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Bomb00.x
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2002-01-11
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234 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header{
1;
0;
1;
}
Mesh {
12;
0.00008;0.05497;-0.00008;,
0.04201;0.02952;-0.01370;,
0.00008;0.02952;-0.04417;,
0.02599;0.02952;0.03560;,
-0.02584;0.02952;0.03560;,
-0.04186;0.02952;-0.01370;,
0.04201;-0.02140;-0.01370;,
0.00008;-0.02140;-0.04417;,
0.02599;-0.02140;0.03560;,
-0.02584;-0.02140;0.03560;,
-0.04186;-0.02140;-0.01370;,
0.00008;-0.04686;-0.00008;;
15;
3;0,1,2;,
3;0,3,1;,
3;0,4,3;,
3;0,5,4;,
3;0,2,5;,
4;2,1,6,7;,
4;1,3,8,6;,
4;3,4,9,8;,
4;4,5,10,9;,
4;5,2,7,10;,
3;7,6,11;,
3;6,8,11;,
3;8,9,11;,
3;9,10,11;,
3;10,7,11;;
MeshMaterialList {
2;
15;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;;
Material {
0.811765;0.772549;0.572549;1.000000;;
3.000000;
1.000000;1.000000;1.000000;;
0.422118;0.401725;0.297725;;
}
Material {
1.000000;1.000000;1.000000;1.000000;;
5.000000;
0.000000;0.000000;0.000000;;
0.250000;0.250000;0.250000;;
}
}
MeshNormals {
17;
0.000000;1.000000;-0.000000;,
0.000000;0.866026;-0.500000;,
0.475528;0.866025;-0.154508;,
0.293893;0.866025;0.404508;,
-0.293893;0.866025;0.404508;,
-0.475528;0.866025;-0.154509;,
0.238881;-0.661616;-0.710774;,
0.602169;-0.661616;-0.446830;,
0.611041;-0.661616;0.434618;,
-0.224525;-0.661616;0.715439;,
-0.749805;-0.661616;0.007547;,
0.000000;-1.000000;-0.000000;,
0.587786;0.000000;-0.809017;,
0.951057;0.000000;0.309017;,
0.000000;0.000000;1.000000;,
-0.951057;0.000000;0.309016;,
-0.587785;0.000000;-0.809017;;
15;
3;0,2,1;,
3;0,3,2;,
3;0,4,3;,
3;0,5,4;,
3;0,1,5;,
4;12,12,7,6;,
4;13,13,8,13;,
4;14,14,9,14;,
4;15,15,10,15;,
4;16,16,16,16;,
3;6,7,11;,
3;7,8,11;,
3;8,9,11;,
3;9,10,11;,
3;10,6,11;;
}
}