home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Chip 2003 May
/
CHIP_CD_2003-05.iso
/
games
/
aero
/
AeroStyle.LZH
/
AeroStyle
/
mat
/
BombEffect.x
< prev
next >
Wrap
Text File
|
2002-01-11
|
5KB
|
266 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header{
1;
0;
1;
}
Mesh {
20;
-0.00802;0.98898;-0.00285;,
0.59761;0.69932;-0.35251;,
-0.00802;0.69932;-0.70217;,
0.59761;0.69932;0.34681;,
-0.00802;0.69932;0.69646;,
-0.61364;0.69932;0.34681;,
-0.61364;0.69932;-0.35251;,
0.84846;0.00000;-0.49734;,
-0.00802;0.00000;-0.99183;,
0.84846;0.00000;0.49164;,
-0.00802;0.00000;0.98613;,
-0.86450;0.00000;0.49164;,
-0.86450;0.00000;-0.49734;,
0.59761;-0.69931;-0.35251;,
-0.00802;-0.69931;-0.70217;,
0.59761;-0.69931;0.34681;,
-0.00802;-0.69931;0.69646;,
-0.61364;-0.69931;0.34681;,
-0.61364;-0.69931;-0.35251;,
-0.00802;-0.98898;-0.00285;;
24;
3;0,1,2;,
3;0,3,1;,
3;0,4,3;,
3;0,5,4;,
3;0,6,5;,
3;0,2,6;,
4;2,1,7,8;,
4;1,3,9,7;,
4;3,4,10,9;,
4;4,5,11,10;,
4;5,6,12,11;,
4;6,2,8,12;,
4;8,7,13,14;,
4;7,9,15,13;,
4;9,10,16,15;,
4;10,11,17,16;,
4;11,12,18,17;,
4;12,8,14,18;,
3;14,13,19;,
3;13,15,19;,
3;15,16,19;,
3;16,17,19;,
3;17,18,19;,
3;18,14,19;;
MeshMaterialList {
1;
24;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;;
Material {
1.000000;0.373000;0.031000;1.000000;;
5.000000;
0.000000;0.000000;0.000000;;
1.000000;0.373000;0.031000;;
}
}
MeshNormals {
20;
-0.000000;1.000000;0.000000;,
0.000000;0.721779;-0.692123;,
0.599396;0.721779;-0.346062;,
0.599396;0.721779;0.346062;,
-0.000000;0.721779;0.692123;,
-0.599396;0.721779;0.346062;,
-0.599396;0.721779;-0.346062;,
0.000000;-0.000000;-1.000000;,
0.866025;-0.000000;-0.500000;,
0.866025;-0.000000;0.500000;,
-0.000000;-0.000000;1.000000;,
-0.866025;0.000000;0.500000;,
-0.866025;-0.000000;-0.500000;,
0.000000;-0.721779;-0.692123;,
0.599396;-0.721779;-0.346062;,
0.599396;-0.721779;0.346062;,
-0.000000;-0.721779;0.692123;,
-0.599396;-0.721779;0.346062;,
-0.599396;-0.721779;-0.346062;,
-0.000000;-1.000000;0.000000;;
24;
3;0,2,1;,
3;0,3,2;,
3;0,4,3;,
3;0,5,4;,
3;0,6,5;,
3;0,1,6;,
4;1,2,8,7;,
4;2,3,9,8;,
4;3,4,10,9;,
4;4,5,11,10;,
4;5,6,12,11;,
4;6,1,7,12;,
4;7,8,14,13;,
4;8,9,15,14;,
4;9,10,16,15;,
4;10,11,17,16;,
4;11,12,18,17;,
4;12,7,13,18;,
3;13,14,19;,
3;14,15,19;,
3;15,16,19;,
3;16,17,19;,
3;17,18,19;,
3;18,13,19;;
}
}