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- // SCPlayer.h : main header file for the SCPLAYER application
- //
-
- #if !defined(AFX_SCPLAYER_H__5FFA0E31_C091_4A89_8197_ED29B196C2B8__INCLUDED_)
- #define AFX_SCPLAYER_H__5FFA0E31_C091_4A89_8197_ED29B196C2B8__INCLUDED_
-
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
-
- #ifndef __AFXWIN_H__
- #error include 'stdafx.h' before including this file for PCH
- #endif
-
- #include "resource.h" // main symbols
-
- #include "SCPlayerDlg.h"
- #include "PlayListDlg.h"
- #include "wmpplayer4.h"
- #include "wmpcontrols.h"
- #include "wmpplaylist.h"
- #include "wmpmedia.h"
- #include "skincrafter.h"
-
- /////////////////////////////////////////////////////////////////////////////
- // CSCPlayerApp:
- // See SCPlayer.cpp for the implementation of this class
- //
-
- class CSCPlayerApp : public CWinApp
- {
- public:
- ISCSkin* m_pSkin;
- CSCPlayerApp();
- CWMPPlayer4 m_mWMPlayer;
- CWMPPlaylist *m_pthePlayList;
- CPlayListDlg *m_pPlayListDlg;
- CSCPlayerDlg *m_pSCPlayerDlg;
-
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CSCPlayerApp)
- public:
- virtual BOOL InitInstance();
- virtual int ExitInstance();
- //}}AFX_VIRTUAL
-
- // Implementation
-
-
- //{{AFX_MSG(CSCPlayerApp)
- // NOTE - the ClassWizard will add and remove member functions here.
- // DO NOT EDIT what you see in these blocks of generated code !
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
-
- extern CSCPlayerApp theApp;
-
- /////////////////////////////////////////////////////////////////////////////
-
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
-
- #endif // !defined(AFX_SCPLAYER_H__5FFA0E31_C091_4A89_8197_ED29B196C2B8__INCLUDED_)
-