 * * * 125,261
- $0 192,11 * 56,176 55,21 259,62 15,24 375,63
-
- ';' Comment
-
- synopsis: ;<comment>
-
- Will be ignored.
-
-
-
- 5. CEL FILE (.CEL) FORMAT
-
- offset contents
- ------ --------
- +0 width (16 bits, little endian, <= 640)
- +2 height (16 bits, little endian, <= 400)
- +4~ image data
-
- image data format:
- Each nibble(4 bits) represents one pixel.
- If the width is an odd number an additional pixel of color #0 is
- appended at the rightmost.
-
-
-
- 6. PALETTE FILE (.KCF) FORMAT
-
- A color is specified with 16 bits (little endian).
- Each RGB component is 4 bits, resulting in a palette of 4096 colors.
-
- MSB LSB
- | 0000 | gggg | rrrr | bbbb |
-
- In the bytewise hex dump they look like:
-
- RB 0G RB 0G .. ..
-
- 16 bits x 16 colors x 10 groups = 320 bytes
-
-
-
- 7. COMPARISON WITH KISS VER 2.18
-
- item KISS ver 2.24c KISS ver 2.18
- ------------ -------------- -------------
- Kisekae area 640x400 448x320
- Max# of objects 128 48
- Max# of cels 128 48
- # of sets 10 10
- # of palette groups 10 10
-
-
-
- 8. DEBUG INFORMATION
-
- Debug information is output when the -d option is specified.
-
- * Cel loading info
-
- $1b61:0 12763 Bytes/ 172 x 25 0 0 plate.cel
- $1e7f:0 5670 Bytes/ 68 x 45 12 0 shoes2.cel
- $1fe2:0 4475 Bytes/ 67 x 32 11 0 shoes1.cel
- ------- ------------ ---------- --- --- ----------
- 1) 2) 3) 4) 5) 6)
-
- 1) Memory address of a cel loaded (segment:offset)
- 2) Size of cel loaded (includes expanded memory)
- 3) Size of cel (width x height)
- 4) Value of <mark>
- 5) Fixed value
- 6) File name
-
- * Object click info
-
- 1st line 2nd line
- 8:( 20,105) 5 / 2
- --- ---------- ---- ----
- 1) 2) 3) 4)
-
- 1) Value of <mark>
- 2) Coordinates (x,y)
- 3) Fixed value (current)
- 4) Fixed value (initial)
-
- -------------------------------------------------------------------------------
-
- If you have any questions feel free to ask in rec.arts.anime or
- send E-mail to yuki@is.s.u-tokyo.ac.jp.
-
-