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Chip 2002 December
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12_02.iso
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ut2003-demo.exe
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System
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GamePlay.int
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INI File
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2002-09-06
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3KB
|
156 lines
[ACTION_DestroyActor]
ActionString="Destroy actor"
[ACTION_FinishRotation]
ActionString="Finish rotation"
[ACTION_FireWeapon]
ActionString="fire weapon"
[ACTION_Freeze]
ActionString="Freeze"
[ACTION_Jump]
ActionString="Jump"
[ACTION_SetPhysics]
ActionString="change physics to "
[ACTION_ShootTarget]
ActionString="shoot target"
[ACTION_SpawnActor]
ActionString="Spawn actor"
[ACTION_ThrowWeapon]
ActionString="throw weapon"
[Action_CHANGELEVEL]
ActionString="Change level"
[Action_CHANGESCRIPT]
ActionString="Change script"
[Action_CHANGETEAM]
ActionString="Change Team"
[Action_CROUCH]
ActionString="crouch"
[Action_ConsoleCommand]
ActionString="console command"
[Action_DAMAGEINSTIGATOR]
ActionString="Damage instigator"
[Action_DESTROYPAWN]
ActionString="destroy pawn"
[Action_DISPLAYMESSAGE]
ActionString="display message"
[Action_ENDSECTION]
ActionString="end section"
[Action_FADEVIEW]
ActionString="fade view"
[Action_GOTOACTION]
ActionString="go to action"
[Action_IFCONDITION]
ActionString="If condition"
[Action_KILLINSTIGATOR]
ActionString="Damage instigator"
[Action_LEAVESEQUENCE]
ActionString="leave sequence"
[Action_MOVETOPLAYER]
ActionString="Move to player"
[Action_MOVETOPOINT]
ActionString="Move to point"
[Action_PLAYAMBIENTSOUND]
ActionString="play ambient sound"
[Action_PLAYANIM]
ActionString="play animation"
[Action_PLAYLOCALSOUND]
ActionString="play sound"
[Action_PLAYMUSIC]
ActionString="play song"
[Action_PLAYSOUND]
ActionString="play sound"
[Action_RUN]
ActionString="Run"
[Action_SETALERTNESS]
ActionString="set alertness"
[Action_SETVIEWTARGET]
ActionString="set viewtarget"
[Action_STOPANIMATION]
ActionString="stop animation"
[Action_TRIGGEREVENT]
ActionString="trigger event"
[Action_TURNTOWARDPLAYER]
ActionString="Turn toward player"
[Action_WAITFORANIMEND]
ActionString="Wait for animend"
[Action_WAITFOREVENT]
ActionString="Wait for external event"
[Action_WAITFORPLAYER]
ActionString="Wait for player"
[Action_WAITFORTIMER]
ActionString="Wait for timer"
[Action_WALK]
ActionString="walk"
[Burned]
DeathString="%o was sauteed."
[Corroded]
DeathString="%o was dissolved by %k's."
FemaleSuicide="%o dissolved in slime."
MaleSuicide="%o dissolved in slime."
[Counter]
CountMessage="Only %i more to go..."
CompleteMessage="Completed!"
[Depressurized]
DeathString="%o was depressurized by %k."
FemaleSuicide="%o was depressurized."
MaleSuicide="%o was depressurized."
[Drowned]
DeathString="%o forgot to come up for air."
FemaleSuicide="%o forgot to come up for air."
MaleSuicide="%o forgot to come up for air."
[MessageTextureClient]
HisMessage="his"
HerMessage="her"
[ScriptedAction]
ActionString="unspecified action"
[WaterVolume]
LocationName="under water"