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Chip 2002 December
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12_02.iso
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ut2003-demo.exe
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System
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GamePlay.frt
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Wrap
INI File
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2002-09-13
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3KB
|
156 lines
[ACTION_DestroyActor]
ActionString="DΘtruire acteur"
[ACTION_FinishRotation]
ActionString="Terminer rotation"
[ACTION_FireWeapon]
ActionString="Faire feu"
[ACTION_Freeze]
ActionString="Stopper"
[ACTION_Jump]
ActionString="Sauter"
[ACTION_SetPhysics]
ActionString="modifier la physique pour"
[ACTION_ShootTarget]
ActionString="tirer sur cible"
[ACTION_SpawnActor]
ActionString="Faire renaεtre acteur"
[ACTION_ThrowWeapon]
ActionString="lΓcher arme"
[Action_CHANGELEVEL]
ActionString="Modifier niveau"
[Action_CHANGESCRIPT]
ActionString="Modifier script"
[Action_CHANGETEAM]
ActionString="Changer d'Θquipe"
[Action_CROUCH]
ActionString="s'accroupir"
[Action_ConsoleCommand]
ActionString="commande de console"
[Action_DAMAGEINSTIGATOR]
ActionString="Instigateur de dΘgΓts"
[Action_DESTROYPAWN]
ActionString="dΘtruire pion"
[Action_DISPLAYMESSAGE]
ActionString="afficher message"
[Action_ENDSECTION]
ActionString="terminer section"
[Action_FADEVIEW]
ActionString="fondu d'affichage"
[Action_GOTOACTION]
ActionString="passer α l'action"
[Action_IFCONDITION]
ActionString="Condition Si"
[Action_KILLINSTIGATOR]
ActionString="Instigateur de dΘgΓts"
[Action_LEAVESEQUENCE]
ActionString="quitter sΘquence"
[Action_MOVETOPLAYER]
ActionString="Se dΘplacer vers un joueur"
[Action_MOVETOPOINT]
ActionString="Se dΘplacer vers un point"
[Action_PLAYAMBIENTSOUND]
ActionString="lire son d'ambiance"
[Action_PLAYANIM]
ActionString="lire animation"
[Action_PLAYLOCALSOUND]
ActionString="lire son"
[Action_PLAYMUSIC]
ActionString="lire musique"
[Action_PLAYSOUND]
ActionString="lire son"
[Action_RUN]
ActionString="Courir"
[Action_SETALERTNESS]
ActionString="dΘfinir vigilance"
[Action_SETVIEWTARGET]
ActionString="dΘfinir vue cible"
[Action_STOPANIMATION]
ActionString="arrΩter animation"
[Action_TRIGGEREVENT]
ActionString="dΘclencher ΘvΘnement"
[Action_TURNTOWARDPLAYER]
ActionString="Rotation vers joueur"
[Action_WAITFORANIMEND]
ActionString="Attendre fin d'animation"
[Action_WAITFOREVENT]
ActionString="Attendre ΘvΘnement extΘrieur"
[Action_WAITFORPLAYER]
ActionString="Attendre joueur"
[Action_WAITFORTIMER]
ActionString="Attendre chrono"
[Action_WALK]
ActionString="marcher"
[Burned]
DeathString="%o est passΘ α la casserole."
[Corroded]
DeathString="%o a ΘtΘ dissous par %k."
FemaleSuicide="%o s'est dissous dans le slime."
MaleSuicide="%o s'est dissous dans le slime."
[Counter]
CountMessage="Plus que %i..."
CompleteMessage="TerminΘ !"
[Depressurized]
DeathString="%o a ΘtΘ dΘpressurisΘ par %k."
FemaleSuicide="%o a ΘtΘ dΘpressurisΘ."
MaleSuicide="%o a ΘtΘ dΘpressurisΘ."
[Drowned]
DeathString="%o a oubliΘ de venir respirer."
FemaleSuicide="%o a oubliΘ de venir respirer."
MaleSuicide="%o a oubliΘ de venir respirer."
[MessageTextureClient]
HisMessage="son"
HerMessage="sa"
[ScriptedAction]
ActionString="action non spΘcifiΘe"
[WaterVolume]
LocationName="sous l'eau"